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flightgear/src/Navaids/awynet.hxx
frohlich 96872a73cb Modified Files:
src/Navaids/awynet.cxx src/Navaids/awynet.hxx: Olaf Flebbe:
	Implement ~FGAirwayNetwork, though it is not called now
	Guard snprint properly.
2007-02-14 17:51:23 +00:00

211 lines
6 KiB
C++
Executable file

// airwaynet.hxx - A number of classes to handle taxiway
// assignments by the AI code
//
// Written by Durk Talsma. Based upon the ground netword code, started June 2005.
//
// Copyright (C) 2004 Durk Talsma.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#ifndef _AIRWAYNETWORK_HXX_
#define _AIRWAYNETWORK_HXX_
#include STL_STRING
#include <fstream>
#include <set>
#include <map>
#include <vector>
SG_USING_STD(string);
SG_USING_STD(map);
SG_USING_STD(set);
SG_USING_STD(vector);
SG_USING_STD(fstream);
#include <simgear/misc/sg_path.hxx>
#include <simgear/misc/sgstream.hxx>
//#include "parking.hxx"
class FGAirway; // forward reference
typedef vector<FGAirway> FGAirwayVector;
typedef vector<FGAirway *> FGAirwayPointerVector;
typedef vector<FGAirway>::iterator FGAirwayVectorIterator;
typedef vector<FGAirway*>::iterator FGAirwayPointerVectorIterator;
/**************************************************************************************
* class FGNode
*************************************************************************************/
class FGNode
{
private:
string ident;
double lat;
double lon;
int index;
FGAirwayPointerVector next; // a vector to all the segments leaving from this node
public:
FGNode();
FGNode(double lt, double ln, int idx, string id) { lat = lt; lon = ln; index = idx; ident = id;};
void setIndex(int idx) { index = idx;};
void setLatitude (double val) { lat = val;};
void setLongitude(double val) { lon = val;};
//void setLatitude (const string& val) { lat = processPosition(val); };
//void setLongitude(const string& val) { lon = processPosition(val); };
void addAirway(FGAirway *segment) { next.push_back(segment); };
double getLatitude() { return lat;};
double getLongitude(){ return lon;};
int getIndex() { return index; };
string getIdent() { return ident; };
FGNode *getAddress() { return this;};
FGAirwayPointerVectorIterator getBeginRoute() { return next.begin(); };
FGAirwayPointerVectorIterator getEndRoute() { return next.end(); };
bool matches(string ident, double lat, double lon);
};
typedef vector<FGNode *> FGNodeVector;
typedef vector<FGNode *>::iterator FGNodeVectorIterator;
typedef map < string, FGNode *> node_map;
typedef node_map::iterator node_map_iterator;
typedef node_map::const_iterator const_node_map_iterator;
/***************************************************************************************
* class FGAirway
**************************************************************************************/
class FGAirway
{
private:
string startNode;
string endNode;
double length;
FGNode *start;
FGNode *end;
int index;
int type; // 1=low altitude; 2=high altitude airway
int base; // base altitude
int top; // top altitude
string name;
public:
FGAirway();
FGAirway(FGNode *, FGNode *, int);
void setIndex (int val) { index = val; };
void setStartNodeRef (string val) { startNode = val; };
void setEndNodeRef (string val) { endNode = val; };
void setStart(node_map *nodes);
void setEnd (node_map *nodes);
void setType (int tp) { type = tp;};
void setBase (int val) { base = val;};
void setTop (int val) { top = val;};
void setName (string val) { name = val;};
void setTrackDistance();
FGNode * getEnd() { return end;};
double getLength() { if (length == 0) setTrackDistance(); return length; };
int getIndex() { return index; };
string getName() { return name; };
};
typedef vector<int> intVec;
typedef vector<int>::iterator intVecIterator;
typedef vector<int>::const_iterator constIntVecIterator;
class FGAirRoute
{
private:
intVec nodes;
double distance;
intVecIterator currNode;
public:
FGAirRoute() { distance = 0; currNode = nodes.begin(); };
FGAirRoute(intVec nds, double dist) { nodes = nds; distance = dist; currNode = nodes.begin();};
bool operator< (const FGAirRoute &other) const {return distance < other.distance; };
bool empty () { return nodes.begin() == nodes.end(); };
bool next(int *val);
void first() { currNode = nodes.begin(); };
void add(const FGAirRoute &other);
void add(int node) {nodes.push_back(node);};
friend istream& operator >> (istream& in, FGAirRoute& r);
};
inline istream& operator >> ( istream& in, FGAirRoute& r )
{
int node;
in >> node;
r.nodes.push_back(node);
//getline( in, n.name );
return in;
}
typedef vector<FGAirRoute> AirRouteVector;
typedef vector<FGAirRoute>::iterator AirRouteVectorIterator;
/**************************************************************************************
* class FGAirwayNetwork
*************************************************************************************/
class FGAirwayNetwork
{
private:
bool hasNetwork;
node_map nodesMap;
FGNodeVector nodes;
FGAirwayVector segments;
//intVec route;
intVec traceStack;
AirRouteVector routes;
bool foundRoute;
double totalDistance, maxDistance;
public:
FGAirwayNetwork();
~FGAirwayNetwork();
//void addNode (const FGNode& node);
//void addNodes (FGParkingVec *parkings);
void addAirway(const FGAirway& seg);
void init();
bool exists() { return hasNetwork; };
int findNearestNode(double lat, double lon);
FGNode *findNode(int idx);
FGAirRoute findShortestRoute(int start, int end);
void trace(FGNode *, int, int, double dist);
void load(SGPath path);
};
#endif