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flightgear/src/Main/fgfs.hxx
david 5a849b66e8 Major overhaul:
- changed FGSubsystem::update(int) to
  FGSubsystem::update(delta_time_sec); the argument is now delta time
  in seconds rather than milliseconds

- added FGSubsystem::suspend(), FGSubsystem::suspend(bool),
  FGSubsystem::resume(), and FGSubsystem::is_suspended(), all with
  default implementations; is_suspended takes account of the master
  freeze as well as the subsystem's individual suspended state

- the FDMs now use the delta time argument the same as the rest of
  FlightGear; formerly, main.cxx made a special case and passed a
  multiloop argument

- FDMs now calculate multiloop internally instead of relying on
  main.cxx

There are probably some problems -- I've done basic testing with the
major FDMs and subsystems, but we'll probably need a few weeks to
sniff out bugs.
2002-05-11 16:28:50 +00:00

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// fgfs.hxx -- top level include file for FlightGear.
//
// Written by David Megginson, started 2000-12
//
// Copyright (C) 2000 David Megginson, david@megginson.com
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#ifndef __FGFS_HXX
#define __FGFS_HXX 1
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#ifdef SG_MATH_EXCEPTION_CLASH
# include <math.h>
#endif
#ifdef HAVE_WINDOWS_H
# include <windows.h>
# include <float.h>
#endif
#include <simgear/misc/props.hxx>
/**
* Basic interface for all FlightGear subsystems.
*
* <p>This is an abstract interface that all FlightGear subsystems
* will eventually implement. It defines the basic operations for
* each subsystem: initialization, property binding and unbinding, and
* updating. Interfaces may define additional methods, but the
* preferred way of exchanging information with other subsystems is
* through the property tree.</p>
*
* <p>To publish information through a property, a subsystem should
* bind it to a variable or (if necessary) a getter/setter pair in the
* bind() method, and release the property in the unbind() method:</p>
*
* <pre>
* void MySubsystem::bind ()
* {
* fgTie("/controls/elevator", &_elevator);
* fgSetArchivable("/controls/elevator");
* }
*
* void MySubsystem::unbind ()
* {
* fgUntie("/controls/elevator");
* }
* </pre>
*
* <p>To reference a property (possibly) from another subsystem, there
* are two alternatives. If the property will be referenced only
* infrequently (say, in the init() method), then the fgGet* methods
* declared in fg_props.hxx are the simplest:</p>
*
* <pre>
* void MySubsystem::init ()
* {
* _errorMargin = fgGetFloat("/display/error-margin-pct");
* }
* </pre>
*
* <p>On the other hand, if the property will be referenced frequently
* (say, in the update() method), then the hash-table lookup required
* by the fgGet* methods might be too expensive; instead, the
* subsystem should obtain a reference to the actual property node in
* its init() function and use that reference in the main loop:</p>
*
* <pre>
* void MySubsystem::init ()
* {
* _errorNode = fgGetNode("/display/error-margin-pct", true);
* }
*
* void MySubsystem::update (double delta_time_sec)
* {
* do_something(_errorNode.getFloatValue());
* }
* </pre>
*
* <p>The node returned will always be a pointer to SGPropertyNode,
* and the subsystem should <em>not</em> delete it in its destructor
* (the pointer belongs to the property tree, not the subsystem).</p>
*
* <p>The program may ask the subsystem to suspend or resume
* sim-time-dependent operations; by default, the suspend() and
* resume() methods set the protected variable <var>_suspended</var>,
* which the subsystem can reference in its update() method, but
* subsystems may also override the suspend() and resume() methods to
* take different actions.</p>
*/
class FGSubsystem
{
public:
/**
* Default constructor.
*/
FGSubsystem ();
/**
* Virtual destructor to ensure that subclass destructors are called.
*/
virtual ~FGSubsystem ();
/**
* Initialize the subsystem.
*
* <p>This method should set up the state of the subsystem, but
* should not bind any properties. Note that any dependencies on
* the state of other subsystems should be placed here rather than
* in the constructor, so that FlightGear can control the
* initialization order.</p>
*/
virtual void init () = 0;
/**
* Acquire the subsystem's property bindings.
*
* <p>This method should bind all properties that the subsystem
* publishes. It will be invoked after init, but before any
* invocations of update.</p>
*/
virtual void bind () = 0;
/**
* Release the subsystem's property bindings.
*
* <p>This method should release all properties that the subsystem
* publishes. It will be invoked by FlightGear (not the destructor)
* just before the subsystem is removed.</p>
*/
virtual void unbind () = 0;
/**
* Update the subsystem.
*
* <p>FlightGear invokes this method every time the subsystem should
* update its state.</p>
*
* @param delta_time_sec The delta time, in seconds, since the last
* update. On first update, delta time will be 0.
*/
virtual void update (double delta_time_sec) = 0;
/**
* Suspend operation of this subsystem.
*
* <p>This method instructs the subsystem to suspend
* sim-time-dependent operations until asked to resume. The update
* method will still be invoked so that the subsystem can take any
* non-time-dependent actions, such as updating the display.</p>
*
* <p>It is not an error for the suspend method to be invoked when
* the subsystem is already suspended; the invocation should simply
* be ignored.</p>
*/
virtual void suspend ();
/**
* Suspend or resum operation of this subsystem.
*
* @param suspended true if the subsystem should be suspended, false
* otherwise.
*/
virtual void suspend (bool suspended);
/**
* Resume operation of this subsystem.
*
* <p>This method instructs the subsystem to resume
* sim-time-depended operations. It is not an error for the resume
* method to be invoked when the subsystem is not suspended; the
* invocation should simply be ignored.</p>
*/
virtual void resume ();
/**
* Test whether this subsystem is suspended.
*
* @return true if the subsystem is suspended, false if it is not.
*/
virtual bool is_suspended () const;
protected:
mutable SGPropertyNode_ptr _freeze_master_node;
bool _suspended;
};
#endif // __FGFS_HXX
// end of fgfs.hxx