667e64e1eb
- this exposed a bizarre issue on Mac where dragging in <AGL/agl.h> in extensions.hxx was pulling in all of Carbon to the global namespace - very scary. As a result, I now need to explicitly include CoreFoundation in fg_init.cxx. - change SG_USING_STD(x) to using std::x
193 lines
5.5 KiB
C++
193 lines
5.5 KiB
C++
#ifndef __NASALSYS_HXX
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#define __NASALSYS_HXX
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#include <simgear/misc/sg_path.hxx>
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#include <simgear/structure/subsystem_mgr.hxx>
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#include <simgear/nasal/nasal.h>
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#include <simgear/scene/model/modellib.hxx>
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#include <simgear/xml/easyxml.hxx>
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#include <map>
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using std::map;
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class FGNasalScript;
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class FGNasalListener;
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class FGNasalSys : public SGSubsystem
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{
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public:
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FGNasalSys();
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virtual ~FGNasalSys();
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virtual void init();
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virtual void update(double dt);
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// Loads a nasal script from an external file and inserts it as a
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// global module of the specified name.
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void loadModule(SGPath file, const char* moduleName);
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// Simple hook to run arbitrary source code. Returns a bool to
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// indicate successful execution. Does *not* return any Nasal
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// values, because handling garbage-collected objects from C space
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// is deep voodoo and violates the "simple hook" idea.
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bool parseAndRun(const char* sourceCode);
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// Slightly more complicated hook to get a handle to a precompiled
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// Nasal script that can be invoked via a call() method. The
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// caller is expected to delete the FGNasalScript returned from
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// this function. The "name" argument specifies the "file name"
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// for the source code that will be printed in Nasal stack traces
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// on error.
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FGNasalScript* parseScript(const char* src, const char* name=0);
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// Implementation of the settimer extension function
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void setTimer(naContext c, int argc, naRef* args);
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// Implementation of the setlistener extension function
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naRef setListener(naContext c, int argc, naRef* args);
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naRef removeListener(naContext c, int argc, naRef* args);
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// Returns a ghost wrapper for the current _cmdArg
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naRef cmdArgGhost();
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// Callbacks for command and timer bindings
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virtual bool handleCommand(const SGPropertyNode* arg);
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void createModule(const char* moduleName, const char* fileName,
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const char* src, int len, const SGPropertyNode* arg=0);
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void deleteModule(const char* moduleName);
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naRef call(naRef code, int argc, naRef* args, naRef locals);
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private:
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friend class FGNasalScript;
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friend class FGNasalListener;
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//
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// FGTimer subclass for handling Nasal timer callbacks.
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// See the implementation of the settimer() extension function for
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// more notes.
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//
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struct NasalTimer {
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virtual void timerExpired();
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virtual ~NasalTimer() {}
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naRef handler;
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int gcKey;
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FGNasalSys* nasal;
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};
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// Listener
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map<int, FGNasalListener *> _listener;
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vector<FGNasalListener *> _dead_listener;
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static int _listenerId;
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void loadPropertyScripts();
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void hashset(naRef hash, const char* key, naRef val);
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void logError(naContext);
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naRef parse(const char* filename, const char* buf, int len);
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naRef genPropsModule();
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naRef propNodeGhost(SGPropertyNode* handle);
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// This mechanism is here to allow naRefs to be passed to
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// locations "outside" the interpreter. Normally, such a
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// reference would be garbage collected unexpectedly. By passing
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// it to gcSave and getting a key/handle, it can be cached in a
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// globals.__gcsave hash. Be sure to release it with gcRelease
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// when done.
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int gcSave(naRef r);
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void gcRelease(int key);
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naContext _context;
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naRef _globals;
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SGPropertyNode_ptr _cmdArg;
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int _nextGCKey;
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naRef _gcHash;
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int _callCount;
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public: void handleTimer(NasalTimer* t);
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};
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class FGNasalScript {
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public:
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~FGNasalScript() { _nas->gcRelease(_gcKey); }
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bool call() {
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naRef n = naNil();
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naCall(_nas->_context, _code, 0, &n, naNil(), naNil());
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return naGetError(_nas->_context) == 0;
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}
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private:
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friend class FGNasalSys;
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naRef _code;
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int _gcKey;
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FGNasalSys* _nas;
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};
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class FGNasalListener : public SGPropertyChangeListener {
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public:
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FGNasalListener(SGPropertyNode* node, naRef code, FGNasalSys* nasal,
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int key, int id, int type);
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virtual ~FGNasalListener();
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virtual void valueChanged(SGPropertyNode* node);
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virtual void childAdded(SGPropertyNode* parent, SGPropertyNode* child);
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virtual void childRemoved(SGPropertyNode* parent, SGPropertyNode* child);
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private:
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bool changed(SGPropertyNode* node);
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void call(SGPropertyNode* which, naRef mode);
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friend class FGNasalSys;
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SGPropertyNode_ptr _node;
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naRef _code;
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int _gcKey;
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int _id;
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FGNasalSys* _nas;
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int _type;
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unsigned int _active;
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bool _dead;
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bool _first_call;
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long _last_int;
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double _last_float;
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string _last_string;
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};
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class FGNasalModelData : public simgear::SGModelData {
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public:
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FGNasalModelData(SGPropertyNode *props = 0) : _props(props), _unload(0) {}
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~FGNasalModelData();
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void modelLoaded(const string& path, SGPropertyNode *prop, osg::Node *);
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private:
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string _module;
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SGPropertyNode_ptr _props;
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SGConstPropertyNode_ptr _unload;
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};
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class NasalXMLVisitor : public XMLVisitor {
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public:
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NasalXMLVisitor(naContext c, int argc, naRef* args);
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virtual ~NasalXMLVisitor() { naFreeContext(_c); }
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virtual void startElement(const char* tag, const XMLAttributes& a);
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virtual void endElement(const char* tag);
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virtual void data(const char* str, int len);
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virtual void pi(const char* target, const char* data);
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private:
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void call(naRef func, int num, naRef a = naNil(), naRef b = naNil());
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naRef make_string(const char* s, int n = -1);
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naContext _c;
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naRef _start_element, _end_element, _data, _pi;
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};
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#endif // __NASALSYS_HXX
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