1161 lines
34 KiB
C++
1161 lines
34 KiB
C++
// panel.cxx -- routines to draw an instrument panel
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//
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// Written by Friedemann Reinhard, started June 1998.
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//
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// Copyright(C)1998 Friedemann Reinhard-reinhard@theorie2.physik.uni-erlangen.de
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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//
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// $Id$
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// (Log is kept at end of this file)
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#ifdef HAVE_WINDOWS_H
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# include <windows.h>
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#endif
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// #include <GL/gl.h>
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// #include <GL/glu.h>
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#include <GL/glut.h>
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#include <XGL/xgl.h>
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#include "Include/compiler.h"
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#ifdef FG_HAVE_STD_INCLUDES
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# include <cstdlib>
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# include <cstdio>
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# include <cstring>
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# include <cmath>
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#else
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# include <stdlib.h>
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# include <stdio.h>
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# include <string.h>
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# include <math.h>
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#endif
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#include <string>
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FG_USING_STD(string);
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#include <Aircraft/aircraft.hxx>
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#include <Debug/logstream.hxx>
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#include <Main/options.hxx>
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#include <Main/views.hxx>
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#include "panel.hxx"
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#include "cockpit.hxx"
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#include "hud.hxx"
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#define IMAGIC 0x01da
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#define IMAGIC_SWAP 0xda01
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#define SWAP_SHORT_BYTES(x) ((((x) & 0xff) << 8) | (((x) & 0xff00) >> 8))
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#define SWAP_LONG_BYTES(x) (((((x) & 0xff) << 24) | (((x) & 0xff00) << 8)) | \
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((((x) & 0xff0000) >> 8) | (((x) & 0xff000000) >> 24)))
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typedef struct {
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unsigned short imagic;
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unsigned short type;
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unsigned short dim;
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unsigned short sizeX, sizeY, sizeZ;
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unsigned long min, max;
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unsigned long wasteBytes;
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char name[80];
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unsigned long colorMap;
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FILE *file;
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unsigned char *tmp[5];
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unsigned long rleEnd;
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unsigned long *rowStart;
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unsigned long *rowSize;
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} Image;
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IMAGE *imag;
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IMAGE *img2;
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IMAGE *img;
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static float value[4];
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static GLuint panel_tex_id[2];
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static GLubyte tex[32][128][3];
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static float alphahist;
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static float Xzoom, Yzoom;
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static Pointer pointer[20];
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static TurnCoordinator Turny;
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static int NumPoint = 5;
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static int i = 0;
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static GLdouble mvmatrix[16];
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static GLdouble matrix[16];
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static double var[20];
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static double offset;
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static float alpha;
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static float vertices[180][2];
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static float normals[180][3];
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static float texCoord[180][2];
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static arthor myarthor;
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static int n1;
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static int n2;
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static GLfloat Wings[] = {-1.25, -28.125, 1.255, -28.125, 1.255, 28.125, -1.25, 28.125};
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static GLfloat Elevator[] = { 3.0, -10.9375, 4.5, -10.9375, 4.5, 10.9375, 3.0, 10.9375};
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static GLfloat Rudder[] = {2.0, -0.45, 10.625, -0.45, 10.625, 0.55, 2.0, 0.55};
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// image.c THIS FILE WAS COPIED FROM THE MESA GRAPHICS LIBRARY
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static Image *ImageOpen(char *fileName)
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{
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Image *image;
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unsigned long *rowStart, *rowSize, ulTmp;
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int x, i;
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image = (Image *)malloc(sizeof(Image));
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if (image == NULL)
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{
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fprintf(stderr, "Out of memory!\n");
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exit(-1);
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}
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if ((image->file = fopen(fileName, "rb")) == NULL)
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{
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perror(fileName);
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exit(-1);
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}
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/*
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* Read the image header
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*/
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fread(image, 1, 12, image->file);
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/*
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* Check byte order
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*/
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if (image->imagic == IMAGIC_SWAP)
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{
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image->type = SWAP_SHORT_BYTES(image->type);
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image->dim = SWAP_SHORT_BYTES(image->dim);
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image->sizeX = SWAP_SHORT_BYTES(image->sizeX);
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image->sizeY = SWAP_SHORT_BYTES(image->sizeY);
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image->sizeZ = SWAP_SHORT_BYTES(image->sizeZ);
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}
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for ( i = 0 ; i <= image->sizeZ ; i++ )
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{
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image->tmp[i] = (unsigned char *)malloc(image->sizeX*256);
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if (image->tmp[i] == NULL )
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{
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fprintf(stderr, "Out of memory!\n");
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exit(-1);
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}
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}
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if ((image->type & 0xFF00) == 0x0100) // RLE image
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{
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x = image->sizeY * image->sizeZ * sizeof(long);
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image->rowStart = (unsigned long *)malloc(x);
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image->rowSize = (unsigned long *)malloc(x);
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if (image->rowStart == NULL || image->rowSize == NULL)
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{
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fprintf(stderr, "Out of memory!\n");
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exit(-1);
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}
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image->rleEnd = 512 + (2 * x);
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fseek(image->file, 512, SEEK_SET);
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fread(image->rowStart, 1, x, image->file);
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fread(image->rowSize, 1, x, image->file);
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if (image->imagic == IMAGIC_SWAP)
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{
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x /= sizeof(long);
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rowStart = image->rowStart;
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rowSize = image->rowSize;
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while (x--)
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{
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ulTmp = *rowStart;
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*rowStart++ = SWAP_LONG_BYTES(ulTmp);
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ulTmp = *rowSize;
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*rowSize++ = SWAP_LONG_BYTES(ulTmp);
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}
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}
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}
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return image;
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}
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static void ImageClose( Image *image)
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{
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int i;
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fclose(image->file);
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for ( i = 0 ; i <= image->sizeZ ; i++ )
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free(image->tmp[i]);
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free(image);
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}
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static void ImageGetRow( Image *image, unsigned char *buf, int y, int z)
