88e2ffabfe
Most of these will eventually be replaced with XML-configured dialogs, and the rest will be turned into proper widgets or global commands.
408 lines
9.4 KiB
C++
408 lines
9.4 KiB
C++
#include <string.h>
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#include <iostream>
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#include <plib/pu.h>
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#include <simgear/debug/logstream.hxx>
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#include <Main/globals.hxx>
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#include <Main/fg_props.hxx>
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#include <Input/input.hxx>
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#include "new_gui.hxx"
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#include "menubar.hxx"
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////////////////////////////////////////////////////////////////////////
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// FIXME!!
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//
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// Deprecated wrappers for old menu commands.
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//
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// DO NOT ADD TO THESE. THEY WILL BE DELETED SOON!
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//
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// These are defined in gui_funcs.cxx. They should be replaced with
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// user-configured dialogs and new commands where necessary.
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////////////////////////////////////////////////////////////////////////
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extern void saveFlight (puObject *);
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static bool
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do_save_dialog (const SGPropertyNode * arg)
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{
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saveFlight(0);
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return true;
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}
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extern void loadFlight (puObject *);
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static bool
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do_load_dialog (const SGPropertyNode * arg)
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{
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loadFlight(0);
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return true;
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}
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extern void reInit (puObject *);
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static bool
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do_reinit_dialog (const SGPropertyNode * arg)
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{
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reInit(0);
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return true;
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}
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#if defined(TR_HIRES_SNAP)
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extern void dumpHiResSnapShot (puObject *);
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static bool
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do_hires_snapshot_dialog (const SGPropertyNode * arg)
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{
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dumpHiResSnapShot(0);
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return true;
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}
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#endif // TR_HIRES_SNAP
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extern void dumpSnapShot (puObject *);
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static bool
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do_snapshot_dialog (const SGPropertyNode * arg)
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{
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dumpSnapShot(0);
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return true;
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}
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#if defined( WIN32 ) && !defined( __CYGWIN__) && !defined(__MINGW32__)
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extern void printScreen (puObject *);
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static bool
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do_print_dialog (const SGPropertyNode * arg)
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{
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printScreen(0);
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return true;
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}
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#endif
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extern void PilotOffsetAdjust (puObject *);
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static bool
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do_pilot_offset_dialog (const SGPropertyNode * arg)
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{
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PilotOffsetAdjust(0);
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return true;
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}
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extern void fgHUDalphaAdjust (puObject *);
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static bool
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do_hud_alpha_dialog (const SGPropertyNode * arg)
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{
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fgHUDalphaAdjust(0);
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return true;
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}
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extern void prop_pickerView (puObject *);
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static bool
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do_properties_dialog (const SGPropertyNode * arg)
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{
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prop_pickerView(0);
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return true;
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}
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extern void fgPresetAirport (puObject *);
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static bool
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do_preset_airport_dialog (const SGPropertyNode * arg)
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{
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fgPresetAirport(0);
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return true;
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}
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extern void fgPresetRunway (puObject *);
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static bool
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do_preset_runway_dialog (const SGPropertyNode * arg)
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{
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fgPresetRunway(0);
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return true;
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}
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extern void fgPresetOffsetDistance (puObject *);
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static bool
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do_preset_offset_distance_dialog (const SGPropertyNode * arg)
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{
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fgPresetOffsetDistance(0);
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return true;
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}
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extern void fgPresetAltitude (puObject *);
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static bool
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do_preset_altitude_dialog (const SGPropertyNode * arg)
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{
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fgPresetAltitude(0);
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return true;
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}
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extern void fgPresetGlideslope (puObject *);
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static bool
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do_preset_glideslope_dialog (const SGPropertyNode * arg)
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{
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fgPresetGlideslope(0);
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return true;
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}
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extern void fgPresetAirspeed (puObject *);
