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flightgear/Simulator/Done
1998-05-07 23:11:05 +00:00

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| Done
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5/6/98 - HUD updates from Jeff Goeke-Smith.
5/5/98 - Added a visual frame rate counter on the HUD.
5/2/98 - Option to go full screen. call glutFullScreen()
4/29/98 - Option to toggle between smooth / flat shading.
4/28/98 - Physically check if airport list overruns array size when loading.
4/28/98 - Wrap up zlib so we can conditionally compile back in normal
behavior on systems that have trouble building zlib.
4/27/98 - Do a better job of translating scenery tiles towards (0,0,0)
4/27/98 - fgTIME fgVIEW struct -> typedef
4/27/98 - Add a option to disable texturing.
4/25/98 - Clean up initialization sequence and eliminate
interdependencies between lighting and position.
4/23/98 - encapsulate all #include <config.h>'s with #ifdef HAVE_CONFIG_H
4/23/98 - Give all textured polygons ambient and diffuse glMaterial()
properties of "white" so GL_MODULATE works as expected and
textures are not oddly tinted.
4/21/98 - Convert lighting equations to table lookups
4/21/98 - Make sure all #ifdef _cplusplus are after any other includes
Make sure all .hxx files have #ifndef cplusplus #error
4/21/98 - various autoconf cleanups/preparation for C++
4/9/98 - Fixed a bug in event management where the next event run time
was miscalculated so it was never run.
4/6/98 - Cleanups
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4/3/98 - Released version 0.40
4/3/98 - Incorporated the Gnu automake/autoconf/libtool system.
3/17/98 - Fix time jumping problem on win32
3/1/98 - Unify sun position render code with existing sunpos
calculations so the sun doesn't do it's little jump every
hour.
2/19/98 - Fixed a problem with smooth view (scenery center) switch
when entering a new tile.
2/18/98 - Fixed a problem with terrain generation that was causing
some strips to be put in the wrong winding list.
2/9/98 - Fixed a problem with terrain tiles not quite matching up perfectly.
2/2/98 - Fix warning when compiling with c++ ... also successfully built
with cygnus-g++. There should be nothing holding us back from
using C++.
1/30/98 - remove Scenery/geometry.c and Scenery/mesh.c
1/28/98 - Dynamic unloading of scenery.
1/26/98 - Debug message system.
1/26/98 - Dynamic loading of scenery
1/24/98 - Remove some of the unused files such as ls_sync.c
1/23/98 - in all .h's change #ifdef FILE_H -> #ifdef _FILE_H
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1/22/98 - Released version 0.25
1/19/98 - Compile with c++
1/17/98 - Change all "type function();" to "type function( void );"
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1/16/98 - Release verison 0.23
1/6/98 - Added FGwin32.mak (a MSVC++ Makefile for building win32 versions)
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1/5/98 - Released version 0.21
12/31/97 - remove Unix dependencies from .../Time/fg_time.c
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12/30/97 - Released version 0.20
12/30/97 - Released version 0.19
12/30/97 - Event manager
12/23/97 - First stab at a reasonable sky ... I'm going to probably
leave this for now so I don't spend the rest of my life
trying to tweak it.
12/17/97 - Released version 0.18
12/17/97 - Fix sun/moon initialization code so display lists aren't
re-created at every Init().
12/12/97 - Released verison 0.17
12/10/97 - Released version 0.16
12/9/97 - Released demtools version 0.01
12/9/97 - Released version 0.15
11/25/97 - Released version 0.14
10/24/97 - Released version 0.13
9/22/97 - Released version 0.12
9/16/97 - Released version 0.11