49a0398fc6
MSVC is warning on this usage, as is the Mac release build. Working around the issue for the moment.
1379 lines
55 KiB
C++
1379 lines
55 KiB
C++
// Copyright (C) 2008 Tim Moore
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// Copyright (C) 2011 Mathias Froehlich
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#include "CameraGroup.hxx"
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#include <Main/fg_props.hxx>
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#include <Main/globals.hxx>
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#include "renderer.hxx"
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#include "FGEventHandler.hxx"
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#include "WindowBuilder.hxx"
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#include "WindowSystemAdapter.hxx"
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#include <simgear/math/SGRect.hxx>
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#include <simgear/props/props.hxx>
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#include <simgear/props/props_io.hxx> // for copyProperties
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#include <simgear/structure/OSGUtils.hxx>
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#include <simgear/structure/OSGVersion.hxx>
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#include <simgear/scene/material/EffectCullVisitor.hxx>
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#include <simgear/scene/util/RenderConstants.hxx>
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#include <algorithm>
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#include <cstring>
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#include <string>
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#include <osg/Camera>
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#include <osg/Geometry>
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#include <osg/GraphicsContext>
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#include <osg/io_utils>
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#include <osg/Math>
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#include <osg/Matrix>
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#include <osg/Notify>
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#include <osg/Program>
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#include <osg/Quat>
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#include <osg/TexMat>
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#include <osg/Vec3d>
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#include <osg/Viewport>
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#include <osgUtil/IntersectionVisitor>
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#include <osgViewer/GraphicsWindow>
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#include <osgViewer/Renderer>
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using namespace osg;
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namespace
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{
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// Given a projection matrix, return a new one with the same frustum
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// sides and new near / far values.
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void makeNewProjMat(Matrixd& oldProj, double znear,
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double zfar, Matrixd& projection)
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{
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projection = oldProj;
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// Slightly inflate the near & far planes to avoid objects at the
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// extremes being clipped out.
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znear *= 0.999;
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zfar *= 1.001;
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// Clamp the projection matrix z values to the range (near, far)
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double epsilon = 1.0e-6;
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if (fabs(projection(0,3)) < epsilon &&
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fabs(projection(1,3)) < epsilon &&
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fabs(projection(2,3)) < epsilon) {
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// Projection is Orthographic
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epsilon = -1.0/(zfar - znear); // Used as a temp variable
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projection(2,2) = 2.0*epsilon;
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projection(3,2) = (zfar + znear)*epsilon;
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} else {
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// Projection is Perspective
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double trans_near = (-znear*projection(2,2) + projection(3,2)) /
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(-znear*projection(2,3) + projection(3,3));
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double trans_far = (-zfar*projection(2,2) + projection(3,2)) /
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(-zfar*projection(2,3) + projection(3,3));
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double ratio = fabs(2.0/(trans_near - trans_far));
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double center = -0.5*(trans_near + trans_far);
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projection.postMult(osg::Matrixd(1.0, 0.0, 0.0, 0.0,
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0.0, 1.0, 0.0, 0.0,
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0.0, 0.0, ratio, 0.0,
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0.0, 0.0, center*ratio, 1.0));
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}
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}
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osg::Matrix
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invert(const osg::Matrix& matrix)
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{
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return osg::Matrix::inverse(matrix);
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}
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/// Returns the zoom factor of the master camera.
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/// The reference fov is the historic 55 deg
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double
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zoomFactor()
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{
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double fov = fgGetDouble("/sim/current-view/field-of-view", 55);
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if (fov < 1)
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fov = 1;
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return tan(55*0.5*SG_DEGREES_TO_RADIANS)/tan(fov*0.5*SG_DEGREES_TO_RADIANS);
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}
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osg::Vec2d
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preMult(const osg::Vec2d& v, const osg::Matrix& m)
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{
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osg::Vec3d tmp = m.preMult(osg::Vec3(v, 0));
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return osg::Vec2d(tmp[0], tmp[1]);
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}
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osg::Matrix
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relativeProjection(const osg::Matrix& P0, const osg::Matrix& R, const osg::Vec2d ref[2],
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const osg::Matrix& pP, const osg::Matrix& pR, const osg::Vec2d pRef[2])
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{
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// Track the way from one projection space to the other:
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// We want
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// P = T*S*P0
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// where P0 is the projection template sensible for the given window size,
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// T is a translation matrix and S a scale matrix.
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// We need to determine T and S so that the reference points in the parents
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// projection space match the two reference points in this cameras projection space.
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// Starting from the parents camera projection space, we get into this cameras
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// projection space by the transform matrix:
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// P*R*inv(pP*pR) = T*S*P0*R*inv(pP*pR)
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// So, at first compute that matrix without T*S and determine S and T from that
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// Ok, now osg uses the inverse matrix multiplication order, thus:
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osg::Matrix PtoPwithoutTS = invert(pR*pP)*R*P0;
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// Compute the parents reference points in the current projection space
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// without the yet unknown T and S
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osg::Vec2d pRefInThis[2] = {
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preMult(pRef[0], PtoPwithoutTS),
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preMult(pRef[1], PtoPwithoutTS)
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};
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// To get the same zoom, rescale to match the parents size
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double s = (ref[0] - ref[1]).length()/(pRefInThis[0] - pRefInThis[1]).length();
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osg::Matrix S = osg::Matrix::scale(s, s, 1);
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// For the translation offset, incorporate the now known scale
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// and recompute the position ot the first reference point in the
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// currents projection space without the yet unknown T.
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pRefInThis[0] = preMult(pRef[0], PtoPwithoutTS*S);
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// The translation is then the difference of the reference points
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osg::Matrix T = osg::Matrix::translate(osg::Vec3d(ref[0] - pRefInThis[0], 0));
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// Compose and return the desired final projection matrix
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return P0*S*T;
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}
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} // of anonymous namespace
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typedef std::vector<SGPropertyNode_ptr> SGPropertyNodeVec;
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namespace flightgear
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{
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using namespace osg;
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using std::strcmp;
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using std::string;
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class CameraGroupListener : public SGPropertyChangeListener
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{
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public:
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CameraGroupListener(CameraGroup* cg, SGPropertyNode* gnode) :
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_groupNode(gnode),
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_cameraGroup(cg)
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{
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listenToNode("znear", 0.1f);
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listenToNode("zfar", 120000.0f);
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listenToNode("near-field", 100.0f);
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}
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virtual ~CameraGroupListener()
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{
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unlisten("znear");
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unlisten("zfar");
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unlisten("near-field");
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}
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virtual void valueChanged(SGPropertyNode* prop)
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{
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if (!strcmp(prop->getName(), "znear")) {
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_cameraGroup->setZNear(prop->getFloatValue());
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} else if (!strcmp(prop->getName(), "zfar")) {
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_cameraGroup->setZFar(prop->getFloatValue());
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} else if (!strcmp(prop->getName(), "near-field")) {
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_cameraGroup->setNearField(prop->getFloatValue());
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}
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}
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private:
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void listenToNode(const std::string& name, double val)
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{
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SGPropertyNode* n = _groupNode->getChild(name);
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if (!n) {
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n = _groupNode->getChild(name, 0 /* index */, true);
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n->setDoubleValue(val);
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}
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n->addChangeListener(this);
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valueChanged(n); // propogate initial state through
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}
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void unlisten(const std::string& name)
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{
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_groupNode->getChild(name)->removeChangeListener(this);
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}
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SGPropertyNode_ptr _groupNode;
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CameraGroup* _cameraGroup; // non-owning reference
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};
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class CameraViewportListener : public SGPropertyChangeListener
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{
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public:
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CameraViewportListener(CameraInfo* info,
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SGPropertyNode* vnode,
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const osg::GraphicsContext::Traits *traits) :
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_viewportNode(vnode),
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_camera(info)
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{
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listenToNode("x", 0.0f);
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listenToNode("y", 0.0f);
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listenToNode("width", traits->width);
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listenToNode("height", traits->height);
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}
