640 lines
17 KiB
C++
640 lines
17 KiB
C++
// HUD.hxx -- Head Up Display
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//
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// Written by Michele America, started September 1997.
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//
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// Copyright (C) 1997 Michele F. America [micheleamerica#geocities:com]
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// Copyright (C) 2006 Melchior FRANZ [mfranz#aon:at]
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#ifndef _HUD_HXX
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#define _HUD_HXX
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#include <simgear/compiler.h>
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#include <simgear/props/condition.hxx>
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#include <vector>
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#include <deque>
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#include <fstream>
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using std::deque;
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using std::vector;
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#include <osg/State>
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#include <simgear/math/SGLimits.hxx>
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#include <simgear/constants.h>
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#include <simgear/structure/subsystem_mgr.hxx>
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#include <Airports/runways.hxx> // FGRunway
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#include <GUI/gui.h> // fntRenderer ? guiErrorMessage()
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#include <GUI/new_gui.hxx> // FGFontCache, FGColor
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#include <Main/fg_props.hxx>
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class FGViewer;
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class ClipBox {
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public:
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ClipBox(const SGPropertyNode *, float xoffset = 0, float yoffset = 0);
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void set();
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void unset();
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private:
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bool _active;
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float _xoffs, _yoffs;
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SGConstPropertyNode_ptr _top_node;
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SGConstPropertyNode_ptr _bot_node;
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SGConstPropertyNode_ptr _left_node;
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SGConstPropertyNode_ptr _right_node;
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GLdouble _top[4];
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GLdouble _bot[4];
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GLdouble _left[4];
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GLdouble _right[4];
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};
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class LineSegment {
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public:
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LineSegment(GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1)
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: _x0(x0), _y0(y0), _x1(x1), _y1(y1) {}
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void draw() const {
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glVertex2f(_x0, _y0);
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glVertex2f(_x1, _y1);
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}
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private:
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GLfloat _x0, _y0, _x1, _y1;
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};
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class LineList {
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public:
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void add(const LineSegment& seg) { _list.push_back(seg); }
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void erase() { _list.erase(_list.begin(), _list.end()); }
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inline unsigned int size() const { return _list.size(); }
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void draw() {
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glBegin(GL_LINES);
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vector<LineSegment>::const_iterator it, end = _list.end();
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for (it = _list.begin(); it != end; ++it)
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it->draw();
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glEnd();
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}
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private:
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vector<LineSegment> _list;
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};
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class HUDText {
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public:
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HUDText(fntRenderer *f, float x, float y, const char *s, int align = 0, int digits = 0);
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void draw();
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private:
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fntRenderer *_fnt;
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float _x, _y;
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int _digits;
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static const int BUFSIZE = 64;
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char _msg[BUFSIZE];
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};
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class TextList {
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public:
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TextList() { _font = 0; }
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void setFont(fntRenderer *Renderer) { _font = Renderer; }
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void add(float x, float y, const char *s, int align = 0, int digit = 0) {
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_list.push_back(HUDText(_font, x, y, s, align, digit));
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}
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void erase() { _list.erase(_list.begin(), _list.end()); }
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void align(const char *s, int align, float *x, float *y,
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float *l, float *r, float *b, float *t) const;
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void draw();
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private:
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fntRenderer *_font;
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vector<HUDText> _list;
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};
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class HUD : public SGSubsystem, public SGPropertyChangeListener {
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public:
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HUD();
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~HUD();
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void init();
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void update(double);
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void reinit();
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// called from Main/renderer.cxx to draw 2D and 3D HUD
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void draw(osg::State&);
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// listener callback to read various HUD related properties
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void valueChanged(SGPropertyNode *);
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// set current glColor
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void setColor() const;
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inline bool isVisible() const { return _visible; }
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inline bool isAntialiased() const { return _antialiased; }
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inline bool isTransparent() const { return _transparent; }
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inline bool is3D() const { return _3Denabled; }
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inline float alphaClamp() const { return _cl; }
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inline double timer() const { return _timer; }
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static void textAlign(fntRenderer *rend, const char *s, int align, float *x, float *y,
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float *l, float *r, float *b, float *t);
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enum Units { FEET, METER };
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Units getUnits() const { return _units; }
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enum {
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HORIZONTAL = 0x0000, // keep that at zero?
