336 lines
8.1 KiB
C++
336 lines
8.1 KiB
C++
/**************************************************************************
|
|
* cockpit.c -- routines to draw a cockpit (initial draft)
|
|
*
|
|
* Written by Michele America, started September 1997.
|
|
*
|
|
* Copyright (C) 1997 Michele F. America - nomimarketing@mail.telepac.pt
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License as
|
|
* published by the Free Software Foundation; either version 2 of the
|
|
* License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful, but
|
|
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
|
*
|
|
* $Id$
|
|
* (Log is kept at end of this file)
|
|
**************************************************************************/
|
|
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
# include <config.h>
|
|
#endif
|
|
|
|
#ifdef HAVE_WINDOWS_H
|
|
# include <windows.h>
|
|
#endif
|
|
|
|
#include <GL/glut.h>
|
|
|
|
#include <stdlib.h>
|
|
|
|
#include <Aircraft/aircraft.h>
|
|
#include <Debug/fg_debug.h>
|
|
#include <Include/fg_constants.h>
|
|
#include <Include/general.h>
|
|
#include <Main/options.hxx>
|
|
#include <Math/fg_random.h>
|
|
#include <Math/mat3.h>
|
|
#include <Math/polar3d.h>
|
|
#include <Scenery/scenery.hxx>
|
|
#include <Time/fg_timer.hxx>
|
|
#include <Weather/weather.h>
|
|
|
|
#include "cockpit.hxx"
|
|
|
|
|
|
// This is a structure that contains all data related to
|
|
// cockpit/panel/hud system
|
|
|
|
static pCockpit ac_cockpit;
|
|
|
|
// The following routines obtain information concerntin the aircraft's
|
|
// current state and return it to calling instrument display routines.
|
|
// They should eventually be member functions of the aircraft.
|
|
//
|
|
|
|
double get_latitude( void )
|
|
{
|
|
fgFLIGHT *f;
|
|
f = current_aircraft.flight;
|
|
|
|
// return( toDM(FG_Latitude * RAD_TO_DEG) );
|
|
return((double)((int)( FG_Latitude * RAD_TO_DEG)) );
|
|
}
|
|
double get_lat_min( void )
|
|
{
|
|
fgFLIGHT *f;
|
|
double a, d;
|
|
|
|
f = current_aircraft.flight;
|
|
|
|
a = FG_Latitude * RAD_TO_DEG;
|
|
if (a < 0.0) {
|
|
a = -a;
|
|
}
|
|
d = (double) ( (int) a);
|
|
return( (a - d) * 60.0);
|
|
}
|
|
|
|
|
|
double get_longitude( void )
|
|
{
|
|
fgFLIGHT *f;
|
|
f = current_aircraft.flight;
|
|
|
|
// return( toDM(FG_Longitude * RAD_TO_DEG) );
|
|
return((double)((int) (FG_Longitude * RAD_TO_DEG)) );
|
|
}
|
|
double get_long_min( void )
|
|
{
|
|
fgFLIGHT *f;
|
|
double a, d;
|
|
|
|
f = current_aircraft.flight;
|
|
|
|
a = FG_Longitude * RAD_TO_DEG;
|
|
if (a < 0.0) {
|
|
a = -a;
|
|
}
|
|
d = (double) ( (int) a);
|
|
return( (a - d) * 60.0);
|
|
}
|
|
|
|
double get_throttleval( void )
|
|
{
|
|
fgCONTROLS *pcontrols;
|
|
|
|
pcontrols = current_aircraft.controls;
|
|
return pcontrols->throttle[0]; // Hack limiting to one engine
|
|
}
|
|
|
|
double get_aileronval( void )
|
|
{
|
|
fgCONTROLS *pcontrols;
|
|
|
|
pcontrols = current_aircraft.controls;
|
|
return pcontrols->aileron;
|
|
}
|
|
|
|
double get_elevatorval( void )
|
|
{
|
|
fgCONTROLS *pcontrols;
|
|
|
|
pcontrols = current_aircraft.controls;
|
|
return pcontrols->elevator;
|
|
}
|
|
|
|
double get_elev_trimval( void )
|
|
{
|
|
fgCONTROLS *pcontrols;
|
|
|
|
pcontrols = current_aircraft.controls;
|
|
return pcontrols->elevator_trim;
|
|
}
|
|
|
|
double get_rudderval( void )
|
|
{
|
|
fgCONTROLS *pcontrols;
|
|
|
|
pcontrols = current_aircraft.controls;
|
|
return pcontrols->rudder;
|
|
}
|
|
|
|
double get_speed( void )
|
|
{
|
|
fgFLIGHT *f;
|
|
|
|
f = current_aircraft.flight;
|
|
return( FG_V_equiv_kts ); // Make an explicit function call.
