1
0
Fork 0
flightgear/src/Main/viewmgr.cxx
ehofman 6e174947df Melchior FRANZ:
The current chase view respects heading but ignores roll & pitch. And it follows heading without delay, which makes the viewer behave quite strange. This change makes the chase view feel more natural. You aren't fixed behind the plane, but follow all its movements with a delay.

Erik Hofman:
I've decided not to add the patch to preferences.xml in the base package because something feels funny with that. I think there needs to be some more discussion about it.
2003-07-11 08:58:26 +00:00

741 lines
21 KiB
C++

// viewmgr.cxx -- class for managing all the views in the flightgear world.
//
// Written by Curtis Olson, started October 2000.
// partially rewritten by Jim Wilson March 2002
//
// Copyright (C) 2000 Curtis L. Olson - curt@flightgear.org
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#include <string.h> // strcmp
#include <plib/sg.h>
#include "viewmgr.hxx"
#include "fg_props.hxx"
// Constructor
FGViewMgr::FGViewMgr( void ) :
axis_long(0),
axis_lat(0),
current(0)
{
}
// Destructor
FGViewMgr::~FGViewMgr( void ) {
}
void
FGViewMgr::init ()
{
char stridx [ 20 ];
string viewpath, nodepath, strdata;
bool from_model = false;
bool at_model = false;
int from_model_index = 0;
int at_model_index = 0;
double at_model_damping = 0.0;
double x_offset_m, y_offset_m, z_offset_m, fov_deg;
double heading_offset_deg, pitch_offset_deg, roll_offset_deg;
double target_x_offset_m, target_y_offset_m, target_z_offset_m;
double near_m;
for (int i = 0; i < fgGetInt("/sim/number-views"); i++) {
viewpath = "/sim/view";
sprintf(stridx, "[%d]", i);
viewpath += stridx;
// find out what type of view this is...
nodepath = viewpath;
nodepath += "/type";
strdata = fgGetString(nodepath.c_str());
// FIXME:
// this is assumed to be an aircraft model...we will need to read
// model-from-type as well.
// find out if this is a model we are looking from...
nodepath = viewpath;
nodepath += "/config/from-model";
from_model = fgGetBool(nodepath.c_str());
// get model index (which model)
if (from_model) {
nodepath = viewpath;
nodepath += "/config/from-model-idx";
from_model_index = fgGetInt(nodepath.c_str());
}
if ( strcmp("lookat",strdata.c_str()) == 0 ) {
// find out if this is a model we are looking at...
nodepath = viewpath;
nodepath += "/config/at-model";
at_model = fgGetBool(nodepath.c_str());
// get model index (which model)
if (at_model) {
nodepath = viewpath;
nodepath += "/config/at-model-idx";
at_model_index = fgGetInt(nodepath.c_str());
nodepath = viewpath;
nodepath += "/config/at-model-damping";
at_model_damping = 1 - 1.0 / pow(10, fgGetDouble(nodepath.c_str()));
if (at_model_damping < 0.0)
at_model_damping = 0.0;
}
}
nodepath = viewpath;
nodepath += "/config/x-offset-m";
x_offset_m = fgGetDouble(nodepath.c_str());
nodepath = viewpath;
nodepath += "/config/y-offset-m";
y_offset_m = fgGetDouble(nodepath.c_str());
nodepath = viewpath;
nodepath += "/config/z-offset-m";
z_offset_m = fgGetDouble(nodepath.c_str());
nodepath = viewpath;
nodepath += "/config/pitch-offset-deg";
pitch_offset_deg = fgGetDouble(nodepath.c_str());
fgSetDouble(nodepath.c_str(),pitch_offset_deg);
nodepath = viewpath;
nodepath += "/config/heading-offset-deg";
heading_offset_deg = fgGetDouble(nodepath.c_str());
fgSetDouble(nodepath.c_str(),heading_offset_deg);
nodepath = viewpath;
nodepath += "/config/roll-offset-deg";
roll_offset_deg = fgGetDouble(nodepath.c_str());
fgSetDouble(nodepath.c_str(),roll_offset_deg);
nodepath = viewpath;
nodepath += "/config/default-field-of-view-deg";
fov_deg = fgGetDouble(nodepath.c_str());
// target offsets for lookat mode only...
