39632b90b8
structure. The new approach is simpler, more flexible, and more dynamics. We can now dynamically size the tile cache up and down. Also, the range of tiles to load is now dependent on visibility and is calculated to always bring in enough tiles.
10 lines
246 B
Makefile
10 lines
246 B
Makefile
noinst_LIBRARIES = libScenery.a
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libScenery_a_SOURCES = \
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hitlist.cxx hitlist.hxx \
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newcache.cxx newcache.hxx \
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scenery.cxx scenery.hxx \
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tileentry.cxx tileentry.hxx \
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tilemgr.cxx tilemgr.hxx
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INCLUDES += -I$(top_srcdir) -I$(top_srcdir)/src
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