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flightgear/3rdparty/osgXR
James Hogan 6c812a3dfd
osgXR: Update to 0.5.0
Update 3rdparty/osgXR to version 0.5.0, which primarily gets us build
fixes for Windows. Unfortunately one of them requires an API breakage to
avoid some apparent preprocessor namespace pollution on Windows, which
will require minor source modification in FlightGear (left to the next
commit). The ABI is unchanged so binary compatibility is unaffected.
2022-08-21 17:54:54 +01:00
..
docs osgXR: Update to 0.3.9 2022-07-12 19:26:41 +01:00
examples 3rdparty: Import osgXR 0.3.7+ 2022-01-13 18:01:00 +00:00
include/osgXR osgXR: Update to 0.5.0 2022-08-21 17:54:54 +01:00
src osgXR: Update to 0.5.0 2022-08-21 17:54:54 +01:00
CHANGELOG.md osgXR: Update to 0.5.0 2022-08-21 17:54:54 +01:00
CMakeLists.txt osgXR: Update to 0.5.0 2022-08-21 17:54:54 +01:00
Config.cmake.in 3rdparty: Import osgXR 0.3.7+ 2022-01-13 18:01:00 +00:00
LICENSE.txt 3rdparty: Import osgXR 0.3.7+ 2022-01-13 18:01:00 +00:00
osgXR.pc.in osgXR: Update to 0.3.9 2022-07-12 19:26:41 +01:00
README.md osgXR: Update to 0.5.0 2022-08-21 17:54:54 +01:00

osgXR: Virtual Reality with OpenXR and OpenSceneGraph

This library is to allow Virtual Reality support to be added to OpenSceneGraph applications, using the OpenXR standard.

Status:

  • Still in development, contributions welcome. Plenty of work to do.
  • APIs to support OpenXR VR display output in OpenSceneGraph apps.
  • APIs to support OpenXR's action based input and haptic output for controller interaction.
  • OpenGL graphics bindings for Linux (X11/Xlib) and Windows (note that WMR only supports DirectX bindings).

License: LGPL 2.1

Dependencies: OpenSceneGraph, OpenXR

Links:

Installation

Something like this:

mkdir build
cd build
cmake ..
make
make install

Getting Started

To import osgXR into a CMake based project, you can use the included CMake module, adding something like this to your CMakeLists.txt:

find_package(osgXR 0.5.0 REQUIRED)

target_link_libraries(target
        ..
        osgXR::osgXR
)

osgXR can also optionally be built as a subproject. Consider using git subtree to import osgXR, then use something like this:

add_subdirectory(osgXR)

target_link_libraries(target
        ..
        osgXR
)

If you have installed osgXR outside of the system prefix (CMake's default prefix on UNIX systems is /usr/local), you may need to tell CMake where to find it when you configure the project. You can do this by defining osgXR_DIR when invoking cmake, e.g. with the argument -DosgXR_DIR=$PREFIX/lib/cmake/osgXR where $PREFIX is osgXR's install prefix (CMAKE_INSTALL_PREFIX).

The Public API

See the API documentation for details of the API.