833 lines
25 KiB
C++
833 lines
25 KiB
C++
// hud.hxx -- hud defines and prototypes (initial draft)
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//
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// Written by Michele America, started September 1997.
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//
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// Copyright (C) 1997 Michele F. America - nomimarketing@mail.telepac.pt
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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//
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// $Id$
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#ifndef _HUD_HXX
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#define _HUD_HXX
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#ifndef __cplusplus
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# error This library requires C++
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#endif
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#ifdef HAVE_WINDOWS_H
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# include <windows.h>
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#endif
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#include <GL/glut.h>
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#include <stdlib.h>
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#include <string.h>
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#ifdef HAVE_VALUES_H
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# include <values.h> // for MAXINT
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#endif
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#include <vector> // STL vector
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#include <deque> // STL double ended queue
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#include <fg_typedefs.h>
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#include <fg_constants.h>
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#include <Aircraft/aircraft.hxx>
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#include <FDM/flight.hxx>
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#include <Controls/controls.hxx>
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#include <GUI/gui.h>
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#include <Math/mat3.h>
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FG_USING_STD(deque);
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FG_USING_STD(vector);
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#ifndef WIN32
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typedef struct {
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int x, y;
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} POINT;
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typedef struct {
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int top, bottom, left, right;
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} RECT;
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#endif
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// View mode definitions
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enum VIEW_MODES{ HUD_VIEW, PANEL_VIEW, CHASE_VIEW, TOWER_VIEW };
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// DAY, NIGHT and brightness levels need to be visible where dialogs and
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// controls can be used to set intensity and appropriate color. This will
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// be moved.
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// Hud general constants
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#define DAY 1
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#define NIGHT 2
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#define BRT_BLACK 3
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#define BRT_DARK 4
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#define BRT_MEDIUM 5
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#define BRT_LIGHT 6
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#define SIZE_SMALL 7
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#define SIZE_LARGE 8
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// Label constants
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#define SMALL 1
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#define LARGE 2
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#define BLINK 3
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#define NOBLINK 4
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enum fgLabelJust{ LEFT_JUST, CENTER_JUST, RIGHT_JUST } ;
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// Ladder constants
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#define NONE 1
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#define UPPER_LEFT 2
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#define UPPER_CENTER 3
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#define UPPER_RIGHT 4
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#define CENTER_RIGHT 5
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#define LOWER_RIGHT 6
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#define LOWER_CENTER 7
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#define LOWER_LEFT 8
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#define CENTER_LEFT 9
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#define SOLID_LINES 10
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#define DASHED_LINES 11
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#define DASHED_NEG_LINES 12
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#define HORIZON_FIXED 1
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#define HORIZON_MOVING 2
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#define LABEL_COUNTER 1
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#define LABEL_WARNING 2
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#define HUDS_AUTOTICKS 0x0001
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#define HUDS_VERT 0x0002
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#define HUDS_HORZ 0x0000
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#define HUDS_TOP 0x0004
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#define HUDS_BOTTOM 0x0008
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#define HUDS_LEFT HUDS_TOP
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#define HUDS_RIGHT HUDS_BOTTOM
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#define HUDS_BOTH (HUDS_LEFT | HUDS_RIGHT)
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#define HUDS_NOTICKS 0x0010
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#define HUDS_ARITHTIC 0x0020
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#define HUDS_DECITICS 0x0040
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#define HUDS_NOTEXT 0x0080
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// Ladder orientaion
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// #define HUD_VERTICAL 1
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// #define HUD_HORIZONTAL 2
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// #define HUD_FREEFLOAT 3
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// Ladder orientation modes
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// #define HUD_LEFT 1
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// #define HUD_RIGHT 2
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// #define HUD_TOP 1
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// #define HUD_BOTTOM 2
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// #define HUD_V_LEFT 1
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// #define HUD_V_RIGHT 2
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// #define HUD_H_TOP 1
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// #define HUD_H_BOTTOM 2
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// Ladder sub-types
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// #define HUD_LIM 1
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// #define HUD_NOLIM 2
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// #define HUD_CIRC 3
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// #define HUD_INSTR_LADDER 1
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// #define HUD_INSTR_CLADDER 2
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// #define HUD_INSTR_HORIZON 3
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// #define HUD_INSTR_LABEL 4
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// in cockpit.cxx
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extern float get_throttleval ( void );
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extern float get_aileronval ( void );
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extern float get_elevatorval ( void );
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extern float get_elev_trimval( void );
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extern float get_rudderval ( void );
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extern float get_speed ( void );
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extern float get_aoa ( void );