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{
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unsigned char *iPtr, *oPtr, pixel;
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int count;
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if ((image->type & 0xFF00) == 0x0100) // RLE image
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{
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fseek(image->file, image->rowStart[y+z*image->sizeY], SEEK_SET);
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fread(image->tmp[0], 1, (unsigned int)image->rowSize[y+z*image->sizeY],
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image->file);
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iPtr = image->tmp[0];
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oPtr = buf;
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while (1)
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{
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pixel = *iPtr++;
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count = (int)(pixel & 0x7F);
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if (!count)
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return;
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if (pixel & 0x80)
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{
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while (count--)
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{
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*oPtr++ = *iPtr++;
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}
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}
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else
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{
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pixel = *iPtr++;
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while (count--)
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{
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*oPtr++ = pixel;
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}
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}
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}
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}
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else // verbatim image
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{
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fseek(image->file, 512+(y*image->sizeX)+(z*image->sizeX*image->sizeY),
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SEEK_SET);
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fread(buf, 1, image->sizeX, image->file);
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}
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}
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static void ImageGetRawData( Image *image, char *data)
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{
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int i, j, k;
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int remain;
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switch ( image->sizeZ )
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{
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case 1:
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remain = image->sizeX % 4;
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break;
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case 2:
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remain = image->sizeX % 2;
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break;
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case 3:
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remain = (image->sizeX * 3) & 0x3;
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if (remain)
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remain = 4 - remain;
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break;
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case 4:
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remain = 0;
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break;
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}
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for (i = 0; i < image->sizeY; i++)
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{
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for ( k = 0; k < image->sizeZ ; k++ )
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ImageGetRow(image, image->tmp[k+1], i, k);
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for (j = 0; j < image->sizeX; j++)
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for ( k = 1; k <= image->sizeZ ; k++ )
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*data++ = *(image->tmp[k] + j);
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data += remain;
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}
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}
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static IMAGE *ImageLoad(char *fileName)
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{
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Image *image;
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IMAGE *final;
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int sx;
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image = ImageOpen(fileName);
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final = (IMAGE *)malloc(sizeof(IMAGE));
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if (final == NULL)
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{
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fprintf(stderr, "Out of memory!\n");
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exit(-1);
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}
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final->imagic = image->imagic;
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final->type = image->type;
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final->dim = image->dim;
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final->sizeX = image->sizeX;
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final->sizeY = image->sizeY;
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final->sizeZ = image->sizeZ;
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/*
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* Round up so rows are long-word aligned
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*/
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sx = ( (image->sizeX) * (image->sizeZ) + 3) >> 2;
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final->data
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= (unsigned char *)malloc( sx * image->sizeY * sizeof(unsigned int));
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if (final->data == NULL)
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{
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fprintf(stderr, "Out of memory!\n");
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exit(-1);
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}
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ImageGetRawData(image, (char*)final->data);
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ImageClose(image);
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return final;
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}
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// Beginning of the "panel-code"
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// fgPanelInit() - routine to initialize a panel.
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void fgPanelInit ( void ) {
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// fgVIEW *v;
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string tpath;
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int x, y;
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FILE *f;
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char line[256];
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GLint test;
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// v = ¤t_view;
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Xzoom = (float)((float)(current_view.get_winWidth())/1024);
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Yzoom = (float)((float)(current_view.get_winHeight())/768);
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pointer[1].XPos = 357.5;
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pointer[1].YPos = 167;
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pointer[1].radius = 5;
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pointer[1].length = 32;
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pointer[1].width = 3;
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pointer[1].angle = 30;
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pointer[1].value1 = 0;
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pointer[1].value2 = 3000;
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pointer[1].alpha1 = 0;
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pointer[1].alpha2 = 1080;
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pointer[1].variable = 1;
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pointer[1].teXpos = 194;
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pointer[1].texYpos = 191;
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pointer[0].XPos = 357.5;
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pointer[0].YPos = 167;
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pointer[0].radius = 5;
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pointer[0].length = 25;
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pointer[0].width = 4;
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pointer[0].angle = 30;
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pointer[0].value1 = 0;
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pointer[0].value2 = 10000;
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pointer[0].alpha1 = 0;
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pointer[0].alpha2 = 360;
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pointer[0].variable = 1;
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pointer[0].teXpos = 194;
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pointer[0].texYpos = 191;
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pointer[2].XPos = 358;
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pointer[2].YPos = 52;
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pointer[2].radius = 4;
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pointer[2].length = 30;
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pointer[2].width = 3;
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pointer[2].angle = 30;
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pointer[2].value1 = -3;
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pointer[2].value2 = 3;
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pointer[2].alpha1 = 100;
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pointer[2].alpha2 = 440;
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pointer[2].variable = 2;
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pointer[2].teXpos = 66.15;
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pointer[2].texYpos = 66;
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pointer[3].XPos = 462;
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pointer[3].YPos = 133;
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pointer[3].radius = 9;
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pointer[3].length = 20;
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pointer[3].width = 5;
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pointer[3].angle = 50;
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pointer[3].value1 = 0.0;
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pointer[3].value2 = 1.0;
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pointer[3].alpha1 = 280;
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pointer[3].alpha2 = 540;
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pointer[3].variable = 3;
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pointer[3].teXpos = 173.6;
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pointer[3].texYpos = 83;
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// These values define the airspeed pointer. Please note:
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// As we have a Bonanza panel, but a navion airplane, this gauge
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// doesn't show the true values !!!