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virtual ~CameraViewportListener()
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{
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unlisten("x");
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unlisten("y");
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unlisten("width");
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unlisten("height");
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}
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virtual void valueChanged(SGPropertyNode* prop)
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{
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if (!strcmp(prop->getName(), "x")) {
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_camera->x = prop->getDoubleValue();
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} else if (!strcmp(prop->getName(), "y")) {
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_camera->y = prop->getDoubleValue();
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} else if (!strcmp(prop->getName(), "width")) {
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_camera->width = prop->getDoubleValue();
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} else if (!strcmp(prop->getName(), "height")) {
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_camera->height = prop->getDoubleValue();
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}
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}
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private:
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void listenToNode(const std::string& name, double val)
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{
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SGPropertyNode* n = _viewportNode->getChild(name);
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if (!n) {
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n = _viewportNode->getChild(name, 0 /* index */, true);
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n->setDoubleValue(val);
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}
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n->addChangeListener(this);
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valueChanged(n); // propogate initial state through
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}
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void unlisten(const std::string& name)
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{
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_viewportNode->getChild(name)->removeChangeListener(this);
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}
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SGPropertyNode_ptr _viewportNode;
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CameraInfo* _camera;
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};
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const char* MAIN_CAMERA = "main";
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const char* FAR_CAMERA = "far";
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const char* GEOMETRY_CAMERA = "geometry";
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const char* SHADOW_CAMERA = "shadow";
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const char* LIGHTING_CAMERA = "lighting";
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const char* DISPLAY_CAMERA = "display";
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void CameraInfo::updateCameras()
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{
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bufferSize->set( osg::Vec2f( width, height ) );
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for (CameraMap::iterator ii = cameras.begin(); ii != cameras.end(); ++ii ) {
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float f = ii->second.scaleFactor;
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if ( f == 0.0f ) continue;
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if (ii->second.camera->getRenderTargetImplementation() == osg::Camera::FRAME_BUFFER_OBJECT)
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ii->second.camera->getViewport()->setViewport(0, 0, width*f, height*f);
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else
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ii->second.camera->getViewport()->setViewport(x*f, y*f, width*f, height*f);
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}
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for (RenderBufferMap::iterator ii = buffers.begin(); ii != buffers.end(); ++ii ) {
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float f = ii->second.scaleFactor;
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if ( f == 0.0f ) continue;
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osg::Texture2D* texture = ii->second.texture.get();
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if ( texture->getTextureHeight() != height*f || texture->getTextureWidth() != width*f ) {
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texture->setTextureSize( width*f, height*f );
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texture->dirtyTextureObject();
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}
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}
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}
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void CameraInfo::resized(double w, double h)
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{
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if (w == 1.0 && h == 1.0)
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return;
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bufferSize->set( osg::Vec2f( w, h ) );
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for (RenderBufferMap::iterator ii = buffers.begin(); ii != buffers.end(); ++ii) {
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float s = ii->second.scaleFactor;
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if ( s == 0.0f ) continue;
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ii->second.texture->setTextureSize( w * s, h * s );
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ii->second.texture->dirtyTextureObject();
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}
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for (CameraMap::iterator ii = cameras.begin(); ii != cameras.end(); ++ii) {
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RenderStageInfo& rsi = ii->second;
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if (!rsi.resizable ||
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rsi.camera->getRenderTargetImplementation() != osg::Camera::FRAME_BUFFER_OBJECT ||
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rsi.scaleFactor == 0.0f )
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continue;
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Viewport* vp = rsi.camera->getViewport();
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vp->width() = w * rsi.scaleFactor;
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vp->height() = h * rsi.scaleFactor;
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osgViewer::Renderer* renderer
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= static_cast<osgViewer::Renderer*>(rsi.camera->getRenderer());
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for (int i = 0; i < 2; ++i) {
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osgUtil::SceneView* sceneView = renderer->getSceneView(i);
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sceneView->getRenderStage()->setFrameBufferObject(0);
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sceneView->getRenderStage()->setCameraRequiresSetUp(true);
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if (sceneView->getRenderStageLeft()) {
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sceneView->getRenderStageLeft()->setFrameBufferObject(0);
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sceneView->getRenderStageLeft()->setCameraRequiresSetUp(true);
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}
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if (sceneView->getRenderStageRight()) {
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sceneView->getRenderStageRight()->setFrameBufferObject(0);
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sceneView->getRenderStageRight()->setCameraRequiresSetUp(true);
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}
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}
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}
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}
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CameraInfo::~CameraInfo()
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{
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delete viewportListener;
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}
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osg::Camera* CameraInfo::getCamera(const std::string& k) const
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{
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CameraMap::const_iterator ii = cameras.find( k );
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if (ii == cameras.end())
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return 0;
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return ii->second.camera.get();
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}
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osg::Texture2D* CameraInfo::getBuffer(const std::string& k) const
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{
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RenderBufferMap::const_iterator ii = buffers.find(k);
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if (ii == buffers.end())
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return 0;
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return ii->second.texture.get();
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}
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int CameraInfo::getMainSlaveIndex() const
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{
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return cameras.find( MAIN_CAMERA )->second.slaveIndex;
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}
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void CameraInfo::setMatrices(osg::Camera* c)
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{
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view->set( c->getViewMatrix() );
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osg::Matrixd vi = c->getInverseViewMatrix();
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viewInverse->set( vi );
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projInverse->set( osg::Matrix::inverse( c->getProjectionMatrix() ) );
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osg::Vec4d pos = osg::Vec4d(0., 0., 0., 1.) * vi;
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worldPosCart->set( osg::Vec3f( pos.x(), pos.y(), pos.z() ) );
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SGGeod pos2 = SGGeod::fromCart( SGVec3d( pos.x(), pos.y(), pos.z() ) );
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worldPosGeod->set( osg::Vec3f( pos2.getLongitudeRad(), pos2.getLatitudeRad(), pos2.getElevationM() ) );
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}
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CameraGroup::~CameraGroup()
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{
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for (CameraList::iterator i = _cameras.begin(); i != _cameras.end(); ++i) {
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CameraInfo* info = *i;
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for (CameraMap::iterator ii = info->cameras.begin(); ii != info->cameras.end(); ++ii) {
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RenderStageInfo& rsi = ii->second;
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unsigned int slaveIndex = _viewer->findSlaveIndexForCamera(rsi.camera);
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_viewer->removeSlave(slaveIndex);
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}
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}
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_cameras.clear();
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}
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void CameraGroup::update(const osg::Vec3d& position,
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const osg::Quat& orientation)
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{
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const Matrix masterView(osg::Matrix::translate(-position)
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* osg::Matrix::rotate(orientation.inverse()));
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_viewer->getCamera()->setViewMatrix(masterView);
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const Matrix& masterProj = _viewer->getCamera()->getProjectionMatrix();
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double masterZoomFactor = zoomFactor();
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for (CameraList::iterator i = _cameras.begin(); i != _cameras.end(); ++i) {
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const CameraInfo* info = i->get();
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Camera* camera = info->getCamera(MAIN_CAMERA);
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if ( camera ) {
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const View::Slave& slave = _viewer->getSlave(info->getMainSlaveIndex());
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Matrix viewMatrix;
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if (info->flags & GUI) {
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viewMatrix = osg::Matrix(); // identifty transform on the GUI camera
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} else if ((info->flags & VIEW_ABSOLUTE) != 0)
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viewMatrix = slave._viewOffset;
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else
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viewMatrix = masterView * slave._viewOffset;
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camera->setViewMatrix(viewMatrix);
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Matrix projectionMatrix;
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if (info->flags & GUI) {
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projectionMatrix = osg::Matrix::ortho2D(0, info->width, 0, info->height);
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} else if ((info->flags & PROJECTION_ABSOLUTE) != 0) {
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if (info->flags & ENABLE_MASTER_ZOOM) {
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if (info->relativeCameraParent < _cameras.size()) {
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// template projection matrix and view matrix of the current camera
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osg::Matrix P0 = slave._projectionOffset;
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osg::Matrix R = viewMatrix;
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// The already known projection and view matrix of the parent camera
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const CameraInfo* parentInfo = _cameras[info->relativeCameraParent].get();
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RenderStageInfo prsi = parentInfo->cameras.find(MAIN_CAMERA)->second;
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osg::Matrix pP = prsi.camera->getProjectionMatrix();
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osg::Matrix pR = prsi.camera->getViewMatrix();
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// And the projection matrix derived from P0 so that the reference points match
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projectionMatrix = relativeProjection(P0, R, info->thisReference,
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pP, pR, info->parentReference);
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} else {
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// We want to zoom, so take the original matrix and apply the zoom to it.
