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flightgear/src/GUI/new_gui.cxx
2010-10-25 09:12:21 +01:00

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// new_gui.cxx: implementation of XML-configurable GUI support.
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include "new_gui.hxx"
#include <algorithm>
#include <iostream>
#include <cstring>
#include <sys/types.h>
#include <plib/pu.h>
#include <simgear/compiler.h>
#include <simgear/structure/exception.hxx>
#include <simgear/props/props_io.hxx>
#include <simgear/misc/sg_dir.hxx>
#include <boost/algorithm/string/case_conv.hpp>
#include <Main/fg_props.hxx>
#include "menubar.hxx"
#include "dialog.hxx"
extern puFont FONT_HELVETICA_14;
extern puFont FONT_SANS_12B;
////////////////////////////////////////////////////////////////////////
// Implementation of NewGUI.
////////////////////////////////////////////////////////////////////////
NewGUI::NewGUI ()
: _menubar(new FGMenuBar),
_active_dialog(0)
{
}
NewGUI::~NewGUI ()
{
delete _menubar;
_dialog_props.clear();
for (_itt_t it = _colors.begin(); it != _colors.end(); ++it)
delete it->second;
}
void
NewGUI::init ()
{
setStyle();
SGPath p(globals->get_fg_root(), "gui/dialogs");
readDir(p);
_menubar->init();
}
void
NewGUI::reinit ()
{
reset(true);
fgSetBool("/sim/signals/reinit-gui", true);
}
void
NewGUI::redraw ()
{
reset(false);
}
void
NewGUI::reset (bool reload)
{
map<string,FGDialog *>::iterator iter;
vector<string> dlg;
// close all open dialogs and remember them ...
for (iter = _active_dialogs.begin(); iter != _active_dialogs.end(); ++iter)
dlg.push_back(iter->first);
unsigned int i;
for (i = 0; i < dlg.size(); i++)
closeDialog(dlg[i]);
setStyle();
unbind();
delete _menubar;
_menubar = new FGMenuBar;
if (reload) {
_dialog_props.clear();
init();
} else {
_menubar->init();
}
bind();
// open dialogs again
for (i = 0; i < dlg.size(); i++)
showDialog(dlg[i]);
}
void
NewGUI::bind ()
{
fgTie("/sim/menubar/visibility", this,
&NewGUI::getMenuBarVisible, &NewGUI::setMenuBarVisible);
}
void
NewGUI::unbind ()
{
fgUntie("/sim/menubar/visibility");
}
void
NewGUI::update (double delta_time_sec)
{
map<string,FGDialog *>::iterator iter = _active_dialogs.begin();
for(/**/; iter != _active_dialogs.end(); iter++)
iter->second->update();
}
bool
NewGUI::showDialog (const string &name)
{
if (_dialog_props.find(name) == _dialog_props.end()) {
SG_LOG(SG_GENERAL, SG_ALERT, "Dialog " << name << " not defined");
return false;
} else {
if(!_active_dialogs[name])
_active_dialogs[name] = new FGDialog(_dialog_props[name]);
return true;
}
}
bool
NewGUI::closeActiveDialog ()
{
if (_active_dialog == 0)
return false;
// Kill any entries in _active_dialogs... Is there an STL
// algorithm to do (delete map entries by value, not key)? I hate
// the STL :) -Andy
map<string,FGDialog *>::iterator iter = _active_dialogs.begin();
for(/**/; iter != _active_dialogs.end(); iter++) {
if(iter->second == _active_dialog) {
_active_dialogs.erase(iter);
// iter is no longer valid
break;
}
}
delete _active_dialog;
_active_dialog = 0;
return true;
}
bool
NewGUI::closeDialog (const string& name)
{
if(_active_dialogs.find(name) != _active_dialogs.end()) {
if(_active_dialog == _active_dialogs[name])
_active_dialog = 0;
delete _active_dialogs[name];
_active_dialogs.erase(name);
return true;
}
return false; // dialog wasn't open...
