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flightgear/src/FDM/JSBSim/FGGroundReactions.h

108 lines
3.3 KiB
C++

/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Header: FGGroundReactions.h
Author: Jon S. Berndt
Date started: 09/13/00
------------- Copyright (C) 1999 Jon S. Berndt (jsb@hal-pc.org) -------------
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
details.
You should have received a copy of the GNU General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA.
Further information about the GNU General Public License can also be found on
the world wide web at http://www.gnu.org.
HISTORY
--------------------------------------------------------------------------------
09/13/00 JSB Created
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
COMMENTS, REFERENCES, and NOTES
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
SENTRY
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#ifndef FGGROUNDREACTIONS_H
#define FGGROUNDREACTIONS_H
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
INCLUDES
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#ifdef FGFS
# include <simgear/compiler.h>
# ifdef SG_HAVE_STD_INCLUDES
# include <vector>
# else
# include <vector.h>
# endif
#else
# include <vector>
#endif
#include "FGModel.h"
#include "FGConfigFile.h"
#include "FGLGear.h"
#include "FGInertial.h"
#include "FGMatrix33.h"
#define ID_GROUNDREACTIONS "$Id$"
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
CLASS DECLARATION
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
namespace JSBSim {
class FGGroundReactions : public FGModel
{
public:
FGGroundReactions(FGFDMExec*);
~FGGroundReactions(void);
bool Run(void);
bool Load(FGConfigFile* AC_cfg);
FGColumnVector3& GetForces(void) {return vForces;}
double GetForces(int idx) const {return vForces(idx);}
FGColumnVector3& GetMoments(void) {return vMoments;}
double GetMoments(int idx) const {return vMoments(idx);}
string GetGroundReactionStrings(void);
string GetGroundReactionValues(void);
inline int GetNumGearUnits(void) const { return lGear.size(); }
/** Gets a gear instance
@param gear index of gear instance
@return a pointer to the FGLGear instance of the gear unit requested */
inline FGLGear* GetGearUnit(int gear) { return &(lGear[gear]); }
void bind(void);
void unbind(void);
private:
vector <FGLGear> lGear;
FGColumnVector3 vForces;
FGColumnVector3 vMoments;
FGColumnVector3 vMaxStaticGrip;
FGColumnVector3 vMaxMomentResist;
void Debug(int from);
};
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
#endif