configure.ac src/AIModel/AIAircraft.cxx src/AIModel/AIBase.cxx src/AIModel/AIBase.hxx src/AIModel/AICarrier.cxx src/AIModel/AICarrier.hxx src/AIModel/AIManager.cxx src/AIModel/AIManager.hxx src/ATC/AIEntity.cxx src/ATC/AIEntity.hxx src/ATC/AIMgr.cxx src/ATC/AIMgr.hxx src/ATC/ATCdisplay.cxx src/ATC/ATCdisplay.hxx src/Cockpit/cockpit.cxx src/Cockpit/cockpit.hxx src/Cockpit/hud.cxx src/Cockpit/hud.hxx src/Cockpit/hud_rwy.cxx src/Cockpit/panel.cxx src/Cockpit/panel.hxx src/Cockpit/built_in/FGMagRibbon.cxx src/Cockpit/built_in/FGMagRibbon.hxx src/FDM/flight.cxx src/FDM/groundcache.cxx src/FDM/groundcache.hxx src/GUI/gui_funcs.cxx src/Input/input.cxx src/Instrumentation/od_gauge.cxx src/Instrumentation/od_gauge.hxx src/Instrumentation/render_area_2d.cxx src/Instrumentation/render_area_2d.hxx src/Instrumentation/wxradar.cxx src/Instrumentation/wxradar.hxx src/Instrumentation/HUD/HUD.cxx src/Instrumentation/HUD/HUD.hxx src/Instrumentation/HUD/HUD_runway.cxx src/Main/Makefile.am src/Main/main.cxx src/Main/renderer.cxx src/Main/renderer.hxx src/Main/viewmgr.cxx src/Model/acmodel.cxx src/Model/acmodel.hxx src/Model/model_panel.cxx src/Model/model_panel.hxx src/Model/modelmgr.cxx src/Model/modelmgr.hxx src/Model/panelnode.cxx src/Model/panelnode.hxx src/Navaids/awynet.cxx src/Scenery/Makefile.am src/Scenery/hitlist.cxx src/Scenery/hitlist.hxx src/Scenery/newcache.cxx src/Scenery/scenery.cxx src/Scenery/scenery.hxx src/Scenery/tileentry.cxx src/Scenery/tileentry.hxx src/Scenery/tilemgr.cxx src/Scripting/NasalSys.cxx src/Scripting/NasalSys.hxx src/Time/light.cxx Big BLOB on the way to OSG.
267 lines
7.1 KiB
C++
267 lines
7.1 KiB
C++
// modelmgr.cxx - manage a collection of 3D models.
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// Written by David Megginson, started 2002.
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//
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// This file is in the Public Domain, and comes with no warranty.
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#include <simgear/compiler.h>
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#include <vector>
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#include <simgear/scene/model/placement.hxx>
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#include <simgear/scene/model/modellib.hxx>
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#include <simgear/structure/exception.hxx>
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#include <Main/fg_props.hxx>
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#include <Scenery/scenery.hxx>
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#include "modelmgr.hxx"
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SG_USING_STD(vector);
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// OSGFIXME
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// extern SGShadowVolume *shadows;
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FGModelMgr::FGModelMgr ()
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: _models(fgGetNode("/models", true)),
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_listener(new Listener(this))
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{
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_models->addChangeListener(_listener);
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}
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FGModelMgr::~FGModelMgr ()
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{
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_models->removeChangeListener(_listener);
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delete _listener;
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for (unsigned int i = 0; i < _instances.size(); i++) {
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globals->get_scenery()->get_scene_graph()
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->removeChild(_instances[i]->model->getSceneGraph());
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delete _instances[i];
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}
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}
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void
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FGModelMgr::init ()
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{
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vector<SGPropertyNode_ptr> model_nodes = _models->getChildren("model");
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for (unsigned int i = 0; i < model_nodes.size(); i++) {
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try {
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add_model(model_nodes[i]);
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} catch (const sg_throwable& t) {
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SG_LOG(SG_GENERAL, SG_ALERT, t.getFormattedMessage() << t.getOrigin());
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}
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}
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}
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void
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FGModelMgr::add_model (SGPropertyNode * node)
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{
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SG_LOG(SG_GENERAL, SG_INFO,
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"Adding model " << node->getStringValue("name", "[unnamed]"));
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Instance * instance = new Instance;
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SGModelPlacement *model = new SGModelPlacement;
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instance->model = model;
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instance->node = node;
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SGModelLib *model_lib = globals->get_model_lib();
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osg::Node *object = model_lib->load_model(
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globals->get_fg_root(),
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node->getStringValue("path",
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"Models/Geometry/glider.ac"),
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globals->get_props(),
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globals->get_sim_time_sec(), /*cache_object=*/false);
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model->init( object );
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// Set position and orientation either
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// indirectly through property refs
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// or directly with static values.