}
SGPropertyNode_ptr
NewGUI::getDialogProperties (const string &name)
{
if(_dialog_props.find(name) != _dialog_props.end())
return _dialog_props[name];
SG_LOG(SG_GENERAL, SG_DEBUG, "dialog '" << name << "' missing");
return 0;
}
FGDialog *
NewGUI::getDialog (const string &name)
{
if(_active_dialogs.find(name) != _active_dialogs.end())
return _active_dialogs[name];
SG_LOG(SG_GENERAL, SG_DEBUG, "dialog '" << name << "' missing");
return 0;
}
void
NewGUI::setActiveDialog (FGDialog * dialog)
{
_active_dialog = dialog;
}
FGDialog *
NewGUI::getActiveDialog ()
{
return _active_dialog;
}
FGMenuBar *
NewGUI::getMenuBar ()
{
return _menubar;
}
bool
NewGUI::getMenuBarVisible () const
{
return _menubar->isVisible();
}
void
NewGUI::setMenuBarVisible (bool visible)
{
if (visible)
_menubar->show();
else
_menubar->hide();
}
void
NewGUI::newDialog (SGPropertyNode* props)
{
const char* cname = props->getStringValue("name");
if(!cname) {
SG_LOG(SG_GENERAL, SG_ALERT, "New dialog has no <name> property");
return;
}
string name = cname;
if(_active_dialogs.find(name) == _active_dialogs.end())
_dialog_props[name] = props;
}
void
NewGUI::readDir (const SGPath& path)
{
simgear::Dir dir(path);
simgear::PathList xmls = dir.children(simgear::Dir::TYPE_FILE, ".xml");
for (unsigned int i=0; i<xmls.size(); ++i) {
SGPropertyNode * props = new SGPropertyNode;
try {
readProperties(xmls[i].str(), props);
} catch (const sg_exception &) {
SG_LOG(SG_INPUT, SG_ALERT, "Error parsing dialog "
<< xmls[i].str());
delete props;
continue;
}
SGPropertyNode *nameprop = props->getNode("name");
if (!nameprop) {
SG_LOG(SG_INPUT, SG_WARN, "dialog " << xmls[i].str()
<< " has no name; skipping.");
delete props;
continue;
}
string name = nameprop->getStringValue();
_dialog_props[name] = props;
}
}
////////////////////////////////////////////////////////////////////////
// Style handling.
////////////////////////////////////////////////////////////////////////
void
NewGUI::setStyle (void)
{
_itt_t it;
for (it = _colors.begin(); it != _colors.end(); ++it)
delete it->second;
_colors.clear();
// set up the traditional colors as default
_colors["background"] = new FGColor(0.8f, 0.8f, 0.9f, 0.85f);
_colors["foreground"] = new FGColor(0.0f, 0.0f, 0.0f, 1.0f);
_colors["highlight"] = new FGColor(0.7f, 0.7f, 0.7f, 1.0f);
_colors["label"] = new FGColor(0.0f, 0.0f, 0.0f, 1.0f);
_colors["legend"] = new FGColor(0.0f, 0.0f, 0.0f, 1.0f);
_colors["misc"] = new FGColor(0.0f, 0.0f, 0.0f, 1.0f);
_colors["inputfield"] = new FGColor(0.8f, 0.7f, 0.7f, 1.0f);
//puSetDefaultStyle();
int which = fgGetInt("/sim/gui/current-style", 0);
SGPropertyNode *sim = globals->get_props()->getNode("sim/gui", true);
SGPropertyNode *n = sim->getChild("style", which);
if (!n)
n = sim->getChild("style", 0, true);
setupFont(n->getNode("fonts/gui", true));
n = n->getNode("colors", true);
for (int i = 0; i < n->nChildren(); i++) {
SGPropertyNode *child = n->getChild(i);
_colors[child->getName()] = new FGColor(child);
}
FGColor *c = _colors["background"];
puSetDefaultColourScheme(c->red(), c->green(), c->blue(), c->alpha());
}
void
NewGUI::setupFont (SGPropertyNode *node)
{
_font = globals->get_fontcache()->get(node);
puSetDefaultFonts(*_font, *_font);
return;
}
////////////////////////////////////////////////////////////////////////
// FGColor class.
////////////////////////////////////////////////////////////////////////
void
FGColor::print() const {
std::cerr << "red=" << _red << ", green=" << _green
<< ", blue=" << _blue << ", alpha=" << _alpha << std::endl;
}
bool
FGColor::merge(const SGPropertyNode *node)
{
if (!node)
return false;
bool dirty = false;
const SGPropertyNode * n;
if ((n = node->getNode("red")))
_red = n->getFloatValue(), dirty = true;
if ((n = node->getNode("green")))
_green = n->getFloatValue(), dirty = true;
if ((n = node->getNode("blue")))
_blue = n->getFloatValue(), dirty = true;
if ((n = node->getNode("alpha")))
_alpha = n->getFloatValue(), dirty = true;
return dirty;
}
bool
FGColor::merge(const FGColor *color)
{
bool dirty = false;
if (color && color->_red >= 0.0)
_red = color->_red, dirty = true;
if (color && color->_green >= 0.0)
_green = color->_green, dirty = true;
if (color && color->_blue >= 0.0)
_blue = color->_blue, dirty = true;
if (color && color->_alpha >= 0.0)
_alpha = color->_alpha, dirty = true;
return dirty;
}
////////////////////////////////////////////////////////////////////////
// FGFontCache class.
