1518 lines
42 KiB
C++
1518 lines
42 KiB
C++
// fg_commands.cxx - internal FGFS commands.
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include <string.h> // strcmp()
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#include <simgear/compiler.h>
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#include <string>
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#include <fstream>
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#include <simgear/sg_inlines.h>
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#include <simgear/debug/logstream.hxx>
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#include <simgear/math/sg_random.h>
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#include <simgear/scene/material/mat.hxx>
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#include <simgear/scene/material/matlib.hxx>
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#include <simgear/structure/exception.hxx>
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#include <simgear/structure/commands.hxx>
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#include <simgear/props/props.hxx>
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#include <simgear/props/props_io.hxx>
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#include <simgear/structure/event_mgr.hxx>
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#include <simgear/sound/soundmgr_openal.hxx>
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#include <simgear/timing/sg_time.hxx>
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#include <Cockpit/panel.hxx>
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#include <Cockpit/panel_io.hxx>
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#include <FDM/flight.hxx>
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#include <GUI/gui.h>
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#include <GUI/new_gui.hxx>
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#include <GUI/dialog.hxx>
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#include <Aircraft/replay.hxx>
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#include <Scenery/scenery.hxx>
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#include <Scripting/NasalSys.hxx>
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#include <Sound/sample_queue.hxx>
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#include <Airports/xmlloader.hxx>
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#include <ATC/CommStation.hxx>
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#include <Navaids/navrecord.hxx>
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#include <Navaids/navlist.hxx>
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#include "fg_init.hxx"
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#include "fg_io.hxx"
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#include "fg_os.hxx"
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#include "fg_commands.hxx"
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#include "fg_props.hxx"
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#include "globals.hxx"
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#include "logger.hxx"
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#include "util.hxx"
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#include "viewmgr.hxx"
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#include "main.hxx"
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#include <Main/viewer.hxx>
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#include <Environment/presets.hxx>
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using std::string;
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using std::ifstream;
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using std::ofstream;
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////////////////////////////////////////////////////////////////////////
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// Static helper functions.
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////////////////////////////////////////////////////////////////////////
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static inline SGPropertyNode *
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get_prop (const SGPropertyNode * arg)
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{
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return fgGetNode(arg->getStringValue("property[0]", "/null"), true);
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}
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static inline SGPropertyNode *
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get_prop2 (const SGPropertyNode * arg)
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{
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return fgGetNode(arg->getStringValue("property[1]", "/null"), true);
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}
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/**
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* Get a double value and split it as required.
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*/
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static void
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split_value (double full_value, const char * mask,
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double * unmodifiable, double * modifiable)
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{
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if (!strcmp("integer", mask)) {
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*modifiable = (full_value < 0 ? ceil(full_value) : floor (full_value));
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*unmodifiable = full_value - *modifiable;
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} else if (!strcmp("decimal", mask)) {
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*unmodifiable = (full_value < 0 ? ceil(full_value) : floor(full_value));
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*modifiable = full_value - *unmodifiable;
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} else {
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if (strcmp("all", mask))
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SG_LOG(SG_GENERAL, SG_ALERT, "Bad value " << mask << " for mask;"
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<< " assuming 'all'");
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*unmodifiable = 0;
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*modifiable = full_value;
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}
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}
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/**
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* Clamp or wrap a value as specified.
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*/
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static void
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limit_value (double * value, const SGPropertyNode * arg)
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{
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const SGPropertyNode * min_node = arg->getChild("min");
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const SGPropertyNode * max_node = arg->getChild("max");
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bool wrap = arg->getBoolValue("wrap");
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if (min_node == 0 || max_node == 0)
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wrap = false;
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if (wrap) { // wrap such that min <= x < max
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double min_val = min_node->getDoubleValue();
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double max_val = max_node->getDoubleValue();
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double resolution = arg->getDoubleValue("resolution");
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if (resolution > 0.0) {
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// snap to (min + N*resolution), taking special care to handle imprecision
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int n = (int)floor((*value - min_val) / resolution + 0.5);
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int steps = (int)floor((max_val - min_val) / resolution + 0.5);
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SG_NORMALIZE_RANGE(n, 0, steps);
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*value = min_val + resolution * n;
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} else {
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// plain circular wrapping
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SG_NORMALIZE_RANGE(*value, min_val, max_val);
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}
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} else { // clamp such that min <= x <= max
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if ((min_node != 0) && (*value < min_node->getDoubleValue()))
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*value = min_node->getDoubleValue();
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else if ((max_node != 0) && (*value > max_node->getDoubleValue()))
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*value = max_node->getDoubleValue();
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}
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}
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static bool
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compare_values (SGPropertyNode * value1, SGPropertyNode * value2)
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{
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switch (value1->getType()) {
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case simgear::props::BOOL:
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return (value1->getBoolValue() == value2->getBoolValue());
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case simgear::props::INT:
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return (value1->getIntValue() == value2->getIntValue());
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case simgear::props::LONG:
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return (value1->getLongValue() == value2->getLongValue());
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case simgear::props::FLOAT:
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return (value1->getFloatValue() == value2->getFloatValue());
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case simgear::props::DOUBLE:
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return (value1->getDoubleValue() == value2->getDoubleValue());
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default:
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return !strcmp(value1->getStringValue(), value2->getStringValue());
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}
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}
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////////////////////////////////////////////////////////////////////////
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// Command implementations.
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////////////////////////////////////////////////////////////////////////
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/**
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* Built-in command: do nothing.
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*/
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static bool
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do_null (const SGPropertyNode * arg)
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{
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return true;
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}
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/**
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* Built-in command: run a Nasal script.
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*/
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static bool
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do_nasal (const SGPropertyNode * arg)
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{
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return ((FGNasalSys*)globals->get_subsystem("nasal"))->handleCommand(arg);
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}
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/**
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* Built-in command: exit FlightGear.
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*
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* status: the exit status to return to the operating system (defaults to 0)
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*/
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static bool
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do_exit (const SGPropertyNode * arg)
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{
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SG_LOG(SG_INPUT, SG_INFO, "Program exit requested.");
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fgSetBool("/sim/signals/exit", true);
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if (fgGetBool("/sim/startup/save-on-exit")) {
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#ifdef _WIN32
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char* envp = ::getenv( "APPDATA" );
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if ( envp != NULL ) {
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SGPath config( envp );
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config.append( "flightgear.org" );
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#else
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if ( homedir != NULL ) {
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SGPath config( homedir );
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config.append( ".fgfs" );
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#endif
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config.append( "autosave.xml" );
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config.create_dir( 0700 );
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SG_LOG(SG_IO, SG_INFO, "Saving user settings to " << config.str());
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try {
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writeProperties(config.str(), globals->get_props(), false, SGPropertyNode::USERARCHIVE);
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} catch (const sg_exception &e) {
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guiErrorMessage("Error writing autosave.xml: ", e);
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}
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SG_LOG(SG_INPUT, SG_DEBUG, "Finished Saving user settings");
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}
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}
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fgOSExit(arg->getIntValue("status", 0));
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return true;
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}
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/**
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* Reset FlightGear (Shift-Escape or Menu->File->Reset)
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*/
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static bool
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do_reset (const SGPropertyNode * arg)
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{
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fgReInitSubsystems();
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return true;
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}
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/**
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* Built-in command: reinitialize one or more subsystems.
