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flightgear/src/FDM/JSBSim/FGFDMExec.h
2000-11-03 23:02:47 +00:00

125 lines
3.9 KiB
C++

/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Header: FGFDMExec.h
Author: Jon Berndt
Date started: 11/17/98
------------- Copyright (C) 1999 Jon S. Berndt (jsb@hal-pc.org) -------------
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
details.
You should have received a copy of the GNU General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA.
Further information about the GNU General Public License can also be found on
the world wide web at http://www.gnu.org.
HISTORY
--------------------------------------------------------------------------------
11/17/98 JSB Created
7/31/99 TP Added RunIC function that runs the sim so that every frame
begins with the IC values from the given FGInitialCondition
object and dt=0.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
SENTRY
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#ifndef FGFDMEXEC_HEADER_H
#define FGFDMEXEC_HEADER_H
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
INCLUDES
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#define ID_FDMEXEC "$Header"
#include "FGModel.h"
#include "FGInitialCondition.h"
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
CLASS DECLARATION
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
class FGState;
class FGAtmosphere;
class FGFCS;
class FGAircraft;
class FGTranslation;
class FGRotation;
class FGPosition;
class FGAuxiliary;
class FGOutput;
class FGInitialCondition;
class FGFDMExec
{
public:
FGFDMExec(void);
~FGFDMExec(void);
FGModel* FirstModel;
bool Initialize(void);
int Schedule(FGModel* model, int rate);
bool Run(void);
bool RunIC(FGInitialCondition *fgic);
void Freeze(void) {frozen = true;}
void Resume(void) {frozen = false;}
bool SetEnginePath(string path) {EnginePath = path;}
bool SetAircraftPath(string path) {AircraftPath = path;}
bool SetScriptPath(string path) {ScriptPath = path;}
bool LoadModel(string AircraftPath, string EnginePath, string model);
bool RunScript(string script);
inline FGState* GetState(void) {return State;}
inline FGAtmosphere* GetAtmosphere(void) {return Atmosphere;}
inline FGFCS* GetFCS(void) {return FCS;}
inline FGAircraft* GetAircraft(void) {return Aircraft;}
inline FGTranslation* GetTranslation(void) {return Translation;}
inline FGRotation* GetRotation(void) {return Rotation;}
inline FGPosition* GetPosition(void) {return Position;}
inline FGAuxiliary* GetAuxiliary(void) {return Auxiliary;}
inline FGOutput* GetOutput(void) {return Output;}
inline string GetEnginePath(void) {return EnginePath;}
inline string GetAircraftPath(void) {return AircraftPath;}
private:
bool frozen;
bool terminate;
int Error;
bool modelLoaded;
string AircraftPath;
string EnginePath;
string ScriptPath;
FGState* State;
FGAtmosphere* Atmosphere;
FGFCS* FCS;
FGAircraft* Aircraft;
FGTranslation* Translation;
FGRotation* Rotation;
FGPosition* Position;
FGAuxiliary* Auxiliary;
FGOutput* Output;
bool Allocate(void);
bool DeAllocate(void);
protected:
};
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
#endif