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flightgear/Scenery/obj.h
curt bda27365e4 Merged in make system changes from Bob Kuehne <rpk@sgi.com>
This should simplify things tremendously.
1998-01-19 19:26:51 +00:00

59 lines
1.7 KiB
C

/**************************************************************************
* obj.h -- routines to handle WaveFront .obj format files.
*
* Written by Curtis Olson, started October 1997.
*
* Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* $Id$
* (Log is kept at end of this file)
**************************************************************************/
#ifndef OBJ_H
#define OBJ_H
#ifdef WIN32
# include <windows.h>
#endif
#include <GL/glut.h>
#include <Include/types.h>
/* Load a .obj file and generate the GL call list */
GLint fgObjLoad(char *file, struct fgCartesianPoint *ref);
#endif /* OBJ_H */
/* $Log$
/* Revision 1.3 1998/01/19 19:27:17 curt
/* Merged in make system changes from Bob Kuehne <rpk@sgi.com>
/* This should simplify things tremendously.
/*
* Revision 1.2 1998/01/13 00:23:10 curt
* Initial changes to support loading and management of scenery tiles. Note,
* there's still a fair amount of work left to be done.
*
* Revision 1.1 1997/10/28 21:14:55 curt
* Initial revision.
*
*/