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*
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* subsystem[*]: the name(s) of the subsystem(s) to reinitialize; if
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* none is specified, reinitialize all of them.
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*/
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static bool
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do_reinit (const SGPropertyNode * arg)
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{
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bool result = true;
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vector<SGPropertyNode_ptr> subsystems = arg->getChildren("subsystem");
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if (subsystems.size() == 0) {
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globals->get_subsystem_mgr()->reinit();
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} else {
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for ( unsigned int i = 0; i < subsystems.size(); i++ ) {
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const char * name = subsystems[i]->getStringValue();
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SGSubsystem * subsystem = globals->get_subsystem(name);
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if (subsystem == 0) {
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result = false;
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SG_LOG( SG_GENERAL, SG_ALERT,
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"Subsystem " << name << " not found" );
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} else {
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subsystem->reinit();
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}
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}
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}
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globals->get_event_mgr()->reinit();
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return result;
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}
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#if 0
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//
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// these routines look useful ??? but are never used in the code ???
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//
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/**
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* Built-in command: suspend one or more subsystems.
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*
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* subsystem[*] - the name(s) of the subsystem(s) to suspend.
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*/
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static bool
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do_suspend (const SGPropertyNode * arg)
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{
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bool result = true;
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vector<SGPropertyNode_ptr> subsystems = arg->getChildren("subsystem");
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for ( unsigned int i = 0; i < subsystems.size(); i++ ) {
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const char * name = subsystems[i]->getStringValue();
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SGSubsystem * subsystem = globals->get_subsystem(name);
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if (subsystem == 0) {
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result = false;
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SG_LOG(SG_GENERAL, SG_ALERT, "Subsystem " << name << " not found");
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} else {
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subsystem->suspend();
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}
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}
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return result;
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}
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/**
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* Built-in command: suspend one or more subsystems.
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*
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* subsystem[*] - the name(s) of the subsystem(s) to suspend.
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*/
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static bool
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do_resume (const SGPropertyNode * arg)
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{
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bool result = true;
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vector<SGPropertyNode_ptr> subsystems = arg->getChildren("subsystem");
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for ( unsigned int i = 0; i < subsystems.size(); i++ ) {
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const char * name = subsystems[i]->getStringValue();
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SGSubsystem * subsystem = globals->get_subsystem(name);
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if (subsystem == 0) {
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result = false;
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SG_LOG(SG_GENERAL, SG_ALERT, "Subsystem " << name << " not found");
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} else {
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subsystem->resume();
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}
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}
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return result;
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}
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#endif
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static bool
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do_pause (const SGPropertyNode * arg)
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{
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bool paused = fgGetBool("/sim/freeze/master",true) || fgGetBool("/sim/freeze/clock",true);
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fgSetBool("/sim/freeze/master",!paused);
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fgSetBool("/sim/freeze/clock",!paused);
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if (fgGetBool("/sim/freeze/replay-state",false))
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fgSetBool("/sim/replay/disable",true);
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return true;
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}
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/**
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* Built-in command: load flight.
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*
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* file (optional): the name of the file to load (relative to current
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* directory). Defaults to "fgfs.sav"
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*/
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static bool
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do_load (const SGPropertyNode * arg)
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{
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string file = arg->getStringValue("file", "fgfs.sav");
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if (file.size() < 4 || file.substr(file.size() - 4) != ".sav")
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file += ".sav";
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if (!fgValidatePath(file.c_str(), false)) {
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SG_LOG(SG_IO, SG_ALERT, "load: reading '" << file << "' denied "
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"(unauthorized access)");
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return false;
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}
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ifstream input(file.c_str());
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if (input.good() && fgLoadFlight(input)) {
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input.close();
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SG_LOG(SG_INPUT, SG_INFO, "Restored flight from " << file);
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return true;
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} else {
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SG_LOG(SG_INPUT, SG_WARN, "Cannot load flight from " << file);
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return false;
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}
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}
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/**
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* Built-in command: save flight.
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*
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* file (optional): the name of the file to save (relative to the
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* current directory). Defaults to "fgfs.sav".
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*/
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static bool
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do_save (const SGPropertyNode * arg)
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{
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string file = arg->getStringValue("file", "fgfs.sav");
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if (file.size() < 4 || file.substr(file.size() - 4) != ".sav")
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file += ".sav";
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if (!fgValidatePath(file.c_str(), false)) {
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SG_LOG(SG_IO, SG_ALERT, "save: writing '" << file << "' denied "
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"(unauthorized access)");
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return false;
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}
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bool write_all = arg->getBoolValue("write-all", false);
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SG_LOG(SG_INPUT, SG_INFO, "Saving flight");
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ofstream output(file.c_str());
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if (output.good() && fgSaveFlight(output, write_all)) {
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output.close();
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SG_LOG(SG_INPUT, SG_INFO, "Saved flight to " << file);
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return true;
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} else {
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SG_LOG(SG_INPUT, SG_ALERT, "Cannot save flight to " << file);
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return false;
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}
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}
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/**
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* Built-in command: (re)load the panel.
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*
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* path (optional): the file name to load the panel from
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* (relative to FG_ROOT). Defaults to the value of /sim/panel/path,
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* and if that's unspecified, to "Panels/Default/default.xml".
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*/
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static bool
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do_panel_load (const SGPropertyNode * arg)
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{
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string panel_path =
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arg->getStringValue("path", fgGetString("/sim/panel/path"));
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if (panel_path.empty()) {
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return false;
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}
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FGPanel * new_panel = fgReadPanel(panel_path);
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if (new_panel == 0) {
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SG_LOG(SG_INPUT, SG_ALERT,
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"Error reading new panel from " << panel_path);
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return false;
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}
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SG_LOG(SG_INPUT, SG_INFO, "Loaded new panel from " << panel_path);
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globals->get_current_panel()->unbind();
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delete globals->get_current_panel();
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globals->set_current_panel( new_panel );
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globals->get_current_panel()->bind();
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return true;
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}
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/**
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* Built-in command: pass a mouse click to the panel.
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*
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* button: the mouse button number, zero-based.
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* is-down: true if the button is down, false if it is up.
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* x-pos: the x position of the mouse click.
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* y-pos: the y position of the mouse click.
