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flightgear/src/FDM/JSBSim/FGRotation.h

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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Header: FGRotation.h
Author: Jon Berndt
Date started: 12/02/98
------------- Copyright (C) 1999 Jon S. Berndt (jsb@hal-pc.org) -------------
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
details.
You should have received a copy of the GNU General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA.
Further information about the GNU General Public License can also be found on
the world wide web at http://www.gnu.org.
HISTORY
--------------------------------------------------------------------------------
12/02/98 JSB Created
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
COMMENTS, REFERENCES, and NOTES
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
[1] Cooke, Zyda, Pratt, and McGhee, "NPSNET: Flight Simulation Dynamic Modeling
Using Quaternions", Presence, Vol. 1, No. 4, pp. 404-420 Naval Postgraduate
School, January 1994
[2] D. M. Henderson, "Euler Angles, Quaternions, and Transformation Matrices",
JSC 12960, July 1977
[3] Richard E. McFarland, "A Standard Kinematic Model for Flight Simulation at
NASA-Ames", NASA CR-2497, January 1975
[4] Barnes W. McCormick, "Aerodynamics, Aeronautics, and Flight Mechanics",
Wiley & Sons, 1979 ISBN 0-471-03032-5
[5] Bernard Etkin, "Dynamics of Flight, Stability and Control", Wiley & Sons,
1982 ISBN 0-471-08936-2
The order of rotations used in this class corresponds to a 3-2-1 sequence,
or Y-P-R, or Z-Y-X, if you prefer.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
SENTRY
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#ifndef FGROTATION_H
#define FGROTATION_H
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
INCLUDES
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#ifdef FGFS
# include <simgear/compiler.h>
# include <math.h>
#else
# include <cmath>
#endif
#ifndef M_PI
# include <simgear/constants.h>
# define M_PI SG_PI
#endif
#include "FGModel.h"
#include "FGMatrix.h"
#define ID_ROTATION "$Id$"
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
CLASS DECLARATION
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
class FGRotation : public FGModel
{
public:
FGRotation(FGFDMExec*);
~FGRotation();
bool Run(void);
inline FGColumnVector GetPQR(void) {return vPQR;}
inline float GetPQR(int axis) {return vPQR(axis);}
inline FGColumnVector GetPQRdot(void) {return vPQRdot;}
inline float GetPQRdot(int idx) {return vPQRdot(idx);}
inline FGColumnVector GetEuler(void) {return vEuler;}
inline float GetEuler(int axis) {return vEuler(axis);}
inline FGColumnVector GetEulerRates(void) { return vEulerRates; }
inline float GetEulerRates(int axis) { return vEulerRates(axis); }
inline void SetPQR(FGColumnVector tt) {vPQR = tt;}
inline void SetEuler(FGColumnVector tt) {vEuler = tt;}
inline float Getphi(void) {return vEuler(1);}
inline float Gettht(void) {return vEuler(2);}
inline float Getpsi(void) {return vEuler(3);}
inline float GetCosphi(void) {return cPhi;}
inline float GetCostht(void) {return cTht;}
inline float GetCospsi(void) {return cPsi;}
inline float GetSinphi(void) {return sPhi;}
inline float GetSintht(void) {return sTht;}
inline float GetSinpsi(void) {return sPsi;}
private:
FGColumnVector vPQR;
FGColumnVector vPQRdot;
FGColumnVector vMoments;
FGColumnVector vEuler;
FGColumnVector vEulerRates;
FGColumnVector vlastPQRdot;
float cTht,sTht;
float cPhi,sPhi;
float cPsi,sPsi;
float Ixx, Iyy, Izz, Ixz;
float dt;
void GetState(void);
void Debug(void);
};
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
#endif