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flightgear/Simulator/Scenery/scenery.cxx
2009-09-14 13:38:55 +02:00

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C++

// scenery.cxx -- data structures and routines for managing scenery.
//
// Written by Curtis Olson, started May 1997.
//
// Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
// (Log is kept at end of this file)
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#ifdef HAVE_WINDOWS_H
# include <windows.h>
#endif
#include <GL/glut.h>
#include <XGL/xgl.h>
#include <stdio.h>
#include <string.h>
#include <Debug/logstream.hxx>
#include <Main/options.hxx>
// #include "obj.hxx"
#include "scenery.hxx"
// #include "texload.h"
// Temporary hack until we get a better texture management system running
GLint area_texture;
// Shared structure to hold current scenery parameters
struct fgSCENERY scenery;
// Initialize the Scenery Management system
int fgSceneryInit( void ) {
fgOPTIONS *o;
// char path[1024], fgpath[1024];
// GLubyte *texbuf;
// int width, height;
o = &current_options;
FG_LOG( FG_TERRAIN, FG_INFO, "Initializing scenery subsystem" );
scenery.cur_elev = -9999;
return(1);
}
// Tell the scenery manager where we are so it can load the proper data, and
// build the proper structures.
void fgSceneryUpdate(double lon, double lat, double elev) {
// does nothing;
}
// Render out the current scene
void fgSceneryRender( void ) {
}
// $Log$
// Revision 1.10 1998/11/06 21:18:20 curt
// Converted to new logstream debugging facility. This allows release
// builds with no messages at all (and no performance impact) by using
// the -DFG_NDEBUG flag.
//
// Revision 1.9 1998/10/16 23:27:57 curt
// C++-ifying.
//
// Revision 1.8 1998/08/25 16:52:40 curt
// material.cxx material.hxx obj.cxx obj.hxx texload.c texload.h moved to
// ../Objects
//
// Revision 1.7 1998/07/13 21:01:59 curt
// Wrote access functions for current fgOPTIONS.
//
// Revision 1.6 1998/07/12 03:18:27 curt
// Added ground collision detection. This involved:
// - saving the entire vertex list for each tile with the tile records.
// - saving the face list for each fragment with the fragment records.
// - code to intersect the current vertical line with the proper face in
// an efficient manner as possible.
// Fixed a bug where the tiles weren't being shifted to "near" (0,0,0)
//
// Revision 1.5 1998/06/17 21:36:41 curt
// Load and manage multiple textures defined in the Materials library.
// Boost max material fagments for each material property to 800.
// Multiple texture support when rendering.
//
// Revision 1.4 1998/05/13 18:26:40 curt
// Root path info moved to fgOPTIONS.
//
// Revision 1.3 1998/05/07 23:15:20 curt
// Fixed a glTexImage2D() usage bug where width and height were mis-swapped.
// Added support for --tile-radius=n option.
//
// Revision 1.2 1998/05/02 01:52:16 curt
// Playing around with texture coordinates.
//
// Revision 1.1 1998/04/30 12:35:30 curt
// Added a command line rendering option specify smooth/flat shading.
//
// Revision 1.42 1998/04/28 21:43:27 curt
// Wrapped zlib calls up so we can conditionally comment out zlib support.
//
// Revision 1.41 1998/04/24 00:51:08 curt
// Wrapped "#include <config.h>" in "#ifdef HAVE_CONFIG_H"
// Tweaked the scenery file extentions to be "file.obj" (uncompressed)
// or "file.obz" (compressed.)
//
// Revision 1.40 1998/04/18 04:14:06 curt
// Moved fg_debug.c to it's own library.
//
// Revision 1.39 1998/04/08 23:30:07 curt
// Adopted Gnu automake/autoconf system.
//
// Revision 1.38 1998/04/03 22:11:37 curt
// Converting to Gnu autoconf system.
//
// Revision 1.37 1998/03/23 21:23:05 curt
// Debugging output tweaks.
//
// Revision 1.36 1998/03/14 00:30:50 curt
// Beginning initial terrain texturing experiments.
//
// Revision 1.35 1998/01/31 00:43:26 curt
// Added MetroWorks patches from Carmen Volpe.
