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flightgear/utils/fgqcanvas/fgcanvaselement.h
James Turner 117404979b Migrate to a pure Quick-renderer solution, and QQ UI
This means everything is displayed via OpenGL, and there’s a basic
menu system usable.
2017-11-02 17:21:27 +00:00

120 lines
2.9 KiB
C++

//
// Copyright (C) 2017 James Turner zakalawe@mac.com
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifndef FGCANVASELEMENT_H
#define FGCANVASELEMENT_H
#include <QObject>
#include <QTransform>
#include <QColor>
#include <QVariant>
#include <vector>
class LocalProp;
class FGCanvasPaintContext;
class FGCanvasGroup;
class CanvasItem;
class QQuickItem;
class FGCanvasElement : public QObject
{
Q_OBJECT
public:
explicit FGCanvasElement(FGCanvasGroup* pr, LocalProp* prop);
void paint(FGCanvasPaintContext* context) const;
QTransform combinedTransform() const;
bool isVisible() const;
int zIndex() const;
const FGCanvasGroup* parentGroup() const;
static bool isStyleProperty(QByteArray name);
LocalProp* property() const;
void setHighlighted(bool hilighted);
bool isHighlighted() const;
virtual CanvasItem* createQuickItem(QQuickItem* parent);
virtual CanvasItem* quickItem() const;
void requestPolish();
void polish();
protected:
virtual void doPaint(FGCanvasPaintContext* context) const;
virtual void doPolish();
virtual bool onChildAdded(LocalProp* prop);
virtual bool onChildRemoved(LocalProp* prop);
const LocalProp* _propertyRoot;
const FGCanvasGroup* _parent;
QColor fillColor() const;
QColor parseColorValue(QVariant value) const;
virtual void markStyleDirty();
QVariant getCascadedStyle(const char* name, QVariant defaultValue = QVariant()) const;
private:
void onCenterChanged(QVariant value);
void markTransformsDirty();
void markZIndexDirty(QVariant value);
void onVisibleChanged(QVariant value);
void markClipDirty();
private:
friend class FGCanvasGroup;
bool _polishRequired = false;
bool _visible = true;
bool _highlighted = false;
mutable bool _transformsDirty = true;
mutable bool _styleDirty = true;
mutable QTransform _combinedTransform;
QPointF _center;
mutable QColor _fillColor;
int _zIndex = 0;
QByteArray _svgElementId;
mutable bool _clipDirty = true;
mutable bool _hasClip = false;
mutable QRectF _clipRect;
void parseCSSClip(QByteArray value);
float parseCSSValue(QByteArray value) const;
};
using FGCanvasElementVec = std::vector<FGCanvasElement*>;
#endif // FGCANVASELEMENT_H