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flightgear/Simulator/Objects/fragment.hxx
1999-04-06 23:37:07 +00:00

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4.3 KiB
C++

// fragment.hxx -- routines to handle "atomic" display objects
//
// Written by Curtis Olson, started August 1998.
//
// Copyright (C) 1998 Curtis L. Olson - curt@me.umn.edu
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#ifndef _FRAGMENT_HXX
#define _FRAGMENT_HXX
#ifndef __cplusplus
# error This library requires C++
#endif
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#ifdef HAVE_WINDOWS_H
# include <windows.h>
#endif
#include <GL/glut.h>
#include <XGL/xgl.h>
#include <Include/compiler.h>
#include <vector>
#include <Include/fg_constants.h>
#include <Math/mat3.h>
#include <Math/point3d.hxx>
FG_USING_STD(vector);
struct fgFACE {
int n1, n2, n3;
fgFACE( int a = 0, int b =0, int c =0 )
: n1(a), n2(b), n3(c) {}
fgFACE( const fgFACE & image )
: n1(image.n1), n2(image.n2), n3(image.n3) {}
fgFACE& operator= ( const fgFACE & image ) {
n1 = image.n1; n2 = image.n2; n3 = image.n3; return *this;
}
~fgFACE() {}
};
inline bool
operator== ( const fgFACE& lhs, const fgFACE& rhs )
{
return (lhs.n1 == rhs.n1) && (lhs.n2 == rhs.n2) && (lhs.n3 == rhs.n3);
}
// Forward declarations
class fgTILE;
class fgMATERIAL;
// Object fragment data class
class fgFRAGMENT {
private:
public:
// culling data for this object fragment (fine grain culling)
Point3D center;
double bounding_radius;
// variable offset data for this object fragment for this frame
// fgCartesianPoint3d tile_offset;
// saved transformation matrix for this fragment (used by renderer)
// GLfloat matrix[16];
// tile_ptr & material_ptr are set so that when we traverse the
// list of fragments we can quickly reference back the tile or
// material property this fragment is assigned to.
// material property pointer
fgMATERIAL *material_ptr;
// tile pointer
fgTILE *tile_ptr;
// OpenGL display list for fragment data
GLint display_list;
// face list (this indexes into the master tile vertex list)
typedef vector < fgFACE > container;
typedef container::iterator iterator;
typedef container::const_iterator const_iterator;
container faces;
public:
// number of faces in this fragment
int num_faces() {
return faces.size();
}
// Add a face to the face list
void add_face(int n1, int n2, int n3) {
faces.push_back( fgFACE(n1,n2,n3) );
}
// test if line intesects with this fragment. p0 and p1 are the
// two line end points of the line. If side_flag is true, check
// to see that end points are on opposite sides of face. Returns
// 1 if it intersection found, 0 otherwise. If it intesects,
// result is the point of intersection
int intersect( const Point3D& end0,
const Point3D& end1,
int side_flag,
Point3D& result) const;
// Constructors
fgFRAGMENT () { /*faces.reserve(512);*/}
fgFRAGMENT ( const fgFRAGMENT &image );
// Destructor
~fgFRAGMENT() { faces.erase( faces.begin(), faces.end() ); }
// operators
fgFRAGMENT & operator = ( const fgFRAGMENT & rhs );
bool operator < ( const fgFRAGMENT & rhs ) const {
// This is completely arbitrary. It satisfies RW's STL implementation
return bounding_radius < rhs.bounding_radius;
}
void init() {
faces.erase( faces.begin(), faces.end() );
}
int deleteDisplayList() {
xglDeleteLists( display_list, 1 ); return 0;
}
friend bool operator== ( const fgFRAGMENT & lhs, const fgFRAGMENT & rhs );
};
inline bool
operator == ( const fgFRAGMENT & lhs, const fgFRAGMENT & rhs ) {
return lhs.center == rhs.center;
}
#endif // _FRAGMENT_HXX