881df711ba
Also guard against duplicate init of cppbind wrapped classes.
209 lines
6.3 KiB
C++
209 lines
6.3 KiB
C++
#ifndef __NASALSYS_HXX
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#define __NASALSYS_HXX
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#include <simgear/misc/sg_path.hxx>
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#include <simgear/structure/subsystem_mgr.hxx>
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#include <simgear/misc/sg_dir.hxx>
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#include <simgear/nasal/cppbind/NasalHash.hxx>
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#include <simgear/nasal/nasal.h>
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#include <simgear/threads/SGQueue.hxx>
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#include <simgear/props/props.hxx>
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// Required only for MSVC
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#ifdef _MSC_VER
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# include <Scripting/NasalModelData.hxx>
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#endif
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#include <map>
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class FGNasalScript;
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class FGNasalListener;
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class SGCondition;
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class FGNasalModelData;
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class NasalCommand;
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namespace simgear { class BufferedLogCallback; }
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SGPropertyNode* ghostToPropNode(naRef ref);
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SGCondition* conditionGhost(naRef r);
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class FGNasalSys : public SGSubsystem
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{
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public:
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FGNasalSys();
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virtual ~FGNasalSys();
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virtual void init();
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virtual void shutdown();
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virtual void update(double dt);
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// Loads a nasal script from an external file and inserts it as a
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// global module of the specified name.
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bool loadModule(SGPath file, const char* moduleName);
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// Simple hook to run arbitrary source code. Returns a bool to
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// indicate successful execution. Does *not* return any Nasal
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// values, because handling garbage-collected objects from C space
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// is deep voodoo and violates the "simple hook" idea.
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bool parseAndRun(const char* sourceCode);
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// Slightly more complicated hook to get a handle to a precompiled
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// Nasal script that can be invoked via a call() method. The
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// caller is expected to delete the FGNasalScript returned from
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// this function. The "name" argument specifies the "file name"
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// for the source code that will be printed in Nasal stack traces
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// on error.
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// FGNasalScript* parseScript(const char* src, const char* name=0);
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// Implementation of the settimer extension function
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void setTimer(naContext c, int argc, naRef* args);
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// Implementation of the setlistener extension function
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naRef setListener(naContext c, int argc, naRef* args);
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naRef removeListener(naContext c, int argc, naRef* args);
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// Returns a ghost wrapper for the current _cmdArg
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naRef cmdArgGhost();
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void setCmdArg(SGPropertyNode* aNode);
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/**
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* create Nasal props.Node for an SGPropertyNode*
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* This is the actual ghost, wrapped in a Nasal sugar class.
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*/
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naRef wrappedPropsNode(SGPropertyNode* aProps);
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// Callbacks for command and timer bindings
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virtual bool handleCommand( const char* moduleName,
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const char* fileName,
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const char* src,
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const SGPropertyNode* arg = 0 );
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virtual bool handleCommand(const SGPropertyNode* arg);
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bool createModule(const char* moduleName, const char* fileName,
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const char* src, int len, const SGPropertyNode* cmdarg=0,
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int argc=0, naRef*args=0);
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void deleteModule(const char* moduleName);
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void addCommand(naRef func, const std::string& name);
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void removeCommand(const std::string& name);
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/**
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* Set member of specified hash to given value
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*/
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void hashset(naRef hash, const char* key, naRef val);
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/**
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* Set member of globals hash to given value
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*/
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void globalsSet(const char* key, naRef val);
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naRef call(naRef code, int argc, naRef* args, naRef locals);
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naRef callMethod(naRef code, naRef self, int argc, naRef* args, naRef locals);
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naRef propNodeGhost(SGPropertyNode* handle);
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void registerToLoad(FGNasalModelData* data);
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void registerToUnload(FGNasalModelData* data);
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// can't call this 'globals' due to naming clash
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naRef nasalGlobals() const
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{ return _globals; }
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naContext context() const
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{ return _context; }
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nasal::Hash getGlobals() const
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{ return nasal::Hash(_globals, _context); }
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// This mechanism is here to allow naRefs to be passed to
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// locations "outside" the interpreter. Normally, such a
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// reference would be garbage collected unexpectedly. By passing
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// it to gcSave and getting a key/handle, it can be cached in a
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// globals.__gcsave hash. Be sure to release it with gcRelease
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// when done.
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int gcSave(naRef r);
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void gcRelease(int key);
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/// retrive the associated log object, for displaying log
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/// output somewhere (a UI, presumably)
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simgear::BufferedLogCallback* log() const
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{ return _log; }
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private:
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//friend class FGNasalScript;
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friend class FGNasalListener;
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friend class FGNasalModuleListener;
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SGLockedQueue<SGSharedPtr<FGNasalModelData> > _loadList;
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SGLockedQueue<SGSharedPtr<FGNasalModelData> > _unloadList;
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// Delay removing items of the _loadList to ensure the are already attached
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// to the scene graph (eg. enables to retrieve world position in load
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// callback).
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bool _delay_load;
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//
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// FGTimer subclass for handling Nasal timer callbacks.
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// See the implementation of the settimer() extension function for
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// more notes.
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//
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struct NasalTimer {
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virtual void timerExpired();
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virtual ~NasalTimer() {}
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naRef handler;
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int gcKey;
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FGNasalSys* nasal;
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};
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// Listener
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std::map<int, FGNasalListener *> _listener;
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std::vector<FGNasalListener *> _dead_listener;
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static int _listenerId;
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void loadPropertyScripts();
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void loadPropertyScripts(SGPropertyNode* n);
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void loadScriptDirectory(simgear::Dir nasalDir);
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void addModule(std::string moduleName, simgear::PathList scripts);
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static void logError(naContext);
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naRef parse(const char* filename, const char* buf, int len);
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naRef genPropsModule();
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naContext _context;
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naRef _globals,
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_string;
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SGPropertyNode_ptr _cmdArg;
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simgear::BufferedLogCallback* _log;
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typedef std::map<std::string, NasalCommand*> NasalCommandDict;
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NasalCommandDict _commands;
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public:
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void handleTimer(NasalTimer* t);
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};
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#if 0
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class FGNasalScript {
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public:
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~FGNasalScript() { _nas->gcRelease(_gcKey); }
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bool call() {
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naRef n = naNil();
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naCall(_nas->_context, _code, 0, &n, naNil(), naNil());
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return naGetError(_nas->_context) == 0;
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}
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FGNasalSys* sys() const { return _nas; }
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private:
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friend class FGNasalSys;
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naRef _code;
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int _gcKey;
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FGNasalSys* _nas;
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};
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#endif
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#endif // __NASALSYS_HXX
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