nodepath = viewpath;
nodepath += "/config/target-x-offset-m";
target_x_offset_m = fgGetDouble(nodepath.c_str());
nodepath = viewpath;
nodepath += "/config/target-y-offset-m";
target_y_offset_m = fgGetDouble(nodepath.c_str());
nodepath = viewpath;
nodepath += "/config/target-z-offset-m";
target_z_offset_m = fgGetDouble(nodepath.c_str());
nodepath = viewpath;
nodepath += "/config/ground-level-nearplane-m";
near_m = fgGetDouble(nodepath.c_str());
// supporting two types now "lookat" = 1 and "lookfrom" = 0
if ( strcmp("lookat",strdata.c_str()) == 0 )
add_view(new FGViewer ( FG_LOOKAT, from_model, from_model_index,
at_model, at_model_index, at_model_damping,
x_offset_m, y_offset_m,z_offset_m,
heading_offset_deg, pitch_offset_deg,
roll_offset_deg, fov_deg,
target_x_offset_m, target_y_offset_m,
target_z_offset_m, near_m ));
else
add_view(new FGViewer ( FG_LOOKFROM, from_model, from_model_index, false,
0, 0.0, x_offset_m, y_offset_m, z_offset_m,
heading_offset_deg, pitch_offset_deg,
roll_offset_deg, fov_deg, 0, 0, 0, near_m ));
}
copyToCurrent();
}
void
FGViewMgr::reinit ()
{
char stridx [ 20 ];
string viewpath, nodepath, strdata;
double fov_deg;
// reset offsets and fov to configuration defaults
for (int i = 0; i < fgGetInt("/sim/number-views"); i++) {
viewpath = "/sim/view";
sprintf(stridx, "[%d]", i);
viewpath += stridx;
setView(i);
nodepath = viewpath;
nodepath += "/config/x-offset-m";
fgSetDouble("/sim/current-view/x-offset-m",fgGetDouble(nodepath.c_str()));
nodepath = viewpath;
nodepath += "/config/y-offset-m";
fgSetDouble("/sim/current-view/y-offset-m",fgGetDouble(nodepath.c_str()));
nodepath = viewpath;
nodepath += "/config/z-offset-m";
fgSetDouble("/sim/current-view/z-offset-m",fgGetDouble(nodepath.c_str()));
nodepath = viewpath;
nodepath += "/config/pitch-offset-deg";
fgSetDouble("/sim/current-view/pitch-offset-deg",
fgGetDouble(nodepath.c_str()));
nodepath = viewpath;
nodepath += "/config/heading-offset-deg";
fgSetDouble("/sim/current-view/heading-offset-deg",
fgGetDouble(nodepath.c_str()));
nodepath = viewpath;
nodepath += "/config/roll-offset-deg";
fgSetDouble("/sim/current-view/roll-offset-deg",
fgGetDouble(nodepath.c_str()));
nodepath = viewpath;
nodepath += "/config/default-field-of-view-deg";
fov_deg = fgGetDouble(nodepath.c_str());
if (fov_deg < 10.0) {
fov_deg = 55.0;
}
fgSetDouble("/sim/current-view/field-of-view",fov_deg);
// target offsets for lookat mode only...
