103 lines
2.8 KiB
C++
103 lines
2.8 KiB
C++
// match.hxx -- Class to help match up tile edges
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//
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// Written by Curtis Olson, started April 1999.
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//
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// Copyright (C) 1998 - 1999 Curtis L. Olson - curt@flightgear.org
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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//
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// $Id$
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#ifndef _MATCH_HXX
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#define _MATCH_HXX
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#ifndef __cplusplus
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# error This library requires C++
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#endif
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#include <Include/compiler.h>
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#include <Bucket/newbucket.hxx>
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#include <Main/construct_types.hxx>
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#include <Main/construct.hxx>
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class FGMatch {
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private:
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// nodes breakdown
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Point3D sw_node, se_node, ne_node, nw_node;
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point_list north_nodes, south_nodes, east_nodes, west_nodes;
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point_list body_nodes;
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// normals breakdown
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Point3D sw_normal, se_normal, ne_normal, nw_normal;
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point_list north_normals, south_normals, east_normals, west_normals;
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point_list body_normals;
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// flags
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bool sw_flag, se_flag, ne_flag, nw_flag;
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bool north_flag, south_flag, east_flag, west_flag;
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// segment breakdown
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triseg_list north_segs, south_segs, east_segs, west_segs;
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triseg_list body_segs;
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public:
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enum neighbor_type {
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SW_Corner = 1,
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SE_Corner = 2,
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NE_Corner = 3,
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NW_Corner = 4,
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NORTH = 5,
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SOUTH = 6,
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EAST = 7,
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WEST = 8
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};
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// Constructor
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FGMatch( void );
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// Destructor
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~FGMatch( void );
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// load any previously existing shared data from all neighbors
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void load_neighbor_shared( FGConstruct& c );
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// scan the specified share file for the specified information
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void scan_share_file( const string& dir, const FGBucket& b,
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neighbor_type n );
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// try to find info for the specified shared component
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void load_shared( const FGConstruct& c, neighbor_type n );
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// split up the tile between the shared edge points, normals, and
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// segments and the body. This must be done after calling
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// load_neighbor_data() and will ignore any shared data from the
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// current tile that already exists from a neighbor.
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void split_tile( FGConstruct& c );
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// write the shared edge points, normals, and segments for this tile
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void write_shared( FGConstruct& c );
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};
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#endif // _MATCH_HXX
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