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*/
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static bool
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do_panel_mouse_click (const SGPropertyNode * arg)
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{
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if (globals->get_current_panel() != 0)
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return globals->get_current_panel()
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->doMouseAction(arg->getIntValue("button"),
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arg->getBoolValue("is-down") ? PU_DOWN : PU_UP,
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arg->getIntValue("x-pos"),
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arg->getIntValue("y-pos"));
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else
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return false;
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}
|
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|
||
|
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/**
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* Built-in command: (re)load preferences.
|
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*
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* path (optional): the file name to load the panel from (relative
|
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* to FG_ROOT). Defaults to "preferences.xml".
|
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*/
|
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static bool
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do_preferences_load (const SGPropertyNode * arg)
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{
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try {
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fgLoadProps(arg->getStringValue("path", "preferences.xml"),
|
||
globals->get_props());
|
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} catch (const sg_exception &e) {
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||
guiErrorMessage("Error reading global preferences: ", e);
|
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return false;
|
||
}
|
||
SG_LOG(SG_INPUT, SG_INFO, "Successfully read global preferences.");
|
||
return true;
|
||
}
|
||
|
||
static void
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||
do_view_next( bool )
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||
{
|
||
globals->get_current_view()->setHeadingOffset_deg(0.0);
|
||
globals->get_viewmgr()->next_view();
|
||
}
|
||
|
||
static void
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do_view_prev( bool )
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||
{
|
||
globals->get_current_view()->setHeadingOffset_deg(0.0);
|
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globals->get_viewmgr()->prev_view();
|
||
}
|
||
|
||
/**
|
||
* Built-in command: cycle view.
|
||
*/
|
||
static bool
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||
do_view_cycle (const SGPropertyNode * arg)
|
||
{
|
||
globals->get_current_view()->setHeadingOffset_deg(0.0);
|
||
globals->get_viewmgr()->next_view();
|
||
return true;
|
||
}
|
||
|
||
/**
|
||
* Built-in command: capture screen.
|
||
*/
|
||
static bool
|
||
do_screen_capture (const SGPropertyNode * arg)
|
||
{
|
||
return fgDumpSnapShot();
|
||
}
|
||
|
||
static bool
|
||
do_reload_shaders (const SGPropertyNode*)
|
||
{
|
||
simgear::reload_shaders();
|
||
return true;
|
||
}
|
||
|
||
static bool
|
||
do_dump_scene_graph (const SGPropertyNode*)
|
||
{
|
||
fgDumpSceneGraph();
|
||
return true;
|
||
}
|
||
|
||
static bool
|
||
do_dump_terrain_branch (const SGPropertyNode*)
|
||
{
|
||
fgDumpTerrainBranch();
|
||
|
||
double lon_deg = fgGetDouble("/position/longitude-deg");
|
||
double lat_deg = fgGetDouble("/position/latitude-deg");
|
||
SGGeod geodPos = SGGeod::fromDegFt(lon_deg, lat_deg, 0.0);
|
||
SGVec3d zero = SGVec3d::fromGeod(geodPos);
|
||
|
||
SG_LOG(SG_INPUT, SG_INFO, "Model parameters:");
|
||
SG_LOG(SG_INPUT, SG_INFO, "Center: " << zero.x() << ", " << zero.y() << ", " << zero.z() );
|
||
SG_LOG(SG_INPUT, SG_INFO, "Rotation: " << lat_deg << ", " << lon_deg );
|
||
|
||
return true;
|
||
}
|
||
|
||
static bool
|
||
do_print_visible_scene_info(const SGPropertyNode*)
|
||
{
|
||
fgPrintVisibleSceneInfoCommand();
|
||
return true;
|
||
}
|
||
|
||
/**
|
||
* Built-in command: hires capture screen.
|
||
*/
|
||
static bool
|
||
do_hires_screen_capture (const SGPropertyNode * arg)
|
||
{
|
||
fgHiResDump();
|
||
return true;
|
||
}
|
||
|
||
|
||
/**
|
||
* Reload the tile cache.
|
||
*/
|
||
static bool
|
||
do_tile_cache_reload (const SGPropertyNode * arg)
|
||
{
|
||
static const SGPropertyNode *master_freeze
|
||
= fgGetNode("/sim/freeze/master");
|
||
bool freeze = master_freeze->getBoolValue();
|
||
SG_LOG(SG_INPUT, SG_INFO, "ReIniting TileCache");
|
||
if ( !freeze ) {
|
||
fgSetBool("/sim/freeze/master", true);
|
||
}
|
||
|
||
globals->get_subsystem("tile-manager")->reinit();
|
||
|
||
if ( !freeze ) {
|
||
fgSetBool("/sim/freeze/master", false);
|
||
}
|
||
return true;
|
||
}
|
||
|
||
|
||
#if 0
|
||
These do_set_(some-environment-parameters) are deprecated and no longer
|
||
useful/functional - Torsten Dreyer, January 2011
|
||
/**
|
||
* Set the sea level outside air temperature and assigning that to all
|
||
* boundary and aloft environment layers.
|
||
*/
|
||
static bool
|
||
do_set_sea_level_degc ( double temp_sea_level_degc)
|
||
{
|
||
SGPropertyNode *node, *child;
|
||
|
||
// boundary layers
|
||
node = fgGetNode( "/environment/config/boundary" );
|
||
if ( node != NULL ) {
|
||
int i = 0;
|
||
while ( ( child = node->getNode( "entry", i ) ) != NULL ) {
|
||
child->setDoubleValue( "temperature-sea-level-degc",
|
||
temp_sea_level_degc );
|
||
++i;
|
||
}
|
||
}
|
||
|
||
// aloft layers
|
||
node = fgGetNode( "/environment/config/aloft" );
|
||
if ( node != NULL ) {
|
||
int i = 0;
|
||
while ( ( child = node->getNode( "entry", i ) ) != NULL ) {
|
||
child->setDoubleValue( "temperature-sea-level-degc",
|
||
temp_sea_level_degc );
|
||
++i;
|
||
}
|
||
}
|
||
|
||
return true;
|
||
}
|
||
|
||
static bool
|
||
do_set_sea_level_degc (const SGPropertyNode * arg)
|
||
{
|
||
return do_set_sea_level_degc( arg->getDoubleValue("temp-degc", 15.0) );
|
||
}
|
||
|
||
|
||
/**
|
||
* Set the outside air temperature at the "current" altitude by first
|
||
* calculating the corresponding sea level temp, and assigning that to
|
||
* all boundary and aloft environment layers.
|
||
*/
|
||
static bool
|
||
do_set_oat_degc (const SGPropertyNode * arg)
|
||
{
|
||
double oat_degc = arg->getDoubleValue("temp-degc", 15.0);
|
||
// check for an altitude specified in the arguments, otherwise use
|
||
// current aircraft altitude.
