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flightgear/src/FDM/groundcache.hxx
frohlich 64b9f93589 Modified Files:
groundcache.hxx groundcache.cxx: Make use of the collision
	library now available in simgear
2007-01-30 20:13:32 +00:00

158 lines
5.3 KiB
C++

// groundcache.hxx -- carries a small subset of the scenegraph near the vehicle
//
// Written by Mathias Froehlich, started Nov 2004.
//
// Copyright (C) 2004 Mathias Froehlich - Mathias.Froehlich@web.de
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
#ifndef _GROUNDCACHE_HXX
#define _GROUNDCACHE_HXX
#include <simgear/compiler.h>
#include <simgear/constants.h>
#include <simgear/math/SGMath.hxx>
#include <simgear/math/SGGeometry.hxx>
class SGMaterial;
class GroundCacheFillVisitor;
class FGGroundCache {
public:
FGGroundCache();
~FGGroundCache();
//////////////////////////////////////////////////////////////////////////
// Ground handling routines
//////////////////////////////////////////////////////////////////////////
// Prepare the ground cache for the wgs84 position pt_*.
// That is take all vertices in the ball with radius rad around the
// position given by the pt_* and store them in a local scene graph.
bool prepare_ground_cache(double ref_time, const SGVec3d& pt,
double rad);
// Returns true if the cache is valid.
// Also the reference time, point and radius values where the cache
// is valid for are returned.
bool is_valid(double& ref_time, SGVec3d& pt, double& rad);
// Return the nearest catapult to the given point
// pt in wgs84 coordinates.
double get_cat(double t, const SGVec3d& pt,
SGVec3d end[2], SGVec3d vel[2]);
// Return the altitude above ground below the wgs84 point pt
// Search for highest triangle not higher than pt + max_altoff.
// Return ground properties like the ground type, the maximum load
// this kind kind of ground can carry, the friction factor between
// 0 and 1 which can be used to model lower friction with wet runways
// and finally the altitude above ground.
bool get_agl(double t, const SGVec3d& pt, double max_altoff,
SGVec3d& contact, SGVec3d& normal, SGVec3d& vel,
int *type, const SGMaterial** material, double *agl);
// Return 1 if the hook intersects with a wire.
// That test is done by checking if the quad spanned by the points pt*
// intersects with the line representing the wire.
// If the wire is caught, the cache will trace this wires endpoints until
// the FDM calls release_wire().
bool caught_wire(double t, const SGVec3d pt[4]);
// Return the location and speed of the wire endpoints.
bool get_wire_ends(double t, SGVec3d end[2], SGVec3d vel[2]);
// Tell the cache code that it does no longer need to care for
// the wire end position.
void release_wire(void);
private:
friend class GroundCacheFillVisitor;
struct Triangle {
Triangle() : material(0) {}
// The triangle we represent
SGTriangled triangle;
SGSphered sphere;
// The linear and angular velocity.
SGVec3d velocity;
SGVec3d rotation;
SGVec3d rotation_pivot;
// Ground type
int type;
// the simgear material reference, contains friction coeficients ...
const SGMaterial* material;
};
struct Catapult {
SGVec3d start;
SGVec3d end;
SGVec3d velocity;
SGVec3d rotation;
SGVec3d rotation_pivot;
};
struct Wire {
SGVec3d ends[2];
SGVec3d velocity;
SGVec3d rotation;
SGVec3d rotation_pivot;
int wire_id;
};
// Approximate ground radius.
// In case the aircraft is too high above ground.
double ground_radius;
// Ground type
int _type;
// the simgear material reference, contains friction coeficients ...
const SGMaterial* _material;
// The time reference for later call to intersection test routines.
// Is required since we will have moving triangles in carriers.
double cache_ref_time;
// The wire identifier to track.
int wire_id;
// Containers which hold all the essential information about this cache.
std::vector<Triangle> triangles;
std::vector<Catapult> catapults;
std::vector<Wire> wires;
// The point and radius where the cache is built around.
// That are the arguments that were given to prepare_ground_cache.
SGVec3d reference_wgs84_point;
double reference_vehicle_radius;
SGVec3d down;
bool found_ground;
// Helper class to hold some properties of the ground triangle.
struct GroundProperty {
GroundProperty() : type(0), material(0) {}
int type;
int wire_id;
SGVec3d vel;
SGVec3d rot;
SGVec3d pivot;
const SGMaterial* material;
};
static void velocityTransformTriangle(double dt, SGTriangled& dst,
SGSphered& sdst, const Triangle& src);
};
#endif