1
0
Fork 0
flightgear/src/AIModel/AIBallistic.hxx
2006-02-21 01:16:04 +00:00

79 lines
2.4 KiB
C++

// FGAIBallistic.hxx - AIBase derived class creates an AI ballistic object
//
// Written by David Culp, started November 2003.
// - davidculp2@comcast.net
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifndef _FG_AIBALLISTIC_HXX
#define _FG_AIBALLISTIC_HXX
#include "AIManager.hxx"
#include "AIBase.hxx"
class FGAIBallistic : public FGAIBase {
public:
FGAIBallistic();
~FGAIBallistic();
void readFromScenario(SGPropertyNode* scFileNode);
bool init();
virtual void bind();
virtual void unbind();
void update(double dt);
void setAzimuth( double az );
void setElevation( double el );
void setRoll( double rl );
void setStabilisation( bool val );
void setDragArea( double a );
void setLife( double seconds );
void setBuoyancy( double fpss );
void setWind_from_east( double fps );
void setWind_from_north( double fps );
void setWind( bool val );
void setCd( double c );
void setMass( double m );
double _getTime() const;
virtual const char* getTypeString(void) const { return "ballistic"; }
private:
double azimuth; // degrees true
double elevation; // degrees
double rotation; // degrees
double hs; // horizontal speed (fps)
bool aero_stabilised; // if true, object will align wit trajectory
double drag_area; // equivalent drag area in ft2
double life_timer; // seconds
double gravity; // fps2
double buoyancy; // fps2
double wind_from_east; // fps
double wind_from_north; // fps
bool wind; // if true, local wind will be applied to object
double Cd; // drag coefficient
double mass; // slugs
void Run(double dt);
};
#endif // _FG_AIBALLISTIC_HXX