|
||
const SGPropertyNode *altitude_ft = arg->getChild("altitude-ft");
|
||
if ( altitude_ft == NULL ) {
|
||
altitude_ft = fgGetNode("/position/altitude-ft");
|
||
}
|
||
|
||
FGEnvironment dummy; // instantiate a dummy so we can leech a method
|
||
dummy.set_elevation_ft( altitude_ft->getDoubleValue() );
|
||
dummy.set_temperature_degc( oat_degc );
|
||
return do_set_sea_level_degc( dummy.get_temperature_sea_level_degc());
|
||
}
|
||
|
||
/**
|
||
* Set the sea level outside air dewpoint and assigning that to all
|
||
* boundary and aloft environment layers.
|
||
*/
|
||
static bool
|
||
do_set_dewpoint_sea_level_degc (double dewpoint_sea_level_degc)
|
||
{
|
||
|
||
SGPropertyNode *node, *child;
|
||
|
||
// boundary layers
|
||
node = fgGetNode( "/environment/config/boundary" );
|
||
if ( node != NULL ) {
|
||
int i = 0;
|
||
while ( ( child = node->getNode( "entry", i ) ) != NULL ) {
|
||
child->setDoubleValue( "dewpoint-sea-level-degc",
|
||
dewpoint_sea_level_degc );
|
||
++i;
|
||
}
|
||
}
|
||
|
||
// aloft layers
|
||
node = fgGetNode( "/environment/config/aloft" );
|
||
if ( node != NULL ) {
|
||
int i = 0;
|
||
while ( ( child = node->getNode( "entry", i ) ) != NULL ) {
|
||
child->setDoubleValue( "dewpoint-sea-level-degc",
|
||
dewpoint_sea_level_degc );
|
||
++i;
|
||
}
|
||
}
|
||
|
||
return true;
|
||
}
|
||
|
||
static bool
|
||
do_set_dewpoint_sea_level_degc (const SGPropertyNode * arg)
|
||
{
|
||
return do_set_dewpoint_sea_level_degc(arg->getDoubleValue("dewpoint-degc", 5.0));
|
||
}
|
||
|
||
/**
|
||
* Set the outside air dewpoint at the "current" altitude by first
|
||
* calculating the corresponding sea level dewpoint, and assigning
|
||
* that to all boundary and aloft environment layers.
|
||
*/
|
||
static bool
|
||
do_set_dewpoint_degc (const SGPropertyNode * arg)
|
||
{
|
||
double dewpoint_degc = arg->getDoubleValue("dewpoint-degc", 5.0);
|
||
|
||
// check for an altitude specified in the arguments, otherwise use
|
||
// current aircraft altitude.
|
||
const SGPropertyNode *altitude_ft = arg->getChild("altitude-ft");
|
||
if ( altitude_ft == NULL ) {
|
||
altitude_ft = fgGetNode("/position/altitude-ft");
|
||
}
|
||
|
||
FGEnvironment dummy; // instantiate a dummy so we can leech a method
|
||
dummy.set_elevation_ft( altitude_ft->getDoubleValue() );
|
||
dummy.set_dewpoint_degc( dewpoint_degc );
|
||
return do_set_dewpoint_sea_level_degc(dummy.get_dewpoint_sea_level_degc());
|
||
}
|
||
#endif
|
||
|
||
/**
|
||
* Built-in command: toggle a bool property value.
|
||
*
|
||
* property: The name of the property to toggle.
|
||
*/
|
||
static bool
|
||
do_property_toggle (const SGPropertyNode * arg)
|
||
{
|
||
SGPropertyNode * prop = get_prop(arg);
|
||
return prop->setBoolValue(!prop->getBoolValue());
|
||
}
|
||
|
||
|
||
/**
|
||
* Built-in command: assign a value to a property.
|
||
*
|
||
* property: the name of the property to assign.
|
||
* value: the value to assign; or
|
||
* property[1]: the property to copy from.
|
||
*/
|
||
static bool
|
||
do_property_assign (const SGPropertyNode * arg)
|
||
{
|
||
SGPropertyNode * prop = get_prop(arg);
|
||
const SGPropertyNode * value = arg->getNode("value");
|
||
|
||
if (value != 0)
|
||
return prop->setUnspecifiedValue(value->getStringValue());
|
||
else
|
||
{
|
||
const SGPropertyNode * prop2 = get_prop2(arg);
|
||
if (prop2)
|
||
return prop->setUnspecifiedValue(prop2->getStringValue());
|
||
else
|
||
return false;
|
||
}
|
||
}
|
||
|
||
|
||
/**
|
||
* Built-in command: increment or decrement a property value.
|
||
*
|
||
* If the 'step' argument is present, it will be used; otherwise,
|
||
* the command uses 'offset' and 'factor', usually from the mouse.
|
||
*
|
||
* property: the name of the property to increment or decrement.
|
||
* step: the amount of the increment or decrement (default: 0).
|
||
* offset: offset from the current setting (used for the mouse; multiplied
|
||
* by factor)
|
||
* factor: scaling amount for the offset (defaults to 1).
|
||
* min: the minimum allowed value (default: no minimum).
|
||
* max: the maximum allowed value (default: no maximum).
|
||
* mask: 'integer' to apply only to the left of the decimal point,
|
||
* 'decimal' to apply only to the right of the decimal point,
|
||
* or 'all' to apply to the whole number (the default).
|
||
* wrap: true if the value should be wrapped when it passes min or max;
|
||
* both min and max must be present for this to work (default:
|
||
* false).
|
||
*/
|
||
static bool
|
||
do_property_adjust (const SGPropertyNode * arg)
|
||
{
|
||
SGPropertyNode * prop = get_prop(arg);
|
||
|
||
double amount = 0;
|
||
if (arg->hasValue("step"))
|
||
amount = arg->getDoubleValue("step");
|
||
else
|
||
amount = (arg->getDoubleValue("factor", 1)
|
||
* arg->getDoubleValue("offset"));
|
||
|
||
double unmodifiable, modifiable;
|
||
split_value(prop->getDoubleValue(), arg->getStringValue("mask", "all"),
|
||
&unmodifiable, &modifiable);
|
||
modifiable += amount;
|
||
limit_value(&modifiable, arg);
|
||
|
||
prop->setDoubleValue(unmodifiable + modifiable);
|
||
|
||
return true;
|
||
}
|
||
|
||
|
||
/**
|
||
* Built-in command: multiply a property value.
|
||
*
|
||
* property: the name of the property to multiply.
|
||
* factor: the amount by which to multiply.
|
||
* min: the minimum allowed value (default: no minimum).
|
||
* max: the maximum allowed value (default: no maximum).
|
||
* mask: 'integer' to apply only to the left of the decimal point,
|
||
* 'decimal' to apply only to the right of the decimal point,
|
||
* or 'all' to apply to the whole number (the default).
|
||
* wrap: true if the value should be wrapped when it passes min or max;
|
||
* both min and max must be present for this to work (default:
|
||
* false).