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static bool
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do_preset_airspeed_dialog (const SGPropertyNode * arg)
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{
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fgPresetAirspeed(0);
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return true;
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}
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extern void fgPresetCommit (puObject *);
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static bool
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do_preset_commit_dialog (const SGPropertyNode * arg)
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{
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fgPresetCommit(0);
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return true;
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}
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extern void NewAltitude (puObject *);
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static bool
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do_ap_altitude_dialog (const SGPropertyNode * arg)
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{
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NewAltitude(0);
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return true;
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}
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extern void NewHeading (puObject *);
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static bool
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do_ap_heading_dialog (const SGPropertyNode * arg)
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{
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NewHeading(0);
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return true;
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}
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extern void AddWayPoint (puObject *);
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static bool
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do_ap_add_waypoint_dialog (const SGPropertyNode * arg)
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{
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AddWayPoint(0);
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return true;
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}
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extern void PopWayPoint (puObject *);
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static bool
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do_ap_pop_waypoint_dialog (const SGPropertyNode * arg)
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{
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PopWayPoint(0);
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return true;
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}
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extern void ClearRoute (puObject *);
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static bool
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do_ap_clear_route_dialog (const SGPropertyNode * arg)
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{
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ClearRoute(0);
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return true;
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}
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extern void fgAPAdjust (puObject *);
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static bool
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do_ap_adjust_dialog (const SGPropertyNode * arg)
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{
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fgAPAdjust(0);
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return true;
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}
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extern void fgLatLonFormatToggle (puObject *);
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static bool
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do_lat_lon_format_dialog (const SGPropertyNode * arg)
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{
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fgLatLonFormatToggle(0);
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return true;
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}
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extern void helpCb (puObject *);
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static bool
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do_help_dialog (const SGPropertyNode * arg)
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{
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helpCb(0);
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return true;
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}
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static struct {
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const char * name;
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SGCommandMgr::command_t command;
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} deprecated_dialogs [] = {
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{ "old-save-dialog", do_save_dialog },
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{ "old-load-dialog", do_load_dialog },
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{ "old-reinit_dialog", do_reinit_dialog },
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#if defined(TR_HIRES_SNAP)
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{ "old-hires-snapshot-dialog", do_hires_snapshot_dialog },
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#endif
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{ "old-snapshot-dialog", do_snapshot_dialog },
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#if defined( WIN32 ) && !defined( __CYGWIN__) && !defined(__MINGW32__)
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{ "old-print-dialog", do_print_dialog },
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#endif
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{ "old-pilot-offset-dialog", do_pilot_offset_dialog },
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{ "old-hud-alpha-dialog", do_hud_alpha_dialog },
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{ "old-properties-dialog", do_properties_dialog },
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{ "old-preset-airport-dialog", do_preset_airport_dialog },
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{ "old-preset-runway-dialog", do_preset_runway_dialog },
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{ "old-preset-offset-distance-dialog", do_preset_offset_distance_dialog },
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{ "old-preset-altitude-dialog", do_preset_altitude_dialog },
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{ "old-preset-glideslope-dialog", do_preset_glideslope_dialog },
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{ "old-preset-airspeed-dialog", do_preset_airspeed_dialog },
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{ "old-preset-commit-dialog", do_preset_commit_dialog },
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{ "old-ap-altitude-dialog", do_ap_altitude_dialog },
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{ "old-ap-heading-dialog", do_ap_heading_dialog },
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{ "old-ap-add-waypoint-dialog", do_ap_add_waypoint_dialog },
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{ "old-ap-pop-waypoint-dialog", do_ap_pop_waypoint_dialog },
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{ "old-ap-clear-route-dialog", do_ap_clear_route_dialog },
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{ "old-ap-adjust-dialog", do_ap_adjust_dialog },
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{ "old-lat-lon-format-dialog", do_lat_lon_format_dialog },
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{ "old-help-dialog", do_help_dialog },
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{ 0, 0 }
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};
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static void
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add_deprecated_dialogs ()
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{
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SG_LOG(SG_GENERAL, SG_INFO, "Initializing old dialog commands:");
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for (int i = 0; deprecated_dialogs[i].name != 0; i++) {
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SG_LOG(SG_GENERAL, SG_INFO, " " << deprecated_dialogs[i].name);
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globals->get_commands()->addCommand(deprecated_dialogs[i].name,
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deprecated_dialogs[i].command);
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}
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}
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////////////////////////////////////////////////////////////////////////
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// Static functions.