nodepath = viewpath;
nodepath += "/config/target-x-offset-m";
fgSetDouble("/sim/current-view/target-x-offset-deg",
fgGetDouble(nodepath.c_str()));
nodepath = viewpath;
nodepath += "/config/target-y-offset-m";
fgSetDouble("/sim/current-view/target-y-offset-deg",
fgGetDouble(nodepath.c_str()));
nodepath = viewpath;
nodepath += "/config/target-z-offset-m";
fgSetDouble("/sim/current-view/target-z-offset-deg",
fgGetDouble(nodepath.c_str()));
}
setView(0);
}
typedef double (FGViewMgr::*double_getter)() const;
void
FGViewMgr::bind ()
{
// these are bound to the current view properties
fgTie("/sim/current-view/heading-offset-deg", this,
&FGViewMgr::getViewHeadingOffset_deg,
&FGViewMgr::setViewHeadingOffset_deg);
fgSetArchivable("/sim/current-view/heading-offset-deg");
fgTie("/sim/current-view/goal-heading-offset-deg", this,
&FGViewMgr::getViewGoalHeadingOffset_deg,
&FGViewMgr::setViewGoalHeadingOffset_deg);
fgSetArchivable("/sim/current-view/goal-heading-offset-deg");
fgTie("/sim/current-view/pitch-offset-deg", this,
&FGViewMgr::getViewPitchOffset_deg,
&FGViewMgr::setViewPitchOffset_deg);
fgSetArchivable("/sim/current-view/pitch-offset-deg");
fgTie("/sim/current-view/goal-pitch-offset-deg", this,
&FGViewMgr::getGoalViewPitchOffset_deg,
&FGViewMgr::setGoalViewPitchOffset_deg);
fgSetArchivable("/sim/current-view/goal-pitch-offset-deg");
fgTie("/sim/current-view/view-number", this,
&FGViewMgr::getView, &FGViewMgr::setView);
fgSetArchivable("/sim/current-view/view-number", FALSE);
fgTie("/sim/current-view/axes/long", this,
(double_getter)0, &FGViewMgr::setViewAxisLong);
fgSetArchivable("/sim/current-view/axes/long");
fgTie("/sim/current-view/axes/lat", this,
(double_getter)0, &FGViewMgr::setViewAxisLat);
fgSetArchivable("/sim/current-view/axes/lat");
fgTie("/sim/current-view/field-of-view", this,
&FGViewMgr::getFOV_deg, &FGViewMgr::setFOV_deg);
fgSetArchivable("/sim/current-view/field-of-view");
fgTie("/sim/current-view/ground-level-nearplane-m", this,
&FGViewMgr::getNear_m, &FGViewMgr::setNear_m);
fgSetArchivable("/sim/current-view/ground-level-nearplane-m");
}
void
FGViewMgr::unbind ()
{
// FIXME:
// need to redo these bindings to the new locations (move to viewer?)
fgUntie("/sim/current-view/heading-offset-deg");
fgUntie("/sim/current-view/goal-heading-offset-deg");
fgUntie("/sim/current-view/pitch-offset-deg");
fgUntie("/sim/current-view/goal-pitch-offset-deg");
fgUntie("/sim/field-of-view");
fgUntie("/sim/current-view/view-number");
fgUntie("/sim/current-view/axes/long");
fgUntie("/sim/current-view/axes/lat");
fgUntie("/sim/current-view/ground-level-nearplane-m");
}
void
FGViewMgr::update (double dt)
{
char stridx [20];
string viewpath, nodepath;
double lon_deg, lat_deg, alt_ft, roll_deg, pitch_deg, heading_deg;
FGViewer * view = get_current_view();
if (view == 0)
return;
//
int i = current;
viewpath = "/sim/view";
sprintf(stridx, "[%d]", i);
viewpath += stridx;
FGViewer *loop_view = (FGViewer *)get_view( i );
// Set up view location and orientation
nodepath = viewpath;
nodepath += "/config/from-model";
if (!fgGetBool(nodepath.c_str())) {
nodepath = viewpath;
nodepath += "/config/eye-lon-deg-path";
lon_deg = fgGetDouble(fgGetString(nodepath.c_str()));
nodepath = viewpath;
nodepath += "/config/eye-lat-deg-path";
lat_deg = fgGetDouble(fgGetString(nodepath.c_str()));
nodepath = viewpath;
nodepath += "/config/eye-alt-ft-path";
alt_ft = fgGetDouble(fgGetString(nodepath.c_str()));
nodepath = viewpath;
nodepath += "/config/eye-roll-deg-path";
roll_deg = fgGetDouble(fgGetString(nodepath.c_str()));
nodepath = viewpath;
nodepath += "/config/eye-pitch-deg-path";
pitch_deg = fgGetDouble(fgGetString(nodepath.c_str()));
nodepath = viewpath;
nodepath += "/config/eye-heading-deg-path";
heading_deg = fgGetDouble(fgGetString(nodepath.c_str()));
loop_view->setPosition(lon_deg, lat_deg, alt_ft);
loop_view->setOrientation(roll_deg, pitch_deg, heading_deg);
} else {
// force recalc in viewer
loop_view->set_dirty();
}
// if lookat (type 1) then get target data...
