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flightgear/src/FDM/groundcache.hxx
frohlich 8f660b97ad Make a simulation reset on the carrier work again.
Modified Files:
	src/FDM/flight.cxx src/FDM/groundcache.cxx
	src/FDM/groundcache.hxx
2009-03-18 08:00:08 +01:00

136 lines
5 KiB
C++

// groundcache.hxx -- carries a small subset of the scenegraph near the vehicle
//
// Written by Mathias Froehlich, started Nov 2004.
//
// Copyright (C) 2004 Mathias Froehlich - Mathias.Froehlich@web.de
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
#ifndef _GROUNDCACHE_HXX
#define _GROUNDCACHE_HXX
#include <osg/Group>
#include <osg/ref_ptr>
#include <simgear/compiler.h>
#include <simgear/constants.h>
#include <simgear/math/SGMath.hxx>
#include <simgear/math/SGGeometry.hxx>
#include <simgear/scene/bvh/BVHNode.hxx>
#include <simgear/structure/SGSharedPtr.hxx>
class SGMaterial;
namespace simgear {
class BVHLineGeometry;
}
class FGGroundCache {
public:
FGGroundCache();
~FGGroundCache();
//////////////////////////////////////////////////////////////////////////
// Ground handling routines
//////////////////////////////////////////////////////////////////////////
// Prepare the ground cache for the wgs84 position pt_*.
// That is take all vertices in the ball with radius rad around the
// position given by the pt_* and store them in a local scene graph.
bool prepare_ground_cache(double startSimTime, double endSimTime,
const SGVec3d& pt, double rad);
// Returns true if the cache is valid.
// Also the reference time, point and radius values where the cache
// is valid for are returned.
bool is_valid(double& ref_time, SGVec3d& pt, double& rad);
// Returns the unit down vector at the ground cache
const SGVec3d& get_down() const
{ return down; }
double get_cache_time_offset() const
{ return cache_time_offset; }
void set_cache_time_offset(double time_offset)
{ cache_time_offset = time_offset; }
bool get_body(double t, SGMatrixd& bodyToWorld, SGVec3d& linearVel,
SGVec3d& angularVel, simgear::BVHNode::Id id);
// Return the nearest catapult to the given point
// pt in wgs84 coordinates.
double get_cat(double t, const SGVec3d& pt,
SGVec3d end[2], SGVec3d vel[2]);
// Return the altitude above ground below the wgs84 point pt
// Search for highest triangle not higher than pt + max_altoff.
// Return ground properties like the maximum load
// this kind kind of ground can carry, the friction factor between
// 0 and 1 which can be used to model lower friction with wet runways.
bool get_agl(double t, const SGVec3d& pt, SGVec3d& contact,
SGVec3d& normal, SGVec3d& linearVel, SGVec3d& angularVel,
simgear::BVHNode::Id& id, const SGMaterial*& material);
bool get_nearest(double t, const SGVec3d& pt, double maxDist,
SGVec3d& contact, SGVec3d& linearVel, SGVec3d& angularVel,
simgear::BVHNode::Id& id, const SGMaterial*& material);
// Return 1 if the hook intersects with a wire.
// That test is done by checking if the quad spanned by the points pt*
// intersects with the line representing the wire.
// If the wire is caught, the cache will trace this wires endpoints until
// the FDM calls release_wire().
bool caught_wire(double t, const SGVec3d pt[4]);
// Return the location and speed of the wire endpoints.
bool get_wire_ends(double t, SGVec3d end[2], SGVec3d vel[2]);
// Tell the cache code that it does no longer need to care for
// the wire end position.
void release_wire(void);
private:
class CacheFill;
class BodyFinder;
class CatapultFinder;
class WireIntersector;
class WireFinder;
// Approximate ground radius.
// In case the aircraft is too high above ground.
double _altitude;
// the simgear material reference, contains friction coeficients ...
const SGMaterial* _material;
// The time reference for later call to intersection test routines.
// Is required since we will have moving triangles in carriers.
double cache_ref_time;
// The time the cache was initialized.
double cache_time_offset;
// The wire to track.
const simgear::BVHLineGeometry* _wire;
// The point and radius where the cache is built around.
// That are the arguments that were given to prepare_ground_cache.
SGVec3d reference_wgs84_point;
double reference_vehicle_radius;
SGVec3d down;
bool found_ground;
SGSharedPtr<simgear::BVHNode> _localBvhTree;
};
#endif