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extern float get_roll ( void );
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extern float get_pitch ( void );
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extern float get_heading ( void );
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extern float get_view_direction( void );
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extern float get_altitude ( void );
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extern float get_agl ( void );
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extern float get_sideslip ( void );
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extern float get_frame_rate ( void );
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extern float get_latitude ( void );
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extern float get_lat_min ( void );
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extern float get_longitude ( void );
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extern float get_long_min ( void );
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extern float get_fov ( void );
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extern float get_vfc_ratio ( void );
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extern float get_vfc_tris_drawn ( void );
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extern float get_vfc_tris_culled ( void );
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extern float get_climb_rate ( void );
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extern char *coord_format_lat(float);
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extern char *coord_format_lon(float);
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//extern char *coord_format_latlon(float latitude, float longitude); // cockpit.cxx
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extern char *get_formated_gmt_time( void );
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enum hudinstype{ HUDno_instr,
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HUDscale,
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HUDlabel,
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HUDladder,
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HUDcirc_ladder,
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HUDhorizon,
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HUDguage,
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HUDdual_inst,
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HUDmoving_scale,
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HUDtbi
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};
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typedef struct gltagRGBTRIPLE { // rgbt
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GLfloat Blue;
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GLfloat Green;
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GLfloat Red;
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} glRGBTRIPLE;
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class fgLineSeg2D {
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private:
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GLfloat x0, y0, x1, y1;
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public:
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fgLineSeg2D( GLfloat a = 0, GLfloat b =0, GLfloat c = 0, GLfloat d =0 )
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: x0(a), y0(b), x1(c), y1(d) {}
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fgLineSeg2D( const fgLineSeg2D & image )
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: x0(image.x0), y0(image.y0), x1(image.x1), y1(image.y1) {}
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fgLineSeg2D& operator= ( const fgLineSeg2D & image ) {
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x0 = image.x0; y0 = image.y0; x1 = image.x1; y1 = image.y1; return *this;
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}
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~fgLineSeg2D() {}
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void draw()
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{
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glVertex2f(x0, y0);
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glVertex2f(x1, y1);
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}
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};
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#define USE_HUD_TextList
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extern float HUD_TextSize;
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extern fntRenderer *HUDtext;
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extern float HUD_matrix[16];
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class fgText {
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private:
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char msg[32];
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float x, y;
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public:
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// note to Norman from Curt. You had two constructors here that
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// have defaults values for all parameters. So, if a constructor
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// is called with no parameters, which is chosen? For the second,
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// I've removed the default value for x which fixes the problem.
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// However, it might be best to just delete the second redundant
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// constructor, and fix the constructor variable ordering
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// throughout the rest of the code.
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fgText( char *c = NULL, float x = 0, float y =0 )
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: x(x), y(y) {strncpy(msg,c,32-1);}
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fgText( float x, float y = 0, char *c = NULL )
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: x(x), y(y) {strncpy(msg,c,32-1);}
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fgText( const fgText & image )
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: x(image.x), y(image.y) {strcpy(msg,image.msg);}
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fgText& operator = ( const fgText & image ) {
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strcpy(msg,image.msg); x = image.x; y = image.y;
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return *this;
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}
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~fgText() {msg[0]='\0';}
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int getStringWidth ( char *str )
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{
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if ( HUDtext && str )
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{
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float r, l ;
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guiFntHandle->getBBox ( str, HUD_TextSize, 0, &l, &r, NULL, NULL ) ;
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return FloatToInt( r - l );
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}
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return 0 ;
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}
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int StringWidth (void )
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{
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if ( HUDtext && strlen( msg ))
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{
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float r, l ;
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guiFntHandle->getBBox ( msg, HUD_TextSize, 0, &l, &r, NULL, NULL ) ;
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return FloatToInt( r - l );
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}
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return 0 ;
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}
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void Draw(fntRenderer *fnt)
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{
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fnt->start2f( x, y );
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fnt->puts ( msg ) ;
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}
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void Draw()
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{
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puDrawString ( guiFnt, msg, FloatToInt(x), FloatToInt(y) );
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}
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};
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class fgLineList {
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vector < fgLineSeg2D > List;
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public:
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fgLineList( void ) {}
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~fgLineList( void ) {}
