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flightgear/src/AIModel/AIBallistic.hxx
ehofman e5b1ab4831 Vivian Meazza:
As a result of recent requests, I've implemented the ability to switch off
aerodynamic stabilisation:

This has to be added to the submodel.xml files:

<aero-stabilised>false</aero-stabilised>

When false the submodel retains the pitch given at instantiation.

It defaults to true.
2004-10-28 08:29:15 +00:00

75 lines
2.3 KiB
C++

// FGAIBallistic.hxx - AIBase derived class creates an AI ballistic object
//
// Written by David Culp, started November 2003.
// - davidculp2@comcast.net
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
#ifndef _FG_AIBALLISTIC_HXX
#define _FG_AIBALLISTIC_HXX
#include "AIManager.hxx"
#include "AIBase.hxx"
class FGAIBallistic : public FGAIBase {
public:
FGAIBallistic(FGAIManager* mgr);
~FGAIBallistic();
bool init();
virtual void bind();
virtual void unbind();
void update(double dt);
void setAzimuth( double az );
void setElevation( double el );
void setRoll( double rl );
void setStabilisation( bool val );
void setDragArea( double a );
void setLife( double seconds );
void setBuoyancy( double fpss );
void setWind_from_east( double fps );
void setWind_from_north( double fps );
void setWind( bool val );
void setCd( double c );
void setMass( double m );
double _getTime() const;
private:
double azimuth; // degrees true
double elevation; // degrees
double rotation; // degrees
double hs; // horizontal speed (fps)
bool aero_stabilised; // if true, object will align wit trajectory
double drag_area; // equivalent drag area in ft2
double life_timer; // seconds
double gravity; // fps2
double buoyancy; // fps2
double wind_from_east; // fps
double wind_from_north; // fps
bool wind; // if true, local wind will be applied to object
double Cd; // drag coefficient
double mass; // slugs
void Run(double dt);
};
#endif // _FG_AIBALLISTIC_HXX