|
||
*/
|
||
static bool
|
||
do_property_multiply (const SGPropertyNode * arg)
|
||
{
|
||
SGPropertyNode * prop = get_prop(arg);
|
||
double factor = arg->getDoubleValue("factor", 1);
|
||
|
||
double unmodifiable, modifiable;
|
||
split_value(prop->getDoubleValue(), arg->getStringValue("mask", "all"),
|
||
&unmodifiable, &modifiable);
|
||
modifiable *= factor;
|
||
limit_value(&modifiable, arg);
|
||
|
||
prop->setDoubleValue(unmodifiable + modifiable);
|
||
|
||
return true;
|
||
}
|
||
|
||
|
||
/**
|
||
* Built-in command: swap two property values.
|
||
*
|
||
* property[0]: the name of the first property.
|
||
* property[1]: the name of the second property.
|
||
*/
|
||
static bool
|
||
do_property_swap (const SGPropertyNode * arg)
|
||
{
|
||
SGPropertyNode * prop1 = get_prop(arg);
|
||
SGPropertyNode * prop2 = get_prop2(arg);
|
||
|
||
// FIXME: inefficient
|
||
const string & tmp = prop1->getStringValue();
|
||
return (prop1->setUnspecifiedValue(prop2->getStringValue()) &&
|
||
prop2->setUnspecifiedValue(tmp.c_str()));
|
||
}
|
||
|
||
|
||
/**
|
||
* Built-in command: Set a property to an axis or other moving input.
|
||
*
|
||
* property: the name of the property to set.
|
||
* setting: the current input setting, usually between -1.0 and 1.0.
|
||
* offset: the offset to shift by, before applying the factor.
|
||
* factor: the factor to multiply by (use negative to reverse).
|
||
*/
|
||
static bool
|
||
do_property_scale (const SGPropertyNode * arg)
|
||
{
|
||
SGPropertyNode * prop = get_prop(arg);
|
||
double setting = arg->getDoubleValue("setting");
|
||
double offset = arg->getDoubleValue("offset", 0.0);
|
||
double factor = arg->getDoubleValue("factor", 1.0);
|
||
bool squared = arg->getBoolValue("squared", false);
|
||
int power = arg->getIntValue("power", (squared ? 2 : 1));
|
||
|
||
int sign = (setting < 0 ? -1 : 1);
|
||
|
||
switch (power) {
|
||
case 1:
|
||
break;
|
||
case 2:
|
||
setting = setting * setting * sign;
|
||
break;
|
||
case 3:
|
||
setting = setting * setting * setting;
|
||
break;
|
||
case 4:
|
||
setting = setting * setting * setting * setting * sign;
|
||
break;
|
||
default:
|
||
setting = pow(setting, power);
|
||
if ((power % 2) == 0)
|
||
setting *= sign;
|
||
break;
|
||
}
|
||
|
||
return prop->setDoubleValue((setting + offset) * factor);
|
||
}
|
||
|
||
|
||
/**
|
||
* Built-in command: cycle a property through a set of values.
|
||
*
|
||
* If the current value isn't in the list, the cycle will
|
||
* (re)start from the beginning.
|
||
*
|
||
* property: the name of the property to cycle.
|
||
* value[*]: the list of values to cycle through.
|
||
*/
|
||
static bool
|
||
do_property_cycle (const SGPropertyNode * arg)
|
||
{
|
||
SGPropertyNode * prop = get_prop(arg);
|
||
vector<SGPropertyNode_ptr> values = arg->getChildren("value");
|
||
int selection = -1;
|
||
int nSelections = values.size();
|
||
|
||
if (nSelections < 1) {
|
||
SG_LOG(SG_GENERAL, SG_ALERT, "No values for property-cycle");
|
||
return false;
|
||
}
|
||
|
||
// Try to find the current selection
|
||
for (int i = 0; i < nSelections; i++) {
|
||
if (compare_values(prop, values[i])) {
|
||
selection = i + 1;
|
||
break;
|
||
}
|
||
}
|
||
|
||
// Default or wrap to the first selection
|
||
if (selection < 0 || selection >= nSelections)
|
||
selection = 0;
|
||
|
||
prop->setUnspecifiedValue(values[selection]->getStringValue());
|
||
return true;
|
||
}
|
||
|
||
|
||
/**
|
||
* Built-in command: randomize a numeric property value.
|
||
*
|
||
* property: the name of the property value to randomize.
|
||
* min: the minimum allowed value.
|
||
* max: the maximum allowed value.
|
||
*/
|
||
static bool
|
||
do_property_randomize (const SGPropertyNode * arg)
|
||
{
|
||
SGPropertyNode * prop = get_prop(arg);
|
||
double min = arg->getDoubleValue("min", DBL_MIN);
|
||
double max = arg->getDoubleValue("max", DBL_MAX);
|
||
prop->setDoubleValue(sg_random() * (max - min) + min);
|
||
return true;
|
||
}
|
||
|
||
|
||
/**
|
||
* Built-in command: reinit the data logging system based on the
|
||
* current contents of the /logger tree.
|
||
*/
|
||
static bool
|
||
do_data_logging_commit (const SGPropertyNode * arg)
|
||
{
|
||
FGLogger *log = (FGLogger *)globals->get_subsystem("logger");
|
||
log->reinit();
|
||
return true;
|
||
}
|
||
|
||
/**
|
||
* Built-in command: Add a dialog to the GUI system. Does *not*
|
||
* display the dialog. The property node should have the same format
|
||
* as a dialog XML configuration. It must include:
|
||
*
|
||
* name: the name of the GUI dialog for future reference.
|
||
*/
|
||
static bool
|
||
do_dialog_new (const SGPropertyNode * arg)
|
||
{
|
||
NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
|
||
|
||
// Note the casting away of const: this is *real*. Doing a
|
||
// "dialog-apply" command later on will mutate this property node.
|
||
// I'm not convinced that this isn't the Right Thing though; it
|
||
// allows client to create a node, pass it to dialog-new, and get
|
||
// the values back from the dialog by reading the same node.
|
||
// Perhaps command arguments are not as "const" as they would
|
||
// seem?
|
||
gui->newDialog((SGPropertyNode*)arg);
|
||
return true;
|
||
}
|
||
|
||
/**
|
||
* Built-in command: Show an XML-configured dialog.
|
||
*
|
||
* dialog-name: the name of the GUI dialog to display.
|
||
*/
|
||
static bool
|
||
do_dialog_show (const SGPropertyNode * arg)
|
||
{
|
||
NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
|
||
gui->showDialog(arg->getStringValue("dialog-name"));
|
||
return true;
|
||
}
|
||
|
||
|
||
/**
|
||
* Built-in Command: Hide the active XML-configured dialog.
