667e64e1eb
- this exposed a bizarre issue on Mac where dragging in <AGL/agl.h> in extensions.hxx was pulling in all of Carbon to the global namespace - very scary. As a result, I now need to explicitly include CoreFoundation in fg_init.cxx. - change SG_USING_STD(x) to using std::x
78 lines
2 KiB
C++
78 lines
2 KiB
C++
// Build a cloud layer based on metar
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//
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// Written by Harald JOHNSEN, started April 2005.
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//
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// Copyright (C) 2005 Harald JOHNSEN - hjohnsen@evc.net
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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//
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//
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#ifndef _FGCLOUDS_HXX
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#define _FGCLOUDS_HXX
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#ifdef HAVE_CONFIG
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# include <config.h>
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#endif
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#include <simgear/compiler.h>
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#include <simgear/sound/soundmgr_openal.hxx>
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#include <Main/fg_props.hxx>
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#include <string>
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using std::string;
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class SGNewCloud;
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class SGCloudField;
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class FGMetar;
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class FGEnvironmentCtrl;
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class FGClouds {
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private:
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SGNewCloud *buildCloud(SGPropertyNode *cloud_def_root, const string& name);
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void buildLayer(SGCloudField *layer, const string& name, double alt, double coverage);
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void buildMETAR(void);
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void buildScenario( const string& scenario );
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void setLayer( int iLayer, float alt_m, const string& coverage, const string& layer_type );
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void update_metar_properties( const FGMetar *m );
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void update_env_config ();
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int update_event;
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SGSoundSample *snd_lightning;
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FGEnvironmentCtrl * _controller;
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float station_elevation_ft;
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string last_scenario;
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SGPropertyNode *last_env_config, *last_env_clouds;
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public:
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FGClouds(FGEnvironmentCtrl * controller);
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~FGClouds();
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void build(void);
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void init(void);
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int get_update_event(void) const;
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void set_update_event(int count);
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};
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#endif // _FGCLOUDS_HXX
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