1
0
Fork 0
flightgear/src/Sound/flitevoice.cxx
Stuart Buchanan 3135d87218 Stop TTS from playing over itself.
Simple blocking of the SGSubsystem until the current
TTS sample has finished playing, allowing a 0.5s
gap between transmissions.  Good radio comms!
2017-03-20 22:27:10 +00:00

88 lines
2.8 KiB
C++

// speech synthesis interface subsystem
//
// Written by Torsten Dreyer, started April 2014
//
// Copyright (C) 2014 Torsten Dreyer - torsten (at) t3r (dot) de
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include "flitevoice.hxx"
#include <Main/fg_props.hxx>
#include <simgear/sound/sample_group.hxx>
#include <flite_hts_engine.h>
using std::string;
#include "VoiceSynthesizer.hxx"
FGFLITEVoice::FGFLITEVoice(FGVoiceMgr * mgr, const SGPropertyNode_ptr node, const char * sampleGroupRefName)
: FGVoice(mgr), _synthesizer( NULL), _seconds_to_run(0.0)
{
_sampleName = node->getStringValue("desc", node->getPath().c_str());
SGPath voice = globals->get_fg_root() / "ATC" /
node->getStringValue("htsvoice", "cmu_us_arctic_slt.htsvoice");
_synthesizer = new FLITEVoiceSynthesizer(voice.local8BitStr());
SGSoundMgr *smgr = globals->get_subsystem<SGSoundMgr>();
_sgr = smgr->find(sampleGroupRefName, true);
_sgr->tie_to_listener();
node->getNode("text", true)->addChangeListener(this);
SG_LOG(SG_SOUND, SG_INFO, "FLITEVoice initialized for sample-group '" << sampleGroupRefName
<< "'. Samples will be named '" << _sampleName << "' "
<< "voice is '" << voice << "'");
}
FGFLITEVoice::~FGFLITEVoice()
{
delete _synthesizer;
}
void FGFLITEVoice::speak(const string & msg)
{
// this is called from voice.cxx:FGVoiceMgr::FGVoiceThread::run
string s = simgear::strutils::strip(msg);
if (false == s.empty()) {
_sampleQueue.push(_synthesizer->synthesize(msg, 1.0, 0.5, 0.5));
}
}
void FGFLITEVoice::update(double dt)
{
_seconds_to_run -= dt;
if (_seconds_to_run < 0.0) {
SGSharedPtr<SGSoundSample> sample = _sampleQueue.pop();
if (sample.valid()) {
_sgr->remove(_sampleName);
_sgr->add(sample, _sampleName);
_sgr->resume();
_sgr->play(_sampleName, false);
// Don't play any further TTS until we've finished playing this sample,
// allowing 500ms for a gap between transmissions. Good radio comms!
_seconds_to_run = 0.5 + ((float) sample->get_no_samples()) / ((float) sample->get_frequency());
}
}
}