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pointer[4].XPos = 144.375;
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pointer[4].YPos = 166.875;
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pointer[4].radius = 4;
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pointer[4].length = 32;
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pointer[4].width = 3;
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pointer[4].angle = 30;
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pointer[4].value1 = 15.0;
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pointer[4].value2 = 260.0;
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pointer[4].alpha1 = -20.0;
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pointer[4].alpha2 = 360.0;
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pointer[4].variable = 0;
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pointer[4].teXpos = 64;
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pointer[4].texYpos = 193;
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myarthor.XPos = 251;
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myarthor.YPos = 168;
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myarthor.radius = 29;
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myarthor.texXPos = 56;
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myarthor.texYPos = 174;
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myarthor.bottom = 36.5;
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myarthor.top = 36.5;
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Turny.PlaneXPos = 143.75;
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Turny.PlaneYPos = 51.75;
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Turny.PlaneTexXPos = 49;
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Turny.PlaneTexYPos = 59.75;
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Turny.BallXPos = 145;
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Turny.BallYPos = 24;
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Turny.BallTexXPos = 49;
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Turny.BallTexYPos = 16;
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Turny.BallRadius = 3.5;
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Turny.alphahist = 0;
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Turny.PlaneAlphaHist = 0;
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for(i=0;i<NumPoint;i++){
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CreatePointer(&pointer[i]);
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}
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fgHorizonInit(myarthor);
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fgInitTurnCoordinator(&Turny);
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#ifdef GL_VERSION_1_1
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xglGenTextures(2, panel_tex_id);
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xglBindTexture(GL_TEXTURE_2D, panel_tex_id[1]);
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#elif GL_EXT_texture_object
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xglGenTexturesEXT(2, panel_tex_id);
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xglBindTextureEXT(GL_TEXTURE_2D, panel_tex_id[1]);
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#else
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# error port me
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#endif
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xglMatrixMode(GL_PROJECTION);
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xglPushMatrix();
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xglLoadIdentity();
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xglViewport(0, 0, 640, 480);
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xglOrtho(0, 640, 0, 480, 1, -1);
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xglMatrixMode(GL_MODELVIEW);
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xglPushMatrix();
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xglLoadIdentity();
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xglPixelStorei(GL_UNPACK_ALIGNMENT, 4);
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xglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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xglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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xglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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xglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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// load in the texture data
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xglPixelStorei(GL_UNPACK_ROW_LENGTH, 256);
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tpath = current_options.get_fg_root() + "/Textures/gauges.rgb";
