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flightgear/src/AIModel/AIEscort.cxx
James Turner dc6a884928 Generalise AI-model search ordering in AIBase
Make the policy of using models in FGData/AI more flexible, with the
option to prefer normal data sources. Keep the existing behaviour for
everything except multiplayer aircraft, where we now prefer the data
model (presumably, an installed aircraft) over the AI one.
2018-05-23 09:46:05 +01:00

383 lines
11 KiB
C++

// FGAIEscort - FGAIShip-derived class creates an AI Ground Vehicle
// by adding a ground following utility
//
// Written by Vivian Meazza, started August 2009.
// - vivian.meazza at lineone.net
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include <algorithm>
#include <string>
#include <vector>
#include <simgear/sg_inlines.h>
#include <simgear/math/sg_geodesy.hxx>
#include <simgear/math/sg_random.h>
#include <cmath>
#include <Main/util.hxx>
#include <Main/globals.hxx>
#include <Viewer/view.hxx>
#include <Scenery/scenery.hxx>
#include "AIEscort.hxx"
using std::string;
FGAIEscort::FGAIEscort() :
FGAIShip(otEscort),
_relbrg (0),
_parent_speed(0),
_interval(0),
_stn_truebrg(0),
_stn_height(0),
_stn_speed(0),
_stn_angle_limit(0),
_stn_limit(0),
_max_speed(0),
_MPControl(false),
_patrol(false),
_stn_deg_true(false)
{
invisible = false;
}
FGAIEscort::~FGAIEscort() {}
void FGAIEscort::readFromScenario(SGPropertyNode* scFileNode) {
if (!scFileNode)
return;
FGAIShip::readFromScenario(scFileNode);
setName(scFileNode->getStringValue("name", "Escort"));
setSMPath(scFileNode->getStringValue("submodel-path", ""));
setStnRange(scFileNode->getDoubleValue("station/range-nm", 1));
setStnBrg(scFileNode->getDoubleValue("station/brg-deg", 0.0));
setStnLimit(scFileNode->getDoubleValue("station/range-limit-nm", 0.2));
setStnAngleLimit(scFileNode->getDoubleValue("station/angle-limit-deg", 15.0));
setStnSpeed(scFileNode->getDoubleValue("station/speed-kts", 2.5));
setStnPatrol(scFileNode->getBoolValue("station/patrol", false));
setStnHtFt(scFileNode->getDoubleValue("station/height-ft", 0.0));
setStnDegTrue(scFileNode->getBoolValue("station/deg-true", false));
setParentName(scFileNode->getStringValue("station/parent", ""));
setMaxSpeed(scFileNode->getDoubleValue("max-speed-kts", 30.0));
setUpdateInterval(scFileNode->getDoubleValue("update-interval-sec", 10.0));
setCallSign(scFileNode->getStringValue("callsign", ""));
if(_patrol)
sg_srandom_time();
}
void FGAIEscort::bind() {
FGAIShip::bind();
tie("station/rel-bearing-deg",
SGRawValuePointer<double>(&_stn_relbrg));
tie("station/true-bearing-deg",
SGRawValuePointer<double>(&_stn_truebrg));
tie("station/range-nm",
SGRawValuePointer<double>(&_stn_range));
tie("station/range-limit-nm",
SGRawValuePointer<double>(&_stn_limit));
tie("station/angle-limit-deg",
SGRawValuePointer<double>(&_stn_angle_limit));
tie("station/speed-kts",
SGRawValuePointer<double>(&_stn_speed));
tie("station/height-ft",
SGRawValuePointer<double>(&_stn_height));
tie("controls/update-interval-sec",
SGRawValuePointer<double>(&_interval));
tie("controls/parent-mp-control",
SGRawValuePointer<bool>(&_MPControl));
tie("station/target-range-nm",
SGRawValuePointer<double>(&_tgtrange));
tie("station/target-brg-deg-t",
SGRawValuePointer<double>(&_tgtbrg));
tie("station/patrol",
SGRawValuePointer<bool>(&_patrol));
}
bool FGAIEscort::init(ModelSearchOrder searchOrder) {
if (!FGAIShip::init(searchOrder))
return false;
reinit();
return true;
}
void FGAIEscort::reinit() {
invisible = false;
no_roll = false;
props->setStringValue("controls/parent-name", _parent.c_str());
if (setParentNode()){
setParent();
pos = _tgtpos;
speed = _parent_speed;
hdg = _parent_hdg;
}
FGAIShip::reinit();
}
void FGAIEscort::update(double dt) {
FGAIShip::update(dt);
RunEscort(dt);
}
void FGAIEscort::setStnRange(double r) {
_stn_range = r;
}
void FGAIEscort::setStnBrg(double b) {
_stn_brg = b;
}
void FGAIEscort::setStnLimit(double l) {
_stn_limit = l;
}
void FGAIEscort::setStnAngleLimit(double al) {
_stn_angle_limit = al;
}
void FGAIEscort::setStnSpeed(double s) {
_stn_speed = s;
}
void FGAIEscort::setStnHtFt(double h) {
_stn_height = h;
}
void FGAIEscort::setStnDegTrue(bool t) {
_stn_deg_true = t;
}
void FGAIEscort::setMaxSpeed(double m) {
_max_speed = m;
}
void FGAIEscort::setUpdateInterval(double i) {
_interval = i;
}
void FGAIEscort::setStnPatrol(bool p) {
_patrol = p;
}
bool FGAIEscort::getGroundElev(SGGeod inpos) {
double height_m ;
const simgear::BVHMaterial* mat = 0;
if (globals->get_scenery()->get_elevation_m(SGGeod::fromGeodM(inpos, 3000), height_m, &mat, 0)){
const SGMaterial* material = dynamic_cast<const SGMaterial*>(mat);
_ht_agl_ft = inpos.getElevationFt() - height_m * SG_METER_TO_FEET;
