5a849b66e8
- changed FGSubsystem::update(int) to FGSubsystem::update(delta_time_sec); the argument is now delta time in seconds rather than milliseconds - added FGSubsystem::suspend(), FGSubsystem::suspend(bool), FGSubsystem::resume(), and FGSubsystem::is_suspended(), all with default implementations; is_suspended takes account of the master freeze as well as the subsystem's individual suspended state - the FDMs now use the delta time argument the same as the rest of FlightGear; formerly, main.cxx made a special case and passed a multiloop argument - FDMs now calculate multiloop internally instead of relying on main.cxx There are probably some problems -- I've done basic testing with the major FDMs and subsystems, but we'll probably need a few weeks to sniff out bugs.
225 lines
6.2 KiB
C++
225 lines
6.2 KiB
C++
// fgfs.hxx -- top level include file for FlightGear.
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//
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// Written by David Megginson, started 2000-12
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//
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// Copyright (C) 2000 David Megginson, david@megginson.com
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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//
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// $Id$
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#ifndef __FGFS_HXX
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#define __FGFS_HXX 1
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#ifdef SG_MATH_EXCEPTION_CLASH
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# include <math.h>
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#endif
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#ifdef HAVE_WINDOWS_H
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# include <windows.h>
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# include <float.h>
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#endif
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#include <simgear/misc/props.hxx>
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/**
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* Basic interface for all FlightGear subsystems.
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*
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* <p>This is an abstract interface that all FlightGear subsystems
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* will eventually implement. It defines the basic operations for
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* each subsystem: initialization, property binding and unbinding, and
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* updating. Interfaces may define additional methods, but the
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* preferred way of exchanging information with other subsystems is
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* through the property tree.</p>
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*
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* <p>To publish information through a property, a subsystem should
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* bind it to a variable or (if necessary) a getter/setter pair in the
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* bind() method, and release the property in the unbind() method:</p>
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*
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* <pre>
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* void MySubsystem::bind ()
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* {
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* fgTie("/controls/elevator", &_elevator);
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* fgSetArchivable("/controls/elevator");
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* }
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*
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* void MySubsystem::unbind ()
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* {
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* fgUntie("/controls/elevator");
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* }
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* </pre>
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*
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* <p>To reference a property (possibly) from another subsystem, there
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* are two alternatives. If the property will be referenced only
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* infrequently (say, in the init() method), then the fgGet* methods
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* declared in fg_props.hxx are the simplest:</p>
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*
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* <pre>
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* void MySubsystem::init ()
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* {
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* _errorMargin = fgGetFloat("/display/error-margin-pct");
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* }
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* </pre>
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*
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* <p>On the other hand, if the property will be referenced frequently
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* (say, in the update() method), then the hash-table lookup required
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* by the fgGet* methods might be too expensive; instead, the
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* subsystem should obtain a reference to the actual property node in
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* its init() function and use that reference in the main loop:</p>
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*
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* <pre>
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* void MySubsystem::init ()
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* {
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* _errorNode = fgGetNode("/display/error-margin-pct", true);
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* }
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*
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* void MySubsystem::update (double delta_time_sec)
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* {
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* do_something(_errorNode.getFloatValue());
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* }
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* </pre>
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*
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* <p>The node returned will always be a pointer to SGPropertyNode,
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* and the subsystem should <em>not</em> delete it in its destructor
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* (the pointer belongs to the property tree, not the subsystem).</p>
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*
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* <p>The program may ask the subsystem to suspend or resume
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* sim-time-dependent operations; by default, the suspend() and
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* resume() methods set the protected variable <var>_suspended</var>,
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* which the subsystem can reference in its update() method, but
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* subsystems may also override the suspend() and resume() methods to
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* take different actions.</p>
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*/
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class FGSubsystem
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{
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public:
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/**
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* Default constructor.
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*/
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FGSubsystem ();
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/**
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* Virtual destructor to ensure that subclass destructors are called.
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*/
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virtual ~FGSubsystem ();
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/**
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* Initialize the subsystem.
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*
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* <p>This method should set up the state of the subsystem, but
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* should not bind any properties. Note that any dependencies on
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* the state of other subsystems should be placed here rather than
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* in the constructor, so that FlightGear can control the
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* initialization order.</p>
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*/
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virtual void init () = 0;
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/**
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* Acquire the subsystem's property bindings.
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*
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* <p>This method should bind all properties that the subsystem
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* publishes. It will be invoked after init, but before any
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* invocations of update.</p>
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*/
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virtual void bind () = 0;
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/**
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* Release the subsystem's property bindings.
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*
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* <p>This method should release all properties that the subsystem
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* publishes. It will be invoked by FlightGear (not the destructor)
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* just before the subsystem is removed.</p>
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*/
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virtual void unbind () = 0;
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/**
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* Update the subsystem.
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*
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* <p>FlightGear invokes this method every time the subsystem should
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* update its state.</p>
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*
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* @param delta_time_sec The delta time, in seconds, since the last
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* update. On first update, delta time will be 0.
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*/
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virtual void update (double delta_time_sec) = 0;
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/**
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* Suspend operation of this subsystem.
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*
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* <p>This method instructs the subsystem to suspend
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* sim-time-dependent operations until asked to resume. The update
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* method will still be invoked so that the subsystem can take any
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* non-time-dependent actions, such as updating the display.</p>
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*
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* <p>It is not an error for the suspend method to be invoked when
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* the subsystem is already suspended; the invocation should simply
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* be ignored.</p>
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*/
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virtual void suspend ();
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/**
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* Suspend or resum operation of this subsystem.
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*
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* @param suspended true if the subsystem should be suspended, false
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* otherwise.
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*/
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virtual void suspend (bool suspended);
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/**
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* Resume operation of this subsystem.
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*
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* <p>This method instructs the subsystem to resume
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* sim-time-depended operations. It is not an error for the resume
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* method to be invoked when the subsystem is not suspended; the
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* invocation should simply be ignored.</p>
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*/
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virtual void resume ();
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/**
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* Test whether this subsystem is suspended.
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*
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* @return true if the subsystem is suspended, false if it is not.
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*/
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virtual bool is_suspended () const;
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protected:
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mutable SGPropertyNode_ptr _freeze_master_node;
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bool _suspended;
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};
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#endif // __FGFS_HXX
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// end of fgfs.hxx
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