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if((img = ImageLoad( (char *)tpath.c_str() ))==NULL){
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}
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xglPixelStorei(GL_UNPACK_ROW_LENGTH, 256);
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tpath = current_options.get_fg_root() + "/Textures/gauges2.rgb";
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if((imag = ImageLoad( (char *)tpath.c_str() ))==NULL){
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}
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xglPixelStorei(GL_UNPACK_ROW_LENGTH, 1024);
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tpath = current_options.get_fg_root() + "/Textures/Fullone.rgb";
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if ((img2 = ImageLoad( (char *)tpath.c_str() ))==NULL ){
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}
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xglPixelZoom(Xzoom, Yzoom);
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xglPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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xglPixelStorei(GL_UNPACK_ROW_LENGTH, 1024);
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xglPixelStorei(GL_UNPACK_ROW_LENGTH, 1024);
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xglRasterPos2i(0,0);
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xglPixelZoom(Xzoom, Yzoom);
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xglPixelStorei(GL_UNPACK_ROW_LENGTH, 256);
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xglTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 256, 256, 0, GL_RGB, GL_UNSIGNED_BYTE, (GLvoid *)(imag->data));
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#ifdef GL_VERSION_1_1
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xglBindTexture(GL_TEXTURE_2D, panel_tex_id[0]);
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#elif GL_EXT_texture_object
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xglBindTextureEXT(GL_TEXTURE_2D, panel_tex_id[0]);
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#else
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# error port me
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#endif
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xglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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xglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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xglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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xglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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xglTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 256, 256, 0, GL_RGB, GL_UNSIGNED_BYTE, (GLvoid *)(img->data));
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xglMatrixMode(GL_MODELVIEW);
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xglPopMatrix();
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}
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void fgPanelReInit( int x, int y, int finx, int finy){
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fgOPTIONS *o;
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int i;
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GLint buffer;
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o = ¤t_options;
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|
|
Xzoom = (float)((float)(current_view.get_winWidth())/1024);
|
|
Yzoom = (float)((float)(current_view.get_winHeight())/768);
|
|
|
|
// save the current buffer state
|
|
xglGetIntegerv(GL_DRAW_BUFFER, &buffer);
|
|
|
|
// and enable both buffers for writing
|
|
xglDrawBuffer(GL_FRONT_AND_BACK);
|
|
|
|
xglMatrixMode(GL_PROJECTION);
|
|
xglPushMatrix();
|
|
xglLoadIdentity();
|
|
xglViewport(0, 0, 640, 480);
|
|
xglOrtho(0, 640, 0, 480, 1, -1);
|
|
xglMatrixMode(GL_MODELVIEW);
|
|
xglPushMatrix();
|
|
xglLoadIdentity();
|
|
xglPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
|
xglPixelZoom(Xzoom, Yzoom);
|
|
xglPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
|
xglPixelStorei(GL_UNPACK_ROW_LENGTH, 1024);
|
|
xglPixelStorei(GL_UNPACK_SKIP_PIXELS, x);
|
|
xglPixelStorei(GL_UNPACK_SKIP_ROWS, y);
|
|
xglRasterPos2i(x, y);
|
|
xglPixelZoom(Xzoom, Yzoom);
|
|
xglDrawPixels(finx - x, finy - y, GL_RGB, GL_UNSIGNED_BYTE, (GLvoid *)(img2->data));
|
|
|
|
// restore original buffer state
|
|
xglDrawBuffer( buffer );
|
|
}
|
|
|
|
void fgPanelUpdate ( void ) {
|
|
// fgVIEW *v;
|
|
float alpha;
|
|
double pitch;
|
|
double roll;
|
|
float alpharad;
|
|
double speed;
|
|
int i;
|
|
|
|
var[0] = get_speed() * 1.4; // We have to multiply the airspeed by a
|
|
// factor, to simulate flying a Bonanza
|
|
var[1] = get_altitude();
|
|
var[2] = get_climb_rate();
|
|
var[3] = get_throttleval();