if (loop_view->getType() == FG_LOOKAT) {
nodepath = viewpath;
nodepath += "/config/from-model";
if (!fgGetBool(nodepath.c_str())) {
nodepath = viewpath;
nodepath += "/config/target-lon-deg-path";
lon_deg = fgGetDouble(fgGetString(nodepath.c_str()));
nodepath = viewpath;
nodepath += "/config/target-lat-deg-path";
lat_deg = fgGetDouble(fgGetString(nodepath.c_str()));
nodepath = viewpath;
nodepath += "/config/target-alt-ft-path";
alt_ft = fgGetDouble(fgGetString(nodepath.c_str()));
nodepath = viewpath;
nodepath += "/config/target-roll-deg-path";
roll_deg = fgGetDouble(fgGetString(nodepath.c_str()));
nodepath = viewpath;
nodepath += "/config/target-pitch-deg-path";
pitch_deg = fgGetDouble(fgGetString(nodepath.c_str()));
nodepath = viewpath;
nodepath += "/config/target-heading-deg-path";
heading_deg = fgGetDouble(fgGetString(nodepath.c_str()));
loop_view ->setTargetPosition(lon_deg, lat_deg, alt_ft);
loop_view->setTargetOrientation(roll_deg, pitch_deg, heading_deg);
} else {
loop_view->set_dirty();
}
}
setViewXOffset_m(fgGetDouble("/sim/current-view/x-offset-m"));
setViewYOffset_m(fgGetDouble("/sim/current-view/y-offset-m"));
setViewZOffset_m(fgGetDouble("/sim/current-view/z-offset-m"));
setViewTargetXOffset_m(fgGetDouble("/sim/current-view/target-x-offset-m"));
setViewTargetYOffset_m(fgGetDouble("/sim/current-view/target-y-offset-m"));
setViewTargetZOffset_m(fgGetDouble("/sim/current-view/target-z-offset-m"));
// Update the current view
do_axes();
view->update(dt);
}
void
FGViewMgr::copyToCurrent()
{
char stridx [20];
string viewpath, nodepath;
int i = current;
viewpath = "/sim/view";
sprintf(stridx, "[%d]", i);
viewpath += stridx;
// copy certain view config data for default values
nodepath = viewpath;
nodepath += "/config/default-heading-offset-deg";
fgSetDouble("/sim/current-view/config/heading-offset-deg",
fgGetDouble(nodepath.c_str()));
nodepath = viewpath;
nodepath += "/config/pitch-offset-deg";
fgSetDouble("/sim/current-view/config/pitch-offset-deg",
fgGetDouble(nodepath.c_str()));
nodepath = viewpath;
nodepath += "/config/roll-offset-deg";
fgSetDouble("/sim/current-view/config/roll-offset-deg",
fgGetDouble(nodepath.c_str()));
nodepath = viewpath;
nodepath += "/config/default-field-of-view-deg";
fgSetDouble("/sim/current-view/config/default-field-of-view-deg",
fgGetDouble(nodepath.c_str()));
// copy view data
fgSetDouble("/sim/current-view/x-offset-m", getViewXOffset_m());
fgSetDouble("/sim/current-view/y-offset-m", getViewYOffset_m());
fgSetDouble("/sim/current-view/z-offset-m", getViewZOffset_m());
fgSetDouble("/sim/current-view/goal-heading-offset-deg",
get_current_view()->getGoalHeadingOffset_deg());
fgSetDouble("/sim/current-view/goal-pitch-offset-deg",
get_current_view()->getGoalPitchOffset_deg());
fgSetDouble("/sim/current-view/goal-roll-offset-deg",
get_current_view()->getRollOffset_deg());
fgSetDouble("/sim/current-view/heading-offset-deg",
get_current_view()->getHeadingOffset_deg());
fgSetDouble("/sim/current-view/pitch-offset-deg",
get_current_view()->getPitchOffset_deg());
fgSetDouble("/sim/current-view/roll-offset-deg",
get_current_view()->getRollOffset_deg());
fgSetDouble("/sim/current-view/target-x-offset-m",
get_current_view()->getTargetXOffset_m());
fgSetDouble("/sim/current-view/target-y-offset-m",
get_current_view()->getTargetYOffset_m());
fgSetDouble("/sim/current-view/target-z-offset-m",