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////////////////////////////////////////////////////////////////////////
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static void
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menu_callback (puObject * object)
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{
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NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
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gui->getMenuBar()->fireItem(object);
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}
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////////////////////////////////////////////////////////////////////////
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// Implementation of FGMenuBar.
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////////////////////////////////////////////////////////////////////////
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FGMenuBar::FGMenuBar ()
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: _visible(false),
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_menuBar(0)
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{
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}
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FGMenuBar::~FGMenuBar ()
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{
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hide();
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delete _menuBar; // FIXME: check if PUI owns the pointer
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// Delete all those bindings
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map<string,vector<FGBinding *> >::iterator it;
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it = _bindings.begin();
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while (it != _bindings.end()) {
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for (int i = 0; i < it->second.size(); i++)
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delete it->second[i];
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}
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}
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void
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FGMenuBar::init ()
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{
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if (_menuBar != 0) // FIXME: check if PUI owns the pointer
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delete _menuBar;
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make_menubar();
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// FIXME: temporary commands to get at
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// old, hard-coded dialogs.
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add_deprecated_dialogs();
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}
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void
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FGMenuBar::show ()
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{
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if (_menuBar != 0) {
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_menuBar->reveal();
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_visible = true;
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} else {
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SG_LOG(SG_GENERAL, SG_ALERT, "No menu bar to show");
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_visible = false;
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}
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}
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void
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FGMenuBar::hide ()
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{
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if (_menuBar != 0) {
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_menuBar->hide();
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} else {
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SG_LOG(SG_GENERAL, SG_ALERT, "No menu bar to show");
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}
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_visible = false;
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}
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bool
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FGMenuBar::isVisible () const
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{
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return _visible;
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}
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bool
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FGMenuBar::fireItem (puObject * item)
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{
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const char * name = item->getLegend();
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vector<FGBinding *> &bindings = _bindings[name];
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for (int i = 0; i < bindings.size(); i++)
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bindings[i]->fire();
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}
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void
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FGMenuBar::make_menu (SGPropertyNode_ptr node)
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{
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const char * name = strdup(node->getStringValue("label"));
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vector<SGPropertyNode_ptr> item_nodes = node->getChildren("item");
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int array_size = item_nodes.size() + 1;
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char ** items = new char*[array_size];
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puCallback * callbacks = new puCallback[array_size];
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for (int i = 0, j = item_nodes.size() - 1;
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i < item_nodes.size();
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i++, j--) {
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// Set up the PUI entries for this item
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items[j] = strdup((char *)item_nodes[i]->getStringValue("label"));
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callbacks[j] = menu_callback;
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// Load all the bindings for this item
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vector<SGPropertyNode_ptr> binding_nodes =
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item_nodes[i]->getChildren("binding");
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for (int k = 0; k < binding_nodes.size(); k++)
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_bindings[items[j]].push_back(new FGBinding(binding_nodes[k]));
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}
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items[item_nodes.size()] = 0;
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callbacks[item_nodes.size()] = 0;
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_menuBar->add_submenu(name, items, callbacks);
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}
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void
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FGMenuBar::make_menubar ()
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{
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_menuBar = new puMenuBar;
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SGPropertyNode props;
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fgLoadProps("gui/menubar.xml", &props);
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vector<SGPropertyNode_ptr> menu_nodes = props.getChildren("menu");
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for (int i = 0; i < menu_nodes.size(); i++)
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make_menu(menu_nodes[i]);
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_menuBar->close();
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}
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// end of menubar.cxx
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