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SGPropertyNode * child = node->getChild("longitude-deg-prop");
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if (child != 0)
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instance->lon_deg_node = fgGetNode(child->getStringValue(), true);
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else
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model->setLongitudeDeg(node->getDoubleValue("longitude-deg"));
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child = node->getChild("latitude-deg-prop");
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if (child != 0)
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instance->lat_deg_node = fgGetNode(child->getStringValue(), true);
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else
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model->setLatitudeDeg(node->getDoubleValue("latitude-deg"));
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child = node->getChild("elevation-ft-prop");
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if (child != 0)
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instance->elev_ft_node = fgGetNode(child->getStringValue(), true);
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else
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model->setElevationFt(node->getDoubleValue("elevation-ft"));
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child = node->getChild("roll-deg-prop");
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if (child != 0)
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instance->roll_deg_node = fgGetNode(child->getStringValue(), true);
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else
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model->setRollDeg(node->getDoubleValue("roll-deg"));
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child = node->getChild("pitch-deg-prop");
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if (child != 0)
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instance->pitch_deg_node = fgGetNode(child->getStringValue(), true);
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else
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model->setPitchDeg(node->getDoubleValue("pitch-deg"));
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child = node->getChild("heading-deg-prop");
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if (child != 0)
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instance->heading_deg_node = fgGetNode(child->getStringValue(), true);
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else
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model->setHeadingDeg(node->getDoubleValue("heading-deg"));
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// Add this model to the global scene graph
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globals->get_scenery()->get_scene_graph()->addChild(model->getSceneGraph());
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// Register that one at the scenery manager
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globals->get_scenery()->register_placement_transform(model->getTransform());
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// Save this instance for updating
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add_instance(instance);
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}
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void
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FGModelMgr::bind ()
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{
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}
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void
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FGModelMgr::unbind ()
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{
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}
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void
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FGModelMgr::update (double dt)
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{
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for (unsigned int i = 0; i < _instances.size(); i++) {
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Instance * instance = _instances[i];
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SGModelPlacement * model = instance->model;
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// Optionally set position from properties
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if (instance->lon_deg_node != 0)
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model->setLongitudeDeg(instance->lon_deg_node->getDoubleValue());
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if (instance->lat_deg_node != 0)
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model->setLatitudeDeg(instance->lat_deg_node->getDoubleValue());
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if (instance->elev_ft_node != 0)
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model->setElevationFt(instance->elev_ft_node->getDoubleValue());
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// Optionally set orientation from properties
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if (instance->roll_deg_node != 0)
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model->setRollDeg(instance->roll_deg_node->getDoubleValue());
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if (instance->pitch_deg_node != 0)
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model->setPitchDeg(instance->pitch_deg_node->getDoubleValue());
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if (instance->heading_deg_node != 0)
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model->setHeadingDeg(instance->heading_deg_node->getDoubleValue());
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instance->model->update();
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// OSGFIXME
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// if (shadows && !instance->shadow) {
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// osg::Node *branch = instance->model->getSceneGraph();
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// shadows->addOccluder(branch, SGShadowVolume::occluderTypeTileObject);
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// instance->shadow = true;
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// }
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}
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}
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void
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FGModelMgr::add_instance (Instance * instance)
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{
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_instances.push_back(instance);
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}
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void
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FGModelMgr::remove_instance (Instance * instance)
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{
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vector<Instance *>::iterator it;
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for (it = _instances.begin(); it != _instances.end(); it++) {
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if (*it == instance) {
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_instances.erase(it);
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delete instance;
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return;
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}
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}
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}
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////////////////////////////////////////////////////////////////////////
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// Implementation of FGModelMgr::Instance
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////////////////////////////////////////////////////////////////////////
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FGModelMgr::Instance::Instance ()
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: model(0),
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node(0),
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lon_deg_node(0),
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lat_deg_node(0),
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elev_ft_node(0),
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roll_deg_node(0),
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pitch_deg_node(0),
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heading_deg_node(0),
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shadow(false)
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{
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}
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FGModelMgr::Instance::~Instance ()
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{
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// Unregister that one at the scenery manager
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globals->get_scenery()->unregister_placement_transform(model->getTransform());
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delete model;
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}
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////////////////////////////////////////////////////////////////////////
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// Implementation of FGModelMgr::Listener
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////////////////////////////////////////////////////////////////////////
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void
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FGModelMgr::Listener::childAdded(SGPropertyNode * parent, SGPropertyNode * child)
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{
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if (strcmp(parent->getName(), "model") || strcmp(child->getName(), "load"))
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return;
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try {
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_mgr->add_model(parent);
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} catch (const sg_throwable& t) {
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SG_LOG(SG_GENERAL, SG_ALERT, t.getFormattedMessage() << t.getOrigin());
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}
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}
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void
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FGModelMgr::Listener::childRemoved(SGPropertyNode * parent, SGPropertyNode * child)
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{
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if (strcmp(parent->getName(), "models") || strcmp(child->getName(), "model"))
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return;
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// search instance by node and remove it from scenegraph
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vector<Instance *>::iterator it = _mgr->_instances.begin();
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vector<Instance *>::iterator end = _mgr->_instances.end();
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for (; it != end; ++it) {
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Instance *instance = *it;
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if (instance->node != child)
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continue;
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_mgr->_instances.erase(it);
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osg::Node *branch = instance->model->getSceneGraph();
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// OSGFIXME
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// if (shadows && instance->shadow)
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// shadows->deleteOccluder(branch);
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globals->get_scenery()->get_scene_graph()->removeChild(branch);
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delete instance;
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break;
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}
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}
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// end of modelmgr.cxx
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