|
|
// v = ¤t_view;
|
|
xglMatrixMode(GL_PROJECTION);
|
|
xglPushMatrix();
|
|
xglLoadIdentity();
|
|
xglOrtho(0, 640, 0, 480, 10, -10);
|
|
xglMatrixMode(GL_MODELVIEW);
|
|
xglPushMatrix();
|
|
xglLoadIdentity();
|
|
xglDisable(GL_DEPTH_TEST);
|
|
xglEnable(GL_LIGHTING);
|
|
xglEnable(GL_TEXTURE_2D);
|
|
xglDisable(GL_BLEND);
|
|
|
|
xglMatrixMode(GL_MODELVIEW);
|
|
xglPopMatrix();
|
|
xglPushMatrix();
|
|
|
|
for(i=0;i<NumPoint;i++){
|
|
xglLoadIdentity();
|
|
xglTranslatef(pointer[i].XPos, pointer[i].YPos, 0.0);
|
|
xglRotatef(-pointer[i].tape[0], 0.0, 0.0, 1.0);
|
|
fgEraseArea(pointer[i].vertices, 20, (GLfloat)(pointer[i].teXpos), (GLfloat)(pointer[i].texYpos), (GLfloat)(pointer[i].XPos), (GLfloat)(pointer[i].YPos), 0);
|
|
xglLoadIdentity();
|
|
}
|
|
|
|
xglDisable(GL_LIGHTING);
|
|
for(i=0;i<NumPoint;i++){
|
|
UpdatePointer( &pointer[i]);
|
|
xglPopMatrix();
|
|
xglPushMatrix();
|
|
}
|
|
|
|
fgUpdateTurnCoordinator(&Turny);
|
|
|
|
xglEnable(GL_LIGHTING);
|
|
|
|
horizon(myarthor);
|
|
|
|
// DrawScale(200, 200, 25, 28, 10, 270, 2, 3.0, 1.0, 0.1, 0.1);
|
|
|
|
xglDisable(GL_TEXTURE_2D);
|
|
xglPopMatrix();
|
|
xglEnable(GL_DEPTH_TEST);
|
|
xglEnable(GL_LIGHTING);
|
|
xglDisable(GL_TEXTURE_2D);
|
|
xglDisable(GL_BLEND);
|
|
xglMatrixMode(GL_PROJECTION);
|
|
xglPopMatrix();
|
|
xglMatrixMode(GL_MODELVIEW);
|
|
xglPopMatrix();
|
|
}
|
|
|
|
// horizon - Let's draw an artificial horizon using both texture mapping and
|
|
// primitive drawing
|
|
|
|
void horizon(arthor hor){
|
|
double pitch;
|
|
double roll;
|
|
float shifted, alpha, theta;
|
|
float epsi = 360 / 180;
|
|
GLboolean Light;
|
|
GLfloat normal[2];
|
|
|
|
static int n, dn, rot, tmp1, tmp2;
|
|
float a;
|
|
|
|
GLfloat material[] = { 0.714844, 0.265625, 0.056875 ,1.0};
|
|
GLfloat material2[] = {0.6640625, 0.921875, 0.984375, 1.0};
|
|
GLfloat material3[] = {0.2, 0.2, 0.2, 1.0};
|
|
GLfloat material4[] = {0.8, 0.8, 0.8, 1.0};
|
|
GLfloat material5[] = {0.0, 0.0, 0.0, 1.0};
|
|
GLfloat direction[] = {0.0, 0.0, 0.0};
|
|
GLfloat light_position[4];
|
|
GLfloat light_ambient[] = {0.7, 0.7, 0.7, 1.0};
|
|
GLfloat light_ambient2[] = {0.7, 0.7, 0.7, 1.0};
|
|
GLfloat light_diffuse[] = {1.0, 1.0, 1.0, 1.0};
|
|
GLfloat light_specular[] = {1.0, 1.0, 1.0, 1.0};
|
|
|
|
pitch = get_pitch() * RAD_TO_DEG;
|
|
if(pitch > 45)
|
|
pitch = 45;
|
|
|
|
if(pitch < -45)
|
|
pitch = -45;
|
|
|
|
roll = get_roll() * RAD_TO_DEG;
|
|
|
|
xglEnable(GL_NORMALIZE);
|
|
xglEnable(GL_LIGHTING);
|
|
xglEnable(GL_TEXTURE_2D);
|
|
xglEnable(GL_LIGHT1);
|
|
xglDisable(GL_LIGHT2);
|
|
xglDisable(GL_LIGHT0);
|
|
xglMatrixMode(GL_MODELVIEW);
|
|
xglLoadIdentity();
|
|
xglTranslatef(hor.XPos, hor.YPos, 0);
|
|
xglTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
|
xglMatrixMode(GL_TEXTURE);
|
|
xglPushMatrix();
|
|
|
|
// computations for the non-textured parts of the AH
|
|
|
|
shifted = -((pitch / 10) * 7.0588235);
|
|
|
|
if(shifted > (hor.bottom - hor.radius)){
|
|
theta = (180 - (acos((hor.bottom - shifted) / hor.radius)*RAD_TO_DEG));
|
|
n = (int)(theta / epsi) - 1;
|
|
n1 = n;
|
|
n2 = (180 - n1) + 2;
|
|
dn = n2 - n1;
|
|
rot = (int)(roll / epsi);
|
|
n1 += rot + 45;
|
|
n2 += rot + 45;
|
|
}
|
|
|
|
if(shifted < (-hor.top + hor.radius)){
|
|
theta = ((acos((-hor.top - shifted) / hor.radius)*RAD_TO_DEG));
|
|
n = (int)(theta / epsi) + 1;
|
|
n1 = n;
|
|
n2 = (180 - n1) + 2;
|
|
dn = n2 - n1;
|
|
rot = (int)(roll / epsi);
|
|
n1 += rot - 45;
|
|
n2 += rot - 45;
|
|
if(n1 < 0){ n1 += 180; n2 +=180;}
|
|
}
|
|
|
|
// end of computations
|
|
|
|
light_position[0] = 0.0;
|
|
light_position[1] = 0.0;
|
|
light_position[2] = 1.5;
|
|
light_position[3] = 0.0;
|
|
xglLightfv(GL_LIGHT1, GL_POSITION, light_position);
|
|
xglLightfv(GL_LIGHT1, GL_AMBIENT, light_ambient);
|
|
xglLightfv(GL_LIGHT1, GL_DIFFUSE, light_diffuse);
|
|
xglLightfv(GL_LIGHT1, GL_SPECULAR, light_specular);
|
|
xglLightfv(GL_LIGHT1, GL_SPOT_DIRECTION, direction);
|
|
|
|
#ifdef GL_VERSION_1_1
|
|
xglBindTexture(GL_TEXTURE_2D, panel_tex_id[1]);
|
|
#elif GL_EXT_texture_object
|
|
xglBindTextureEXT(GL_TEXTURE_2D, panel_tex_id[1]);
|
|
#else
|
|
# error port me
|
|
#endif
|
|
|
|
xglLoadIdentity();
|
|
xglTranslatef(0.0, ((pitch / 10) * 0.046875), 0.0);
|
|
xglTranslatef((hor.texXPos/256), (hor.texYPos/256), 0.0);
|
|
xglRotatef(-roll, 0.0, 0.0, 1.0);
|
|
xglScalef(1.7, 1.7, 0.0);
|
|
|
|
// the following loop draws the textured part of the AH
|
|
|
|
xglMaterialf(GL_FRONT, GL_SHININESS, 85.0);
|
|
|
|
xglMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, material4);
|
|
xglMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, material5);
|
|
xglMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, material3);
|
|
|
|
xglMatrixMode(GL_MODELVIEW);
|
|
xglBegin(GL_TRIANGLES);
|
|
for(i=45;i<225;i++){
|
|
xglTexCoord2f(0.0, 0.0);
|
|
xglNormal3f(0.0, 0.0, 0.6);
|
|
xglVertex3f(0.0, 0.0, 0.0);
|
|
xglTexCoord2f(texCoord[i % 180][0], texCoord[i % 180][1]);