|
||
*/
|
||
static bool
|
||
do_dialog_close (const SGPropertyNode * arg)
|
||
{
|
||
NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
|
||
if(arg->hasValue("dialog-name"))
|
||
return gui->closeDialog(arg->getStringValue("dialog-name"));
|
||
return gui->closeActiveDialog();
|
||
}
|
||
|
||
|
||
/**
|
||
* Update a value in the active XML-configured dialog.
|
||
*
|
||
* object-name: The name of the GUI object(s) (all GUI objects if omitted).
|
||
*/
|
||
static bool
|
||
do_dialog_update (const SGPropertyNode * arg)
|
||
{
|
||
NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
|
||
FGDialog * dialog;
|
||
if (arg->hasValue("dialog-name"))
|
||
dialog = gui->getDialog(arg->getStringValue("dialog-name"));
|
||
else
|
||
dialog = gui->getActiveDialog();
|
||
|
||
if (dialog != 0) {
|
||
dialog->updateValues(arg->getStringValue("object-name"));
|
||
return true;
|
||
} else {
|
||
return false;
|
||
}
|
||
}
|
||
|
||
|
||
/**
|
||
* Apply a value in the active XML-configured dialog.
|
||
*
|
||
* object-name: The name of the GUI object(s) (all GUI objects if omitted).
|
||
*/
|
||
static bool
|
||
do_dialog_apply (const SGPropertyNode * arg)
|
||
{
|
||
NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
|
||
FGDialog * dialog;
|
||
if (arg->hasValue("dialog-name"))
|
||
dialog = gui->getDialog(arg->getStringValue("dialog-name"));
|
||
else
|
||
dialog = gui->getActiveDialog();
|
||
|
||
if (dialog != 0) {
|
||
dialog->applyValues(arg->getStringValue("object-name"));
|
||
return true;
|
||
} else {
|
||
return false;
|
||
}
|
||
}
|
||
|
||
|
||
/**
|
||
* Redraw GUI (applying new widget colors). Doesn't reload the dialogs,
|
||
* unlike reinit().
|
||
*/
|
||
static bool
|
||
do_gui_redraw (const SGPropertyNode * arg)
|
||
{
|
||
NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
|
||
gui->redraw();
|
||
return true;
|
||
}
|
||
|
||
|
||
/**
|
||
* Adds model to the scenery. The path to the added branch (/models/model[*])
|
||
* is returned in property "property".
|
||
*/
|
||
static bool
|
||
do_add_model (const SGPropertyNode * arg)
|
||
{
|
||
SGPropertyNode * model = fgGetNode("models", true);
|
||
int i;
|
||
for (i = 0; model->hasChild("model",i); i++);
|
||
model = model->getChild("model", i, true);
|
||
copyProperties(arg, model);
|
||
if (model->hasValue("elevation-m"))
|
||
model->setDoubleValue("elevation-ft", model->getDoubleValue("elevation-m")
|
||
* SG_METER_TO_FEET);
|
||
model->getNode("load", true);
|
||
model->removeChildren("load");
|
||
const_cast<SGPropertyNode *>(arg)->setStringValue("property", model->getPath());
|
||
return true;
|
||
}
|
||
|
||
|
||
/**
|
||
* Set mouse cursor coordinates and cursor shape.
|
||
*/
|
||
static bool
|
||
do_set_cursor (const SGPropertyNode * arg)
|
||
{
|
||
if (arg->hasValue("x") || arg->hasValue("y")) {
|
||
SGPropertyNode *mx = fgGetNode("/devices/status/mice/mouse/x", true);
|
||
SGPropertyNode *my = fgGetNode("/devices/status/mice/mouse/y", true);
|
||
int x = arg->getIntValue("x", mx->getIntValue());
|
||
int y = arg->getIntValue("y", my->getIntValue());
|
||
fgWarpMouse(x, y);
|
||
mx->setIntValue(x);
|
||
my->setIntValue(y);
|
||
}
|
||
|
||
SGPropertyNode *cursor = const_cast<SGPropertyNode *>(arg)->getNode("cursor", true);
|
||
if (cursor->getType() != simgear::props::NONE)
|
||
fgSetMouseCursor(cursor->getIntValue());
|
||
|
||
cursor->setIntValue(fgGetMouseCursor());
|
||
return true;
|
||
}
|
||
|
||
|
||
/**
|
||
* Built-in command: play an audio message (i.e. a wav file) This is
|
||
* fire and forget. Call this once per message and it will get dumped
|
||
* into a queue. Messages are played sequentially so they do not
|
||
* overlap.
|
||
*/
|
||
static bool
|
||
do_play_audio_sample (const SGPropertyNode * arg)
|
||
{
|
||
string path = arg->getStringValue("path");
|
||
string file = arg->getStringValue("file");
|
||
float volume = arg->getFloatValue("volume");
|
||
// cout << "playing " << path << " / " << file << endl;
|
||
try {
|
||
static FGSampleQueue *queue = 0;
|
||
if ( !queue ) {
|
||
SGSoundMgr *smgr = globals->get_soundmgr();
|
||
queue = new FGSampleQueue(smgr, "chatter");
|
||
queue->tie_to_listener();
|
||
}
|
||
|
||
SGSoundSample *msg = new SGSoundSample(file.c_str(), path);
|
||
msg->set_volume( volume );
|
||
queue->add( msg );
|
||
|
||
return true;
|
||
|
||
} catch (const sg_io_exception&) {
|
||
SG_LOG(SG_GENERAL, SG_ALERT, "play-audio-sample: "
|
||
"failed to load" << path << '/' << file);
|
||
return false;
|
||
}
|
||
}
|
||
|
||
/**
|
||
* Built-in command: commit presets (read from in /sim/presets/)
|
||
*/
|
||
static bool
|
||
do_presets_commit (const SGPropertyNode * arg)
|
||
{
|
||
if (fgGetBool("/sim/initialized", false)) {
|
||
fgReInitSubsystems();
|
||
} else {
|
||
// Nasal can trigger this during initial init, which confuses
|
||
// the logic in ReInitSubsystems, since initial state has not been
|
||
// saved at that time. Short-circuit everything here.
