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flightgear/src/Navaids/airways.hxx
2019-01-12 23:40:50 +00:00

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5.3 KiB
C++

// airways.hxx - storage of airways network, and routing between nodes
// Written by James Turner, started 2009.
//
// Copyright (C) 2009 Curtis L. Olson
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifndef FG_AIRWAYS_HXX
#define FG_AIRWAYS_HXX
#include <map>
#include <vector>
#include <Navaids/route.hxx>
#include <Navaids/positioned.hxx>
class SGPath;
typedef SGSharedPtr<FGPositioned> FGPositionedRef;
namespace flightgear {
// forward declare some helpers
struct SearchContext;
class AdjacentWaypoint;
class InAirwayFilter;
class Airway;
using AirwayRef = SGSharedPtr<Airway>;
class Airway : public RouteBase
{
public:
enum Level {
UnknownLevel = 0,
LowLevel = 1, /// Victor airways
HighLevel = 2, /// Jet airways
Both = 3
};
std::string ident() const override
{ return _ident; }
int cacheId() const
{ return _cacheId; }
Level level() const
{ return _level; }
static void loadAWYDat(const SGPath& path);
double topAltitudeFt() const
{ return _topAltitudeFt; }
double bottomAltitudeFt() const
{ return _bottomAltitudeFt; }
static AirwayRef loadByCacheId(int cacheId);
static AirwayRef findByIdent(const std::string& aIdent, Level level);
/**
* Find the airway based on its ident. IF both high- and low- level idents
* exist, select the one which can route between the from and to waypoints
* correctly, preferring high-level airways.
*/
static AirwayRef findByIdentAndVia(const std::string& aIdent, const WayptRef& from, const WayptRef& to);
/**
* Find an airway by ident, and containing a particula rnavaid/fix.
*/
static AirwayRef findByIdentAndNavaid(const std::string& aIdent, const FGPositionedRef nav);
WayptRef findEnroute(const std::string& aIdent) const;
bool canVia(const WayptRef& from, const WayptRef& to) const;
WayptVec via(const WayptRef& from, const WayptRef& to) const;
bool containsNavaid(const FGPositionedRef& navaid) const;
/**
* Track a network of airways
*
*/
class Network
{
public:
friend class Airway;
friend class InAirwayFilter;
/**
* Principal routing algorithm. Attempts to find the best route beween
* two points. If either point is part of the airway network (e.g, a SID
* or STAR transition), it will <em>not</em> be duplicated in the result
* path.
*
* Returns true if a route could be found, or false otherwise.
*/
bool route(WayptRef aFrom, WayptRef aTo, WayptVec& aPath);
/**
* Overloaded version working with a raw SGGeod
*/
std::pair<FGPositionedRef, bool> findClosestNode(const SGGeod& aGeod);
FGPositionedRef findNodeByIdent(const std::string& ident, const SGGeod& near) const;
private:
void addEdge(int aWay, const SGGeod& aStartPos,
const std::string& aStartIdent,
const SGGeod& aEndPos, const std::string& aEndIdent);
int findAirway(const std::string& aName);
bool cleanGeneratedPath(WayptRef aFrom, WayptRef aTo, WayptVec& aPath,
bool exactTo, bool exactFrom);
bool search2(FGPositionedRef aStart, FGPositionedRef aDest, WayptVec& aRoute);
/**
* Test if a positioned item is part of this airway network or not.
*/
bool inNetwork(PositionedID pos) const;
/**
* Find the closest node on the network, to the specified waypoint
*
* May return NULL,false if no match could be found; the search is
* internally limited to avoid very poor performance; for example,
* in the middle of an ocean.
*
* The second return value indicates if the returned value is
* equal (true) or distinct (false) to the input waypoint.
* Equality here means being physically within a close tolerance,
* on the order of a hundred metres.
*/
std::pair<FGPositionedRef, bool> findClosestNode(WayptRef aRef);
/**
* cache which positioned items are in this network
*/
typedef std::map<PositionedID, bool> NetworkMembershipDict;
mutable NetworkMembershipDict _inNetworkCache;
Level _networkID;
};
static Network* highLevel();
static Network* lowLevel();
private:
Airway(const std::string& aIdent, const Level level, int dbId, int aTop, int aBottom);
void loadWaypoints() const;
WayptVec::const_iterator find(WayptRef wpt) const;
friend class Network;
friend class NavDataCache;
const std::string _ident;
const Level _level;
const int _cacheId;
int _topAltitudeFt;
int _bottomAltitudeFt;
mutable WayptVec _elements;
};
} // of namespace flightgear
#endif //of FG_AIRWAYS_HXX