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flightgear/src/Canvas/canvas_mgr.cxx
2014-05-06 18:15:29 +02:00

142 lines
3.9 KiB
C++

// Canvas with 2D rendering api
//
// Copyright (C) 2012 Thomas Geymayer <tomgey@gmail.com>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "canvas_mgr.hxx"
#include <Cockpit/od_gauge.hxx>
#include <Main/fg_props.hxx>
#include <Scripting/NasalModelData.hxx>
#include <Viewer/CameraGroup.hxx>
#include <simgear/canvas/Canvas.hxx>
namespace sc = simgear::canvas;
//------------------------------------------------------------------------------
static sc::Placements addSceneObjectPlacement( SGPropertyNode* placement,
sc::CanvasPtr canvas )
{
int module_id = placement->getIntValue("module-id", -1);
if( module_id < 0 )
return sc::Placements();
FGNasalModelData* model_data =
FGNasalModelData::getByModuleId( static_cast<unsigned int>(module_id) );
if( !model_data )
return sc::Placements();
if( !model_data->getNode() )
return sc::Placements();
return FGODGauge::set_texture
(
model_data->getNode(),
placement,
canvas->getTexture(),
canvas->getCullCallback(),
canvas
);
}
//------------------------------------------------------------------------------
CanvasMgr::CanvasMgr():
simgear::canvas::CanvasMgr( fgGetNode("/canvas/by-index", true) ),
_cb_model_reinit
(
this,
&CanvasMgr::handleModelReinit,
fgGetNode("/sim/signals/model-reinit", true)
)
{
}
//----------------------------------------------------------------------------
void CanvasMgr::init()
{
_gui_camera = flightgear::getGUICamera(flightgear::CameraGroup::getDefault());
assert(_gui_camera.valid());
sc::Canvas::addPlacementFactory
(
"object",
boost::bind
(
&FGODGauge::set_aircraft_texture,
_1,
boost::bind(&sc::Canvas::getTexture, _2),
boost::bind(&sc::Canvas::getCullCallback, _2),
_2
)
);
sc::Canvas::addPlacementFactory("scenery-object", &addSceneObjectPlacement);
simgear::canvas::CanvasMgr::init();
}
//----------------------------------------------------------------------------
void CanvasMgr::shutdown()
{
simgear::canvas::CanvasMgr::shutdown();
sc::Canvas::removePlacementFactory("object");
sc::Canvas::removePlacementFactory("scenery-object");
_gui_camera = 0;
}
//------------------------------------------------------------------------------
unsigned int
CanvasMgr::getCanvasTexId(const simgear::canvas::CanvasPtr& canvas) const
{
if( !canvas )
return 0;
osg::Texture2D* tex = canvas->getTexture();
if( !tex )
return 0;
// osgViewer::Viewer::Contexts contexts;
// globals->get_renderer()->getViewer()->getContexts(contexts);
//
// if( contexts.empty() )
// return 0;
osg::ref_ptr<osg::Camera> guiCamera;
if( !_gui_camera.lock(guiCamera) )
return 0;
osg::State* state = guiCamera->getGraphicsContext()->getState(); //contexts[0]->getState();
if( !state )
return 0;
osg::Texture::TextureObject* tobj =
tex->getTextureObject( state->getContextID() );
if( !tobj )
return 0;
return tobj->_id;
}
//----------------------------------------------------------------------------
void CanvasMgr::handleModelReinit(SGPropertyNode*)
{
for(size_t i = 0; i < _elements.size(); ++i)
static_cast<sc::Canvas*>(_elements[i].get())->reloadPlacements("object");
}