|
||
fgInitPosition();
|
||
}
|
||
|
||
return true;
|
||
}
|
||
|
||
/**
|
||
* Built-in command: set log level (0 ... 7)
|
||
*/
|
||
static bool
|
||
do_log_level (const SGPropertyNode * arg)
|
||
{
|
||
sglog().setLogLevels( SG_ALL, (sgDebugPriority)arg->getIntValue() );
|
||
|
||
return true;
|
||
}
|
||
|
||
/**
|
||
* Built-in command: replay the FDR buffer
|
||
*/
|
||
static bool
|
||
do_replay (const SGPropertyNode * arg)
|
||
{
|
||
// freeze the fdm, resume from sim pause
|
||
fgSetInt( "/sim/freeze/replay-state", 1 );
|
||
fgSetBool("/sim/freeze/master", 0 );
|
||
fgSetBool("/sim/freeze/clock", 0 );
|
||
fgSetDouble( "/sim/replay/time", -1 );
|
||
|
||
// cout << "start = " << r->get_start_time()
|
||
// << " end = " << r->get_end_time() << endl;
|
||
|
||
return true;
|
||
}
|
||
|
||
/*
|
||
static bool
|
||
do_decrease_visibility (const SGPropertyNode * arg)
|
||
{
|
||
Environment::Presets::VisibilitySingleton::instance()->adjust( 0.9 );
|
||
return true;
|
||
}
|
||
|
||
static bool
|
||
do_increase_visibility (const SGPropertyNode * arg)
|
||
{
|
||
Environment::Presets::VisibilitySingleton::instance()->adjust( 1.1 );
|
||
return true;
|
||
}
|
||
*/
|
||
/**
|
||
* An fgcommand to allow loading of xml files via nasal,
|
||
* the xml file's structure will be made available within
|
||
* a property tree node defined under argument "targetnode",
|
||
* or in the given argument tree under "data" otherwise.
|
||
*
|
||
* @param filename a string to hold the complete path & filename of an XML file
|
||
* @param targetnode a string pointing to a location within the property tree
|
||
* where to store the parsed XML file. If <targetnode> is undefined, then the
|
||
* file contents are stored under a node <data> in the argument tree.
|
||
*/
|
||
|
||
static bool
|
||
do_load_xml_to_proptree(const SGPropertyNode * arg)
|
||
{
|
||
SGPath file(arg->getStringValue("filename"));
|
||
if (file.str().empty())
|
||
return false;
|
||
|
||
if (file.extension() != "xml")
|
||
file.concat(".xml");
|
||
|
||
std::string icao = arg->getStringValue("icao");
|
||
if (icao.empty()) {
|
||
if (file.isRelative()) {
|
||
SGPath absPath = globals->resolve_maybe_aircraft_path(file.str());
|
||
if (!absPath.isNull())
|
||
file = absPath;
|
||
else
|
||
{
|
||
SG_LOG(SG_IO, SG_ALERT, "loadxml: Cannot find XML property file '"
|
||
<< file.str() << "'.");
|
||
return false;
|
||
}
|
||
}
|
||
} else {
|
||
if (!XMLLoader::findAirportData(icao, file.str(), file)) {
|
||
SG_LOG(SG_IO, SG_INFO, "loadxml: failed to find airport data for "
|
||
<< file.str() << " at ICAO:" << icao);
|
||
return false;
|
||
}
|
||
}
|
||
|
||
if (!fgValidatePath(file.c_str(), false)) {
|
||
SG_LOG(SG_IO, SG_ALERT, "loadxml: reading '" << file.str() << "' denied "
|
||
"(unauthorized access)");
|
||
return false;
|
||
}
|
||
|
||
SGPropertyNode *targetnode;
|
||
if (arg->hasValue("targetnode"))
|
||
targetnode = fgGetNode(arg->getStringValue("targetnode"), true);
|
||
else
|
||
targetnode = const_cast<SGPropertyNode *>(arg)->getNode("data", true);
|
||
|
||
try {
|
||
readProperties(file.c_str(), targetnode, true);
|
||
} catch (const sg_exception &e) {
|
||
SG_LOG(SG_IO, SG_WARN, "loadxml: " << e.getFormattedMessage());
|
||
return false;
|
||
}
|
||
|
||
return true;
|
||
}
|
||
|
||
|
||
/**
|
||
* An fgcommand to allow saving of xml files via nasal,
|
||
* the file's structure will be determined based on what's
|
||
* encountered in the passed (source) property tree node
|
||
*
|
||
* @param filename a string to hold the complete path & filename of the (new)
|
||
* XML file
|
||
* @param sourcenode a string pointing to a location within the property tree
|
||
* where to find the nodes that should be written recursively into an XML file
|
||
* @param data if no sourcenode is given, then the file contents are taken from
|
||
* the argument tree's "data" node.
|
||
*/
|
||
|
||
static bool
|
||
do_save_xml_from_proptree(const SGPropertyNode * arg)
|
||
{
|
||
SGPath file(arg->getStringValue("filename"));
|
||
if (file.str().empty())
|
||
return false;
|
||
|
||
if (file.extension() != "xml")
|
||
file.concat(".xml");
|
||
|
||
if (!fgValidatePath(file.c_str(), true)) {
|
||
SG_LOG(SG_IO, SG_ALERT, "savexml: writing to '" << file.str() << "' denied "
|
||
"(unauthorized access)");
|
||
return false;
|
||
}
|
||
|
||
SGPropertyNode *sourcenode;
|
||
if (arg->hasValue("sourcenode"))
|
||
sourcenode = fgGetNode(arg->getStringValue("sourcenode"), true);
|
||
else if (arg->getNode("data", false))
|
||
sourcenode = const_cast<SGPropertyNode *>(arg)->getNode("data");
|
||
else
|
||
return false;
|
||
|
||
try {
|
||
writeProperties (file.c_str(), sourcenode, true);
|
||
} catch (const sg_exception &e) {
|
||
SG_LOG(SG_IO, SG_WARN, "savexml: " << e.getFormattedMessage());
|
||
return false;
|
||
}
|
||
|
||
return true;
|
||
}
|
||
|
||
static bool
|
||
do_press_cockpit_button (const SGPropertyNode *arg)
|
||
{
|
||
const char *prefix = arg->getStringValue("prefix");
|
||
|
||
if (arg->getBoolValue("guarded") && fgGetDouble((string(prefix) + "-guard").c_str()) < 1)
|
||
return true;
|
||
|
||
string prop = string(prefix) + "-button";
|
||
double value;
|
||
|
||
if (arg->getBoolValue("latching"))
|
||
value = fgGetDouble(prop.c_str()) > 0 ? 0 : 1;
|
||
else
|
||
value = 1;
|
||
|
||
fgSetDouble(prop.c_str(), value);
|
||
fgSetBool(arg->getStringValue("discrete"), value > 0);
|
||
|
||
return true;
|
||
}
|
||
|
||
static bool
|
||
do_release_cockpit_button (const SGPropertyNode *arg)
|
||
{
|
||
const char *prefix = arg->getStringValue("prefix");
|
||
|
||
if (arg->getBoolValue("guarded")) {
|
||
string prop = string(prefix) + "-guard";
|
||
