7cc178d182
Tweaks for building with native SGI compilers.
133 lines
3.7 KiB
C++
133 lines
3.7 KiB
C++
/*******************************************************************************
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Header: FGEngine.h
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Author: Jon S. Berndt
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Date started: 01/21/99
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------------- Copyright (C) 1999 Jon S. Berndt (jsb@hal-pc.org) -------------
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This program is free software; you can redistribute it and/or modify it under
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the terms of the GNU General Public License as published by the Free Software
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Foundation; either version 2 of the License, or (at your option) any later
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version.
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This program is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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details.
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You should have received a copy of the GNU General Public License along with
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this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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Place - Suite 330, Boston, MA 02111-1307, USA.
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Further information about the GNU General Public License can also be found on
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the world wide web at http://www.gnu.org.
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FUNCTIONAL DESCRIPTION
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--------------------------------------------------------------------------------
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Based on Flightgear code, which is based on LaRCSim. This class simulates
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a generic engine.
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HISTORY
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--------------------------------------------------------------------------------
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01/21/99 JSB Created
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********************************************************************************
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SENTRY
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*******************************************************************************/
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#ifndef FGEngine_H
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#define FGEngine_H
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/*******************************************************************************
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INCLUDES
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*******************************************************************************/
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#ifdef FGFS
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# include <Include/compiler.h>
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# include STL_STRING
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FG_USING_STD(string);
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#else
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# include <string>
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#endif
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/*******************************************************************************
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DEFINES
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*******************************************************************************/
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/*******************************************************************************
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CLASS DECLARATION
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*******************************************************************************/
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class FGFDMExec;
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class FGState;
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class FGAtmosphere;
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class FGFCS;
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class FGAircraft;
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class FGTranslation;
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class FGRotation;
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class FGPosition;
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class FGAuxiliary;
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class FGOutput;
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class FGEngine
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{
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public:
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FGEngine(FGFDMExec*, string, string, int);
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~FGEngine(void);
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enum EngineType {etUnknown, etRocket, etPiston, etTurboProp, etTurboJet};
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float GetThrottle(void) {return Throttle;}
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float GetThrust(void) {return Thrust;}
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bool GetStarved(void) {return Starved;}
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bool GetFlameout(void) {return Flameout;}
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int GetType(void) {return Type;}
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string GetName() {return Name;}
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void SetStarved(bool tt) {Starved = tt;}
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void SetStarved(void) {Starved = true;}
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float CalcThrust(void);
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float CalcFuelNeed(void);
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float CalcOxidizerNeed(void);
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private:
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string Name;
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EngineType Type;
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float X, Y, Z;
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float SLThrustMax;
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float VacThrustMax;
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float SLFuelFlowMax;
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float SLOxiFlowMax;
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float MaxThrottle;
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float MinThrottle;
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float Thrust;
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float Throttle;
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float FuelNeed, OxidizerNeed;
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bool Starved;
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bool Flameout;
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float PctPower;
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int EngineNumber;
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FGFDMExec* FDMExec;
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FGState* State;
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FGAtmosphere* Atmosphere;
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FGFCS* FCS;
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FGAircraft* Aircraft;
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FGTranslation* Translation;
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FGRotation* Rotation;
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FGPosition* Position;
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FGAuxiliary* Auxiliary;
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FGOutput* Output;
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protected:
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float CalcRocketThrust(void);
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float CalcPistonThrust(void);
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};
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/******************************************************************************/
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#endif
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