248 lines
7.2 KiB
C++
248 lines
7.2 KiB
C++
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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Module: FGInput.cpp
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Author: Jon Berndt
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Date started: 12/02/98
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Purpose: Manage input of sim parameters from socket
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Called by: FGSimExec
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------------- Copyright (C) 1999 Jon S. Berndt (jon@jsbsim.org) -------------
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This program is free software; you can redistribute it and/or modify it under
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the terms of the GNU Lesser General Public License as published by the Free Software
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Foundation; either version 2 of the License, or (at your option) any later
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version.
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This program is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
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details.
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You should have received a copy of the GNU Lesser General Public License along with
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this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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Place - Suite 330, Boston, MA 02111-1307, USA.
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Further information about the GNU Lesser General Public License can also be found on
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the world wide web at http://www.gnu.org.
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FUNCTIONAL DESCRIPTION
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--------------------------------------------------------------------------------
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This is the place where you create output routines to dump data for perusal
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later.
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HISTORY
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--------------------------------------------------------------------------------
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12/02/98 JSB Created
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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INCLUDES
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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#include "FGInput.h"
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#include "FGFDMExec.h"
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#include "input_output/FGInputSocket.h"
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#include "input_output/FGUDPInputSocket.h"
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#include "input_output/FGXMLFileRead.h"
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#include "input_output/FGXMLElement.h"
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#include "input_output/FGModelLoader.h"
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using namespace std;
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namespace JSBSim {
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IDENT(IdSrc,"$Id: FGInput.cpp,v 1.35 2017/02/25 14:23:19 bcoconni Exp $");
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IDENT(IdHdr,ID_INPUT);
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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CLASS IMPLEMENTATION
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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FGInput::FGInput(FGFDMExec* fdmex) : FGModel(fdmex)
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{
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Name = "FGInput";
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enabled = true;
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Debug(0);
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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FGInput::~FGInput()
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{
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vector<FGInputType*>::iterator it;
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for (it = InputTypes.begin(); it != InputTypes.end(); ++it)
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delete (*it);
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Debug(1);
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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bool FGInput::Load(Element* el)
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{
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// Unlike the other FGModel classes, properties listed in the <input> section
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// are not intended to create new properties. For that reason, FGInput
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// cannot load its XML directives with FGModel::Load().
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// Instead FGModelLoader::Open() and FGModel::PreLoad() must be explicitely
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// called.
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FGModelLoader ModelLoader(this);
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Element* element = ModelLoader.Open(el);
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if (!element) return false;
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FGModel::PreLoad(element, PropertyManager);
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size_t idx = InputTypes.size();
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string type = element->GetAttributeValue("type");
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FGInputType* Input = 0;
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if (debug_lvl > 0) cout << endl << " Input data set: " << idx << " " << endl;
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type = to_upper(type);
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if (type.empty() || type == "SOCKET") {
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Input = new FGInputSocket(FDMExec);
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} else if (type == "QTJSBSIM") {
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Input = new FGUDPInputSocket(FDMExec);
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} else if (type != string("NONE")) {
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cerr << element->ReadFrom()
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<< "Unknown type of input specified in config file" << endl;
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}
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if (!Input) return false;
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Input->SetIdx(idx);
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Input->Load(element);
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PostLoad(element, PropertyManager);
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InputTypes.push_back(Input);
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Debug(2);
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return true;
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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bool FGInput::InitModel(void)
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{
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bool ret = false;
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if (!FGModel::InitModel()) return false;
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vector<FGInputType*>::iterator it;
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for (it = InputTypes.begin(); it != InputTypes.end(); ++it)
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ret &= (*it)->InitModel();
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return ret;
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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bool FGInput::Run(bool Holding)
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{
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if (FDMExec->GetTrimStatus()) return true;
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if (FGModel::Run(Holding)) return true;
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if (!enabled) return true;
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vector<FGInputType*>::iterator it;
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for (it = InputTypes.begin(); it != InputTypes.end(); ++it)
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(*it)->Run(Holding);
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return false;
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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bool FGInput::SetDirectivesFile(const SGPath& fname)
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{
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FGXMLFileRead XMLFile;
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Element* document = XMLFile.LoadXMLDocument(fname);
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bool result = Load(document);
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if (!result)
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cerr << endl << "Aircraft input element has problems in file " << fname << endl;
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return result;
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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bool FGInput::Toggle(int idx)
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{
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if (idx >= (int)0 && idx < (int)InputTypes.size())
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return InputTypes[idx]->Toggle();
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return false;
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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bool FGInput::SetInputName(unsigned int idx, const std::string& name)
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{
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if (idx >= InputTypes.size()) return false;
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InputTypes[idx]->SetInputName(name);
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return true;
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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string FGInput::GetInputName(unsigned int idx) const
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{
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string name;
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if (idx < InputTypes.size())
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name = InputTypes[idx]->GetInputName();
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return name;
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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// The bitmasked value choices are as follows:
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// unset: In this case (the default) JSBSim would only print
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// out the normally expected messages, essentially echoing
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// the config files as they are read. If the environment
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// variable is not set, debug_lvl is set to 1 internally
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// 0: This requests JSBSim not to output any messages
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// whatsoever.
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// 1: This value explicity requests the normal JSBSim
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// startup messages
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// 2: This value asks for a message to be printed out when
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// a class is instantiated
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// 4: When this value is set, a message is displayed when a
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// FGModel object executes its Run() method
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// 8: When this value is set, various runtime state variables
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// are printed out periodically
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// 16: When set various parameters are sanity checked and
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// a message is printed out when they go out of bounds
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void FGInput::Debug(int from)
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{
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string scratch="";
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if (debug_lvl <= 0) return;
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if (debug_lvl & 1) { // Standard console startup message output
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if (from == 0) { // Constructor
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}
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if (from == 2) {
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}
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}
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if (debug_lvl & 2 ) { // Instantiation/Destruction notification
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if (from == 0) cout << "Instantiated: FGInput" << endl;
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if (from == 1) cout << "Destroyed: FGInput" << endl;
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}
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if (debug_lvl & 4 ) { // Run() method entry print for FGModel-derived objects
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}
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if (debug_lvl & 8 ) { // Runtime state variables
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}
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if (debug_lvl & 16) { // Sanity checking
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}
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if (debug_lvl & 64) {
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if (from == 0) { // Constructor
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cout << IdSrc << endl;
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cout << IdHdr << endl;
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}
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}
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}
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}
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