if (fgGetDouble(prop.c_str()) < 1) {
|
||
fgSetDouble(prop.c_str(), 1);
|
||
return true;
|
||
}
|
||
}
|
||
|
||
if (! arg->getBoolValue("latching")) {
|
||
fgSetDouble((string(prefix) + "-button").c_str(), 0);
|
||
fgSetBool(arg->getStringValue("discrete"), false);
|
||
}
|
||
|
||
return true;
|
||
}
|
||
|
||
static SGGeod commandSearchPos(const SGPropertyNode* arg)
|
||
{
|
||
if (arg->hasChild("longitude-deg") && arg->hasChild("latitude-deg")) {
|
||
return SGGeod::fromDeg(arg->getDoubleValue("longitude-deg"),
|
||
arg->getDoubleValue("latitude-deg"));
|
||
}
|
||
|
||
// use current viewer/aircraft position
|
||
return SGGeod::fromDeg(fgGetDouble("/position/longitude-deg"),
|
||
fgGetDouble("/position/latitude-deg"));
|
||
}
|
||
|
||
static bool
|
||
do_comm_search(const SGPropertyNode* arg)
|
||
{
|
||
SGGeod pos = commandSearchPos(arg);
|
||
int khz = static_cast<int>(arg->getDoubleValue("frequency-mhz") * 100.0 + 0.25);
|
||
|
||
flightgear::CommStation* sta = flightgear::CommStation::findByFreq(khz, pos, NULL);
|
||
if (!sta) {
|
||
return true;
|
||
}
|
||
|
||
SGPropertyNode* result = fgGetNode(arg->getStringValue("result"));
|
||
sta->createBinding(result);
|
||
return true;
|
||
}
|
||
|
||
static bool
|
||
do_nav_search(const SGPropertyNode* arg)
|
||
{
|
||
SGGeod pos = commandSearchPos(arg);
|
||
double mhz = arg->getDoubleValue("frequency-mhz");
|
||
|
||
FGNavList* navList = globals->get_navlist();
|
||
string type(arg->getStringValue("type", "vor"));
|
||
if (type == "dme") {
|
||
navList = globals->get_dmelist();
|
||
} else if (type == "tacan") {
|
||
navList = globals->get_tacanlist();
|
||
}
|
||
|
||
FGNavRecord* nav = navList->findByFreq(mhz, pos);
|
||
if (!nav && (type == "vor")) {
|
||
// if we're searching VORs, look for localizers too
|
||
nav = globals->get_loclist()->findByFreq(mhz, pos);
|
||
}
|
||
|
||
if (!nav) {
|
||
return true;
|
||
}
|
||
|
||
SGPropertyNode* result = fgGetNode(arg->getStringValue("result"));
|
||
nav->createBinding(result);
|
||
return true;
|
||
}
|
||
|
||
////////////////////////////////////////////////////////////////////////
|
||
// Command setup.
|
||
////////////////////////////////////////////////////////////////////////
|
||
|
||
|
||
/**
|
||
* Table of built-in commands.
|
||
*
|
||
* New commands do not have to be added here; any module in the application
|
||
* can add a new command using globals->get_commands()->addCommand(...).
|
||
*/
|
||
static struct {
|
||
const char * name;
|
||
SGCommandMgr::command_t command;
|
||
} built_ins [] = {
|
||
{ "null", do_null },
|
||
{ "nasal", do_nasal },
|
||
{ "exit", do_exit },
|
||
{ "reset", do_reset },
|
||
{ "reinit", do_reinit },
|
||
{ "suspend", do_reinit },
|
||
{ "resume", do_reinit },
|
||
{ "pause", do_pause },
|
||
{ "load", do_load },
|
||
{ "save", do_save },
|
||
{ "panel-load", do_panel_load },
|
||
{ "panel-mouse-click", do_panel_mouse_click },
|
||
{ "preferences-load", do_preferences_load },
|
||
{ "view-cycle", do_view_cycle },
|
||
{ "screen-capture", do_screen_capture },
|
||
{ "hires-screen-capture", do_hires_screen_capture },
|
||
{ "tile-cache-reload", do_tile_cache_reload },
|
||
/*
|
||
{ "set-sea-level-air-temp-degc", do_set_sea_level_degc },
|
||
{ "set-outside-air-temp-degc", do_set_oat_degc },
|
||
{ "set-dewpoint-sea-level-air-temp-degc", do_set_dewpoint_sea_level_degc },
|
||
{ "set-dewpoint-temp-degc", do_set_dewpoint_degc },
|
||
*/
|
||
{ "property-toggle", do_property_toggle },
|
||
{ "property-assign", do_property_assign },
|
||
{ "property-adjust", do_property_adjust },
|
||
{ "property-multiply", do_property_multiply },
|
||
{ "property-swap", do_property_swap },
|
||
{ "property-scale", do_property_scale },
|
||
{ "property-cycle", do_property_cycle },
|
||
{ "property-randomize", do_property_randomize },
|
||
{ "data-logging-commit", do_data_logging_commit },
|
||
{ "dialog-new", do_dialog_new },
|
||
{ "dialog-show", do_dialog_show },
|
||
{ "dialog-close", do_dialog_close },
|
||
{ "dialog-update", do_dialog_update },
|
||
{ "dialog-apply", do_dialog_apply },
|
||
{ "gui-redraw", do_gui_redraw },
|
||
{ "add-model", do_add_model },
|
||
{ "set-cursor", do_set_cursor },
|
||
{ "play-audio-sample", do_play_audio_sample },
|
||
{ "presets-commit", do_presets_commit },
|
||
{ "log-level", do_log_level },
|
||
{ "replay", do_replay },
|
||
/*
|
||
{ "decrease-visibility", do_decrease_visibility },
|
||
{ "increase-visibility", do_increase_visibility },
|
||
*/
|
||
{ "loadxml", do_load_xml_to_proptree},
|
||
{ "savexml", do_save_xml_from_proptree },
|
||
{ "press-cockpit-button", do_press_cockpit_button },
|
||
{ "release-cockpit-button", do_release_cockpit_button },
|
||
{ "dump-scenegraph", do_dump_scene_graph },
|
||
{ "dump-terrainbranch", do_dump_terrain_branch },
|
||
{ "print-visible-scene", do_print_visible_scene_info },
|
||
{ "reload-shaders", do_reload_shaders },
|
||
|
||
{ "find-navaid", do_nav_search },
|
||
{ "find-comm", do_comm_search },
|
||
|
||
{ 0, 0 } // zero-terminated
|
||
};
|
||
|
||
|
||
/**
|
||
* Initialize the default built-in commands.
|
||
*
|
||
* Other commands may be added by other parts of the application.
|
||
*/
|
||
void
|
||
fgInitCommands ()
|
||
{
|
||
SG_LOG(SG_GENERAL, SG_BULK, "Initializing basic built-in commands:");
|
||
for (int i = 0; built_ins[i].name != 0; i++) {
|
||
SG_LOG(SG_GENERAL, SG_BULK, " " << built_ins[i].name);
|
||
globals->get_commands()->addCommand(built_ins[i].name,
|
||
built_ins[i].command);
|
||
}
|
||
|
||
typedef bool (*dummy)();
|
||
fgTie( "/command/view/next", dummy(0), do_view_next );
|
||
fgTie( "/command/view/prev", dummy(0), do_view_prev );
|
||
}
|
||
|
||
// end of fg_commands.cxx
|