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projectionMatrix = slave._projectionOffset;
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projectionMatrix.postMultScale(osg::Vec3d(masterZoomFactor, masterZoomFactor, 1));
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}
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} else {
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projectionMatrix = slave._projectionOffset;
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}
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} else {
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projectionMatrix = masterProj * slave._projectionOffset;
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}
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CameraMap::const_iterator ii = info->cameras.find(FAR_CAMERA);
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if (ii == info->cameras.end() || !ii->second.camera.valid()) {
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camera->setProjectionMatrix(projectionMatrix);
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} else {
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Camera* farCamera = ii->second.camera;
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farCamera->setViewMatrix(viewMatrix);
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double left, right, bottom, top, parentNear, parentFar;
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projectionMatrix.getFrustum(left, right, bottom, top,
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parentNear, parentFar);
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if ((info->flags & FIXED_NEAR_FAR) == 0) {
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parentNear = _zNear;
|
|
parentFar = _zFar;
|
|
}
|
|
if (parentFar < _nearField || _nearField == 0.0f) {
|
|
camera->setProjectionMatrix(projectionMatrix);
|
|
camera->setCullMask(camera->getCullMask()
|
|
| simgear::BACKGROUND_BIT);
|
|
camera->setClearMask(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
|
|
farCamera->setNodeMask(0);
|
|
} else {
|
|
Matrix nearProj, farProj;
|
|
makeNewProjMat(projectionMatrix, parentNear, _nearField,
|
|
nearProj);
|
|
makeNewProjMat(projectionMatrix, _nearField, parentFar,
|
|
farProj);
|
|
camera->setProjectionMatrix(nearProj);
|
|
camera->setCullMask(camera->getCullMask()
|
|
& ~simgear::BACKGROUND_BIT);
|
|
camera->setClearMask(GL_DEPTH_BUFFER_BIT);
|
|
farCamera->setProjectionMatrix(farProj);
|
|
farCamera->setNodeMask(camera->getNodeMask());
|
|
}
|
|
}
|
|
} else {
|
|
bool viewDone = false;
|
|
Matrix viewMatrix;
|
|
bool projectionDone = false;
|
|
Matrix projectionMatrix;
|
|
for ( CameraMap::const_iterator ii = info->cameras.begin(); ii != info->cameras.end(); ++ii ) {
|
|
if ( ii->first == SHADOW_CAMERA ) {
|
|
globals->get_renderer()->updateShadowCamera(info, position);
|
|
continue;
|
|
}
|
|
if ( ii->second.fullscreen )
|
|
continue;
|
|
|
|
Camera* camera = ii->second.camera.get();
|
|
int slaveIndex = ii->second.slaveIndex;
|
|
const View::Slave& slave = _viewer->getSlave(slaveIndex);
|
|
|
|
if ( !viewDone ) {
|
|
if ((info->flags & VIEW_ABSOLUTE) != 0)
|
|
viewMatrix = slave._viewOffset;
|
|
else
|
|
viewMatrix = masterView * slave._viewOffset;
|
|
viewDone = true;
|
|
}
|
|
|
|
camera->setViewMatrix( viewMatrix );
|
|
|
|
if ( !projectionDone ) {
|
|
if ((info->flags & PROJECTION_ABSOLUTE) != 0) {
|
|
if (info->flags & ENABLE_MASTER_ZOOM) {
|
|
if (info->relativeCameraParent < _cameras.size()) {
|
|
// template projection matrix and view matrix of the current camera
|
|
osg::Matrix P0 = slave._projectionOffset;
|
|
osg::Matrix R = viewMatrix;
|
|
|
|
// The already known projection and view matrix of the parent camera
|
|
const CameraInfo* parentInfo = _cameras[info->relativeCameraParent].get();
|
|
RenderStageInfo prsi = parentInfo->cameras.find(MAIN_CAMERA)->second;
|
|
osg::Matrix pP = prsi.camera->getProjectionMatrix();
|
|
osg::Matrix pR = prsi.camera->getViewMatrix();
|
|
|
|
// And the projection matrix derived from P0 so that the reference points match
|
|
projectionMatrix = relativeProjection(P0, R, info->thisReference,
|
|
pP, pR, info->parentReference);
|
|
|
|
} else {
|
|
// We want to zoom, so take the original matrix and apply the zoom to it.
|
|
projectionMatrix = slave._projectionOffset;
|
|
projectionMatrix.postMultScale(osg::Vec3d(masterZoomFactor, masterZoomFactor, 1));
|
|
}
|
|
} else {
|
|
projectionMatrix = slave._projectionOffset;
|
|
}
|
|
} else {
|
|
projectionMatrix = masterProj * slave._projectionOffset;
|
|
}
|
|
projectionDone = true;
|
|
}
|
|
|
|
camera->setProjectionMatrix(projectionMatrix);
|
|
}
|
|
}
|
|
}
|
|
|
|
globals->get_renderer()->setPlanes( _zNear, _zFar );
|
|
}
|
|
|
|
ref_ptr<CameraGroup> CameraGroup::_defaultGroup;
|
|
|
|
CameraGroup::CameraGroup(osgViewer::Viewer* viewer) :
|
|
_viewer(viewer)
|
|
{
|
|
}
|
|
|
|
void CameraGroup::setCameraParameters(float vfov, float aspectRatio)
|
|
{
|
|
if (vfov != 0.0f && aspectRatio != 0.0f)
|
|
_viewer->getCamera()
|
|
->setProjectionMatrixAsPerspective(vfov,
|
|
1.0f / aspectRatio,
|
|
_zNear, _zFar);
|
|
}
|
|
|
|
double CameraGroup::getMasterAspectRatio() const
|
|
{
|
|
if (_cameras.empty())
|
|
return 0.0;
|
|
|
|
const CameraInfo* info = _cameras.front();
|
|
|
|
osg::Camera* camera = info->getCamera(MAIN_CAMERA);
|
|
if ( !camera )
|
|
camera = info->getCamera( GEOMETRY_CAMERA );
|
|
const osg::Viewport* viewport = camera->getViewport();
|
|
if (!viewport) {
|
|
return 0.0;
|
|
}
|
|
|
|
return static_cast<double>(viewport->height()) / viewport->width();
|
|
}
|
|
|
|
// Mostly copied from osg's osgViewer/View.cpp
|
|
|
|
static osg::Geometry* createPanoramicSphericalDisplayDistortionMesh(
|
|
const Vec3& origin, const Vec3& widthVector, const Vec3& heightVector,
|
|
double sphere_radius, double collar_radius,
|
|
Image* intensityMap = 0, const Matrix& projectorMatrix = Matrix())
|
|
{
|
|
osg::Vec3d center(0.0,0.0,0.0);
|
|
osg::Vec3d eye(0.0,0.0,0.0);
|
|
|
|
double distance = sqrt(sphere_radius*sphere_radius - collar_radius*collar_radius);
|
|
bool flip = false;
|
|
bool texcoord_flip = false;
|
|
|
|
#if 0
|
|
osg::Vec3d projector = eye - osg::Vec3d(0.0,0.0, distance);
|
|
|
|
OSG_INFO<<"createPanoramicSphericalDisplayDistortionMesh : Projector position = "<<projector<<std::endl;
|
|
OSG_INFO<<"createPanoramicSphericalDisplayDistortionMesh : distance = "<<distance<<std::endl;
|
|
#endif
|
|
// create the quad to visualize.
