2119db35c3
scene management code and organizing it within simgear. My strategy is to identify the code I want to move, and break it's direct flightgear dependencies. Then it will be free to move over into the simgear package. - Moved some property specific code into simgear/props/ - Split out the condition code from fgfs/src/Main/fg_props and put it in it's own source file in simgear/props/ - Created a scene subdirectory for scenery, model, and material property related code. - Moved location.[ch]xx into simgear/scene/model/ - The location and condition code had dependencies on flightgear's global state (all the globals-> stuff, the flightgear property tree, etc.) SimGear code can't depend on it so that data has to be passed as parameters to the functions/methods/constructors. - This need to pass data as function parameters had a dramatic cascading effect throughout the FlightGear code.
53 lines
1.6 KiB
C++
53 lines
1.6 KiB
C++
#include <stdio.h>
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#include <simgear/props/props.hxx>
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#include <simgear/xml/easyxml.hxx>
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#include "FGFDM.hpp"
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#include "Airplane.hpp"
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using namespace yasim;
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// Stubs. Not needed by a batch program, but required to link.
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bool fgSetFloat (const char * name, float val) { return false; }
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bool fgSetBool(char const * name, bool val) { return false; }
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bool fgGetBool(char const * name, bool def) { return false; }
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SGPropertyNode* fgGetNode (const char * path, bool create) { return 0; }
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float fgGetFloat (const char * name, float defaultValue) { return 0; }
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static const float RAD2DEG = 57.2957795131;
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int main(int argc, char** argv)
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{
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FGFDM fdm;
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Airplane* a = fdm.getAirplane();
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// Read
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try {
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readXML(argv[1], fdm);
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} catch (const sg_exception &e) {
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printf("XML parse error: %s (%s)\n",
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e.getFormattedMessage().c_str(), e.getOrigin().c_str());
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}
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// ... and run
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a->compile();
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float aoa = a->getCruiseAoA() * RAD2DEG;
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float tail = -1 * a->getTailIncidence() * RAD2DEG;
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float drag = 1000 * a->getDragCoefficient();
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float cg[3];
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a->getModel()->getBody()->getCG(cg);
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printf("Solution results:");
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printf(" Iterations: %d\n", a->getSolutionIterations());
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printf(" Drag Coefficient: %f\n", drag);
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printf(" Lift Ratio: %f\n", a->getLiftRatio());
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printf(" Cruise AoA: %f\n", aoa);
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printf(" Tail Incidence: %f\n", tail);
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printf("Approach Elevator: %f\n", a->getApproachElevator());
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printf(" CG: %.3f, %.3f, %.3f\n", cg[0], cg[1], cg[2]);
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if(a->getFailureMsg())
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printf("SOLUTION FAILURE: %s\n", a->getFailureMsg());
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}
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