get_current_view()->getTargetZOffset_m());
}
double
FGViewMgr::getViewHeadingOffset_deg () const
{
const FGViewer * view = get_current_view();
return (view == 0 ? 0 : view->getHeadingOffset_deg());
}
void
FGViewMgr::setViewHeadingOffset_deg (double offset)
{
FGViewer * view = get_current_view();
if (view != 0) {
view->setGoalHeadingOffset_deg(offset);
view->setHeadingOffset_deg(offset);
}
}
double
FGViewMgr::getViewGoalHeadingOffset_deg () const
{
const FGViewer * view = get_current_view();
return (view == 0 ? 0 : view->getGoalHeadingOffset_deg());
}
void
FGViewMgr::setViewGoalHeadingOffset_deg (double offset)
{
FGViewer * view = get_current_view();
if (view != 0)
view->setGoalHeadingOffset_deg(offset);
}
double
FGViewMgr::getViewPitchOffset_deg () const
{
const FGViewer * view = get_current_view();
return (view == 0 ? 0 : view->getPitchOffset_deg());
}
void
FGViewMgr::setViewPitchOffset_deg (double tilt)
{
FGViewer * view = get_current_view();
if (view != 0) {
view->setGoalPitchOffset_deg(tilt);
view->setPitchOffset_deg(tilt);
}
}
double
FGViewMgr::getGoalViewPitchOffset_deg () const
{
const FGViewer * view = get_current_view();
return (view == 0 ? 0 : view->getGoalPitchOffset_deg());
}
void
FGViewMgr::setGoalViewPitchOffset_deg (double tilt)
{
FGViewer * view = get_current_view();
if (view != 0)
view->setGoalPitchOffset_deg(tilt);
}
double
FGViewMgr::getViewXOffset_m () const
{
const FGViewer * view = get_current_view();
if (view != 0) {
return ((FGViewer *)view)->getXOffset_m();
} else {
return 0;
}
}
void
FGViewMgr::setViewXOffset_m (double x)
{
FGViewer * view = get_current_view();
if (view != 0) {
view->setXOffset_m(x);
}
}
double
FGViewMgr::getViewYOffset_m () const
{
const FGViewer * view = get_current_view();
if (view != 0) {
return ((FGViewer *)view)->getYOffset_m();
} else {
return 0;
}
}
void
FGViewMgr::setViewYOffset_m (double y)
{
FGViewer * view = get_current_view();
if (view != 0) {
view->setYOffset_m(y);
}
}
double
FGViewMgr::getViewZOffset_m () const
{
const FGViewer * view = get_current_view();
if (view != 0) {
return ((FGViewer *)view)->getZOffset_m();
} else {
return 0;
}
}
void
FGViewMgr::setViewZOffset_m (double z)
{
FGViewer * view = get_current_view();
if (view != 0) {
view->setZOffset_m(z);
}
}
double
FGViewMgr::getViewTargetXOffset_m () const
{
const FGViewer * view = get_current_view();
if (view != 0) {
return ((FGViewer *)view)->getTargetXOffset_m();
} else {
return 0;
}
}
void
FGViewMgr::setViewTargetXOffset_m (double x)
{
FGViewer * view = get_current_view();
if (view != 0) {
view->setTargetXOffset_m(x);
}
}
double
FGViewMgr::getViewTargetYOffset_m () const
{
const FGViewer * view = get_current_view();
if (view != 0) {
return ((FGViewer *)view)->getTargetYOffset_m();
} else {
return 0;
}
}
void
FGViewMgr::setViewTargetYOffset_m (double y)
{
FGViewer * view = get_current_view();
if (view != 0) {
view->setTargetYOffset_m(y);
}
}
double
FGViewMgr::getViewTargetZOffset_m () const
{
const FGViewer * view = get_current_view();
if (view != 0) {
return ((FGViewer *)view)->getTargetZOffset_m();
} else {
return 0;
}
}
void
FGViewMgr::setViewTargetZOffset_m (double z)
{
FGViewer * view = get_current_view();
if (view != 0) {
view->setTargetZOffset_m(z);
}
}
int
FGViewMgr::getView () const
{
return ( current );
}
void
FGViewMgr::setView (int newview )
{
// if newview number too low wrap to last view...