|
|
osg::Geometry* geometry = new osg::Geometry();
|
|
|
|
geometry->setSupportsDisplayList(false);
|
|
|
|
osg::Vec3 xAxis(widthVector);
|
|
float width = widthVector.length();
|
|
xAxis /= width;
|
|
|
|
osg::Vec3 yAxis(heightVector);
|
|
float height = heightVector.length();
|
|
yAxis /= height;
|
|
|
|
int noSteps = 160;
|
|
|
|
osg::Vec3Array* vertices = new osg::Vec3Array;
|
|
osg::Vec2Array* texcoords0 = new osg::Vec2Array;
|
|
osg::Vec2Array* texcoords1 = intensityMap==0 ? new osg::Vec2Array : 0;
|
|
osg::Vec4Array* colors = new osg::Vec4Array;
|
|
|
|
#if 0
|
|
osg::Vec3 bottom = origin;
|
|
osg::Vec3 dx = xAxis*(width/((float)(noSteps-2)));
|
|
osg::Vec3 dy = yAxis*(height/((float)(noSteps-1)));
|
|
#endif
|
|
osg::Vec3 top = origin + yAxis*height;
|
|
|
|
osg::Vec3 screenCenter = origin + widthVector*0.5f + heightVector*0.5f;
|
|
float screenRadius = heightVector.length() * 0.5f;
|
|
|
|
geometry->getOrCreateStateSet()->setMode(GL_CULL_FACE, osg::StateAttribute::OFF | osg::StateAttribute::PROTECTED);
|
|
|
|
for(int i=0;i<noSteps;++i)
|
|
{
|
|
//osg::Vec3 cursor = bottom+dy*(float)i;
|
|
for(int j=0;j<noSteps;++j)
|
|
{
|
|
osg::Vec2 texcoord(double(i)/double(noSteps-1), double(j)/double(noSteps-1));
|
|
double theta = texcoord.x() * 2.0 * osg::PI;
|
|
double phi = (1.0-texcoord.y()) * osg::PI;
|
|
|
|
if (texcoord_flip) texcoord.y() = 1.0f - texcoord.y();
|
|
|
|
osg::Vec3 pos(sin(phi)*sin(theta), sin(phi)*cos(theta), cos(phi));
|
|
pos = pos*projectorMatrix;
|
|
|
|
double alpha = atan2(pos.x(), pos.y());
|
|
if (alpha<0.0) alpha += 2.0*osg::PI;
|
|
|
|
double beta = atan2(sqrt(pos.x()*pos.x() + pos.y()*pos.y()), pos.z());
|
|
if (beta<0.0) beta += 2.0*osg::PI;
|
|
|
|
double gamma = atan2(sqrt(double(pos.x()*pos.x() + pos.y()*pos.y())), double(pos.z()+distance));
|
|
if (gamma<0.0) gamma += 2.0*osg::PI;
|
|
|
|
|
|
osg::Vec3 v = screenCenter + osg::Vec3(sin(alpha)*gamma*2.0/osg::PI, -cos(alpha)*gamma*2.0/osg::PI, 0.0f)*screenRadius;
|
|
|
|
if (flip)
|
|
vertices->push_back(osg::Vec3(v.x(), top.y()-(v.y()-origin.y()),v.z()));
|
|
else
|
|
vertices->push_back(v);
|
|
|
|
texcoords0->push_back( texcoord );
|
|
|
|
osg::Vec2 texcoord1(alpha/(2.0*osg::PI), 1.0f - beta/osg::PI);
|
|
if (intensityMap)
|
|
{
|
|
colors->push_back(intensityMap->getColor(texcoord1));
|
|
}
|
|
else
|
|
{
|
|
colors->push_back(osg::Vec4(1.0f,1.0f,1.0f,1.0f));
|
|
if (texcoords1) texcoords1->push_back( texcoord1 );
|
|
}
|
|
|
|
|
|
}
|
|
}
|
|
|
|
|
|
// pass the created vertex array to the points geometry object.
|
|
geometry->setVertexArray(vertices);
|
|
|
|
geometry->setColorArray(colors);
|
|
geometry->setColorBinding(osg::Geometry::BIND_PER_VERTEX);
|
|
|
|
geometry->setTexCoordArray(0,texcoords0);
|
|
if (texcoords1) geometry->setTexCoordArray(1,texcoords1);
|
|
|
|
osg::DrawElementsUShort* elements = new osg::DrawElementsUShort(osg::PrimitiveSet::TRIANGLES);
|
|
geometry->addPrimitiveSet(elements);
|
|
|
|
for(int i=0;i<noSteps-1;++i)
|
|
{
|
|
for(int j=0;j<noSteps-1;++j)
|
|
{
|
|
int i1 = j+(i+1)*noSteps;
|
|
int i2 = j+(i)*noSteps;
|
|
int i3 = j+1+(i)*noSteps;
|
|
int i4 = j+1+(i+1)*noSteps;
|
|
|
|
osg::Vec3& v1 = (*vertices)[i1];
|
|
osg::Vec3& v2 = (*vertices)[i2];
|
|
osg::Vec3& v3 = (*vertices)[i3];
|
|
osg::Vec3& v4 = (*vertices)[i4];
|
|
|
|
if ((v1-screenCenter).length()>screenRadius) continue;
|
|
if ((v2-screenCenter).length()>screenRadius) continue;
|
|
if ((v3-screenCenter).length()>screenRadius) continue;
|
|
if ((v4-screenCenter).length()>screenRadius) continue;
|
|
|
|
elements->push_back(i1);
|
|
elements->push_back(i2);
|
|
elements->push_back(i3);
|
|
|
|
elements->push_back(i1);
|
|
elements->push_back(i3);
|
|
elements->push_back(i4);
|
|
}
|
|
}
|
|
|
|
return geometry;
|
|
}
|
|
|
|
void CameraGroup::buildDistortionCamera(const SGPropertyNode* psNode,
|
|
Camera* camera)
|
|
{
|
|
const SGPropertyNode* texNode = psNode->getNode("texture");
|
|
if (!texNode) {
|
|
// error
|
|
return;
|
|
}
|
|
string texName = texNode->getStringValue();
|
|
TextureMap::iterator itr = _textureTargets.find(texName);
|
|
if (itr == _textureTargets.end()) {
|
|
// error
|
|
return;
|
|
}
|
|
Viewport* viewport = camera->getViewport();
|
|
float width = viewport->width();
|
|
float height = viewport->height();
|
|
TextureRectangle* texRect = itr->second.get();
|
|
double radius = psNode->getDoubleValue("radius", 1.0);
|
|
double collar = psNode->getDoubleValue("collar", 0.45);
|
|
Geode* geode = new Geode();
|
|
geode->addDrawable(createPanoramicSphericalDisplayDistortionMesh(
|
|
Vec3(0.0f,0.0f,0.0f), Vec3(width,0.0f,0.0f),
|
|
Vec3(0.0f,height,0.0f), radius, collar));
|
|
|
|
// new we need to add the texture to the mesh, we do so by creating a
|
|
// StateSet to contain the Texture StateAttribute.
