bda27365e4
This should simplify things tremendously.
59 lines
1.7 KiB
C
59 lines
1.7 KiB
C
/**************************************************************************
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* obj.h -- routines to handle WaveFront .obj format files.
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*
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* Written by Curtis Olson, started October 1997.
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*
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* Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of the
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* License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*
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* $Id$
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* (Log is kept at end of this file)
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**************************************************************************/
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#ifndef OBJ_H
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#define OBJ_H
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#ifdef WIN32
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# include <windows.h>
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#endif
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#include <GL/glut.h>
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#include <Include/types.h>
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/* Load a .obj file and generate the GL call list */
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GLint fgObjLoad(char *file, struct fgCartesianPoint *ref);
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#endif /* OBJ_H */
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/* $Log$
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/* Revision 1.3 1998/01/19 19:27:17 curt
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/* Merged in make system changes from Bob Kuehne <rpk@sgi.com>
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/* This should simplify things tremendously.
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/*
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* Revision 1.2 1998/01/13 00:23:10 curt
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* Initial changes to support loading and management of scenery tiles. Note,
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* there's still a fair amount of work left to be done.
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*
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* Revision 1.1 1997/10/28 21:14:55 curt
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* Initial revision.
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*
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*/
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