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flightgear/Simulator/Time/light.hxx
2009-09-14 13:38:55 +02:00

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C++

// light.hxx -- lighting routines
//
// Written by Curtis Olson, started April 1998.
//
// Copyright (C) 1998 Curtis L. Olson - curt@me.umn.edu
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#ifndef _LIGHT_HXX
#define _LIGHT_HXX
#ifndef __cplusplus
# error This library requires C++
#endif
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#ifdef HAVE_WINDOWS_H
# include <windows.h>
#endif
#include <GL/glut.h>
#include <XGL/xgl.h>
// #include <Include/fg_types.h>
#include <Math/interpolater.hxx>
#include <Math/point3d.hxx>
// Define a structure containing the global lighting parameters
class fgLIGHT {
// Lighting look up tables (based on sun angle with local horizon)
fgINTERPTABLE *ambient_tbl;
fgINTERPTABLE *diffuse_tbl;
fgINTERPTABLE *sky_tbl;
public:
///////////////////////////////////////////////////////////
// position of the sun in various forms
// in geocentric coordinates
double sun_lon, sun_gc_lat;
// in cartesian coordiantes
Point3D fg_sunpos;
// (in view coordinates)
GLfloat sun_vec[4];
// inverse (in view coordinates)
GLfloat sun_vec_inv[4];
// the angle between the sun and the local horizontal (in radians)
double sun_angle;
// the rotation around our vertical axis of the sun (relative to
// due south with positive numbers going in the counter clockwise
// direction.) This is the direction we'd need to face if we
// wanted to travel towards the sun.
double sun_rotation;
///////////////////////////////////////////////////////////
// Have the same for the moon. Useful for having some light at night
// and stuff. I (Durk) also want to use this for adding similar
// coloring effects to the moon as I did to the sun.
///////////////////////////////////////////////////////////
// position of the moon in various forms
// in geocentric coordinates
double moon_lon, moon_gc_lat;
// in cartesian coordiantes
Point3D fg_moonpos;
// (in view coordinates)
GLfloat moon_vec[4];
// inverse (in view coordinates)
GLfloat moon_vec_inv[4];
// the angle between the moon and the local horizontal (in radians)
double moon_angle;
// the rotation around our vertical axis of the moon (relative to
// due south with positive numbers going in the counter clockwise
// direction.) This is the direction we'd need to face if we
// wanted to travel towards the sun.
double moon_rotation;
///////////////////////////////////////////////////////////
// Derived lighting values
// ambient component
GLfloat scene_ambient[3];
// diffuse component
GLfloat scene_diffuse[3];
// fog color
GLfloat fog_color[4];
// fog color adjusted for sunset effects
GLfloat adj_fog_color[4];
// clear screen color
GLfloat sky_color[4];
// Constructor
fgLIGHT( void );
// initialize lighting tables
void Init( void );
// update lighting parameters based on current sun position
void Update( void);
// calculate fog color adjusted for sunrise/sunset effects
void UpdateAdjFog( void );
// Destructor
~fgLIGHT( void );
};
// Global shared light parameter structure
extern fgLIGHT cur_light_params;
#endif // _LIGHT_HXX
// $Log$
// Revision 1.9 1999/03/22 02:08:17 curt
// Changes contributed by Durk Talsma:
//
// Here's a few changes I made to fg-0.58 this weekend. Included are the
// following features:
// - Sun and moon have a halo
// - The moon has a light vector, moon_angle, etc. etc. so that we can have
// some moonlight during the night.
// - Lot's of small changes tweakes, including some stuff Norman Vine sent
// me earlier.
//
// Revision 1.8 1998/10/16 00:56:10 curt
// Converted to Point3D class.
//
// Revision 1.7 1998/08/29 13:11:33 curt
// Bernie Bright writes:
// I've created some new classes to enable pointers-to-functions and
// pointers-to-class-methods to be treated like objects. These objects
// can be registered with fgEVENT_MGR.
//
// File "Include/fg_callback.hxx" contains the callback class defns.
//
// Modified fgEVENT and fgEVENT_MGR to use the callback classes. Also
// some minor tweaks to STL usage.
//
// Added file "Include/fg_stl_config.h" to deal with STL portability
// issues. I've added an initial config for egcs (and probably gcc-2.8.x).
// I don't have access to Visual C++ so I've left that for someone else.
// This file is influenced by the stl_config.h file delivered with egcs.
//
// Added "Include/auto_ptr.hxx" which contains an implementation of the
// STL auto_ptr class which is not provided in all STL implementations
// and is needed to use the callback classes.
//
// Deleted fgLightUpdate() which was just a wrapper to call
// fgLIGHT::Update().
//
// Modified fg_init.cxx to register two method callbacks in place of the
// old wrapper functions.
//
// Revision 1.6 1998/07/22 21:45:39 curt
// fg_time.cxx: Removed call to ctime() in a printf() which should be harmless
// but seems to be triggering a bug.
// light.cxx: Added code to adjust fog color based on sunrise/sunset effects
// and view orientation. This is an attempt to match the fog color to the
// sky color in the center of the screen. You see discrepancies at the
// edges, but what else can be done?
// sunpos.cxx: Caculate local direction to sun here. (what compass direction
// do we need to face to point directly at sun)
//
// Revision 1.5 1998/07/08 14:48:39 curt
// polar3d.h renamed to polar3d.hxx
//
// Revision 1.4 1998/05/20 20:54:17 curt
// Converted fgLIGHT to a C++ class.
//
// Revision 1.3 1998/05/02 01:53:18 curt
// Fine tuning mktime() support because of varying behavior on different
// platforms.
//
// Revision 1.2 1998/04/24 00:52:31 curt
// Wrapped "#include <config.h>" in "#ifdef HAVE_CONFIG_H"
// Fog color fixes.
// Separated out lighting calcs into their own file.
//
// Revision 1.1 1998/04/22 13:24:06 curt
// C++ - ifiing the code a bit.
// Starting to reorginize some of the lighting calcs to use a table lookup.
//
//