8b05d7b211
Currently supported for YASim only.
68 lines
2 KiB
C++
68 lines
2 KiB
C++
// fdm_shell.hxx -- encapsulate FDM implementations as well-behaved subsystems
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//
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// Written by James Turner, started June 2010.
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//
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// Copyright (C) 2010 Curtis L. Olson - http://www.flightgear.org/~curt
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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//
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// $Id$
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#ifndef FG_FDM_SHELL_HXX
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#define FG_FDM_SHELL_HXX
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#include <simgear/structure/subsystem_mgr.hxx>
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#include "TankProperties.hxx"
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// forward decls
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class FGInterface;
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/**
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* Wrap an FDM implementation in a subsystem with standard semantics
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* Notably, deal with the various cases in which update() should not
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* be called, such as replay or before scenery has loaded
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*
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* This class also provides the factory method which creates the
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* specific FDM class (createImplementation)
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*/
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class FDMShell : public SGSubsystem
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{
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public:
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FDMShell();
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virtual ~FDMShell();
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virtual void init();
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virtual void reinit();
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virtual void bind();
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virtual void unbind();
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virtual void update(double dt);
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private:
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void createImplementation();
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TankPropertiesList _tankProperties;
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FGInterface* _impl;
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SGPropertyNode_ptr _props; // root property tree for this FDM instance
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bool _dataLogging;
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SGPropertyNode_ptr _wind_north, _wind_east,_wind_down;
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SGPropertyNode_ptr _control_fdm_atmo,_temp_degc,_pressure_inhg;
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SGPropertyNode_ptr _density_slugft, _data_logging, _replay_master;
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};
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#endif // of FG_FDM_SHELL_HXX
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