0b44409fca
src/GUI/gui.h src/GUI/gui_funcs.cxx src/Main/fg_commands.cxx src/Main/renderer.cxx src/Main/renderer.hxx: Tim Moore: These patches implement a command to dump the entire OSG scene graph as a .osg text file. While large, this allows debuggers to really see what's happening in the scene graph.
113 lines
3.1 KiB
C
113 lines
3.1 KiB
C
/**************************************************************************
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* gui.h
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*
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* Written 1998 by Durk Talsma, started Juni, 1998. For the flight gear
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* project.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of the
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* License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $Id$
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**************************************************************************/
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#ifndef _GUI_H_
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#define _GUI_H_
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#ifdef HAVE_WINDOWS_H
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# include <windows.h>
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#endif
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#include <plib/pu.h>
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#include <simgear/structure/exception.hxx>
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#define TR_HIRES_SNAP 1
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// gui.cxx
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extern void guiInit();
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extern void mkDialog(const char *txt);
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extern void guiErrorMessage(const char *txt);
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extern void guiErrorMessage(const char *txt, const sg_throwable &throwable);
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extern void fgDumpSnapShot();
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extern void fgDumpSceneGraph();
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extern puFont guiFnt;
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extern fntTexFont *guiFntHandle;
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extern int gui_menu_on;
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// from gui_funcs.cxx
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extern void reInit(puObject *);
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extern void fgDumpSnapShotWrapper(puObject *);
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#ifdef TR_HIRES_SNAP
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extern void fgHiResDumpWrapper(puObject *);
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extern void fgHiResDump();
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#endif
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#if defined( WIN32 ) && !defined( __CYGWIN__) && !defined(__MINGW32__)
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extern void printScreen(puObject *);
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#endif
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extern void helpCb(puObject *);
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typedef struct {
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char *name;
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void (*fn)(puObject *);
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} __fg_gui_fn_t;
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extern const __fg_gui_fn_t __fg_gui_fn[];
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// GLOBAL COMMON DIALOG BOX TEXT STRINGS
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extern char *gui_msg_OK; // "OK"
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extern char *gui_msg_NO; // "NO"
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extern char *gui_msg_YES; // "YES"
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extern char *gui_msg_CANCEL; // "CANCEL"
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extern char *gui_msg_RESET; // "RESET"
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// mouse.cxx
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extern void guiInitMouse(int width, int height);
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extern void maybeToggleMouse( void );
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extern void TurnCursorOn( void );
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extern void TurnCursorOff( void );
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// MACROS TO HELP KEEP PUI LIVE INTERFACE STACK IN SYNC
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// These insure that the mouse is active when dialog is shown
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// and try to the maintain the original mouse state when hidden
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// These will also repair any damage done to the Panel if active
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// Activate Dialog Box
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inline void FG_PUSH_PUI_DIALOG( puObject *X ) {
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maybeToggleMouse();
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puPushLiveInterface( (puInterface *)X ) ;
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X->reveal() ;
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}
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// Deactivate Dialog Box
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inline void FG_POP_PUI_DIALOG( puObject *X ) {
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X->hide();
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puPopLiveInterface();
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maybeToggleMouse();
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}
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// Finalize Dialog Box Construction
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inline void FG_FINALIZE_PUI_DIALOG( puObject *X ) {
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((puGroup *)X)->close();
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X->hide();
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puPopLiveInterface();
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}
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#endif // _GUI_H_
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