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flightgear/src/Scenery/Makefile.am
curt 39632b90b8 Rewrote the tile scheme to use a "map" structure rather than "vector"
structure.  The new approach is simpler, more flexible, and more dynamics.
We can now dynamically size the tile cache up and down.  Also, the range
of tiles to load is now dependent on visibility and is calculated to always
bring in enough tiles.
2000-12-03 20:15:46 +00:00

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Makefile

noinst_LIBRARIES = libScenery.a
libScenery_a_SOURCES = \
hitlist.cxx hitlist.hxx \
newcache.cxx newcache.hxx \
scenery.cxx scenery.hxx \
tileentry.cxx tileentry.hxx \
tilemgr.cxx tilemgr.hxx
INCLUDES += -I$(top_srcdir) -I$(top_srcdir)/src