|
|
StateSet* stateset = geode->getOrCreateStateSet();
|
|
stateset->setTextureAttributeAndModes(0, texRect, StateAttribute::ON);
|
|
stateset->setMode(GL_LIGHTING, StateAttribute::OFF);
|
|
|
|
TexMat* texmat = new TexMat;
|
|
texmat->setScaleByTextureRectangleSize(true);
|
|
stateset->setTextureAttributeAndModes(0, texmat, osg::StateAttribute::ON);
|
|
#if 0
|
|
if (!applyIntensityMapAsColours && intensityMap)
|
|
{
|
|
stateset->setTextureAttributeAndModes(1, new osg::Texture2D(intensityMap), osg::StateAttribute::ON);
|
|
}
|
|
#endif
|
|
// add subgraph to render
|
|
camera->addChild(geode);
|
|
camera->setClearMask(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
|
|
camera->setClearColor(osg::Vec4(0.0, 0.0, 0.0, 1.0));
|
|
camera->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
|
|
camera->setCullingMode(osg::CullSettings::NO_CULLING);
|
|
camera->setName("DistortionCorrectionCamera");
|
|
}
|
|
|
|
CameraInfo* CameraGroup::buildCamera(SGPropertyNode* cameraNode)
|
|
{
|
|
WindowBuilder *wBuild = WindowBuilder::getWindowBuilder();
|
|
const SGPropertyNode* windowNode = cameraNode->getNode("window");
|
|
GraphicsWindow* window = 0;
|
|
int cameraFlags = DO_INTERSECTION_TEST;
|
|
if (windowNode) {
|
|
// New style window declaration / definition
|
|
window = wBuild->buildWindow(windowNode);
|
|
} else {
|
|
// Old style: suck window params out of camera block
|
|
window = wBuild->buildWindow(cameraNode);
|
|
}
|
|
if (!window) {
|
|
return 0;
|
|
}
|
|
Camera* camera = new Camera;
|
|
camera->setName("windowCamera");
|
|
camera->setAllowEventFocus(false);
|
|
camera->setGraphicsContext(window->gc.get());
|
|
camera->setViewport(new Viewport);
|
|
camera->setCullingMode(CullSettings::SMALL_FEATURE_CULLING
|
|
| CullSettings::VIEW_FRUSTUM_CULLING);
|
|
camera->setInheritanceMask(CullSettings::ALL_VARIABLES
|
|
& ~(CullSettings::CULL_MASK
|
|
| CullSettings::CULLING_MODE
|
|
| CullSettings::CLEAR_MASK
|
|
));
|
|
|
|
osg::Matrix vOff;
|
|
const SGPropertyNode* viewNode = cameraNode->getNode("view");
|
|
if (viewNode) {
|
|
double heading = viewNode->getDoubleValue("heading-deg", 0.0);
|
|
double pitch = viewNode->getDoubleValue("pitch-deg", 0.0);
|
|
double roll = viewNode->getDoubleValue("roll-deg", 0.0);
|
|
double x = viewNode->getDoubleValue("x", 0.0);
|
|
double y = viewNode->getDoubleValue("y", 0.0);
|
|
double z = viewNode->getDoubleValue("z", 0.0);
|
|
// Build a view matrix, which is the inverse of a model
|
|
// orientation matrix.
|
|
vOff = (Matrix::translate(-x, -y, -z)
|
|
* Matrix::rotate(-DegreesToRadians(heading),
|
|
Vec3d(0.0, 1.0, 0.0),
|
|
-DegreesToRadians(pitch),
|
|
Vec3d(1.0, 0.0, 0.0),
|
|
-DegreesToRadians(roll),
|
|
Vec3d(0.0, 0.0, 1.0)));
|
|
if (viewNode->getBoolValue("absolute", false))
|
|
cameraFlags |= VIEW_ABSOLUTE;
|
|
} else {
|
|
// Old heading parameter, works in the opposite direction
|
|
double heading = cameraNode->getDoubleValue("heading-deg", 0.0);
|
|
vOff.makeRotate(DegreesToRadians(heading), osg::Vec3(0, 1, 0));
|
|
}
|
|
// Configuring the physical dimensions of a monitor
|
|
SGPropertyNode* viewportNode = cameraNode->getNode("viewport", true);
|
|
double physicalWidth = viewportNode->getDoubleValue("width", 1024);
|
|
double physicalHeight = viewportNode->getDoubleValue("height", 768);
|
|
double bezelHeightTop = 0;
|
|
double bezelHeightBottom = 0;
|
|
double bezelWidthLeft = 0;
|
|
double bezelWidthRight = 0;
|
|
const SGPropertyNode* physicalDimensionsNode = 0;
|
|
if ((physicalDimensionsNode = cameraNode->getNode("physical-dimensions")) != 0) {
|
|
physicalWidth = physicalDimensionsNode->getDoubleValue("width", physicalWidth);
|
|
physicalHeight = physicalDimensionsNode->getDoubleValue("height", physicalHeight);
|
|
const SGPropertyNode* bezelNode = 0;
|
|
if ((bezelNode = physicalDimensionsNode->getNode("bezel")) != 0) {
|
|
bezelHeightTop = bezelNode->getDoubleValue("top", bezelHeightTop);
|
|
bezelHeightBottom = bezelNode->getDoubleValue("bottom", bezelHeightBottom);
|
|
bezelWidthLeft = bezelNode->getDoubleValue("left", bezelWidthLeft);
|
|
bezelWidthRight = bezelNode->getDoubleValue("right", bezelWidthRight);
|
|
}
|
|
}
|
|
osg::Matrix pOff;
|
|
unsigned parentCameraIndex = ~0u;
|
|
osg::Vec2d parentReference[2];
|
|
osg::Vec2d thisReference[2];
|
|
SGPropertyNode* projectionNode = 0;
|
|
if ((projectionNode = cameraNode->getNode("perspective")) != 0) {
|
|
double fovy = projectionNode->getDoubleValue("fovy-deg", 55.0);
|
|
double aspectRatio = projectionNode->getDoubleValue("aspect-ratio",
|
|
1.0);
|
|
double zNear = projectionNode->getDoubleValue("near", 0.0);
|
|
double zFar = projectionNode->getDoubleValue("far", zNear + 20000);
|
|
double offsetX = projectionNode->getDoubleValue("offset-x", 0.0);
|
|
double offsetY = projectionNode->getDoubleValue("offset-y", 0.0);
|
|
double tan_fovy = tan(DegreesToRadians(fovy*0.5));
|
|
double right = tan_fovy * aspectRatio * zNear + offsetX;
|
|
double left = -tan_fovy * aspectRatio * zNear + offsetX;
|
|
double top = tan_fovy * zNear + offsetY;
|
|
double bottom = -tan_fovy * zNear + offsetY;
|
|
pOff.makeFrustum(left, right, bottom, top, zNear, zFar);
|
|
cameraFlags |= PROJECTION_ABSOLUTE;
|
|
if (projectionNode->getBoolValue("fixed-near-far", true))
|
|
cameraFlags |= FIXED_NEAR_FAR;
|
|
} else if ((projectionNode = cameraNode->getNode("frustum")) != 0
|
|
|| (projectionNode = cameraNode->getNode("ortho")) != 0) {
|
|
double top = projectionNode->getDoubleValue("top", 0.0);
|
|
double bottom = projectionNode->getDoubleValue("bottom", 0.0);
|
|
double left = projectionNode->getDoubleValue("left", 0.0);
|
|
double right = projectionNode->getDoubleValue("right", 0.0);
|
|
double zNear = projectionNode->getDoubleValue("near", 0.0);
|
|
double zFar = projectionNode->getDoubleValue("far", zNear + 20000);
|
|
if (cameraNode->getNode("frustum")) {
|
|
pOff.makeFrustum(left, right, bottom, top, zNear, zFar);
|
|
cameraFlags |= PROJECTION_ABSOLUTE;
|
|
} else {
|
|
pOff.makeOrtho(left, right, bottom, top, zNear, zFar);
|
|
cameraFlags |= (PROJECTION_ABSOLUTE | ORTHO);
|
|
}
|
|
if (projectionNode->getBoolValue("fixed-near-far", true))
|
|
cameraFlags |= FIXED_NEAR_FAR;
|
|
} else if ((projectionNode = cameraNode->getNode("master-perspective")) != 0) {
|
|
double zNear = projectionNode->getDoubleValue("eye-distance", 0.4*physicalWidth);
|
|
double xoff = projectionNode->getDoubleValue("x-offset", 0);
|
|
