165 lines
4.9 KiB
C++
165 lines
4.9 KiB
C++
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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Header: FGModel.h
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Author: Jon Berndt
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Date started: 11/21/98
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------------- Copyright (C) 1999 Jon S. Berndt (jsb@hal-pc.org) -------------
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This program is free software; you can redistribute it and/or modify it under
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the terms of the GNU General Public License as published by the Free Software
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Foundation; either version 2 of the License, or (at your option) any later
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version.
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This program is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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details.
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You should have received a copy of the GNU General Public License along with
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this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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Place - Suite 330, Boston, MA 02111-1307, USA.
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Further information about the GNU General Public License can also be found on
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the world wide web at http://www.gnu.org.
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HISTORY
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--------------------------------------------------------------------------------
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11/22/98 JSB Created
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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SENTRY
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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#ifndef FGMODEL_H
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#define FGMODEL_H
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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INCLUDES
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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#include "FGJSBBase.h"
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#include "FGPropertyManager.h"
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#ifdef FGFS
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# include <simgear/compiler.h>
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# ifdef SG_HAVE_STD_INCLUDES
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# include <iostream>
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# else
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# include <iostream.h>
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# endif
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#else
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# if defined(sgi) && !defined(__GNUC__)
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# include <iostream.h>
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# else
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# include <iostream>
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# endif
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#endif
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#include <string>
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#define ID_MODEL "$Id$"
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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DEFINITIONS
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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using namespace std;
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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FORWARD DECLARATIONS
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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namespace JSBSim {
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class FGFDMExec;
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class FGState;
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class FGAtmosphere;
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class FGFCS;
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class FGPropulsion;
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class FGMassBalance;
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class FGAerodynamics;
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class FGInertial;
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class FGGroundReactions;
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class FGAircraft;
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class FGTranslation;
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class FGRotation;
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class FGPosition;
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class FGAuxiliary;
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class FGOutput;
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class FGConfigFile;
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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COMMENTS, REFERENCES, and NOTES [use "class documentation" below for API docs]
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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CLASS DOCUMENTATION
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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/** Base class for all scheduled JSBSim models
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@author Jon S. Berndt
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@see <a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/jsbsim/JSBSim/FGModel.h?rev=HEAD&content-type=text/vnd.viewcvs-markup">
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Header File </a>
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@see <a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/jsbsim/JSBSim/FGModel.cpp?rev=HEAD&content-type=text/vnd.viewcvs-markup">
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Source File </a>
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*/
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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CLASS DECLARATION
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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class FGModel : public FGJSBBase
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{
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public:
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/// Constructor
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FGModel(FGFDMExec*);
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/// Destructor
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virtual ~FGModel();
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/** Loads this model.
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@param Config a pointer to the config file instance
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@return true if model is successfully loaded*/
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virtual bool Load(FGConfigFile* Config) {return true;}
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FGModel* NextModel;
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string Name;
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/** Runs the model; called by the Executive
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@see JSBSim.cpp documentation
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@return false if no error */
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virtual bool Run(void);
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virtual bool InitModel(void);
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virtual void SetRate(int tt) {rate = tt;}
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virtual int GetRate(void) {return rate;}
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void SetPropertyManager(FGPropertyManager *fgpm) { PropertyManager=fgpm;}
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protected:
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int exe_ctr;
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int rate;
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virtual void Debug(int from);
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FGFDMExec* FDMExec;
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FGState* State;
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FGAtmosphere* Atmosphere;
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FGFCS* FCS;
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FGPropulsion* Propulsion;
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FGMassBalance* MassBalance;
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FGAerodynamics* Aerodynamics;
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FGInertial* Inertial;
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FGGroundReactions* GroundReactions;
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FGAircraft* Aircraft;
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FGTranslation* Translation;
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FGRotation* Rotation;
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FGPosition* Position;
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FGAuxiliary* Auxiliary;
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FGOutput* Output;
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FGPropertyManager* PropertyManager;
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};
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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#endif
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