|
|
}
|
|
|
|
double get_aoa( void )
|
|
{
|
|
fgFLIGHT *f;
|
|
|
|
f = current_aircraft.flight;
|
|
return( FG_Gamma_vert_rad * RAD_TO_DEG );
|
|
}
|
|
|
|
double get_roll( void )
|
|
{
|
|
fgFLIGHT *f;
|
|
|
|
f = current_aircraft.flight;
|
|
return( FG_Phi );
|
|
}
|
|
|
|
double get_pitch( void )
|
|
{
|
|
fgFLIGHT *f;
|
|
|
|
f = current_aircraft.flight;
|
|
return( FG_Theta );
|
|
}
|
|
|
|
double get_heading( void )
|
|
{
|
|
fgFLIGHT *f;
|
|
|
|
f = current_aircraft.flight;
|
|
return( FG_Psi * RAD_TO_DEG );
|
|
}
|
|
|
|
double get_altitude( void )
|
|
{
|
|
fgFLIGHT *f;
|
|
// double rough_elev;
|
|
|
|
f = current_aircraft.flight;
|
|
// rough_elev = mesh_altitude(FG_Longitude * RAD_TO_ARCSEC,
|
|
// FG_Latitude * RAD_TO_ARCSEC);
|
|
|
|
return( FG_Altitude * FEET_TO_METER /* -rough_elev */ );
|
|
}
|
|
|
|
double get_sideslip( void )
|
|
{
|
|
fgFLIGHT *f;
|
|
|
|
f = current_aircraft.flight;
|
|
|
|
return( FG_Beta );
|
|
}
|
|
|
|
double get_frame_rate( void )
|
|
{
|
|
fgGENERAL *g;
|
|
|
|
g = &general;
|
|
|
|
return g->frame_rate;
|
|
}
|
|
|
|
double get_fov( void )
|
|
{
|
|
fgOPTIONS *o;
|
|
|
|
o = ¤t_options;
|
|
|
|
return o->fov;
|
|
}
|
|
|
|
bool fgCockpitInit( fgAIRCRAFT *cur_aircraft )
|
|
{
|
|
fgPrintf( FG_COCKPIT, FG_INFO, "Initializing cockpit subsystem\n");
|
|
|
|
// cockpit->code = 1; /* It will be aircraft dependent */
|
|
// cockpit->status = 0;
|
|
|
|
// If aircraft has HUD specified we will get the specs from its def
|
|
// file. For now we will depend upon hard coding in hud?
|
|
|
|
// We must insure that the existing instrument link is purged.
|
|
// This is done by deleting the links in the list.
|
|
|
|
// HI_Head is now a null pointer so we can generate a new list from the
|
|
// current aircraft.
|
|
|
|
fgHUDInit( cur_aircraft );
|
|
ac_cockpit = new fg_Cockpit();
|
|
|
|
fgPrintf( FG_COCKPIT, FG_INFO,
|
|
" Code %d Status %d\n",
|
|
ac_cockpit->code(), ac_cockpit->status() );
|
|
|
|
return true;
|
|
}
|
|
|
|
void fgCockpitUpdate( void )
|
|
{
|
|
|
|
fgPrintf( FG_COCKPIT, FG_DEBUG,
|
|
"Cockpit: code %d status %d\n",
|
|
ac_cockpit->code(), ac_cockpit->status() );
|
|
fgUpdateHUD(); // This will check the global hud linked list pointer.
