365 lines
12 KiB
C++
365 lines
12 KiB
C++
// FGGround - a class to provide ground control at larger airports.
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//
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// Written by David Luff, started March 2002.
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//
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// Copyright (C) 2002 David C. Luff - david.luff@nottingham.ac.uk
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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#ifndef _FG_GROUND_HXX
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#define _FG_GROUND_HXX
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#include STL_IOSTREAM
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#include STL_STRING
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SG_USING_STD(string);
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SG_USING_STD(ios);
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#include <map>
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#include <vector>
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#include <list>
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#include <simgear/math/point3d.hxx>
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#include <simgear/misc/sgstream.hxx>
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#include <simgear/math/sg_geodesy.hxx>
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#include "ATC.hxx"
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//#include "ATCmgr.hxx"
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#include "ATCProjection.hxx"
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#include "AIEntity.hxx"
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//#include "AILocalTraffic.hxx" // RunwayDetails - this is a temporary hack
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SG_USING_STD(map);
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SG_USING_STD(vector);
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SG_USING_STD(list);
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//////////////////////////////////////////////////////
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// Types for the logical network data structure
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enum arc_type {
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RUNWAY,
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TAXIWAY
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};
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enum node_type {
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GATE,
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APRON,
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HOLD,
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JUNCTION,
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TJUNCTION
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};
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enum GateType {
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TRANSPORT_PASSENGER,
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TRANSPORT_PASSENGER_NARROWBODY,
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TRANSPORT_PASSENGER_WIDEBODY,
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TRANSPORT_CARGO,
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GA_LOCAL,
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GA_LOCAL_SINGLE,
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GA_LOCAL_TWIN,
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GA_TRANSIENT,
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GA_TRANSIENT_SINGLE,
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GA_TRANSIENT_TWIN,
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OTHER // ie. anything goes!!
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};
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enum network_element_type {
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NODE,
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ARC
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};
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struct ground_network_element {
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network_element_type struct_type;
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};
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struct arc : public ground_network_element {
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int distance;
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string name;
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arc_type type;
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bool directed; //false if 2-way, true if 1-way.
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//This is a can of worms since arcs might be one way in different directions under different circumstances
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unsigned int n1; // The nodeID of the first node
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unsigned int n2; // The nodeID of the second node
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// If the arc is directed then flow is normally from n1 to n2. See the above can of worms comment though.
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};
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typedef vector <arc*> arc_array_type; // This was and may become again a list instead of vector
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typedef arc_array_type::iterator arc_array_iterator;
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typedef arc_array_type::const_iterator arc_array_const_iterator;
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struct node : public ground_network_element {
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node();
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~node();
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unsigned int nodeID; //each node in an airport needs a unique ID number - this is ZERO-BASED to match array position
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Point3D pos;
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Point3D orthoPos;
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string name;
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node_type type;
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arc_array_type arcs;
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double max_turn_radius;
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};
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typedef vector <node*> node_array_type;
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typedef node_array_type::iterator node_array_iterator;
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typedef node_array_type::const_iterator node_array_const_iterator;
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struct Gate : public node {
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GateType gateType;
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int max_weight; //units??
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//airline_code airline; //For the future - we don't have any airline codes ATM
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int id; // The gate number in the logical scheme of things
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string name; // The real-world gate letter/number
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//node* pNode;
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bool used;
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double heading; // The direction the parked-up plane should point in degrees
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};
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typedef vector < Gate* > gate_vec_type;
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typedef gate_vec_type::iterator gate_vec_iterator;
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typedef gate_vec_type::const_iterator gate_vec_const_iterator;
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// A map of gate vs. the logical (internal FGFS) gate ID
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typedef map < int, Gate* > gate_map_type;
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typedef gate_map_type::iterator gate_map_iterator;
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typedef gate_map_type::const_iterator gate_map_const_iterator;
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// Runways - all the runway stuff is likely to change in the future
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struct Rwy {
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int id; //note this is a very simplified scheme for now - R & L are not differentiated
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//It should work for simple one rwy airports
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node_array_type exits; //Array of available exits from runway
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// should probably add an FGRunway structure here as well eventually
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// Eventually we will also want some encoding of real-life preferred runways
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// This will get us up and running for single runway airports though.
