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flightgear/Airports/simple.hxx
1998-09-08 21:38:41 +00:00

218 lines
6.9 KiB
C++

//
// airports.hxx -- a really simplistic class to manage airport ID,
// lat, lon of the center of one of it's runways, and
// elevation in feet.
//
// Written by Curtis Olson, started April 1998.
//
// Copyright (C) 1998 Curtis L. Olson - curt@me.umn.edu
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
// (Log is kept at end of this file)
#ifndef _AIRPORTS_HXX
#define _AIRPORTS_HXX
#ifndef __cplusplus
# error This library requires C++
#endif
#include <string> // Standard C++ string library
#include <set>
#include "Include/fg_stl_config.h"
#ifdef NEEDNAMESPACESTD
using namespace std;
#endif
class fgAIRPORT {
public:
fgAIRPORT( const string& name = "",
double lon = 0.0,
double lat = 0.0,
double ele = 0.0 )
: id(name), longitude(lon), latitude(lat), elevation(ele) {}
bool operator < ( const fgAIRPORT& a ) const {
return id < a.id;
}
public:
string id;
double longitude;
double latitude;
double elevation;
};
inline istream&
operator >> ( istream& in, fgAIRPORT& a )
{
return in >> a.id >> a.longitude >> a.latitude >> a.elevation;
}
class fgAIRPORTS {
public:
#ifdef _FG_NO_DEFAULT_TEMPLATE_ARGS
typedef set< fgAIRPORT, less< fgAIRPORT > > container;
#else
typedef set< fgAIRPORT > container;
#endif
typedef container::iterator iterator;
typedef container::const_iterator const_iterator;
private:
container airports;
public:
// Constructor
fgAIRPORTS();
// Destructor
~fgAIRPORTS();
// load the data
int load( const string& file );
// search for the specified id.
// Returns true if successful, otherwise returns false.
// On success, airport data is returned thru "airport" pointer.
// "airport" is not changed if "id" is not found.
bool search( const string& id, fgAIRPORT* airport ) const;
fgAIRPORT search( const string& id ) const;
};
#endif /* _AIRPORTS_HXX */
// $Log$
// Revision 1.4 1998/09/08 21:38:43 curt
// Changes by Bernie Bright.
//
// Revision 1.3 1998/09/01 19:02:54 curt
// Changes contributed by Bernie Bright <bbright@c031.aone.net.au>
// - The new classes in libmisc.tgz define a stream interface into zlib.
// I've put these in a new directory, Lib/Misc. Feel free to rename it
// to something more appropriate. However you'll have to change the
// include directives in all the other files. Additionally you'll have
// add the library to Lib/Makefile.am and Simulator/Main/Makefile.am.
//
// The StopWatch class in Lib/Misc requires a HAVE_GETRUSAGE autoconf
// test so I've included the required changes in config.tgz.
//
// There are a fair few changes to Simulator/Objects as I've moved
// things around. Loading tiles is quicker but thats not where the delay
// is. Tile loading takes a few tenths of a second per file on a P200
// but it seems to be the post-processing that leads to a noticeable
// blip in framerate. I suppose its time to start profiling to see where
// the delays are.
//
// I've included a brief description of each archives contents.
//
// Lib/Misc/
// zfstream.cxx
// zfstream.hxx
// C++ stream interface into zlib.
// Taken from zlib-1.1.3/contrib/iostream/.
// Minor mods for STL compatibility.
// There's no copyright associated with these so I assume they're
// covered by zlib's.
//
// fgstream.cxx
// fgstream.hxx
// FlightGear input stream using gz_ifstream. Tries to open the
// given filename. If that fails then filename is examined and a
// ".gz" suffix is removed or appended and that file is opened.
//
// stopwatch.hxx
// A simple timer for benchmarking. Not used in production code.
// Taken from the Blitz++ project. Covered by GPL.
//
// strutils.cxx
// strutils.hxx
// Some simple string manipulation routines.
//
// Simulator/Airports/
// Load airports database using fgstream.
// Changed fgAIRPORTS to use set<> instead of map<>.
// Added bool fgAIRPORTS::search() as a neater way doing the lookup.
// Returns true if found.
//
// Simulator/Astro/
// Modified fgStarsInit() to load stars database using fgstream.
//
// Simulator/Objects/
// Modified fgObjLoad() to use fgstream.
// Modified fgMATERIAL_MGR::load_lib() to use fgstream.
// Many changes to fgMATERIAL.
// Some changes to fgFRAGMENT but I forget what!
//
// Revision 1.2 1998/08/27 17:01:56 curt
// Contributions from Bernie Bright <bbright@c031.aone.net.au>
// - use strings for fg_root and airport_id and added methods to return
// them as strings,
// - inlined all access methods,
// - made the parsing functions private methods,
// - deleted some unused functions.
// - propogated some of these changes out a bit further.
//
// Revision 1.1 1998/08/25 17:19:14 curt
// Moved from ../Main/
//
// Revision 1.7 1998/07/24 21:39:09 curt
// Debugging output tweaks.
// Cast glGetString to (char *) to avoid compiler errors.
// Optimizations to fgGluLookAt() by Norman Vine.
//
// Revision 1.6 1998/07/06 21:34:19 curt
// Added an enable/disable splash screen option.
// Added an enable/disable intro music option.
// Added an enable/disable instrument panel option.
// Added an enable/disable mouse pointer option.
// Added using namespace std for compilers that support this.
//
// Revision 1.5 1998/06/17 21:35:11 curt
// Refined conditional audio support compilation.
// Moved texture parameter setup calls to ../Scenery/materials.cxx
// #include <string.h> before various STL includes.
// Make HUD default state be enabled.
//
// Revision 1.4 1998/06/03 00:47:14 curt
// Updated to compile in audio support if OSS available.
// Updated for new version of Steve's audio library.
// STL includes don't use .h
// Small view optimizations.
//
// Revision 1.3 1998/06/01 17:54:42 curt
// Added Linux audio support.
// avoid glClear( COLOR_BUFFER_BIT ) when not using it to set the sky color.
// map stl tweaks.
//
// Revision 1.2 1998/05/29 20:37:22 curt
// Tweaked material properties & lighting a bit in GLUTmain.cxx.
// Read airport list into a "map" STL for dynamic list sizing and fast tree
// based lookups.
//
// Revision 1.1 1998/04/25 15:11:11 curt
// Added an command line option to set starting position based on airport ID.
//
//