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flightgear/src/FDM/JSBSim/FGfdmSocket.cpp

209 lines
6.4 KiB
C++

/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Module: FGfdmSocket.cpp
Author: Jon S. Berndt
Date started: 11/08/99
Purpose: Encapsulates a socket
Called by: FGOutput, et. al.
------------- Copyright (C) 1999 Jon S. Berndt (jsb@hal-pc.org) -------------
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
details.
You should have received a copy of the GNU General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA.
Further information about the GNU General Public License can also be found on
the world wide web at http://www.gnu.org.
FUNCTIONAL DESCRIPTION
--------------------------------------------------------------------------------
This class excapsulates a socket for simple data writing
HISTORY
--------------------------------------------------------------------------------
11/08/99 JSB Created
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
INCLUDES
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#include "FGfdmSocket.h"
namespace JSBSim {
static const char *IdSrc = "$Id$";
static const char *IdHdr = ID_FDMSOCKET;
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
CLASS IMPLEMENTATION
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
FGfdmSocket::FGfdmSocket(string address, int port)
{
size = 0;
connected = false;
#if defined(__BORLANDC__) || defined(_MSC_VER) || defined(__MINGW32__)
WSADATA wsaData;
int wsaReturnCode;
wsaReturnCode = WSAStartup(MAKEWORD(1,1), &wsaData);
if (wsaReturnCode == 0) cout << "Winsock DLL loaded ..." << endl;
else cout << "Winsock DLL not initialized ..." << endl;
#endif
if (address.find_first_not_of("0123456789.",0) != address.npos) {
if ((host = gethostbyname(address.c_str())) == NULL) {
cout << "Could not get host net address by name..." << endl;
}
} else {
if ((host = gethostbyaddr(address.c_str(), address.size(), PF_INET)) == NULL) {
cout << "Could not get host net address by number..." << endl;
}
}
if (host != NULL) {
cout << "Got host net address..." << endl;
sckt = socket(AF_INET, SOCK_STREAM, 0);
if (sckt >= 0) { // successful
memset(&scktName, 0, sizeof(struct sockaddr_in));
scktName.sin_family = AF_INET;
scktName.sin_port = htons(port);
memcpy(&scktName.sin_addr, host->h_addr_list[0], host->h_length);
int len = sizeof(struct sockaddr_in);
if (connect(sckt, (struct sockaddr*)&scktName, len) == 0) { // successful
cout << "Successfully connected to socket ..." << endl;
connected = true;
} else { // unsuccessful
cout << "Could not connect to socket ..." << endl;
}
} else { // unsuccessful
cout << "Could not create socket for FDM, error = " << errno << endl;
}
}
Debug(0);
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGfdmSocket::~FGfdmSocket()
{
#ifndef macintosh
if (sckt) shutdown(sckt,2);
#endif
#ifdef __BORLANDC__
WSACleanup();
#endif
Debug(1);
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
void FGfdmSocket::Clear(void)
{
buffer = "";
size = 0;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
void FGfdmSocket::Append(const char* item)
{
if (size == 0) buffer += string(item);
else buffer += string(",") + string(item);
size++;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
void FGfdmSocket::Append(double item)
{
char s[25];
sprintf(s,"%12.7f",item);
if (size == 0) buffer += string(s);
else buffer += string(",") + string(s);
size++;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
void FGfdmSocket::Append(long item)
{
char s[25];
sprintf(s,"%12ld",item);
if (size == 0) buffer += string(s);
else buffer += string(",") + string(s);
size++;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
void FGfdmSocket::Send(void)
{
buffer += string("\n");
if ((send(sckt,buffer.c_str(),buffer.size(),0)) <= 0) {
perror("send");
} else {
}
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
// The bitmasked value choices are as follows:
// unset: In this case (the default) JSBSim would only print
// out the normally expected messages, essentially echoing
// the config files as they are read. If the environment
// variable is not set, debug_lvl is set to 1 internally
// 0: This requests JSBSim not to output any messages
// whatsoever.
// 1: This value explicity requests the normal JSBSim
// startup messages
// 2: This value asks for a message to be printed out when
// a class is instantiated
// 4: When this value is set, a message is displayed when a
// FGModel object executes its Run() method
// 8: When this value is set, various runtime state variables
// are printed out periodically
// 16: When set various parameters are sanity checked and
// a message is printed out when they go out of bounds
void FGfdmSocket::Debug(int from)
{
if (debug_lvl <= 0) return;
if (debug_lvl & 1) { // Standard console startup message output
if (from == 0) { // Constructor
}
}
if (debug_lvl & 2 ) { // Instantiation/Destruction notification
if (from == 0) cout << "Instantiated: FGfdmSocket" << endl;
if (from == 1) cout << "Destroyed: FGfdmSocket" << endl;
}
if (debug_lvl & 4 ) { // Run() method entry print for FGModel-derived objects
}
if (debug_lvl & 8 ) { // Runtime state variables
}
if (debug_lvl & 16) { // Sanity checking
}
if (debug_lvl & 64) {
if (from == 0) { // Constructor
cout << IdSrc << endl;
cout << IdHdr << endl;
}
}
}
}