|
|
xglNormal3f(normals[i % 180][0], normals[i % 180][1], 0.6);
|
|
xglVertex3f(vertices[i % 180][0], vertices[i % 180][1],
|
|
0.0);
|
|
n = (i + 1) % 180;
|
|
xglTexCoord2f(texCoord[n][0], texCoord[n][1]);
|
|
xglNormal3f(normals[n][0], normals[n][1], 0.6);
|
|
xglVertex3f(vertices[n][0], vertices[n][1], 0.0);
|
|
}
|
|
xglEnd();
|
|
|
|
|
|
if((shifted > (hor.bottom - hor.radius)) && (n1 < 1000) && (n1 > 0)){
|
|
|
|
a = sin(theta * DEG_TO_RAD) * sin(theta * DEG_TO_RAD);
|
|
light_ambient2[0] = a;
|
|
light_ambient2[1] = a;
|
|
light_ambient2[2] = a;
|
|
|
|
xglLightfv(GL_LIGHT1, GL_AMBIENT, light_ambient2);
|
|
xglLightfv(GL_LIGHT1, GL_DIFFUSE, light_ambient2);
|
|
xglLightfv(GL_LIGHT1, GL_SPECULAR, light_ambient2);
|
|
|
|
xglBegin(GL_TRIANGLES);
|
|
|
|
tmp1 = n1; tmp2 = n2;
|
|
|
|
for(i = tmp1; i < tmp2 + 1; i++){
|
|
n = i % 180;
|
|
xglNormal3f(0.0, 0.0, 1.5);
|
|
xglTexCoord2f((56 / 256), (140 / 256));
|
|
xglVertex3f(((vertices[n1 % 180][0] + vertices[n2 % 180][0]) / 2), ((vertices[n1 % 180][1] + vertices[n2 % 180][1]) / 2), 0.0);
|
|
|
|
xglTexCoord2f((57 / 256), (139 / 256));
|
|
xglNormal3f(normals[n][0], normals[n][1], normals[n][3]);
|
|
xglVertex3f(vertices[n][0], vertices[n][1], 0.0);
|
|
|
|
n = (i + 1) % 180;
|
|
xglTexCoord2f((57 / 256), (139 / 256));
|
|
xglNormal3f(normals[n][0], normals[n][1], normals[n][3]);
|
|
xglVertex3f(vertices[n][0], vertices[n][1], 0.0);
|
|
}
|
|
xglEnd();
|
|
}
|
|
|
|
if((shifted < (-hor.top + hor.radius)) && (n1 < 1000) && (n1 > 0)){
|
|
a = sin(theta * DEG_TO_RAD) * sin(theta * DEG_TO_RAD);
|
|
light_ambient2[0] = a;
|
|
light_ambient2[1] = a;
|
|
light_ambient2[2] = a;
|
|
|
|
xglLightfv(GL_LIGHT1, GL_AMBIENT, light_ambient2);
|
|
xglLightfv(GL_LIGHT1, GL_DIFFUSE, light_ambient2);
|
|
xglLightfv(GL_LIGHT1, GL_SPECULAR, light_ambient2);
|
|
xglMaterialf(GL_FRONT, GL_SHININESS, a * 85);
|
|
xglBegin(GL_TRIANGLES);
|
|
tmp1 = n1; tmp2 = n2;
|
|
for(i = tmp1; i <= tmp2; i++){
|
|
n = i % 180;
|
|
xglNormal3f(0.0, 0.0, 1.5);
|
|
xglTexCoord2f((73 / 256), (237 / 256));
|
|
xglVertex3f(((vertices[n1 % 180][0] + vertices[n2 % 180][0]) / 2), ((vertices[n1 % 180][1] + vertices[n2 % 180][1]) / 2), 0.0);
|
|
|
|
xglTexCoord2f((73 / 256), (236 / 256));
|
|
xglNormal3f(normals[n][0], normals[n][1], normals[n][2]);
|
|
xglVertex3f(vertices[n][0], vertices[n][1], 0.0);
|
|
|
|
n = (i + 1) % 180;
|
|
xglTexCoord2f((73 / 256), (236 / 256));
|
|
xglNormal3f(normals[n][0], normals[n][1], normals[n][2]);
|
|
xglVertex3f(vertices[n][0], vertices[n][1], 0.0);
|
|
}
|
|
xglEnd();
|
|
}
|
|
|
|
// Now we will have to draw the small triangle indicating the roll value
|
|
|
|
xglDisable(GL_LIGHTING);
|
|
xglDisable(GL_TEXTURE_2D);
|
|
|
|
xglRotatef(roll, 0.0, 0.0, 1.0);
|
|
|
|
xglBegin(GL_TRIANGLES);
|
|
xglColor3f(1.0, 1.0, 1.0);
|
|
xglVertex3f(0.0, hor.radius, 0.0);
|
|
xglVertex3f(-3.0, (hor.radius - 7.0), 0.0);
|
|
xglVertex3f(3.0, (hor.radius - 7.0), 0.0);
|
|
xglEnd();
|
|
|
|
xglLoadIdentity();
|
|
|
|
xglBegin(GL_POLYGON);
|
|
xglColor3f(0.2109375, 0.23046875, 0.203125);
|
|
xglVertex2f(275.625, 138.0);
|
|
xglVertex2f(275.625, 148.125);
|
|
xglVertex2f(258.125, 151.25);
|
|
xglVertex2f(246.875, 151.25);
|
|
xglVertex2f(226.875, 147.5);
|
|
xglVertex2f(226.875, 138.0);
|
|
xglVertex2f(275.625, 138.0);
|
|
xglEnd();
|
|
|
|
xglLoadIdentity();
|
|
|
|
xglMatrixMode(GL_TEXTURE);
|
|
xglPopMatrix();
|
|
xglMatrixMode(GL_PROJECTION);
|
|
xglPopMatrix();
|
|
xglDisable(GL_TEXTURE_2D);
|
|
xglDisable(GL_NORMALIZE);
|
|
xglDisable(GL_LIGHTING);
|
|
xglDisable(GL_LIGHT1);
|
|
xglEnable(GL_LIGHT0);
|
|
}
|
|
|
|
// fgHorizonInit - initialize values for the AH
|
|
|
|
void fgHorizonInit( arthor hor){
|
|
int n;
|
|
float step = (360*DEG_TO_RAD)/180;
|
|
|
|
for(n=0;n<180;n++){
|
|
vertices[n][0] = cos(n * step) * hor.radius;
|
|
vertices[n][1] = sin(n * step) * hor.radius;
|
|
texCoord[n][0] = (cos(n * step) * hor.radius)/256;
|
|
texCoord[n][1] = (sin(n * step) * hor.radius)/256;
|
|
normals[n][0] = cos(n * step) * hor.radius + sin(n * step);
|
|
normals[n][1] = sin(n * step) * hor.radius + cos(n * step);
|
|
normals[n][2] = 0.0;
|
|
}
|
|
}
|
|
|
|
void UpdatePointer(Pointer *pointer){
|
|
double pitch;
|
|
double roll;
|
|
float alpharad;
|
|
double speed;
|
|
glEnableClientState(GL_VERTEX_ARRAY);
|
|
glVertexPointer(2, GL_FLOAT, 0, pointer->vertices);
|
|
|
|
alpha=((((float)((var[pointer->variable]) - (pointer->value1))) / (pointer->value2 - pointer->value1))* (pointer->alpha2 - pointer->alpha1) + pointer->alpha1);
|
|
|
|
if (alpha < pointer->alpha1)
|
|
alpha = pointer->alpha1;
|
|
if (alpha > pointer->alpha2)
|
|
alpha = pointer->alpha2;
|
|
xglMatrixMode(GL_MODELVIEW);
|
|
xglPushMatrix();
|
|
xglLoadIdentity();
|
|
xglDisable(GL_TEXTURE_2D);
|
|
xglTranslatef(pointer->XPos, pointer->YPos, 0);
|
|
xglRotatef(-alpha, 0.0, 0.0, 1.0);
|
|
xglColor4f(1.0, 1.0, 1.0, 1.0);
|
|
