170 lines
4.7 KiB
C++
170 lines
4.7 KiB
C++
// controls.cxx -- defines a standard interface to all flight sim controls
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//
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// Written by Curtis Olson, started May 1997.
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//
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// Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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//
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// $Id$
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#include "controls.hxx"
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#include <simgear/debug/logstream.hxx>
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#include <Main/fg_props.hxx>
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// Constructor
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FGControls::FGControls() :
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aileron( 0.0 ),
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elevator( 0.0 ),
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elevator_trim( 1.969572E-03 ),
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rudder( 0.0 ),
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throttle_idle( true )
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{
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}
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void FGControls::reset_all()
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{
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set_aileron(0.0);
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set_elevator(0.0);
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set_elevator_trim(0.0);
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set_rudder(0.0);
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set_throttle(FGControls::ALL_ENGINES, 0.0);
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set_starter(FGControls::ALL_ENGINES, false);
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set_magnetos(FGControls::ALL_ENGINES, 0);
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throttle_idle = true;
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gear_down = true;
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}
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// Destructor
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FGControls::~FGControls() {
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}
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void
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FGControls::init ()
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{
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for ( int engine = 0; engine < MAX_ENGINES; engine++ ) {
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throttle[engine] = 0.0;
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mixture[engine] = 1.0;
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prop_advance[engine] = 1.0;
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magnetos[engine] = 0;
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starter[engine] = false;
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}
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for ( int wheel = 0; wheel < MAX_WHEELS; wheel++ ) {
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brake[wheel] = 0.0;
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}
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auto_coordination = fgGetNode("/sim/auto-coordination", true);
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}
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void
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FGControls::bind ()
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{
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fgTie("/controls/aileron", this,
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&FGControls::get_aileron, &FGControls::set_aileron);
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fgSetArchivable("/controls/aileron");
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fgTie("/controls/elevator", this,
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&FGControls::get_elevator, &FGControls::set_elevator);
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fgSetArchivable("/controls/elevator");
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fgTie("/controls/elevator-trim", this,
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&FGControls::get_elevator_trim, &FGControls::set_elevator_trim);
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fgSetArchivable("/controls/elevator-trim");
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fgTie("/controls/rudder", this,
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&FGControls::get_rudder, &FGControls::set_rudder);
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fgSetArchivable("/controls/rudder");
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fgTie("/controls/flaps", this,
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&FGControls::get_flaps, &FGControls::set_flaps);
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fgSetArchivable("/controls/flaps");
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int index;
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for (index = 0; index < MAX_ENGINES; index++) {
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char name[32];
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sprintf(name, "/controls/throttle[%d]", index);
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fgTie(name, this, index,
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&FGControls::get_throttle, &FGControls::set_throttle);
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fgSetArchivable(name);
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sprintf(name, "/controls/mixture[%d]", index);
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fgTie(name, this, index,
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&FGControls::get_mixture, &FGControls::set_mixture);
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fgSetArchivable(name);
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sprintf(name, "/controls/propeller-pitch[%d]", index);
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fgTie(name, this, index,
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&FGControls::get_prop_advance, &FGControls::set_prop_advance);
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fgSetArchivable(name);
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sprintf(name, "/controls/magnetos[%d]", index);
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fgTie(name, this, index,
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&FGControls::get_magnetos, &FGControls::set_magnetos);
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fgSetArchivable(name);
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sprintf(name, "/controls/starter[%d]", index);
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fgTie(name, this, index,
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&FGControls::get_starter, &FGControls::set_starter);
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fgSetArchivable(name);
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}
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for (index = 0; index < MAX_WHEELS; index++) {
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char name[32];
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sprintf(name, "/controls/brakes[%d]", index);
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fgTie(name, this, index,
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&FGControls::get_brake, &FGControls::set_brake);
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fgSetArchivable(name);
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}
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fgTie("/controls/gear-down", this,
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&FGControls::get_gear_down, &FGControls::set_gear_down);
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fgSetArchivable("/controls/gear-down");
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}
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void
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FGControls::unbind ()
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{
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// Tie control properties.
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fgUntie("/controls/aileron");
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fgUntie("/controls/elevator");
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fgUntie("/controls/elevator-trim");
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fgUntie("/controls/rudder");
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fgUntie("/controls/flaps");
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int index;
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for (index = 0; index < MAX_ENGINES; index++) {
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char name[32];
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sprintf(name, "/controls/throttle[%d]", index);
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fgUntie(name);
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sprintf(name, "/controls/mixture[%d]", index);
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fgUntie(name);
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sprintf(name, "/controls/propeller-pitch[%d]", index);
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fgUntie(name);
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sprintf(name, "/controls/magnetos[%d]", index);
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fgUntie(name);
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sprintf(name, "/controls/starter[%d]", index);
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fgUntie(name);
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}
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for (index = 0; index < MAX_WHEELS; index++) {
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char name[32];
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sprintf(name, "/controls/brakes[%d]", index);
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fgUntie(name);
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}
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fgUntie("/controls/gear-down");
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}
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void
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FGControls::update ()
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{
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}
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