if (material) {
const std::vector<std::string>& names = material->get_names();
_solid = material->get_solid();
if (!names.empty())
props->setStringValue("material/name", names[0].c_str());
else
props->setStringValue("material/name", "");
//cout << "material " << names[0].c_str()
// << " _elevation_m " << _elevation_m
// << " solid " << _solid
// << " load " << _load_resistance
// << " frictionFactor " << _frictionFactor
// << endl;
}
return true;
} else {
return false;
}
}
void FGAIEscort::setParent()
{
double lat = _selected_ac->getDoubleValue("position/latitude-deg");
double lon = _selected_ac->getDoubleValue("position/longitude-deg");
double elevation = _selected_ac->getDoubleValue("position/altitude-ft");
_MPControl = _selected_ac->getBoolValue("controls/mp-control");
_selectedpos.setLatitudeDeg(lat);
_selectedpos.setLongitudeDeg(lon);
_selectedpos.setElevationFt(elevation);
_parent_speed = _selected_ac->getDoubleValue("velocities/speed-kts");
_parent_hdg = _selected_ac->getDoubleValue("orientation/true-heading-deg");
if(!_stn_deg_true){
_stn_truebrg = calcTrueBearingDeg(_stn_brg, _parent_hdg);
_stn_relbrg = _stn_brg;
//cout << _name <<" set rel"<<endl;
} else {
_stn_truebrg = _stn_brg;
_stn_relbrg = calcRelBearingDeg(_stn_brg, _parent_hdg);
//cout << _name << " set true"<<endl;
}
double course2;
SGGeodesy::direct( _selectedpos, _stn_truebrg, _stn_range * SG_NM_TO_METER,
_tgtpos, course2);
_tgtpos.setElevationFt(_stn_height);
calcRangeBearing(pos.getLatitudeDeg(), pos.getLongitudeDeg(),
_tgtpos.getLatitudeDeg(), _tgtpos.getLongitudeDeg(), _tgtrange, _tgtbrg);
_relbrg = calcRelBearingDeg(_tgtbrg, hdg);
}
void FGAIEscort::calcRangeBearing(double lat, double lon, double lat2, double lon2,
double &range, double &bearing) const
{
// calculate the bearing and range of the second pos from the first
double az2, distance;
geo_inverse_wgs_84(lat, lon, lat2, lon2, &bearing, &az2, &distance);
range = distance * SG_METER_TO_NM;
}
double FGAIEscort::calcTrueBearingDeg(double bearing, double heading)
{
double angle = bearing + heading;
SG_NORMALIZE_RANGE(angle, 0.0, 360.0);
return angle;
}
SGVec3d FGAIEscort::getCartHitchPosAt(const SGVec3d& _off) const {
double hdg = _selected_ac->getDoubleValue("orientation/true-heading-deg");
double pitch = _selected_ac->getDoubleValue("orientation/pitch-deg");
double roll = _selected_ac->getDoubleValue("orientation/roll-deg");
// Transform that one to the horizontal local coordinate system.
SGQuatd hlTrans = SGQuatd::fromLonLat(_selectedpos);
// and postrotate the orientation of the AIModel wrt the horizontal
// local frame
hlTrans *= SGQuatd::fromYawPitchRollDeg(hdg, pitch, roll);
// The offset converted to the usual body fixed coordinate system
// rotated to the earth fiexed coordinates axis
SGVec3d off = hlTrans.backTransform(_off);
// Add the position offset of the AIModel to gain the earth centered position
SGVec3d cartPos = SGVec3d::fromGeod(_selectedpos);
return cartPos + off;
}
void FGAIEscort::setStationSpeed(){
double speed = 0;
double angle = 0;
// these are the AI rules for the manoeuvring of escorts
if (_MPControl && _tgtrange > 4 * _stn_limit){
SG_LOG(SG_AI, SG_ALERT, "AIEscort: " << _name
<< " re-aligning to MP pos");
pos = _tgtpos;
speed = 0;
angle = 0;
}else if ((_relbrg < -90 || _relbrg > 90) && _tgtrange > _stn_limit ){
angle =_relbrg;
if(_tgtrange > 4 * _stn_limit)
speed = 4 * -_stn_speed;
else
speed = -_stn_speed;
}else if ((_relbrg >= -90 || _relbrg <= 90) && _tgtrange > _stn_limit){
angle = _relbrg;
if(_tgtrange > 4 * _stn_limit)
speed = 4 * _stn_speed;
else
speed = _stn_speed;
} else {
if(_patrol){
angle = 15 * sg_random();
speed = 5 * sg_random();
} else {
angle = 0;
speed = 0;
}
}
double station_speed = _parent_speed + speed;
SG_CLAMP_RANGE(station_speed, 5.0, _max_speed);
SG_CLAMP_RANGE(angle, -_stn_angle_limit, _stn_angle_limit);
AccelTo(station_speed);
TurnTo(_parent_hdg + angle);
ClimbTo(_stn_height);
}
void FGAIEscort::RunEscort(double dt){
_dt_count += dt;
///////////////////////////////////////////////////////////////////////////
// Check execution time (currently once every 0.05 sec or 20 fps)
// Add a bit of randomization to prevent the execution of all flight plans
// in synchrony, which can add significant periodic framerate flutter.
// Randomization removed to get better appearance
///////////////////////////////////////////////////////////////////////////
//cout << "_start_sec " << _start_sec << " time_sec " << time_sec << endl;
if (_dt_count < _next_run)
return;
_next_run = _interval /*+ (0.015 * sg_random())*/;
if(_parent == ""){
return;
}
setParent();
setStationSpeed();
_dt_count = 0;
}
// end AIEscort