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};
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typedef vector < Rwy > runway_array_type;
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typedef runway_array_type::iterator runway_array_iterator;
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typedef runway_array_type::const_iterator runway_array_const_iterator;
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// end logical network types
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///////////////////////////////////////////////////////
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///////////////////////////////////////////////////////
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// Structures to use the network
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// A path through the network
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typedef vector < ground_network_element* > ground_network_path_type;
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typedef ground_network_path_type::iterator ground_network_path_iterator;
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typedef ground_network_path_type::const_iterator ground_network_path_const_iterator;
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//////////////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////
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//
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// Stuff for the shortest-path algorithms
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struct a_path {
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a_path();
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ground_network_path_type path;
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int cost;
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};
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// Paths mapped by nodeID reached so-far
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typedef map < unsigned int, a_path* > shortest_path_map_type;
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typedef shortest_path_map_type::iterator shortest_path_map_iterator;
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// Nodes mapped by their ID
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//typedef map < unsigned int, node* > node_map_type;
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//typedef node_map_type::iterator node_map_iterator;
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////////////////////////////////////////////////
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// Planes active within the ground network.
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// A more specialist plane rec to include ground information
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struct GroundRec {
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FGAIEntity* planePtr; // This might move to the planeRec eventually
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PlaneRec plane;
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Point3D current_pos;
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node* destination;
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node* last_clearance;
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bool taxiRequestOutstanding; // Plane has requested taxi and we haven't responded yet
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double clearanceCounter; // Hack for communication timing - counter since clearance requested in seconds
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bool cleared; // set true when the plane has been cleared to somewhere
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bool incoming; //true for arrivals, false for departures
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// status?
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// Almost certainly need to add more here
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};
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typedef list < GroundRec* > ground_rec_list;
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typedef ground_rec_list::iterator ground_rec_list_itr;
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typedef ground_rec_list::const_iterator ground_rec_list_const_itr;
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//////////////////////////////////////////////////////////////////////////////////////////
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// Hack
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// perhaps we could use an FGRunway instead of this
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struct GRunwayDetails {
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Point3D threshold_pos;
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Point3D end1ortho; // ortho projection end1 (the threshold ATM)
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Point3D end2ortho; // ortho projection end2 (the take off end in the current hardwired scheme)
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double hdg; // true runway heading
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double length; // In *METERS*
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string rwyID;
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};
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///////////////////////////////////////////////////////////////////////////////
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//
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// FGGround
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//
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///////////////////////////////////////////////////////////////////////////////
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class FGGround : public FGATC {
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public:
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FGGround();
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FGGround(string id);
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~FGGround();
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void Init();
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void Update(double dt);
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inline string get_trans_ident() { return trans_ident; }
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// Contact ground control on arrival, assumed to request any gate
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//void NewArrival(plane_rec plane);
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// Contact ground control on departure, assumed to request currently active runway.
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void RequestDeparture(PlaneRec plane, FGAIEntity* requestee);
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// Contact ground control when the calling routine doesn't know if arrival
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// or departure is appropriate.
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//void NewContact(plane_rec plane);
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// Make a request of ground control.
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//void Request(ground_request request);
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// Randomly fill some of the available gates and GA parking spots with planes
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void PopulateGates();
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// Return a suitable gate (maybe this should be a list of suitable gates so the plane or controller can choose the closest one)
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void ReturnGate(Gate &gate, GateType type);
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// Return a pointer to an unused gate
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Gate* GetGateNode();
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// Return a pointer to a hold short node
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node* GetHoldShortNode(string rwyID);
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// Runway stuff - this might change in the future.