////////////////////////////////////////////////////////////////////////
namespace
{
struct GuiFont
{
const char *name;
puFont *font;
struct Predicate
: public std::unary_function<const GuiFont, bool>
{
Predicate(const char* name_) : name(name_) {}
bool operator() (const GuiFont& f1) const
{
return std::strcmp(f1.name, name) == 0;
}
const char* name;
};
};
const GuiFont guifonts[] = {
{ "default", &FONT_HELVETICA_14 },
{ "FIXED_8x13", &PUFONT_8_BY_13 },
{ "FIXED_9x15", &PUFONT_9_BY_15 },
{ "TIMES_10", &PUFONT_TIMES_ROMAN_10 },
{ "TIMES_24", &PUFONT_TIMES_ROMAN_24 },
{ "HELVETICA_10", &PUFONT_HELVETICA_10 },
{ "HELVETICA_12", &PUFONT_HELVETICA_12 },
{ "HELVETICA_14", &FONT_HELVETICA_14 },
{ "HELVETICA_18", &PUFONT_HELVETICA_18 },
{ "SANS_12B", &FONT_SANS_12B }
};
const GuiFont* guifontsEnd = &guifonts[sizeof(guifonts)/ sizeof(guifonts[0])];
}
FGFontCache::FGFontCache() :
_initialized(false)
{
}
FGFontCache::~FGFontCache()
{
PuFontMap::iterator it, end = _puFonts.end();
for (it = _puFonts.begin(); it != end; ++it)
delete it->second;
}
inline bool FGFontCache::FntParamsLess::operator()(const FntParams& f1,
const FntParams& f2) const
{
int comp = f1.name.compare(f2.name);
if (comp < 0)
return true;
else if (comp > 0)
return false;
if (f1.size < f2.size)
return true;
else if (f1.size > f2.size)
return false;
return f1.slant < f2.slant;
}
struct FGFontCache::fnt *
FGFontCache::getfnt(const char *name, float size, float slant)
{
string fontName = boost::to_lower_copy(string(name));
FntParams fntParams(fontName, size, slant);
PuFontMap::iterator i = _puFonts.find(fntParams);
if (i != _puFonts.end()) {
// found in the puFonts map, all done
return i->second;
}
// fntTexFont s are all preloaded into the _texFonts map
TexFontMap::iterator texi = _texFonts.find(fontName);
fntTexFont* texfont = NULL;
puFont* pufont = NULL;
if (texi != _texFonts.end()) {
texfont = texi->second;
} else {
// check the built-in PUI fonts (in guifonts array)
const GuiFont* guifont = std::find_if(&guifonts[0], guifontsEnd,
GuiFont::Predicate(name));
if (guifont != guifontsEnd) {
pufont = guifont->font;
}
}
fnt* f = new fnt;
if (pufont) {
f->pufont = pufont;
} else if (texfont) {
f->texfont = texfont;
f->pufont = new puFont;
f->pufont->initialize(static_cast<fntFont *>(f->texfont), size, slant);
} else {
f->pufont = guifonts[0].font;
}
_puFonts[fntParams] = f;
return f;
}
puFont *
FGFontCache::get(const char *name, float size, float slant)
{
return getfnt(name, size, slant)->pufont;
}
fntTexFont *
FGFontCache::getTexFont(const char *name, float size, float slant)
{
return getfnt(name, size, slant)->texfont;
}
puFont *
FGFontCache::get(SGPropertyNode *node)
{
if (!node)
return get("Helvetica.txf", 15.0, 0.0);
const char *name = node->getStringValue("name", "Helvetica.txf");
float size = node->getFloatValue("size", 15.0);
float slant = node->getFloatValue("slant", 0.0);
return get(name, size, slant);
}
void FGFontCache::init()
{
if (_initialized) {
return;
}
char *envp = ::getenv("FG_FONTS");
if (envp != NULL) {
_path.set(envp);
} else {
_path.set(globals->get_fg_root());
_path.append("Fonts");
}
_initialized = true;
}
SGPath
FGFontCache::getfntpath(const char *name)
{
init();
SGPath path(_path);
if (name && std::string(name) != "") {
path.append(name);
if (path.exists())
return path;
}
path = SGPath(_path);
path.append("Helvetica.txf");
SG_LOG(SG_GENERAL, SG_WARN, "Unknown font name '" << name << "', defaulting to Helvetica");
return path;
}
bool FGFontCache::initializeFonts()
{
static string fontext("txf");
init();
ulDir* fontdir = ulOpenDir(_path.c_str());
if (!fontdir)
return false;
const ulDirEnt *dirEntry;
while ((dirEntry = ulReadDir(fontdir)) != 0) {
SGPath path(_path);
path.append(dirEntry->d_name);
if (path.extension() == fontext) {
fntTexFont* f = new fntTexFont;
if (f->load((char *)path.c_str())) {
// convert font names in the map to lowercase for matching
string fontName = boost::to_lower_copy(string(dirEntry->d_name));
_texFonts[fontName] = f;
} else
delete f;
}
}
ulCloseDir(fontdir);
return true;
}
// end of new_gui.cxx