double yoff = projectionNode->getDoubleValue("y-offset", 0);
|
|
double left = -0.5*physicalWidth - xoff;
|
|
double right = 0.5*physicalWidth - xoff;
|
|
double bottom = -0.5*physicalHeight - yoff;
|
|
double top = 0.5*physicalHeight - yoff;
|
|
pOff.makeFrustum(left, right, bottom, top, zNear, zNear*1000);
|
|
cameraFlags |= PROJECTION_ABSOLUTE | ENABLE_MASTER_ZOOM;
|
|
} else if ((projectionNode = cameraNode->getNode("right-of-perspective"))
|
|
|| (projectionNode = cameraNode->getNode("left-of-perspective"))
|
|
|| (projectionNode = cameraNode->getNode("above-perspective"))
|
|
|| (projectionNode = cameraNode->getNode("below-perspective"))
|
|
|| (projectionNode = cameraNode->getNode("reference-points-perspective"))) {
|
|
std::string name = projectionNode->getStringValue("parent-camera");
|
|
for (unsigned i = 0; i < _cameras.size(); ++i) {
|
|
if (_cameras[i]->name != name)
|
|
continue;
|
|
parentCameraIndex = i;
|
|
}
|
|
if (_cameras.size() <= parentCameraIndex) {
|
|
SG_LOG(SG_VIEW, SG_ALERT, "CameraGroup::buildCamera: "
|
|
"failed to find parent camera for relative camera!");
|
|
return 0;
|
|
}
|
|
const CameraInfo* parentInfo = _cameras[parentCameraIndex].get();
|
|
if (projectionNode->getNameString() == "right-of-perspective") {
|
|
double tmp = (parentInfo->physicalWidth + 2*parentInfo->bezelWidthRight)/parentInfo->physicalWidth;
|
|
parentReference[0] = osg::Vec2d(tmp, -1);
|
|
parentReference[1] = osg::Vec2d(tmp, 1);
|
|
tmp = (physicalWidth + 2*bezelWidthLeft)/physicalWidth;
|
|
thisReference[0] = osg::Vec2d(-tmp, -1);
|
|
thisReference[1] = osg::Vec2d(-tmp, 1);
|
|
} else if (projectionNode->getNameString() == "left-of-perspective") {
|
|
double tmp = (parentInfo->physicalWidth + 2*parentInfo->bezelWidthLeft)/parentInfo->physicalWidth;
|
|
parentReference[0] = osg::Vec2d(-tmp, -1);
|
|
parentReference[1] = osg::Vec2d(-tmp, 1);
|
|
tmp = (physicalWidth + 2*bezelWidthRight)/physicalWidth;
|
|
thisReference[0] = osg::Vec2d(tmp, -1);
|
|
thisReference[1] = osg::Vec2d(tmp, 1);
|
|
} else if (projectionNode->getNameString() == "above-perspective") {
|
|
double tmp = (parentInfo->physicalHeight + 2*parentInfo->bezelHeightTop)/parentInfo->physicalHeight;
|
|
parentReference[0] = osg::Vec2d(-1, tmp);
|
|
parentReference[1] = osg::Vec2d(1, tmp);
|
|
tmp = (physicalHeight + 2*bezelHeightBottom)/physicalHeight;
|
|
thisReference[0] = osg::Vec2d(-1, -tmp);
|
|
thisReference[1] = osg::Vec2d(1, -tmp);
|
|
} else if (projectionNode->getNameString() == "below-perspective") {
|
|
double tmp = (parentInfo->physicalHeight + 2*parentInfo->bezelHeightBottom)/parentInfo->physicalHeight;
|
|
parentReference[0] = osg::Vec2d(-1, -tmp);
|
|
parentReference[1] = osg::Vec2d(1, -tmp);
|
|
tmp = (physicalHeight + 2*bezelHeightTop)/physicalHeight;
|
|
thisReference[0] = osg::Vec2d(-1, tmp);
|
|
thisReference[1] = osg::Vec2d(1, tmp);
|
|
} else if (projectionNode->getNameString() == "reference-points-perspective") {
|
|
SGPropertyNode* parentNode = projectionNode->getNode("parent", true);
|
|
SGPropertyNode* thisNode = projectionNode->getNode("this", true);
|
|
SGPropertyNode* pointNode;
|
|
|
|
pointNode = parentNode->getNode("point", 0, true);
|
|
parentReference[0][0] = pointNode->getDoubleValue("x", 0)*2/parentInfo->physicalWidth;
|
|
parentReference[0][1] = pointNode->getDoubleValue("y", 0)*2/parentInfo->physicalHeight;
|
|
pointNode = parentNode->getNode("point", 1, true);
|
|
parentReference[1][0] = pointNode->getDoubleValue("x", 0)*2/parentInfo->physicalWidth;
|
|
parentReference[1][1] = pointNode->getDoubleValue("y", 0)*2/parentInfo->physicalHeight;
|
|
|
|
pointNode = thisNode->getNode("point", 0, true);
|
|
thisReference[0][0] = pointNode->getDoubleValue("x", 0)*2/physicalWidth;
|
|
thisReference[0][1] = pointNode->getDoubleValue("y", 0)*2/physicalHeight;
|
|
pointNode = thisNode->getNode("point", 1, true);
|
|
thisReference[1][0] = pointNode->getDoubleValue("x", 0)*2/physicalWidth;
|
|
thisReference[1][1] = pointNode->getDoubleValue("y", 0)*2/physicalHeight;
|
|
}
|
|
|
|
pOff = osg::Matrix::perspective(45, physicalWidth/physicalHeight, 1, 20000);
|
|
cameraFlags |= PROJECTION_ABSOLUTE | ENABLE_MASTER_ZOOM;
|
|
} else {
|
|
// old style shear parameters
|
|
double shearx = cameraNode->getDoubleValue("shear-x", 0);
|
|
double sheary = cameraNode->getDoubleValue("shear-y", 0);
|
|
pOff.makeTranslate(-shearx, -sheary, 0);
|
|
}
|
|
const SGPropertyNode* textureNode = cameraNode->getNode("texture");
|
|
if (textureNode) {
|
|
string texName = textureNode->getStringValue("name");
|
|
int tex_width = textureNode->getIntValue("width");
|
|
int tex_height = textureNode->getIntValue("height");
|
|
TextureRectangle* texture = new TextureRectangle;
|
|
|
|
texture->setTextureSize(tex_width, tex_height);
|
|
texture->setInternalFormat(GL_RGB);
|
|
texture->setFilter(Texture::MIN_FILTER, Texture::LINEAR);
|
|
texture->setFilter(Texture::MAG_FILTER, Texture::LINEAR);
|
|
texture->setWrap(Texture::WRAP_S, Texture::CLAMP_TO_EDGE);
|
|
texture->setWrap(Texture::WRAP_T, Texture::CLAMP_TO_EDGE);
|
|
camera->setDrawBuffer(GL_FRONT);
|
|
camera->setReadBuffer(GL_FRONT);
|
|
camera->setRenderTargetImplementation(Camera::FRAME_BUFFER_OBJECT);
|
|
camera->attach(Camera::COLOR_BUFFER, texture);
|
|
_textureTargets[texName] = texture;
|
|
} else {
|
|
camera->setDrawBuffer(GL_BACK);
|
|
camera->setReadBuffer(GL_BACK);
|
|
}
|
|
const SGPropertyNode* psNode = cameraNode->getNode("panoramic-spherical");
|
|
bool useMasterSceneGraph = !psNode;
|
|
CameraInfo* info = globals->get_renderer()->buildRenderingPipeline(this, cameraFlags, camera, vOff, pOff,
|
|
window->gc.get(), useMasterSceneGraph);
|
|
|
|
info->name = cameraNode->getStringValue("name");
|
|
info->physicalWidth = physicalWidth;
|
|
info->physicalHeight = physicalHeight;
|
|
info->bezelHeightTop = bezelHeightTop;
|
|
info->bezelHeightBottom = bezelHeightBottom;
|
|
info->bezelWidthLeft = bezelWidthLeft;
|
|
info->bezelWidthRight = bezelWidthRight;
|
|
info->relativeCameraParent = parentCameraIndex;
|
|
info->parentReference[0] = parentReference[0];
|
|
info->parentReference[1] = parentReference[1];
|
|
info->thisReference[0] = thisReference[0];
|
|
info->thisReference[1] = thisReference[1];
|
|
|
|
// If a viewport isn't set on the camera, then it's hard to dig it
|
|
// out of the SceneView objects in the viewer, and the coordinates
|
|
// of mouse events are somewhat bizzare.