if ( newview < 0 ) {
newview = (int)views.size() -1;
}
// if newview number to high wrap to zero...
if ( newview > ((int)views.size() -1) ) {
newview = 0;
}
// set new view
set_view( newview );
// copy in view data
copyToCurrent ();
}
double
FGViewMgr::getFOV_deg () const
{
const FGViewer * view = get_current_view();
return (view == 0 ? 0 : view->get_fov());
}
void
FGViewMgr::setFOV_deg (double fov)
{
FGViewer * view = get_current_view();
if (view != 0)
view->set_fov(fov);
}
double
FGViewMgr::getNear_m () const
{
const FGViewer * view = get_current_view();
return (view == 0 ? 0.5f : view->getNear_m());
}
void
FGViewMgr::setNear_m (double near_m)
{
FGViewer * view = get_current_view();
if (view != 0)
view->setNear_m(near_m);
}
void
FGViewMgr::setViewAxisLong (double axis)
{
axis_long = axis;
}
void
FGViewMgr::setViewAxisLat (double axis)
{
axis_lat = axis;
}
void
FGViewMgr::do_axes ()
{
// Take no action when hat is centered
if ( ( axis_long < 0.01 ) &&
( axis_long > -0.01 ) &&
( axis_lat < 0.01 ) &&
( axis_lat > -0.01 )
)
return;
double viewDir = 999;
/* Do all the quick and easy cases */
if (axis_long < 0) { // Longitudinal axis forward
if (axis_lat == axis_long)
viewDir = fgGetDouble("/sim/view/config/front-left-direction-deg");
else if (axis_lat == - axis_long)
viewDir = fgGetDouble("/sim/view/config/front-right-direction-deg");
else if (axis_lat == 0)
viewDir = fgGetDouble("/sim/view/config/front-direction-deg");
} else if (axis_long > 0) { // Longitudinal axis backward
if (axis_lat == - axis_long)
viewDir = fgGetDouble("/sim/view/config/back-left-direction-deg");
else if (axis_lat == axis_long)
viewDir = fgGetDouble("/sim/view/config/back-right-direction-deg");
else if (axis_lat == 0)
viewDir = fgGetDouble("/sim/view/config/back-direction-deg");
} else if (axis_long == 0) { // Longitudinal axis neutral
if (axis_lat < 0)
viewDir = fgGetDouble("/sim/view/config/left-direction-deg");
else if (axis_lat > 0)
viewDir = fgGetDouble("/sim/view/config/right-direction-deg");
else return; /* And assertion failure maybe? */
}
// Do all the difficult cases
if ( viewDir > 900 )
viewDir = SGD_RADIANS_TO_DEGREES * atan2 ( -axis_lat, -axis_long );
if ( viewDir < -1 ) viewDir += 360;
get_current_view()->setGoalHeadingOffset_deg(viewDir);
}