69 lines
2.1 KiB
C++
69 lines
2.1 KiB
C++
// FGAIEntity - abstract base class an artificial intelligence entity
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//
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// Written by David Luff, started March 2002.
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//
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// Copyright (C) 2002 David C. Luff - david.luff@nottingham.ac.uk
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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#ifndef _FG_AIEntity_HXX
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#define _FG_AIEntity_HXX
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#include <plib/sg.h>
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#include <plib/ssg.h>
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#include <simgear/math/point3d.hxx>
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#include <simgear/scene/model/model.hxx>
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#include <simgear/scene/model/placement.hxx>
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/*****************************************************************
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*
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* FGAIEntity - this class implements the minimum requirement
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* for any AI entity - a position, an orientation, an associated
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* 3D model, and the ability to be moved. It does nothing useful
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* and all AI entities are expected to be derived from it.
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*
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******************************************************************/
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class FGAIEntity {
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public:
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virtual ~FGAIEntity();
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// Run the internal calculations
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virtual void Update(double dt);
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// Send a transmission *TO* the AIEntity.
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// FIXME int code is a hack - eventually this will receive Alexander's coded messages.
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virtual void RegisterTransmission(int code);
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inline Point3D GetPos() { return(pos); }
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protected:
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Point3D pos; // WGS84 lat & lon in degrees, elev above sea-level in meters
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double hdg; //True heading in degrees
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double roll; //degrees
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double pitch; //degrees
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char* model_path; //Path to the 3D model
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SGModelPlacement aip;
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void Transform();
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};
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#endif // _FG_AIEntity_HXX
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