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VERTICAL = 0x0001,
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TOP = 0x0002,
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BOTTOM = 0x0004,
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LEFT = 0x0008,
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RIGHT = 0x0010,
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NOTICKS = 0x0020,
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NOTEXT = 0x0040,
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BOTH = (LEFT|RIGHT),
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// for alignment (with LEFT, RIGHT, TOP, BOTTOM)
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HCENTER = 0x0080,
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VCENTER = 0x0100,
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CENTER = (HCENTER|VCENTER),
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};
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protected:
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void common_draw();
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int load(const char *, float x = 320.0f, float y = 240.0f,
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int level = 0, const std::string& indent = "");
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private:
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void deinit();
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void draw3D();
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void draw2D(GLfloat, GLfloat, GLfloat, GLfloat);
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void currentColorChanged();
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class Input;
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class Item;
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class Label;
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class Scale;
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class Gauge;
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class Tape;
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class Dial;
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class TurnBankIndicator;
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class Ladder;
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class Runway;
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class AimingReticle;
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deque<Item *> _items;
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deque<Item *> _ladders;
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SGPropertyNode_ptr _currentPath;
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SGPropertyNode_ptr _currentColor;
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SGPropertyNode_ptr _visibility;
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SGPropertyNode_ptr _3DenabledN;
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SGPropertyNode_ptr _antialiasing;
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SGPropertyNode_ptr _transparency;
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SGPropertyNode_ptr _red, _green, _blue, _alpha;
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SGPropertyNode_ptr _alpha_clamp;
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SGPropertyNode_ptr _brightness;
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bool _visible;
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bool _3Denabled;
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bool _antialiased;
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bool _transparent;
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float _r, _g, _b, _a, _cl;
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SGPropertyNode_ptr _scr_widthN, _scr_heightN;
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int _scr_width, _scr_height;
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SGPropertyNode_ptr _unitsN;
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Units _units;
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double _timer;
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fntRenderer *_font_renderer;
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FGFontCache *_font_cache;
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fntTexFont *_font;
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float _font_size;
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int _style;
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bool _listener_active;
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ClipBox *_clip_box;
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TextList _text_list;
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LineList _line_list;
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LineList _stipple_line_list;
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};
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class HUD::Input {
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public:
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Input(const SGPropertyNode *n, float factor = 1.0, float offset = 0.0,
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float min = -SGLimitsf::max(), float max = SGLimitsf::max()) :
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_valid(false),
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_property(0),
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_damped(SGLimitsf::max())
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{
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if (!n)
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return;
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_factor = n->getFloatValue("factor", factor);
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_offset = n->getFloatValue("offset", offset);
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_min = n->getFloatValue("min", min);
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_max = n->getFloatValue("max", max);
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_coeff = 1.0 - 1.0 / powf(10, fabs(n->getFloatValue("damp", 0.0)));
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SGPropertyNode *p = ((SGPropertyNode *)n)->getNode("property", false);
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if (p) {
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const char *path = p->getStringValue();
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if (path && path[0]) {
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_property = fgGetNode(path, true);
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_valid = true;
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}
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}
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}
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bool getBoolValue() const {
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assert(_property);
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return _property->getBoolValue();
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}
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const char *getStringValue() const {
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assert(_property);
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return _property->getStringValue();
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}
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float getFloatValue() {
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assert(_property);
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float f = _property->getFloatValue() * _factor + _offset;
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if (_damped == SGLimitsf::max())
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_damped = f;
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if (_coeff > 0.0f)
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f = _damped = f * (1.0f - _coeff) + _damped * _coeff;
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return clamp(f);
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}
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inline float isValid() const { return _valid; }
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inline float min() const { return _min; }
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inline float max() const { return _max; }
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inline float factor() const { return _factor; }
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float clamp(float v) const { return v < _min ? _min : v > _max ? _max : v; }
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void set_min(float m, bool force = true) {
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if (force || _min == -SGLimitsf::max())
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_min = m;
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}
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void set_max(float m, bool force = true) {
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if (force || _max == SGLimitsf::max())
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_max = m;
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}
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private:
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bool _valid;
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SGConstPropertyNode_ptr _property;
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float _factor;
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float _offset;
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float _min;
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float _max;
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float _coeff;
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float _damped;
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};
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class HUD::Item {
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public:
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Item(HUD *parent, const SGPropertyNode *, float x = 0.0f, float y = 0.0f);
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virtual ~Item () {}
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virtual void draw() = 0;