glDrawArrays(GL_POLYGON, 0, 10);
|
|
pointer->tape[0] = pointer->tape[1];
|
|
pointer->tape[1] = alpha;
|
|
xglEnable(GL_TEXTURE_2D);
|
|
glDisableClientState(GL_VERTEX_ARRAY);
|
|
}
|
|
|
|
// fgEraseArea - 'Erases' a drawn Polygon by overlaying it with a textured
|
|
// area. Shall be a method of a panel class once.
|
|
|
|
void fgEraseArea( GLfloat *array, int NumVerti, GLfloat texXPos,
|
|
GLfloat texYPos, GLfloat XPos, GLfloat YPos,
|
|
int Texid, float ScaleFactor = 1)
|
|
{
|
|
int i, j;
|
|
int n;
|
|
float a;
|
|
float ififth;
|
|
|
|
xglEnable(GL_TEXTURE_2D);
|
|
xglEnable(GL_TEXTURE_GEN_S);
|
|
xglEnable(GL_TEXTURE_GEN_T);
|
|
glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
|
|
glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
|
|
xglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
|
xglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
|
xglTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
|
|
xglMatrixMode(GL_TEXTURE);
|
|
xglLoadIdentity();
|
|
|
|
#ifdef GL_VERSION_1_1
|
|
xglBindTexture(GL_TEXTURE_2D, panel_tex_id[Texid]);
|
|
#elif GL_EXT_texture_object
|
|
xglBindTextureEXT(GL_TEXTURE_2D, panel_tex_id[Texid]);
|
|
#else
|
|
# error port me
|
|
#endif
|
|
|
|
xglMatrixMode(GL_TEXTURE);
|
|
xglLoadIdentity();
|
|
xglTranslatef(-((float)((XPos/0.625)/256)), -((float)((YPos/0.625)/256)), 0.0);
|
|
xglTranslatef(texXPos/256 , texYPos/256, 0.0);
|
|
xglScalef(0.00625, 0.00625, 1.0);
|
|
|
|
xglBegin(GL_POLYGON);
|
|
for(n=0;n<NumVerti;n += 2){
|
|
xglVertex2f(array[n] * ScaleFactor, array[n + 1] * ScaleFactor);
|
|
}
|
|
xglEnd();
|
|
|
|
xglLoadIdentity();
|
|
xglMatrixMode(GL_MODELVIEW);
|
|
xglPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
|
|
xglPixelStorei(GL_UNPACK_SKIP_ROWS, 0);
|
|
xglDisable(GL_TEXTURE_2D);
|
|
xglDisable(GL_TEXTURE_GEN_S);
|
|
xglDisable(GL_TEXTURE_GEN_T);
|
|
|
|
}
|
|
|
|
// CreatePointer - calculate the vertices of a pointer
|
|
|
|
void CreatePointer(Pointer *pointer){
|
|
int i;
|
|
float alpha;
|
|
float alphastep;
|
|
float r = pointer->radius;
|
|
float angle = pointer->angle;
|
|
float length = pointer->length;
|
|
float width = pointer->width;
|
|
|
|
pointer->vertices[0] = 0;
|
|
pointer->vertices[1] = length;
|
|
pointer->vertices[2] = -(width/2);
|
|
pointer->vertices[3] = length - ((width/2)/(tan(angle*DEG_TO_RAD/2)));
|
|
pointer->vertices[4] = -(width/2);
|
|
pointer->vertices[5] = cos(asin((width/2)/r))*r;
|
|
alphastep = (asin((width/2)/r)+asin((width/2)/r))/5;
|
|
alpha = asin(-(width/2)/r);
|
|
for(i=0;i<5;i++){
|
|
alpha += alphastep;
|
|
pointer->vertices[(i*2)+6] = sin(alpha)*r;
|
|
}
|
|
alpha = asin(-(width/2)/r);
|
|
for(i=0;i<5;i++){
|
|
alpha +=alphastep;
|
|
pointer->vertices[(i*2)+7]= cos(alpha)*r;
|
|
}
|
|
pointer->vertices[16] = - pointer->vertices[4];
|
|
pointer->vertices[17] = pointer->vertices[5];
|
|
pointer->vertices[18] = - pointer->vertices[2];
|
|
pointer->vertices[19] = pointer->vertices[3];
|
|
}
|
|
|
|
// fgUpdateTurnCoordinator - draws turn coordinator related stuff
|
|
|
|
void fgUpdateTurnCoordinator(TurnCoordinator *turn){
|
|
int n;
|
|
|
|
xglDisable(GL_LIGHTING);
|
|
xglDisable(GL_BLEND);
|
|
xglEnable(GL_TEXTURE_2D);
|
|
|
|
turn->alpha = (get_sideslip() / 1.5) * 560;
|
|
if(turn->alpha > 56){
|
|
turn->alpha = 56;
|
|
}
|
|
if(turn->alpha < -56){
|
|
turn->alpha = -56;
|
|
}
|
|
|
|
turn->PlaneAlpha = get_roll();
|
|
|
|
xglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
xglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
|
|
xglMatrixMode(GL_MODELVIEW);
|
|
xglLoadIdentity();
|
|
xglTranslatef(turn->BallXPos, turn->BallYPos, 0.0);
|
|
xglTranslatef(0.75 * sin(turn->alphahist * DEG_TO_RAD) * 31, 0.3 * (39 - (cos(turn->alphahist * DEG_TO_RAD) * 39)), 0.0);
|
|
fgEraseArea(turn->vertices, 72, turn->BallTexXPos + ((0.75 * sin(turn->alphahist * DEG_TO_RAD) * 31) / 0.625), turn->BallTexYPos + ((0.3 * (39 - (cos(turn->alphahist * DEG_TO_RAD) * 39))) / 0.625), turn->BallXPos + (0.75 * sin(turn->alphahist * DEG_TO_RAD) * 31), turn->BallYPos + (0.3 * (39 - (cos(turn->alphahist * DEG_TO_RAD) * 39))), 1);
|
|
xglDisable(GL_TEXTURE_2D);
|
|
xglEnable(GL_BLEND);
|
|
xglBlendFunc(GL_ONE_MINUS_DST_COLOR, GL_ONE);
|
|
xglMatrixMode(GL_MODELVIEW);
|
|
xglLoadIdentity();
|
|
xglTranslatef(turn->BallXPos, turn->BallYPos, 0.0);
|
|
xglTranslatef(0.75 * sin(turn->alpha * DEG_TO_RAD) * 31, 0.3 * (39 - (cos(turn->alpha * DEG_TO_RAD) * 39)), 0.0);
|
|
xglBegin(GL_POLYGON);
|
|
xglColor3f(0.8, 0.8, 0.8);
|
|
for(i=0;i<36;i++){
|
|
xglVertex2f(turn->vertices[2 * i], turn->vertices[(2 * i) + 1]);
|
|
}
|
|
xglEnd();
|
|
|
|
xglDisable(GL_TEXTURE_2D);
|
|
xglDisable(GL_BLEND);
|
|
|
|
xglMatrixMode(GL_MODELVIEW);
|
|
xglLoadIdentity();
|
|
xglTranslatef(turn->PlaneXPos, turn->PlaneYPos, 0.0);
|
|
xglRotatef(turn->rollhist * RAD_TO_DEG + 90, 0.0, 0.0, 1.0);
|
|
|
|
fgEraseArea(Wings, 8, turn->PlaneTexXPos, turn->PlaneTexYPos, turn->PlaneXPos, turn->PlaneYPos, 1);