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// Get a list of exits from a given runway
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// It is up to the calling function to check for non-zero size of returned array before use
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node_array_type GetExits(string rwyID);
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// Get a path from one node to another
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ground_network_path_type GetPath(node* A, node* B);
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// Get a path from a node to a runway threshold
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ground_network_path_type GetPath(node* A, string rwyID);
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// Get a path from a node to a runway hold short point
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// Bit of a hack this at the moment!
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ground_network_path_type GetPathToHoldShort(node* A, string rwyID);
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private:
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FGATCMgr* ATCmgr;
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// This is purely for synactic convienience to avoid writing globals->get_ATC_mgr()-> all through the code!
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// Need a data structure to hold details of the various active planes
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// Need a data structure to hold details of the logical network
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// including which gates are filled - or possibly another data structure
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// with the positions of the inactive planes.
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// Need a data structure to hold outstanding communications from aircraft.
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// Possibly need a data structure to hold outstanding communications to aircraft.
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// The logical network
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// NODES WILL BE STORED IN THE NETWORK IN ORDER OF nodeID NUMBER
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// ie. NODE 5 WILL BE AT network[5]
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node_array_type network;
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// A map of all the gates indexed against internal (FGFS) ID
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gate_map_type gates;
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gate_map_iterator gatesItr;
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FGATCAlignedProjection ortho;
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// Planes currently active
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//ground_rec_list ground_traffic;
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// Find the shortest route through the logical network between two points.
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//FindShortestRoute(point a, point b);
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// Assign a gate or parking location to a new arrival
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//AssignGate(ground_rec &g);
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// Generate the next clearance for an airplane
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//NextClearance(ground_rec &g);
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// environment - need to make sure we're getting the surface winds and not winds aloft.
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SGPropertyNode* wind_from_hdg; //degrees
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SGPropertyNode* wind_speed_knots; //knots
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// for failure modeling
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string trans_ident; // transmitted ident
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bool ground_failed; // ground failed?
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bool networkLoadOK; // Indicates whether LoadNetwork returned true or false at last attempt
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// Tower control
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bool untowered; // True if this is an untowered airport (we still need the ground class for shortest path implementation etc
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//FGATC* tower; // Pointer to the tower control
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// Logical runway details - this might change in the future.
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//runway_array_type runways; // STL way
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Rwy runways[37]; // quick hack!
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// Physical runway details
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double aptElev; // Airport elevation
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string activeRwy; // Active runway number - For now we'll disregard multiple / alternate runway operation.
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RunwayDetails rwy; // Assumed to be the active one for now.// Figure out which runways are active.
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// For now we'll just be simple and do one active runway - eventually this will get much more complex
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// Copied from FGTower - TODO - it would be better to implement this just once, and have ground call tower
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// for runway operation details, but at the moment we can't guarantee that tower control at a given airport
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// will be initialised before ground so we can't do that.
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void DoRwyDetails();
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// Load the logical ground network for this airport from file.
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// Return true if successfull.
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bool LoadNetwork();
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// Parse a runway exit string and push the supplied node pointer onto the runway exit list
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void ParseRwyExits(node* np, char* es);
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// Return a random gate ID of an unused gate.
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// Two error values may be returned and must be checked for by the calling function:
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// -2 signifies that no gates exist at this airport.
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// -1 signifies that all gates are currently full.
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// TODO - modify to return a suitable gate based on aircraft size/weight.
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int GetRandomGateID();
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// Return a pointer to the node at a runway threshold
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// Returns NULL if unsuccessful.
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node* GetThresholdNode(string rwyID);
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// A shortest path algorithm from memory (I can't find the bl&*dy book again!)
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ground_network_path_type GetShortestPath(node* A, node* B);
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// Planes
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ground_rec_list ground_traffic;
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ground_rec_list_itr ground_traffic_itr;
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};
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#endif // _FG_GROUND_HXX
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