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virtual bool isEnabled();
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protected:
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enum Format {
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INVALID,
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NONE,
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INT,
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LONG,
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FLOAT,
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DOUBLE,
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STRING,
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};
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Format check_format(const char *) const;
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inline float get_span() const { return _scr_span; }
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inline int get_digits() const { return _digits; }
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inline bool option_vert() const { return (_options & VERTICAL) == VERTICAL; }
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inline bool option_left() const { return (_options & LEFT) == LEFT; }
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inline bool option_right() const { return (_options & RIGHT) == RIGHT; }
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inline bool option_both() const { return (_options & BOTH) == BOTH; }
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inline bool option_noticks() const { return (_options & NOTICKS) == NOTICKS; }
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inline bool option_notext() const { return (_options & NOTEXT) == NOTEXT; }
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inline bool option_top() const { return (_options & TOP) == TOP; }
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inline bool option_bottom() const { return (_options & BOTTOM) == BOTTOM; }
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void draw_line(float x1, float y1, float x2, float y2);
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void draw_stipple_line(float x1, float y1, float x2, float y2);
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void draw_text(float x, float y, const char *msg, int align = 0, int digit = 0);
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void draw_circle(float x1, float y1, float r) const;
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void draw_arc(float x1, float y1, float t0, float t1, float r) const;
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void draw_bullet(float, float, float);
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HUD *_hud;
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std::string _name;
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int _options;
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float _x, _y, _w, _h;
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float _center_x, _center_y;
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private:
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SGSharedPtr<SGCondition> _condition;
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float _disp_factor; // Multiply by to get numbers shown on scale.
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float _scr_span; // Working values for draw;
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int _digits;
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};
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class HUD::Label : public Item {
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public:
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Label(HUD *parent, const SGPropertyNode *, float x, float y);
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virtual void draw();
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private:
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bool blink();
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Input _input;
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Format _mode;
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std::string _format;
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int _halign; // HUDText alignment
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int _blink;
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bool _box;
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float _text_y;
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float _pointer_width;
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float _pointer_length;
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SGSharedPtr<SGCondition> _blink_condition;
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double _blink_interval;
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double _blink_target; // time for next blink state change
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bool _blink_state;
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};
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// abstract base class for both moving scale and moving needle (fixed scale)
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// indicators.
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//
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class HUD::Scale : public Item {
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public:
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Scale(HUD *parent, const SGPropertyNode *, float x, float y);
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virtual void draw ( void ) {} // No-op here. Defined in derived classes.
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protected:
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inline float factor() const { return _display_factor; }
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inline float range_to_show() const { return _range_shown; }
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Input _input;
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float _major_divs; // major division marker units
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float _minor_divs; // minor division marker units
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unsigned int _modulo; // Roll over point
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private:
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float _range_shown; // Width Units.
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float _display_factor; // factor => screen units/range values.
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};
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class HUD::Gauge : public Scale {
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public:
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Gauge(HUD *parent, const SGPropertyNode *, float x, float y);
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virtual void draw();
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};
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// displays the indicated quantity on a scale that moves past the
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// pointer. It may be horizontal or vertical.
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//
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class HUD::Tape : public Scale {
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public:
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Tape(HUD *parent, const SGPropertyNode *, float x, float y);
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virtual void draw();
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protected:
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void draw_vertical(float);
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void draw_horizontal(float);
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void draw_fixed_pointer(float, float, float, float, float, float);
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char *format_value(float);
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private:
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float _val_span;
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float _half_width_units;
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bool _draw_tick_bottom;
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bool _draw_tick_top;
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bool _draw_tick_right;
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bool _draw_tick_left;
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bool _draw_cap_bottom;
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bool _draw_cap_top;
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bool _draw_cap_right;
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bool _draw_cap_left;
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float _marker_offset;
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float _label_offset;
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float _label_gap;
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bool _pointer;
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Format _label_fmt;
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std::string _format;
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int _div_ratio; // _major_divs/_minor_divs
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bool _odd_type; // whether to put numbers at 0/2/4 or 1/3/5
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enum { BUFSIZE = 64 };
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char _buf[BUFSIZE];
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enum PointerType { FIXED, MOVING } _pointer_type;
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enum TickType { LINE, CIRCLE } _tick_type;
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enum TickLength { VARIABLE, CONSTANT } _tick_length;
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};
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class HUD::Dial : public Scale {
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public:
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Dial(HUD *parent, const SGPropertyNode *, float x, float y);
