f44dd24462
fgpanel is basically the stripped down 2D-Panel code from FlightGear. It is designed as a standalone lightweight panel rendering engine to draw 2d panels on a lowcost computer/graphic card without 3d acceleration at reasonablel framerates. Patches for inclusion into the build system will follow.
48 lines
1.5 KiB
C++
48 lines
1.5 KiB
C++
//
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// Written and (c) Torsten Dreyer - Torsten(at)t3r_dot_de
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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//
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#ifndef __FGGLAPPLICATION_HXX
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#define __FGGLAPPLICATION_HXX
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class FGGLApplication {
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public:
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FGGLApplication( const char * name, int argc, char ** argv );
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virtual ~FGGLApplication();
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void Run( int glutMode, bool gameMode, int widht=-1, int height=-1, int bpp = 32 );
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protected:
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virtual void Key( unsigned char key, int x, int y ) {}
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virtual void Idle() {}
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virtual void Display() {}
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virtual void Reshape( int width, int height ) {}
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virtual void Init() {}
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int windowId;
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bool gameMode;
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const char * name;
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static FGGLApplication * application;
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private:
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static void KeyCallback( unsigned char key, int x, int y );
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static void IdleCallback();
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static void DisplayCallback();
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static void ReshapeCallback( int width, int height );
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};
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#endif
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