|
|
fgEraseArea(Elevator, 8, turn->PlaneTexXPos, turn->PlaneTexYPos, turn->PlaneXPos, turn->PlaneYPos, 1);
|
|
fgEraseArea(Rudder, 8, turn->PlaneTexXPos, turn->PlaneTexYPos, turn->PlaneXPos, turn->PlaneYPos, 1);
|
|
|
|
xglLoadIdentity();
|
|
xglTranslatef(turn->PlaneXPos, turn->PlaneYPos, 0.0);
|
|
xglRotatef(-get_roll() * RAD_TO_DEG + 90, 0.0, 0.0, 1.0);
|
|
|
|
xglBegin(GL_POLYGON);
|
|
xglColor3f(1.0, 1.0, 1.0);
|
|
for(i=0;i<90;i++){
|
|
xglVertex2f(cos(i * 4 * DEG_TO_RAD) * 5, sin(i * 4 * DEG_TO_RAD) * 5);
|
|
}
|
|
xglEnd();
|
|
|
|
xglBegin(GL_POLYGON);
|
|
xglVertex2f(Wings[0], Wings[1]);
|
|
xglVertex2f(Wings[2], Wings[3]);
|
|
xglVertex2f(Wings[4], Wings[5]);
|
|
xglVertex2f(Wings[6], Wings[7]);
|
|
xglVertex2f(Wings[0], Wings[1]);
|
|
xglEnd();
|
|
|
|
xglBegin(GL_POLYGON);
|
|
xglVertex2f(Elevator[0], Elevator[1]);
|
|
xglVertex2f(Elevator[2], Elevator[3]);
|
|
xglVertex2f(Elevator[4], Elevator[5]);
|
|
xglVertex2f(Elevator[6], Elevator[7]);
|
|
xglVertex2f(Elevator[0], Elevator[1]);
|
|
xglEnd();
|
|
|
|
xglBegin(GL_POLYGON);
|
|
xglVertex2f(Rudder[0], Rudder[1]);
|
|
xglVertex2f(Rudder[2], Rudder[3]);
|
|
xglVertex2f(Rudder[4], Rudder[5]);
|
|
xglVertex2f(Rudder[6], Rudder[7]);
|
|
xglVertex2f(Rudder[0], Rudder[1]);
|
|
xglEnd();
|
|
|
|
|
|
turn->alphahist = turn->alpha;
|
|
turn->PlaneAlphaHist = turn->PlaneAlpha;
|
|
turn->rollhist = -get_roll();
|
|
|
|
xglDisable(GL_BLEND);
|
|
}
|
|
|
|
void fgInitTurnCoordinator(TurnCoordinator *turn){
|
|
int n;
|
|
|
|
for(n=0;n<36;n++){
|
|
turn->vertices[2 * n] = cos(10 * n * DEG_TO_RAD) * turn->BallRadius;
|
|
turn->vertices[(2 * n) + 1] = sin(10 * n * DEG_TO_RAD) * turn->BallRadius;
|
|
}
|
|
}
|
|
|
|
void DrawScale(float XPos, float YPos, float InnerRadius, float OuterRadius, float alpha1, float alpha2, int steps, float LineWidth, float red, float green, float blue){
|
|
int i;
|
|
float diff = (alpha2 - alpha1) / (float)(steps);
|
|
|
|
xglMatrixMode(GL_MODELVIEW);
|
|
xglLoadIdentity();
|
|
|
|
xglTranslatef(XPos, YPos, 0.0);
|
|
xglRotatef(-alpha1, 0.0, 0.0, 1.0);
|
|
|
|
xglLineWidth(LineWidth);
|
|
xglColor3f(red, green, blue);
|
|
|
|
xglBegin(GL_LINES);
|
|
for(i=0;i < steps; i++){
|
|
xglVertex3f(sin(i * diff * DEG_TO_RAD) * OuterRadius, cos(i * diff * DEG_TO_RAD) * OuterRadius, 0.0);
|
|
xglVertex3f(sin(i * diff * DEG_TO_RAD) * InnerRadius, cos(i * diff * DEG_TO_RAD) * InnerRadius, 0.0);
|
|
}
|
|
xglEnd();
|
|
|
|
xglLoadIdentity();
|
|
}
|
|
|
|
// PrintMatrix - routine to print the current modelview matrix.
|
|
|
|
void PrintMatrix( void){
|
|
xglGetDoublev(GL_MODELVIEW_MATRIX, mvmatrix);
|
|
printf("matrix2 = %f %f %f %f \n", mvmatrix[0], mvmatrix[1], mvmatrix[2], mvmatrix[3]);
|
|
printf(" %f %f %f %f \n", mvmatrix[4], mvmatrix[5], mvmatrix[6], mvmatrix[7]);
|
|
printf(" %f %f %f %f \n", mvmatrix[8], mvmatrix[9], mvmatrix[10], mvmatrix[11]);
|
|
printf(" %f %f %f %f \n", mvmatrix[12], mvmatrix[13], mvmatrix[14], mvmatrix[15]);
|
|
}
|
|
|
|
// $Log$
|
|
// Revision 1.15 1999/02/12 01:46:29 curt
|
|
// Updates and fixes from Friedemann.
|
|
//
|
|
// Revision 1.14 1999/02/02 20:13:33 curt
|
|
// MSVC++ portability changes by Bernie Bright:
|
|
//
|
|
// Lib/Serial/serial.[ch]xx: Initial Windows support - incomplete.
|
|
// Simulator/Astro/stars.cxx: typo? included <stdio> instead of <cstdio>
|
|
// Simulator/Cockpit/hud.cxx: Added Standard headers
|
|
// Simulator/Cockpit/panel.cxx: Redefinition of default parameter
|
|
// Simulator/Flight/flight.cxx: Replaced cout with FG_LOG. Deleted <stdio.h>
|
|
// Simulator/Main/fg_init.cxx:
|
|
// Simulator/Main/GLUTmain.cxx:
|
|
// Simulator/Main/options.hxx: Shuffled <fg_serial.hxx> dependency
|
|
// Simulator/Objects/material.hxx:
|
|
// Simulator/Time/timestamp.hxx: VC++ friend kludge
|
|
// Simulator/Scenery/tile.[ch]xx: Fixed using std::X declarations
|
|
// Simulator/Main/views.hxx: Added a constant
|
|
//
|
|
// Revision 1.13 1999/01/07 19:25:53 curt
|
|
// Updates from Friedemann Reinhard.
|
|
//
|
|
// Revision 1.11 1998/11/11 00:19:27 curt
|
|
// Updated comment delimeter to C++ style.
|
|
//
|
|
// Revision 1.10 1998/11/09 23:38:52 curt
|
|
// Panel updates from Friedemann.
|
|
//
|
|
// Revision 1.9 1998/11/06 21:18:01 curt
|
|
// Converted to new logstream debugging facility. This allows release
|
|
// builds with no messages at all (and no performance impact) by using
|
|
// the -DFG_NDEBUG flag.
|
|
//
|
|
// Revision 1.8 1998/10/16 23:27:37 curt
|
|
// C++-ifying.
|
|
//
|
|
// Revision 1.7 1998/08/31 20:45:31 curt
|
|
// Tweaks from Friedemann.
|
|
//
|
|
// Revision 1.6 1998/08/28 18:14:40 curt
|
|
// Added new cockpit code from Friedemann Reinhard
|
|
// <mpt218@faupt212.physik.uni-erlangen.de>
|
|
//
|
|
// Revision 1.1 1998/06/27 16:47:54 curt
|
|
// Incorporated Friedemann Reinhard's <mpt218@faupt212.physik.uni-erlangen.de>
|
|
// first pass at an isntrument panel.
|
|
//
|