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flightgear/src/Environment/fgclouds.hxx
ehofman 667e64e1eb - remove the SG_GLxxxx_H #defines, since OSG provides its own versions
- this exposed a bizarre issue on Mac where dragging in <AGL/agl.h> in
   extensions.hxx was pulling in all of Carbon to the global namespace
   - very scary. As a result, I now need to explicitly include CoreFoundation
   in fg_init.cxx.
 - change SG_USING_STD(x) to using std::x
2008-07-27 16:25:13 +00:00

78 lines
2 KiB
C++

// Build a cloud layer based on metar
//
// Written by Harald JOHNSEN, started April 2005.
//
// Copyright (C) 2005 Harald JOHNSEN - hjohnsen@evc.net
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
//
#ifndef _FGCLOUDS_HXX
#define _FGCLOUDS_HXX
#ifdef HAVE_CONFIG
# include <config.h>
#endif
#include <simgear/compiler.h>
#include <simgear/sound/soundmgr_openal.hxx>
#include <Main/fg_props.hxx>
#include <string>
using std::string;
class SGNewCloud;
class SGCloudField;
class FGMetar;
class FGEnvironmentCtrl;
class FGClouds {
private:
SGNewCloud *buildCloud(SGPropertyNode *cloud_def_root, const string& name);
void buildLayer(SGCloudField *layer, const string& name, double alt, double coverage);
void buildMETAR(void);
void buildScenario( const string& scenario );
void setLayer( int iLayer, float alt_m, const string& coverage, const string& layer_type );
void update_metar_properties( const FGMetar *m );
void update_env_config ();
int update_event;
SGSoundSample *snd_lightning;
FGEnvironmentCtrl * _controller;
float station_elevation_ft;
string last_scenario;
SGPropertyNode *last_env_config, *last_env_clouds;
public:
FGClouds(FGEnvironmentCtrl * controller);
~FGClouds();
void build(void);
void init(void);
int get_update_event(void) const;
void set_update_event(int count);
};
#endif // _FGCLOUDS_HXX