111 lines
2.6 KiB
C++
111 lines
2.6 KiB
C++
// material.hxx -- class to handle material properties
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//
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// Written by Curtis Olson, started May 1998.
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//
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// Copyright (C) 1998 Curtis L. Olson - curt@me.umn.edu
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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//
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// $Id$
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// (Log is kept at end of this file)
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#ifndef _MATERIAL_HXX
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#define _MATERIAL_HXX
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#ifndef __cplusplus
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# error This library requires C++
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#endif
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#ifdef HAVE_WINDOWS_H
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# include <windows.h>
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#endif
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#include <GL/glut.h>
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#include <XGL/xgl.h>
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#include <map.h> // STL associative "array"
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#if defined(__CYGWIN32__)
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# include <string> // Standard C++ string library
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#elif defined(WIN32)
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# include <string.h> // Standard C++ string library
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#else
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# include <std/string.h> // Standard C++ string library
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#endif
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#include "tile.hxx"
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#define FG_MAX_MATERIAL_FRAGS 100
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// Material property class
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class fgMATERIAL {
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public:
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// material properties
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GLfloat ambient[4], diffuse[4], specular[4];
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GLint texture_ptr;
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// transient list of objects with this material type (used for sorting
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// by material to reduce GL state changes when rendering the scene
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fgFRAGMENT * list[FG_MAX_MATERIAL_FRAGS];
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int list_size;
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// Constructor
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fgMATERIAL ( void );
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// Sorting routines
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void init_sort_list( void );
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int append_sort_list( fgFRAGMENT *object );
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// Destructor
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~fgMATERIAL ( void );
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};
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// Material management class
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class fgMATERIAL_MGR {
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public:
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// associative array of materials
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map < string, fgMATERIAL, less<string> > materials;
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// Constructor
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fgMATERIAL_MGR ( void );
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// Load a library of material properties
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int load_lib ( char *file );
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// Destructor
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~fgMATERIAL_MGR ( void );
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};
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#endif // _MATERIAL_HXX
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// $Log$
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// Revision 1.1 1998/05/30 01:56:45 curt
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// Added material.cxx material.hxx
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//
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