//
// Revision 1.34 1998/01/27 03:26:43 curt
// Playing with new fgPrintf command.
//
// Revision 1.33 1998/01/19 19:27:17 curt
// Merged in make system changes from Bob Kuehne <rpk@sgi.com>
// This should simplify things tremendously.
//
// Revision 1.32 1998/01/19 18:40:37 curt
// Tons of little changes to clean up the code and to remove fatal errors
// when building with the c++ compiler.
//
// Revision 1.31 1998/01/13 00:23:11 curt
// Initial changes to support loading and management of scenery tiles. Note,
// there's still a fair amount of work left to be done.
//
// Revision 1.30 1998/01/07 03:22:29 curt
// Moved astro stuff to .../Src/Astro/
//
// Revision 1.29 1997/12/30 20:47:52 curt
// Integrated new event manager with subsystem initializations.
//
// Revision 1.28 1997/12/15 23:55:02 curt
// Add xgl wrappers for debugging.
// Generate terrain normals on the fly.
//
// Revision 1.27 1997/12/12 21:41:30 curt
// More light/material property tweaking ... still a ways off.
//
// Revision 1.26 1997/12/12 19:52:58 curt
// Working on lightling and material properties.
//
// Revision 1.25 1997/12/10 22:37:51 curt
// Prepended "fg" on the name of all global structures that didn't have it yet.
// i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
//
// Revision 1.24 1997/12/08 22:51:18 curt
// Enhanced to handle ccw and cw tri-stripe winding. This is a temporary
// admission of defeat. I will eventually go back and get all the stripes
// wound the same way (ccw).
//
// Revision 1.23 1997/11/25 19:25:37 curt
// Changes to integrate Durk's moon/sun code updates + clean up.
//
// Revision 1.22 1997/10/28 21:00:22 curt
// Changing to new terrain format.
//
// Revision 1.21 1997/10/25 03:24:24 curt
// Incorporated sun, moon, and star positioning code contributed by Durk Talsma.
//
// Revision 1.20 1997/10/25 03:18:27 curt
// Incorporated sun, moon, and planet position and rendering code contributed
// by Durk Talsma.
//
// Revision 1.19 1997/09/05 14:17:30 curt
// More tweaking with stars.
//
// Revision 1.18 1997/09/05 01:35:59 curt
// Working on getting stars right.
//
// Revision 1.17 1997/08/29 17:55:27 curt
// Worked on properly aligning the stars.
//
// Revision 1.16 1997/08/27 21:32:29 curt
// Restructured view calculation code. Added stars.
//
// Revision 1.15 1997/08/27 03:30:32 curt
// Changed naming scheme of basic shared structures.
//
// Revision 1.14 1997/08/25 20:27:24 curt
// Merged in initial HUD and Joystick code.
//
// Revision 1.13 1997/08/22 21:34:41 curt
// Doing a bit of reorganizing and house cleaning.
//
// Revision 1.12 1997/08/19 23:55:08 curt
// Worked on better simulating real lighting.
//
// Revision 1.11 1997/08/13 20:24:22 curt
// Changed default detail level.
//
// Revision 1.10 1997/08/06 00:24:30 curt
// Working on correct real time sun lighting.
//
// Revision 1.9 1997/08/04 17:08:11 curt
// Testing cvs on IRIX 6.x
//
// Revision 1.8 1997/07/18 23:41:27 curt
// Tweaks for building with Cygnus Win32 compiler.
//
// Revision 1.7 1997/07/16 20:04:52 curt
// Minor tweaks to aid Win32 port.
//
// Revision 1.6 1997/07/14 16:26:05 curt
// Testing/playing -- placed objects randomly across the entire terrain.
//
// Revision 1.5 1997/07/11 03:23:19 curt
// Solved some scenery display/orientation problems. Still have a positioning
// (or transformation?) problem.
//
// Revision 1.4 1997/07/11 01:30:03 curt
// More tweaking of terrian floor.
//
// Revision 1.3 1997/06/29 21:16:50 curt
// More twiddling with the Scenery Management system.
//
// Revision 1.2 1997/06/27 20:03:37 curt
// Working on Makefile structure.
//
// Revision 1.1 1997/06/27 02:26:30 curt
// Initial revision.
//