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void add( fgLineSeg2D seg ) { List.push_back(seg); }
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void erase( void ) { List.erase( List.begin(), List.end() ); }
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void draw( void ) {
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vector < fgLineSeg2D > :: iterator curSeg;
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vector < fgLineSeg2D > :: iterator lastSeg;
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curSeg = List.begin();
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lastSeg = List.end();
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glBegin(GL_LINES);
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for ( ; curSeg != lastSeg; curSeg++ ) {
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curSeg->draw();
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}
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glEnd();
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}
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};
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class fgTextList {
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fntRenderer *Font;
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vector< fgText > List;
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public:
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fgTextList ( void ) { Font = 0; }
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~fgTextList( void ) {}
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void setFont( fntRenderer *Renderer ) { Font = Renderer; }
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void add( fgText String ) { List.push_back(String); }
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void erase( void ) { List.erase( List.begin(), List.end() ); }
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void draw( void ) {
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vector < fgText > :: iterator curString;
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vector < fgText > :: iterator lastString;
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if( Font == 0 ) return;
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curString = List.begin();
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lastString = List.end();
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glPushAttrib( GL_COLOR_BUFFER_BIT );
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glEnable ( GL_ALPHA_TEST ) ;
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glEnable ( GL_BLEND ) ;
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glAlphaFunc ( GL_GREATER, 0.1 ) ;
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glBlendFunc ( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ) ;
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Font->begin();
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for( ; curString != lastString; curString++ ) {
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curString->Draw(Font);
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}
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Font->end();
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glDisable ( GL_TEXTURE_2D ) ;
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glPopAttrib();
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}
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};
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inline void Text( fgTextList &List, float x, float y, char *s)
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{
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List.add( fgText( x, y, s) );
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}
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inline void Text( fgTextList &List, fgText &me)
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{
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List.add(me);
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}
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inline void Line( fgLineList &List, float x1, float y1, float x2, float y2)
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{
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List.add(fgLineSeg2D(x1,y1,x2,y2));
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}
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// Declare our externals
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extern fgTextList HUD_TextList;
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extern fgLineList HUD_LineList;
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extern fgLineList HUD_StippleLineList;
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class instr_item { // An Abstract Base Class (ABC)
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private:
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static UINT instances; // More than 64K instruments? Nah!
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static int brightness;
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static glRGBTRIPLE color;
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UINT handle;
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RECT scrn_pos; // Framing - affects scale dimensions
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// and orientation. Vert vs Horz, etc.
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FLTFNPTR load_value_fn;
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float disp_factor; // Multiply by to get numbers shown on scale.
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UINT opts;
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bool is_enabled;
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bool broken;
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UINT scr_span; // Working values for draw;
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POINT mid_span; //
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public:
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instr_item( int x,
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int y,
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UINT height,
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UINT width,
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FLTFNPTR data_source,
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float data_scaling,
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UINT options,
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bool working = true);
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instr_item( const instr_item & image );
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instr_item & operator = ( const instr_item & rhs );
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virtual ~instr_item ();
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int get_brightness ( void ) { return brightness;}
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RECT get_location ( void ) { return scrn_pos; }
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bool is_broken ( void ) { return broken; }
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bool enabled ( void ) { return is_enabled;}
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bool data_available ( void ) { return !!load_value_fn; }
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float get_value ( void ) { return load_value_fn(); }
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float data_scaling ( void ) { return disp_factor; }
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UINT get_span ( void ) { return scr_span; }
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POINT get_centroid ( void ) { return mid_span; }
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UINT get_options ( void ) { return opts; }
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UINT huds_vert (UINT options) { return( options & HUDS_VERT ); }
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UINT huds_left (UINT options) { return( options & HUDS_LEFT ); }
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UINT huds_right (UINT options) { return( options & HUDS_RIGHT ); }
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UINT huds_both (UINT options) { return( (options & HUDS_BOTH) == HUDS_BOTH ); }
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UINT huds_noticks (UINT options) { return( options & HUDS_NOTICKS ); }
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UINT huds_notext (UINT options) { return( options & HUDS_NOTEXT ); }
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UINT huds_top (UINT options) { return( options & HUDS_TOP ); }
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UINT huds_bottom (UINT options) { return( options & HUDS_BOTTOM ); }
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virtual void display_enable( bool working ) { is_enabled = !! working;}
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virtual void update( void );
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virtual void break_display ( bool bad );
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virtual void SetBrightness( int illumination_level ); // fgHUDSetBright...
