I had to reverse a number of signs to get it right. I took the opportunity to add roll to the submodel so that droptanks will come off with the right orientation. I have neither added the rotational speed to the submodel, nor yaw, so if you release droptanks with significant roll rate or yaw angle on the aircraft the submodel will not be quite right. Straight and level, or nearly so, is fine.
70 lines
2.1 KiB
C++
70 lines
2.1 KiB
C++
// FGAIBallistic - AIBase derived class creates an AI ballistic object
|
|
//
|
|
// Written by David Culp, started November 2003.
|
|
// - davidculp2@comcast.net
|
|
//
|
|
// This program is free software; you can redistribute it and/or
|
|
// modify it under the terms of the GNU General Public License as
|
|
// published by the Free Software Foundation; either version 2 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful, but
|
|
// WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
// General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU General Public License
|
|
// along with this program; if not, write to the Free Software
|
|
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
|
|
|
#ifndef _FG_AIBALLISTIC_HXX
|
|
#define _FG_AIBALLISTIC_HXX
|
|
|
|
#include "AIManager.hxx"
|
|
#include "AIBase.hxx"
|
|
|
|
|
|
class FGAIBallistic : public FGAIBase {
|
|
|
|
public:
|
|
|
|
FGAIBallistic(FGAIManager* mgr);
|
|
~FGAIBallistic();
|
|
|
|
bool init();
|
|
virtual void bind();
|
|
virtual void unbind();
|
|
void update(double dt);
|
|
|
|
void setAzimuth( double az );
|
|
void setElevation( double el );
|
|
void setRoll( double rl );
|
|
void setStabilization( bool val );
|
|
void setDragArea( double a );
|
|
void setLife( double seconds );
|
|
void setBuoyancy( double fpss );
|
|
void setWind_from_east( double fps );
|
|
void setWind_from_north( double fps );
|
|
void setWind( bool val );
|
|
|
|
double _getTime() const;
|
|
|
|
private:
|
|
|
|
double azimuth; // degrees true
|
|
double elevation; // degrees
|
|
double rotation; // degrees
|
|
double hs; // horizontal speed (fps)
|
|
bool aero_stabilized; // if true, object will point where it's going
|
|
double drag_area; // equivalent drag area in ft2
|
|
double life_timer; // seconds
|
|
double gravity; // fps2
|
|
double buoyancy; // fps2
|
|
double wind_from_east; // fps
|
|
double wind_from_north; // fps
|
|
bool wind; // if true, local wind will be applied to object
|
|
|
|
void Run(double dt);
|
|
};
|
|
|
|
#endif // _FG_AIBALLISTIC_HXX
|