|
|
// If these is anything to draw it will.
|
|
}
|
|
|
|
/* $Log$
|
|
/* Revision 1.7 1998/05/16 13:04:13 curt
|
|
/* New updates from Charlie Hotchkiss.
|
|
/*
|
|
* Revision 1.6 1998/05/13 18:27:53 curt
|
|
* Added an fov to hud display.
|
|
*
|
|
* Revision 1.5 1998/05/11 18:13:10 curt
|
|
* Complete C++ rewrite of all cockpit code by Charlie Hotchkiss.
|
|
*
|
|
* Revision 1.4 1998/05/03 00:46:45 curt
|
|
* polar.h -> polar3d.h
|
|
*
|
|
* Revision 1.3 1998/04/30 12:36:02 curt
|
|
* C++-ifying a couple source files.
|
|
*
|
|
* Revision 1.2 1998/04/25 22:06:26 curt
|
|
* Edited cvs log messages in source files ... bad bad bad!
|
|
*
|
|
* Revision 1.1 1998/04/24 00:45:54 curt
|
|
* C++-ifing the code a bit.
|
|
*
|
|
* Revision 1.13 1998/04/18 04:14:01 curt
|
|
* Moved fg_debug.c to it's own library.
|
|
*
|
|
* Revision 1.12 1998/04/14 02:23:09 curt
|
|
* Code reorganizations. Added a Lib/ directory for more general libraries.
|
|
*
|
|
* Revision 1.11 1998/03/14 00:32:13 curt
|
|
* Changed a printf() to a fgPrintf().
|
|
*
|
|
* Revision 1.10 1998/02/07 15:29:33 curt
|
|
* Incorporated HUD changes and struct/typedef changes from Charlie Hotchkiss
|
|
* <chotchkiss@namg.us.anritsu.com>
|
|
*
|
|
* Revision 1.9 1998/02/03 23:20:14 curt
|
|
* Lots of little tweaks to fix various consistency problems discovered by
|
|
* Solaris' CC. Fixed a bug in fg_debug.c with how the fgPrintf() wrapper
|
|
* passed arguments along to the real printf(). Also incorporated HUD changes
|
|
* by Michele America.
|
|
*
|
|
* Revision 1.8 1998/01/31 00:43:03 curt
|
|
* Added MetroWorks patches from Carmen Volpe.
|
|
*
|
|
* Revision 1.7 1998/01/27 00:47:51 curt
|
|
* Incorporated Paul Bleisch's <bleisch@chromatic.com> new debug message
|
|
* system and commandline/config file processing code.
|
|
*
|
|
* Revision 1.6 1998/01/19 19:27:01 curt
|
|
* Merged in make system changes from Bob Kuehne <rpk@sgi.com>
|
|
* This should simplify things tremendously.
|
|
*
|
|
* Revision 1.5 1998/01/19 18:40:19 curt
|
|
* Tons of little changes to clean up the code and to remove fatal errors
|
|
* when building with the c++ compiler.
|
|
*
|
|
* Revision 1.4 1997/12/30 20:47:34 curt
|
|
* Integrated new event manager with subsystem initializations.
|
|
*
|
|
* Revision 1.3 1997/12/15 23:54:33 curt
|
|
* Add xgl wrappers for debugging.
|
|
* Generate terrain normals on the fly.
|
|
*
|
|
* Revision 1.2 1997/12/10 22:37:38 curt
|
|
* Prepended "fg" on the name of all global structures that didn't have it yet.
|
|
* i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
|
|
*
|
|
* Revision 1.1 1997/08/29 18:03:20 curt
|
|
* Initial revision.
|
|
*
|
|
*/
|