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void SetPosition ( int x, int y, UINT width, UINT height );
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UINT get_Handle( void );
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virtual void draw( void ) = 0; // Required method in derived classes
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void drawOneLine( float x1, float y1, float x2, float y2)
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{
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HUD_LineList.add(fgLineSeg2D(x1,y1,x2,y2));
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}
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void drawOneStippleLine( float x1, float y1, float x2, float y2)
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{
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HUD_StippleLineList.add(fgLineSeg2D(x1,y1,x2,y2));
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}
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void TextString( char *msg, float x, float y )
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{
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HUD_TextList.add(fgText(msg, x, y));
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}
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int getStringWidth ( char *str )
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{
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if ( HUDtext && str )
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{
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float r, l ;
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guiFntHandle->getBBox ( str, HUD_TextSize, 0, &l, &r, NULL, NULL ) ;
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return FloatToInt( r - l );
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}
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return 0 ;
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}
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};
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typedef instr_item *HIptr;
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//typedef deque < instr_item * > hud_deque_type;
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//typedef hud_deque_type::iterator hud_deque_iterator;
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//typedef hud_deque_type::const_iterator hud_deque_const_iterator;
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extern deque< instr_item *> HUD_deque;
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extern int HUD_style;
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//extern hud_deque_type HUD_deque;
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// instr_item This class has no other purpose than to maintain
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// a linked list of instrument and derived class
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// object pointers.
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class instr_label : public instr_item {
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private:
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const char *pformat;
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const char *pre_str;
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const char *post_str;
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fgLabelJust justify;
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int fontSize;
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int blink;
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char format_buffer[80];
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public:
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instr_label( int x,
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int y,
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UINT width,
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UINT height,
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FLTFNPTR data_source,
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const char *label_format,
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const char *pre_label_string = 0,
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const char *post_label_string = 0,
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float scale_data = 1.0,
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UINT options = HUDS_TOP,
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fgLabelJust justification = CENTER_JUST,
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int font_size = SMALL,
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int blinking = NOBLINK,
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bool working = true);
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~instr_label();
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instr_label( const instr_label & image);
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instr_label & operator = (const instr_label & rhs );
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virtual void draw( void ); // Required method in base class
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};
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typedef instr_label * pInstlabel;
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class lat_label : public instr_item {
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private:
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const char *pformat;
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const char *pre_str;
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const char *post_str;
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fgLabelJust justify;
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int fontSize;
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int blink;
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char format_buffer[80];
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public:
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lat_label( int x,
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int y,
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UINT width,
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UINT height,
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FLTFNPTR data_source,
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const char *label_format,
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const char *pre_label_string = 0,
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const char *post_label_string = 0,
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float scale_data = 1.0,
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UINT options = HUDS_TOP,
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fgLabelJust justification = CENTER_JUST,
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int font_size = SMALL,
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|
int blinking = NOBLINK,
|
|
bool working = true);
|
|
|
|
~lat_label();
|
|
|
|
lat_label( const lat_label & image);
|
|
lat_label & operator = (const lat_label & rhs );
|
|
virtual void draw( void ); // Required method in base class
|
|
};
|
|
|
|
typedef lat_label * pLatlabel;
|
|
|
|
class lon_label : public instr_item {
|
|
private:
|
|
const char *pformat;
|
|
const char *pre_str;
|
|
const char *post_str;
|
|
fgLabelJust justify;
|
|
int fontSize;
|
|
int blink;
|
|
char format_buffer[80];
|
|
|
|
public:
|
|
lon_label( int x,
|
|
int y,
|
|
UINT width,
|
|
UINT height,
|
|
FLTFNPTR data_source,
|
|
const char *label_format,
|
|
const char *pre_label_string = 0,
|
|
const char *post_label_string = 0,
|
|
float scale_data = 1.0,
|
|
UINT options = HUDS_TOP,
|
|
fgLabelJust justification = CENTER_JUST,
|
|
int font_size = SMALL,
|
|
int blinking = NOBLINK,
|
|
bool working = true);
|
|
|
|
~lon_label();
|
|
|
|
lon_label( const lon_label & image);
|
|
lon_label & operator = (const lon_label & rhs );
|
|
virtual void draw( void ); // Required method in base class
|
|
};
|
|
|
|
typedef lon_label * pLonlabel;
|
|
|
|
//
|
|
// instr_scale This class is an abstract base class for both moving
|
|
// scale and moving needle (fixed scale) indicators. It
|
|
// does not draw itself, but is not instanciable.
|
|
//
|
|
|
|
class instr_scale : public instr_item {
|
|
private:
|
|
float range_shown; // Width Units.
|
|
float Maximum_value; // ceiling.
|
|
float Minimum_value; // Representation floor.