|
|
|
|
info->viewportListener = new CameraViewportListener(info, viewportNode, window->gc->getTraits());
|
|
|
|
info->updateCameras();
|
|
// Distortion camera needs the viewport which is created by addCamera().
|
|
if (psNode) {
|
|
info->flags = info->flags | VIEW_ABSOLUTE;
|
|
buildDistortionCamera(psNode, camera);
|
|
}
|
|
return info;
|
|
}
|
|
|
|
CameraInfo* CameraGroup::buildGUICamera(SGPropertyNode* cameraNode,
|
|
GraphicsWindow* window)
|
|
{
|
|
WindowBuilder *wBuild = WindowBuilder::getWindowBuilder();
|
|
const SGPropertyNode* windowNode = (cameraNode
|
|
? cameraNode->getNode("window")
|
|
: 0);
|
|
if (!window && windowNode) {
|
|
// New style window declaration / definition
|
|
window = wBuild->buildWindow(windowNode);
|
|
}
|
|
|
|
if (!window) { // buildWindow can fail
|
|
SG_LOG(SG_VIEW, SG_WARN, "CameraGroup::buildGUICamera: failed to build a window");
|
|
return NULL;
|
|
}
|
|
|
|
Camera* camera = new Camera;
|
|
camera->setName( "GUICamera" );
|
|
camera->setAllowEventFocus(false);
|
|
camera->setGraphicsContext(window->gc.get());
|
|
camera->setViewport(new Viewport);
|
|
camera->setClearMask(0);
|
|
camera->setInheritanceMask(CullSettings::ALL_VARIABLES
|
|
& ~(CullSettings::COMPUTE_NEAR_FAR_MODE
|
|
| CullSettings::CULLING_MODE
|
|
| CullSettings::CLEAR_MASK
|
|
));
|
|
camera->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
|
|
camera->setCullingMode(osg::CullSettings::NO_CULLING);
|
|
camera->setProjectionResizePolicy(Camera::FIXED);
|
|
camera->setReferenceFrame(Transform::ABSOLUTE_RF);
|
|
const int cameraFlags = GUI | DO_INTERSECTION_TEST;
|
|
|
|
CameraInfo* result = new CameraInfo(cameraFlags);
|
|
result->name = "GUI camera";
|
|
// The camera group will always update the camera
|
|
camera->setReferenceFrame(Transform::ABSOLUTE_RF);
|
|
|
|
getViewer()->addSlave(camera, Matrixd::identity(), Matrixd::identity(), false);
|
|
//installCullVisitor(camera);
|
|
int slaveIndex = getViewer()->getNumSlaves() - 1;
|
|
result->addCamera( MAIN_CAMERA, camera, slaveIndex );
|
|
camera->setRenderOrder(Camera::POST_RENDER, slaveIndex);
|
|
addCamera(result);
|
|
|
|
// XXX Camera needs to be drawn last; eventually the render order
|
|
// should be assigned by a camera manager.
|
|
camera->setRenderOrder(osg::Camera::POST_RENDER, 10000);
|
|
SGPropertyNode* viewportNode = cameraNode->getNode("viewport", true);
|
|
|
|
result->viewportListener = new CameraViewportListener(result, viewportNode,
|
|
window->gc->getTraits());
|
|
|
|
// Disable statistics for the GUI camera.
|
|
camera->setStats(0);
|
|
result->updateCameras();
|
|
return result;
|
|
}
|
|
|
|
CameraGroup* CameraGroup::buildCameraGroup(osgViewer::Viewer* viewer,
|
|
SGPropertyNode* gnode)
|
|
{
|
|
CameraGroup* cgroup = new CameraGroup(viewer);
|
|
cgroup->_listener.reset(new CameraGroupListener(cgroup, gnode));
|
|
|
|
for (int i = 0; i < gnode->nChildren(); ++i) {
|
|
SGPropertyNode* pNode = gnode->getChild(i);
|
|
const char* name = pNode->getName();
|
|
if (!strcmp(name, "camera")) {
|
|
cgroup->buildCamera(pNode);
|
|
} else if (!strcmp(name, "window")) {
|
|
WindowBuilder::getWindowBuilder()->buildWindow(pNode);
|
|
} else if (!strcmp(name, "gui")) {
|
|
cgroup->buildGUICamera(pNode);
|
|
}
|
|
}
|
|
|
|
return cgroup;
|
|
}
|
|
|
|
void CameraGroup::setCameraCullMasks(Node::NodeMask nm)
|
|
{
|
|
for (CameraIterator i = camerasBegin(), e = camerasEnd(); i != e; ++i) {
|
|
CameraInfo* info = i->get();
|
|
if (info->flags & GUI)
|
|
continue;
|
|
osg::ref_ptr<osg::Camera> farCamera = info->getCamera(FAR_CAMERA);
|
|
osg::Camera* camera = info->getCamera( MAIN_CAMERA );
|
|
if (camera) {
|
|
if (farCamera.valid() && farCamera->getNodeMask() != 0) {
|
|
camera->setCullMask(nm & ~simgear::BACKGROUND_BIT);
|
|
camera->setCullMaskLeft(nm & ~simgear::BACKGROUND_BIT);
|
|
camera->setCullMaskRight(nm & ~simgear::BACKGROUND_BIT);
|
|
farCamera->setCullMask(nm);
|
|
farCamera->setCullMaskLeft(nm);
|
|
farCamera->setCullMaskRight(nm);
|
|
} else {
|
|
camera->setCullMask(nm);
|
|
camera->setCullMaskLeft(nm);
|
|
camera->setCullMaskRight(nm);
|
|
}
|
|
} else {
|
|
camera = info->getCamera( GEOMETRY_CAMERA );
|
|
if (camera == 0) continue;
|
|
camera->setCullMask( nm & ~simgear::MODELLIGHT_BIT );
|
|
|
|
camera = info->getCamera( LIGHTING_CAMERA );
|
|
if (camera == 0) continue;
|
|
osg::Switch* sw = camera->getChild(0)->asSwitch();
|
|
for (unsigned int i = 0; i < sw->getNumChildren(); ++i) {
|
|
osg::Camera* lc = dynamic_cast<osg::Camera*>(sw->getChild(i));
|
|
if (lc == 0) continue;
|
|
string name = lc->getName();
|
|
if (name == "LightCamera") {
|
|
lc->setCullMask( (nm & simgear::LIGHTS_BITS) | (lc->getCullMask() & ~simgear::LIGHTS_BITS) );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void CameraGroup::resized()
|
|
{
|
|
for (CameraIterator i = camerasBegin(), e = camerasEnd(); i != e; ++i) {
|
|
CameraInfo *info = i->get();
|
|
Camera* camera = info->getCamera( MAIN_CAMERA );
|
|
if ( camera == 0 )
|
|
camera = info->getCamera( DISPLAY_CAMERA );
|
|
const Viewport* viewport = camera->getViewport();
|
|
info->x = viewport->x();
|
|
info->y = viewport->y();
|
|
info->width = viewport->width();
|
|
info->height = viewport->height();
|
|
|
|
info->resized( info->width, info->height );
|
|
}
|
|
}
|
|
|
|
const CameraInfo* CameraGroup::getGUICamera() const
|
|
{
|
|
ConstCameraIterator result
|
|
= std::find_if(camerasBegin(), camerasEnd(),
|
|
FlagTester<CameraInfo>(GUI));
|
|
if (result == camerasEnd()) {
|
|
return NULL;
|
|
}
|
|
|
|
return *result;
|
|
}
|
|
|
|
Camera* getGUICamera(CameraGroup* cgroup)
|
|
{
|
|
const CameraInfo* info = cgroup->getGUICamera();
|
|
if (!info) {
|
|
return NULL;
|
|
}
|
|
|
|
return info->getCamera(MAIN_CAMERA);
|
|
}
|
|
|
|
|
|
static bool computeCameraIntersection(const CameraInfo* cinfo, const osg::Vec2d& windowPos,
|
|