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virtual void draw();
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private:
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float _radius;
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int _divisions;
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};
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class HUD::TurnBankIndicator : public Item {
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public:
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TurnBankIndicator(HUD *parent, const SGPropertyNode *, float x, float y);
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virtual void draw();
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private:
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void draw_scale();
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void draw_tee();
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void draw_line(float, float, float, float);
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void draw_tick(float angle, float r1, float r2, int side);
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Input _bank;
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Input _sideslip;
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float _gap_width;
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bool _bank_scale;
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};
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class HUD::Ladder : public Item {
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public:
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Ladder(HUD *parent, const SGPropertyNode *, float x, float y);
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~Ladder();
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virtual void draw();
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private:
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void draw_zenith(float, float);
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void draw_nadir(float, float);
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void draw_text(float x, float y, const char *s, int align = 0) {
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_locTextList.add(x, y, s, align, 0);
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}
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void draw_line(float x1, float y1, float x2, float y2, bool stipple = false) {
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if (stipple)
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_locStippleLineList.add(LineSegment(x1, y1, x2, y2));
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else
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_locLineList.add(LineSegment(x1, y1, x2, y2));
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}
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enum Type { PITCH, CLIMB_DIVE } _type;
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Input _pitch;
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Input _roll;
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float _width_units;
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int _div_units;
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float _scr_hole;
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float _zero_bar_overlength;
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bool _dive_bar_angle;
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float _tick_length;
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float _vmax;
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float _vmin;
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float _compression;
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bool _dynamic_origin;
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bool _frl; // fuselage reference line
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bool _target_spot;
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bool _target_markers;
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bool _velocity_vector;
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bool _drift_marker;
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bool _alpha_bracket;
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bool _energy_marker;
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bool _climb_dive_marker;
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bool _glide_slope_marker;
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float _glide_slope;
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bool _energy_worm;
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bool _waypoint_marker;
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bool _zenith;
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bool _nadir;
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bool _hat;
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ClipBox *_clip_box;
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// The Ladder has its own temporary display lists
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TextList _locTextList;
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LineList _locLineList;
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LineList _locStippleLineList;
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};
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// responsible for rendering the active runway in the hud (if visible).
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//
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class HUD::Runway : public Item {
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public:
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Runway(HUD *parent, const SGPropertyNode *, float x, float y);
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virtual void draw();
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private:
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void boundPoint(const sgdVec3& v, sgdVec3& m);
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bool boundOutsidePoints(sgdVec3& v, sgdVec3& m);
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bool drawLine(const sgdVec3& a1, const sgdVec3& a2, const sgdVec3& p1, const sgdVec3& p2);
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void drawArrow();
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FGRunway* get_active_runway();
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void get_rwy_points(sgdVec3 *points);
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void setLineWidth();
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SGPropertyNode_ptr _agl;
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sgdVec3 _points3d[6], _points2d[6];
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double _mm[16];
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double _pm[16];
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double _arrow_scale; // scales of runway indication arrow
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double _arrow_radius;
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double _line_scale; // maximum line scale
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double _scale_dist; // distance where to start scaling the lines
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double _default_pitch;
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double _default_heading;
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GLint _view[4];
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FGRunway* _runway;
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unsigned short _stipple_out; // stipple pattern of the outline of the runway
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unsigned short _stipple_center; // stipple pattern of the center line of the runway
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bool _draw_arrow; // draw arrow when runway is not visible in HUD
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bool _draw_arrow_always; // always draws arrow
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float _left, _right, _top, _bottom;
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};
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class HUD::AimingReticle : public Item {
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public:
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|
AimingReticle(HUD *parent, const SGPropertyNode *, float x, float y);
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virtual void draw();
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|
|
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private:
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SGSharedPtr<SGCondition> _active_condition; // stadiametric (true) or standby (false)
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SGSharedPtr<SGCondition> _tachy_condition; // tachymetric (true) or standby (false)
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SGSharedPtr<SGCondition> _align_condition; // tachymetric (true) or standby (false)
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Input _diameter; // inner/outer radius relation
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Input _pitch;
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Input _yaw;
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Input _speed;
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Input _range;
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Input _t0;
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Input _t1;
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Input _offset_x;
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Input _offset_y;
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|
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float _bullet_size;
|
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float _inner_radius;
|
|
float _compression;
|
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float _limit_x;
|
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float _limit_y;
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|
|
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};
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#endif // _HUD_HXX
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