|
|
float scale_factor; // factor => screen units/range values.
|
|
UINT Maj_div; // major division marker units
|
|
UINT Min_div; // minor division marker units
|
|
UINT Modulo; // Roll over point
|
|
int signif_digits; // digits to show to the right.
|
|
|
|
public:
|
|
instr_scale( int x,
|
|
int y,
|
|
UINT width,
|
|
UINT height,
|
|
FLTFNPTR load_fn,
|
|
UINT options,
|
|
float show_range,
|
|
float max_value = 100.0,
|
|
float min_value = 0.0,
|
|
float disp_scaling = 1.0,
|
|
UINT major_divs = 10,
|
|
UINT minor_divs = 5,
|
|
UINT rollover = 0,
|
|
int dp_showing = 2,
|
|
bool working = true);
|
|
|
|
virtual ~instr_scale();
|
|
instr_scale( const instr_scale & image);
|
|
instr_scale & operator = (const instr_scale & rhs);
|
|
|
|
virtual void draw ( void ) {}; // No-op here. Defined in derived classes.
|
|
UINT div_min ( void ) { return Min_div;}
|
|
UINT div_max ( void ) { return Maj_div;}
|
|
float min_val ( void ) { return Minimum_value;}
|
|
float max_val ( void ) { return Maximum_value;}
|
|
UINT modulo ( void ) { return Modulo; }
|
|
float factor ( void ) { return scale_factor;}
|
|
float range_to_show( void ) { return range_shown;}
|
|
};
|
|
|
|
// hud_card_ This class displays the indicated quantity on
|
|
// a scale that moves past the pointer. It may be
|
|
// horizontal or vertical, read above(left) or below(right) of the base
|
|
// line.
|
|
|
|
class hud_card : public instr_scale {
|
|
private:
|
|
float val_span;
|
|
float half_width_units;
|
|
|
|
public:
|
|
hud_card( int x,
|
|
int y,
|
|
UINT width,
|
|
UINT height,
|
|
FLTFNPTR load_fn,
|
|
UINT options,
|
|
float maxValue = 100.0,
|
|
float minValue = 0.0,
|
|
float disp_scaling = 1.0,
|
|
UINT major_divs = 10,
|
|
UINT minor_divs = 5,
|
|
UINT modulator = 100,
|
|
int dp_showing = 2,
|
|
float value_span = 100.0,
|
|
bool working = true);
|
|
|
|
~hud_card();
|
|
hud_card( const hud_card & image);
|
|
hud_card & operator = (const hud_card & rhs );
|
|
// virtual void display_enable( bool setting );
|
|
virtual void draw( void ); // Required method in base class
|
|
};
|
|
|
|
typedef hud_card * pCardScale;
|
|
|
|
class guage_instr : public instr_scale {
|
|
public:
|
|
guage_instr( int x,
|
|
int y,
|
|
UINT width,
|
|
UINT height,
|
|
FLTFNPTR load_fn,
|
|
UINT options,
|
|
float disp_scaling = 1.0,
|
|
float maxValue = 100,
|
|
float minValue = 0,
|
|
UINT major_divs = 50,
|
|
UINT minor_divs = 0,
|
|
int dp_showing = 2,
|
|
UINT modulus = 0,
|
|
bool working = true);
|
|
|
|
~guage_instr();
|
|
guage_instr( const guage_instr & image);
|
|
guage_instr & operator = (const guage_instr & rhs );
|
|
virtual void draw( void ); // Required method in base class
|
|
};
|
|
|
|
typedef guage_instr * pGuageInst;
|
|
//
|
|
// dual_instr_item This class was created to form the base class
|
|
// for both panel and HUD Turn Bank Indicators.