osgUtil::LineSegmentIntersector::Intersections& intersections)
|
|
{
|
|
using osgUtil::Intersector;
|
|
using osgUtil::LineSegmentIntersector;
|
|
|
|
if (!(cinfo->flags & CameraGroup::DO_INTERSECTION_TEST))
|
|
return false;
|
|
|
|
const Camera* camera = cinfo->getCamera(MAIN_CAMERA);
|
|
if ( !camera )
|
|
camera = cinfo->getCamera( GEOMETRY_CAMERA );
|
|
|
|
// if (camera->getGraphicsContext() != ea->getGraphicsContext())
|
|
// return false;
|
|
|
|
const Viewport* viewport = camera->getViewport();
|
|
SGRect<double> viewportRect(viewport->x(), viewport->y(),
|
|
viewport->x() + viewport->width() - 1.0,
|
|
viewport->y() + viewport->height()- 1.0);
|
|
|
|
double epsilon = 0.5;
|
|
if (!viewportRect.contains(windowPos.x(), windowPos.y(), epsilon))
|
|
return false;
|
|
|
|
Vec4d start(windowPos.x(), windowPos.y(), 0.0, 1.0);
|
|
Vec4d end(windowPos.x(), windowPos.y(), 1.0, 1.0);
|
|
Matrix windowMat = viewport->computeWindowMatrix();
|
|
Matrix startPtMat = Matrix::inverse(camera->getProjectionMatrix()
|
|
* windowMat);
|
|
Matrix endPtMat;
|
|
const Camera* farCamera = cinfo->getCamera( FAR_CAMERA );
|
|
if (!farCamera || farCamera->getNodeMask() == 0)
|
|
endPtMat = startPtMat;
|
|
else
|
|
endPtMat = Matrix::inverse(farCamera->getProjectionMatrix()
|
|
* windowMat);
|
|
start = start * startPtMat;
|
|
start /= start.w();
|
|
end = end * endPtMat;
|
|
end /= end.w();
|
|
ref_ptr<LineSegmentIntersector> picker
|
|
= new LineSegmentIntersector(Intersector::VIEW,
|
|
Vec3d(start.x(), start.y(), start.z()),
|
|
Vec3d(end.x(), end.y(), end.z()));
|
|
osgUtil::IntersectionVisitor iv(picker.get());
|
|
iv.setTraversalMask( simgear::PICK_BIT );
|
|
|
|
const_cast<Camera*>(camera)->accept(iv);
|
|
if (picker->containsIntersections()) {
|
|
intersections = picker->getIntersections();
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool computeIntersections(const CameraGroup* cgroup,
|
|
const osg::Vec2d& windowPos,
|
|
osgUtil::LineSegmentIntersector::Intersections& intersections)
|
|
{
|
|
// test the GUI first
|
|
const CameraInfo* guiCamera = cgroup->getGUICamera();
|
|
if (guiCamera && computeCameraIntersection(guiCamera, windowPos, intersections))
|
|
return true;
|
|
|
|
// Find camera that contains event
|
|
for (CameraGroup::ConstCameraIterator iter = cgroup->camerasBegin(),
|
|
e = cgroup->camerasEnd();
|
|
iter != e;
|
|
++iter) {
|
|
const CameraInfo* cinfo = iter->get();
|
|
if (cinfo == guiCamera)
|
|
continue;
|
|
|
|
if (computeCameraIntersection(cinfo, windowPos, intersections))
|
|
return true;
|
|
}
|
|
|
|
intersections.clear();
|
|
return false;
|
|
}
|
|
|
|
void warpGUIPointer(CameraGroup* cgroup, int x, int y)
|
|
{
|
|
using osgViewer::GraphicsWindow;
|
|
Camera* guiCamera = getGUICamera(cgroup);
|
|
if (!guiCamera)
|
|
return;
|
|
Viewport* vport = guiCamera->getViewport();
|
|
GraphicsWindow* gw
|
|
= dynamic_cast<GraphicsWindow*>(guiCamera->getGraphicsContext());
|
|
if (!gw)
|
|
return;
|
|
globals->get_renderer()->getEventHandler()->setMouseWarped();
|
|
// Translate the warp request into the viewport of the GUI camera,
|
|
// send the request to the window, then transform the coordinates
|
|
// for the Viewer's event queue.
|
|
double wx = x + vport->x();
|
|
double wyUp = vport->height() + vport->y() - y;
|
|
double wy;
|
|
const GraphicsContext::Traits* traits = gw->getTraits();
|
|
if (gw->getEventQueue()->getCurrentEventState()->getMouseYOrientation()
|
|
== osgGA::GUIEventAdapter::Y_INCREASING_DOWNWARDS) {
|
|
wy = traits->height - wyUp;
|
|
} else {
|
|
wy = wyUp;
|
|
}
|
|
gw->getEventQueue()->mouseWarped(wx, wy);
|
|
gw->requestWarpPointer(wx, wy);
|
|
osgGA::GUIEventAdapter* eventState
|
|
= cgroup->getViewer()->getEventQueue()->getCurrentEventState();
|
|
double viewerX
|
|
= (eventState->getXmin()
|
|
+ ((wx / double(traits->width))
|
|
* (eventState->getXmax() - eventState->getXmin())));
|
|
double viewerY
|
|
= (eventState->getYmin()
|
|
+ ((wyUp / double(traits->height))
|
|
* (eventState->getYmax() - eventState->getYmin())));
|
|
cgroup->getViewer()->getEventQueue()->mouseWarped(viewerX, viewerY);
|
|
}
|
|
|
|
void CameraGroup::buildDefaultGroup(osgViewer::Viewer* viewer)
|
|
{
|
|
// Look for windows, camera groups, and the old syntax of
|
|
// top-level cameras
|
|
SGPropertyNode* renderingNode = fgGetNode("/sim/rendering");
|
|
SGPropertyNode* cgroupNode = renderingNode->getNode("camera-group", true);
|
|
bool oldSyntax = !cgroupNode->hasChild("camera");
|
|
if (oldSyntax) {
|
|
for (int i = 0; i < renderingNode->nChildren(); ++i) {
|
|
SGPropertyNode* propNode = renderingNode->getChild(i);
|
|
const char* propName = propNode->getName();
|
|
if (!strcmp(propName, "window") || !strcmp(propName, "camera")) {
|
|
SGPropertyNode* copiedNode
|
|
= cgroupNode->getNode(propName, propNode->getIndex(), true);
|
|
copyProperties(propNode, copiedNode);
|
|
}
|
|
}
|
|
|
|
SGPropertyNodeVec cameras(cgroupNode->getChildren("camera"));
|
|
SGPropertyNode* masterCamera = 0;
|
|
SGPropertyNodeVec::const_iterator it;
|
|
for (it = cameras.begin(); it != cameras.end(); ++it) {
|
|
if ((*it)->getDoubleValue("shear-x", 0.0) == 0.0
|
|
&& (*it)->getDoubleValue("shear-y", 0.0) == 0.0) {
|
|
masterCamera = it->ptr();
|
|
break;
|
|
}
|
|
}
|
|
if (!masterCamera) {
|
|
WindowBuilder *windowBuilder = WindowBuilder::getWindowBuilder();
|
|
masterCamera = cgroupNode->getChild("camera", cameras.size(), true);
|
|
setValue(masterCamera->getNode("window/name", true),
|
|
windowBuilder->getDefaultWindowName());
|
|
}
|
|
SGPropertyNode* nameNode = masterCamera->getNode("window/name");
|
|
if (nameNode)
|
|
setValue(cgroupNode->getNode("gui/window/name", true),
|
|
nameNode->getStringValue());
|
|
}
|
|
|
|
CameraGroup* cgroup = buildCameraGroup(viewer, cgroupNode);
|
|
setDefault(cgroup);
|
|
}
|
|
|
|
} // of namespace flightgear
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|
|