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flightgear/src/Model/modelmgr.hxx
frohlich b0f9d24f9d Modified Files:
configure.ac src/AIModel/AIAircraft.cxx src/AIModel/AIBase.cxx
 	src/AIModel/AIBase.hxx src/AIModel/AICarrier.cxx
 	src/AIModel/AICarrier.hxx src/AIModel/AIManager.cxx
 	src/AIModel/AIManager.hxx src/ATC/AIEntity.cxx
 	src/ATC/AIEntity.hxx src/ATC/AIMgr.cxx src/ATC/AIMgr.hxx
 	src/ATC/ATCdisplay.cxx src/ATC/ATCdisplay.hxx
 	src/Cockpit/cockpit.cxx src/Cockpit/cockpit.hxx
 	src/Cockpit/hud.cxx src/Cockpit/hud.hxx
 	src/Cockpit/hud_rwy.cxx src/Cockpit/panel.cxx
 	src/Cockpit/panel.hxx src/Cockpit/built_in/FGMagRibbon.cxx
 	src/Cockpit/built_in/FGMagRibbon.hxx src/FDM/flight.cxx
 	src/FDM/groundcache.cxx src/FDM/groundcache.hxx
 	src/GUI/gui_funcs.cxx src/Input/input.cxx
 	src/Instrumentation/od_gauge.cxx
 	src/Instrumentation/od_gauge.hxx
 	src/Instrumentation/render_area_2d.cxx
 	src/Instrumentation/render_area_2d.hxx
 	src/Instrumentation/wxradar.cxx
 	src/Instrumentation/wxradar.hxx
 	src/Instrumentation/HUD/HUD.cxx
 	src/Instrumentation/HUD/HUD.hxx
 	src/Instrumentation/HUD/HUD_runway.cxx src/Main/Makefile.am
 	src/Main/main.cxx src/Main/renderer.cxx src/Main/renderer.hxx
 	src/Main/viewmgr.cxx src/Model/acmodel.cxx
 	src/Model/acmodel.hxx src/Model/model_panel.cxx
 	src/Model/model_panel.hxx src/Model/modelmgr.cxx
 	src/Model/modelmgr.hxx src/Model/panelnode.cxx
 	src/Model/panelnode.hxx src/Navaids/awynet.cxx
 	src/Scenery/Makefile.am src/Scenery/hitlist.cxx
 	src/Scenery/hitlist.hxx src/Scenery/newcache.cxx
 	src/Scenery/scenery.cxx src/Scenery/scenery.hxx
 	src/Scenery/tileentry.cxx src/Scenery/tileentry.hxx
 	src/Scenery/tilemgr.cxx src/Scripting/NasalSys.cxx
 	src/Scripting/NasalSys.hxx src/Time/light.cxx
	Big BLOB on the way to OSG.
2006-10-29 19:30:21 +00:00

113 lines
2.8 KiB
C++

// model-mgr.hxx - manage user-specified 3D models.
// Written by David Megginson, started 2002.
//
// This file is in the Public Domain, and comes with no warranty.
#ifndef __MODELMGR_HXX
#define __MODELMGR_HXX 1
#ifndef __cplusplus
# error This library requires C++
#endif
#include <vector>
#include <simgear/compiler.h> // for SG_USING_STD
#include <simgear/structure/subsystem_mgr.hxx>
SG_USING_STD(vector);
// Don't pull in headers, since we don't need them here.
class SGPropertyNode;
class SGModelPlacement;
/**
* Manage a list of user-specified models.
*/
class FGModelMgr : public SGSubsystem
{
public:
/**
* A dynamically-placed model using properties.
*
* The model manager uses the property nodes to update the model's
* position and orientation; any of the property node pointers may
* be set to zero to avoid update. Normally, a caller should
* load the model by instantiating SGModelPlacement with the path
* to the model or its XML wrapper, then assign any relevant
* property node pointers.
*
* @see SGModelPlacement
* @see FGModelMgr#add_instance
*/
struct Instance
{
Instance ();
virtual ~Instance ();
SGModelPlacement * model;
SGPropertyNode_ptr node;
SGPropertyNode_ptr lon_deg_node;
SGPropertyNode_ptr lat_deg_node;
SGPropertyNode_ptr elev_ft_node;
SGPropertyNode_ptr roll_deg_node;
SGPropertyNode_ptr pitch_deg_node;
SGPropertyNode_ptr heading_deg_node;
bool shadow;
};
FGModelMgr ();
virtual ~FGModelMgr ();
virtual void init ();
virtual void bind ();
virtual void unbind ();
virtual void update (double dt);
virtual void add_model (SGPropertyNode * node);
/**
* Add an instance of a dynamic model to the manager.
*
* NOTE: pointer ownership is transferred to the model manager!
*
* The caller is responsible for setting up the Instance structure
* as required. The model manager will continuously update the
* location and orientation of the model based on the current
* values of the properties.
*/
virtual void add_instance (Instance * instance);
/**
* Remove an instance of a dynamic model from the manager.
*
* NOTE: the manager will delete the instance as well.
*/
virtual void remove_instance (Instance * instance);
private:
/**
* Listener class that adds models at runtime.
*/
class Listener : public SGPropertyChangeListener
{
public:
Listener(FGModelMgr *mgr) : _mgr(mgr) {}
virtual void childAdded (SGPropertyNode * parent, SGPropertyNode * child);
virtual void childRemoved (SGPropertyNode * parent, SGPropertyNode * child);
private:
FGModelMgr * _mgr;
};
SGPropertyNode_ptr _models;
Listener * _listener;
vector<Instance *> _instances;
};
#endif // __MODELMGR_HXX