|
|
|
|
class dual_instr_item : public instr_item {
|
|
private:
|
|
FLTFNPTR alt_data_source;
|
|
|
|
public:
|
|
dual_instr_item ( int x,
|
|
int y,
|
|
UINT width,
|
|
UINT height,
|
|
FLTFNPTR chn1_source,
|
|
FLTFNPTR chn2_source,
|
|
bool working = true,
|
|
UINT options = HUDS_TOP);
|
|
|
|
virtual ~dual_instr_item() {};
|
|
dual_instr_item( const dual_instr_item & image);
|
|
dual_instr_item & operator = (const dual_instr_item & rhs );
|
|
|
|
float current_ch1( void ) { return (float)alt_data_source();}
|
|
float current_ch2( void ) { return (float)get_value();}
|
|
virtual void draw ( void ) { }
|
|
};
|
|
|
|
class fgTBI_instr : public dual_instr_item {
|
|
private:
|
|
UINT BankLimit;
|
|
UINT SlewLimit;
|
|
UINT scr_hole;
|
|
|
|
public:
|
|
fgTBI_instr( int x,
|
|
int y,
|
|
UINT width,
|
|
UINT height,
|
|
FLTFNPTR chn1_source = get_roll,
|
|
FLTFNPTR chn2_source = get_sideslip,
|
|
float maxBankAngle = 45.0,
|
|
float maxSlipAngle = 5.0,
|
|
UINT gap_width = 5,
|
|
bool working = true);
|
|
|
|
fgTBI_instr( const fgTBI_instr & image);
|
|
fgTBI_instr & operator = (const fgTBI_instr & rhs );
|
|
|
|
~fgTBI_instr();
|
|
|
|
UINT bank_limit( void ) { return BankLimit;}
|
|
UINT slew_limit( void ) { return SlewLimit;}
|
|
|
|
virtual void draw( void ); // Required method in base class
|
|
};
|
|
|
|
typedef fgTBI_instr * pTBI;
|
|
|
|
class HudLadder : public dual_instr_item {
|
|
private:
|
|
UINT width_units;
|
|
int div_units;
|
|
UINT minor_div;
|
|
UINT label_pos;
|
|
UINT scr_hole;
|
|
float vmax;
|
|
float vmin;
|
|
float factor;
|
|
|
|
fgTextList TextList;
|
|
fgLineList LineList;
|
|
fgLineList StippleLineList;
|
|
|
|
public:
|
|
HudLadder( int x,
|
|
int y,
|
|
UINT width,
|
|
UINT height,
|
|
FLTFNPTR ptch_source = get_roll,
|
|
FLTFNPTR roll_source = get_pitch,
|
|
float span_units = 45.0,
|
|
float division_units = 10.0,
|
|
float minor_division = 0.0,
|
|
UINT screen_hole = 70,
|
|
UINT lbl_pos = 0,
|
|
bool working = true );
|
|
|
|
~HudLadder();
|
|
|
|
HudLadder( const HudLadder & image );
|
|
HudLadder & operator = ( const HudLadder & rhs );
|
|
virtual void draw( void );
|
|
|
|
void Text( float x, float y, char *s)
|
|
{
|
|
TextList.add( fgText( x, y, s) );
|
|
}
|
|
|
|
void Line( float x1, float y1, float x2, float y2)
|
|
{
|
|
LineList.add(fgLineSeg2D(x1,y1,x2,y2));
|
|
}
|
|
|
|
void StippleLine( float x1, float y1, float x2, float y2)
|
|
{
|
|
StippleLineList.add(fgLineSeg2D(x1,y1,x2,y2));
|
|
}
|
|
};
|
|
|
|
|
|
//using namespace std;
|
|
//deque <instr_item> * Hdeque_ptr;
|
|
|
|
extern void HUD_brightkey( bool incr_bright );
|
|
extern int fgHUDInit( fgAIRCRAFT * /* current_aircraft */ );
|
|
extern int fgHUDInit2( fgAIRCRAFT * /* current_aircraft */ );
|
|
extern void fgUpdateHUD( void );
|
|
|
|
extern void drawOneLine ( UINT x1, UINT y1, UINT x2, UINT y2);
|
|
extern void drawOneLine ( RECT &rect);
|
|
extern void textString ( int x,
|
|
int y,
|
|
char *msg,
|
|
void *font = GLUT_BITMAP_8_BY_13);
|
|
extern void strokeString( int x,
|
|
int y,
|
|
char *msg,
|
|
void *font = GLUT_STROKE_ROMAN,
|
|
float theta = 0);
|
|
//extern void strokeString(float xx,
|
|
// float yy,
|
|
// char *msg,
|
|
// void *font = GLUT_STROKE_ROMAN)
|
|
|
|
/*
|
|
bool AddHUDInstrument( instr_item *pBlackBox );
|
|
void DrawHUD ( void );
|
|
bool DamageInstrument( INSTR_HANDLE unit );
|
|
bool RepairInstrument( INSTR_HANDLE unit );
|
|
|
|
|
|
void fgUpdateHUD ( Hptr hud );
|
|
void fgUpdateHUD2( Hptr hud ); // Future use?
|
|
void fgHUDSetTimeMode( Hptr hud, int time_of_day );
|
|
*/
|
|
|
|
#endif // _HUD_H
|